Necromancy has a really odd synergy with order tomes. The faith half in particular are pretty good at keeping your skeletons alive and relevant. Mighty meek is an interesting enchant for skellies as it gives +1 spirit damage per attack per tier of the enemy. It also gives them faithful which decreases their upkeep by 10% You also get keepers mark which negates the first death of a unit. I have been experimenting with how tough tier one units can be with their new level up system and I have to say with the right mix of buffs and support they can go the distance. It got me thinking about support units and how much impact they have on a fight and how not all support units are good at supporting every unit. Necromancers are actually pretty terrible at supporting skeletons. They only apply strength 2 and haste 1 and can revive a unit once. They have no healing on their own and a pretty weak set of support skills when you compare them to other tome support units. Their skill set is wasted on low tier units. Now when backing up a bone horror or bone dragon that strengthen 2 haste 1 and one revive has a lot more impact. The chaplain on the other hand has a 30 Temp hp heal with a full status cleanse and can apply fortune 2 strength 2 and bolstered resistance 2. At first glance the two seem very similar in their skill sets but they both force their armies to play differently. An army of skeletons backed by necromancers is going to be more aggressive and suffer more losses over the long run. where as that same army of skeletons is going to have far more staying power and survivability when backed up by chaplains. I know this is probably common sense to a lot of the vets out there but not all support units are created equal. If the goal is to get the most out of skeletons then a chaplain or feudal cultures bannerman, who's abilities affect those around him, would provide better sustainability. Its interesting to think about how swapping out one unit type for another can drastically change how battle will play out. Imagine skeletons backed by scalds or awakeners. How differently would those play out?
New to this game, loving it! Your videos have been so helpful for me getting into it, and this might be my favorite build ive tried. Aesthetically very satisfying, its fast and warrish, it can build tall or wide, and its of course great at its economy and research. Thanks for your great videos!
Nice build. Necro is always fun. But your build almost entirely ignores the economy. I would switch the casters for umbrella disciples. You get another early conduit and a bit of free science. The free fleshling is also nice for necro. With 3 additional conduits (tome of summoning) rushing to the guild is viable as soon as you unlock tier 2 tomes. And it will fix your economy.
Idk, I keep spamming Money and Science Buildings, focus on only building boosted buildings and never had too much of an issue with economy. Thanks for the pointer though!
@@Kamion991 I never understood that logic... Why should he/she forbidden to watch anything, let alone comment on it? I hate politics, still I see it on everywhere.
@@fredfuchs5600One ever "forbids" anyone from watching a video. The point that you're seeing being made is "if you don't want to be here, don't be here". Why should people /not/ say that? Why does it bother you?
Necromancy has a really odd synergy with order tomes. The faith half in particular are pretty good at keeping your skeletons alive and relevant. Mighty meek is an interesting enchant for skellies as it gives +1 spirit damage per attack per tier of the enemy. It also gives them faithful which decreases their upkeep by 10% You also get keepers mark which negates the first death of a unit. I have been experimenting with how tough tier one units can be with their new level up system and I have to say with the right mix of buffs and support they can go the distance. It got me thinking about support units and how much impact they have on a fight and how not all support units are good at supporting every unit. Necromancers are actually pretty terrible at supporting skeletons. They only apply strength 2 and haste 1 and can revive a unit once. They have no healing on their own and a pretty weak set of support skills when you compare them to other tome support units. Their skill set is wasted on low tier units. Now when backing up a bone horror or bone dragon that strengthen 2 haste 1 and one revive has a lot more impact. The chaplain on the other hand has a 30 Temp hp heal with a full status cleanse and can apply fortune 2 strength 2 and bolstered resistance 2. At first glance the two seem very similar in their skill sets but they both force their armies to play differently. An army of skeletons backed by necromancers is going to be more aggressive and suffer more losses over the long run. where as that same army of skeletons is going to have far more staying power and survivability when backed up by chaplains. I know this is probably common sense to a lot of the vets out there but not all support units are created equal. If the goal is to get the most out of skeletons then a chaplain or feudal cultures bannerman, who's abilities affect those around him, would provide better sustainability. Its interesting to think about how swapping out one unit type for another can drastically change how battle will play out. Imagine skeletons backed by scalds or awakeners. How differently would those play out?
New to this game, loving it! Your videos have been so helpful for me getting into it, and this might be my favorite build ive tried. Aesthetically very satisfying, its fast and warrish, it can build tall or wide, and its of course great at its economy and research.
Thanks for your great videos!
I came across your channel the other day. You’ve got a new sub, fantastic content and looking forward to trying out these new builds.
Would hideous stench make cull of the weak more effective?
How do you use Wightborn and Umbral demon, they are not Major race transformation ? I apreciate your build Thank you and have a nice day.
Oh did I mess these up this video? Of course it's only one of both. If I said anything else in the video that was a major whoopsie on my end!
Nice build. Necro is always fun.
But your build almost entirely ignores the economy. I would switch the casters for umbrella disciples. You get another early conduit and a bit of free science. The free fleshling is also nice for necro.
With 3 additional conduits (tome of summoning) rushing to the guild is viable as soon as you unlock tier 2 tomes. And it will fix your economy.
Idk, I keep spamming Money and Science Buildings, focus on only building boosted buildings and never had too much of an issue with economy. Thanks for the pointer though!
AOW4 is awful.
Nah, its okay.
Then dont watch videos of them 😐
@@Kamion991 I never understood that logic... Why should he/she forbidden to watch anything, let alone comment on it? I hate politics, still I see it on everywhere.
@@fredfuchs5600One ever "forbids" anyone from watching a video. The point that you're seeing being made is "if you don't want to be here, don't be here".
Why should people /not/ say that?
Why does it bother you?
ok