What's in a Level? - HITMAN's Revolutionary Tutorials
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- Опубликовано: 7 сен 2024
- A way too deep analysis of way too specific parts of Game Design. This episode, we look into the ingenious tutorials for the new HITMAN.
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HITMAN Developed by IO Interactive and Published by Square Enix
HITMAN score composed by Niels Bye Nielsen
One nitpick: You referred to Square whilst implying that Square Enix is good at storytelling by showing footage of Life is Strange. Square Enix is a publisher with some in-house dev teams, Life is Strange was made by Dontnod Entertainment, and Hitman is made by IO Interactive, teams that had nothing to do with one another aside from both being signed on to having Square Enix as a publisher.
Just a minor nitpick.
And Final Fantasy's recent entries have horrible storytelling.
That's not minor. Knowing of how much I owe themselves put into this game and serious, it's borderline insulting to consistently praise square for the positives of this game.
Disabling opportunities and instinct is the very first thing I did.
Always appalled to see how easy the game is when these things are enabled each time I see someone else playing it.
I did the same, but I like that the option is there. The wholly customizable difficulty is a huge plus in my book.
+Emperor Belisarius Honestly, if you disable opportunities, at least the first time you're playing a level then it can end up being unnecessarily frustrating and tedious especially considering the game was designed for tracking opportunities.
Its one of my gripes about the game really.
This is the most underrated channel ever! I watched a vid without looking at your subs and I was amazed on the quality of the vids you make
I thought you had like 1million subs
Couldn't agree more brother!
Hey, remember when you said that you would do a review when the full HITMAN is out? Well it's time to cash in that check.
so this secret agency can hire hundreds of actors that have to work knowing they could be killed at any point and also keep it all a secret? they must have some amazing pr to convince people to came work for them
+dlollolb they use fake bullets and knock out drugs so nobody gets hurt, canonically. One of the feats is even called "give that stunt man a bonus"
Mother's Basement that makes sense
+Mother's Basement what about drowning in a toilet ?
what about the universe where hitler cured cancer?
The answer is don't think about it
I don't really find the whole "training with actors" make sense, I mean, I thought it's a secret organization that 47 is in? Or is it not?
My favorite tutorial section of all time is in Neverwinter Nights 2, also one of my favorite RPGs (so much so that when I get to customize my protagonist, she invariably gets the name Neeshka). The tutorial itself is perfectly functional in that it introduces the world and teaches the mechanics adequately, using a town fair as an excuse to teach movement, dialog, inventory, and combat basics. What makes it my favorite tutorial, however, is that it is skippable in its entirety. On subsequent playthroughs, if you feel like it, you can choose "skip " from the start menu, and go straight to chapter one, complete with all the gold, exp, and gear you would have earned otherwise.
So can we say that the new HITMAN is a *HIT* ?
+D180223 Nailed it!
+D180223 Certainly is, MAN.
+D180223 More Disconnection Man. Because yes always online drm
+RMJ1984 Most people never experienced any problem. Maybe don't buy it if you don't have internet?
+Fark
to be fair, that shouldn't be the case in a singleplayer game. This game is awesome but the always online DRM is the only shit stain. I really hope they change it, but I'd recommend this game anyway
When my buddy showed me this game yesterday, I was blown away by how good the design for this game is. He made me go through the tutorials without all of the HUD highlights and tips and I had the best time
okay so i want to tell people about the first time me and my sister played HITMAN and you might find this funny.
so in the tutorial level the first thing i noticed was the fire alarm. well my sister had the controls and i told her to go get a fire extinguisher and pull the alarm cause of that motivational duck meme that said "no ones gonna stop a guy running with a fire extinguisher" and it worked! she pulled the alarm, got a bunch of guns trained on her and then grabbed the fire extinguisher and no one cared. she was even able to get right next to the target without any disguise but the moment she dropped the fire extinguisher (which was when she was right next to the guy + all his guards) she was found out and taken out XD
Playing through all the levels for the first time i felt kinda disappointing that i was already "done". But i quickly found out how much replayability this game has. Even the tutorial missions can be played many times before you get tired of them i think. It may just be me but I was personally more entertained in the tutorial levels than most absolution levels. Even now where i have played Paris at least 20 times I come back again and again and I can't say that for any other game.
There is a reason why they say 20 years earlier. As you say yourself; most people played previous games. This is the next instalment of a game that does not state specific dates. And thus the grammar makes sense as it isn't 20 years ago at all. It indeed is 20 years earlier.
It immediately brings you back in. As you said, good story telling.
I hate games with a long tutorial that is really strict as well. Like left click here, don't pan over there yet, left click here first.
Really puts me off and makes me loose interest 10min in
One of the reasons why I love demon's /dark souls and bloodborne games
I assumed that the IAA payed actors a whole lot of money to not ask questions and just mingle, them being unknowing that it is to train assassins. The IAA basically sacrificing actors as targets for their trainees, while in canon 47 or whoever each only gets one go at this in being evaluated.
I've never been a fan of Hitman, but when Absolution came out it caught my eye. When I played it, I was kind of disappointed, but this video (and the fact that the first episode of HITMAN is only 15 bucks) convinced me to at least try it out. If I don't like it, I only spent 15 bucks. If I end up liking it, I'll buy the other episodes.
Also, I discovered you today and now I'm subscribed. Keep up the good work.
I seriously hope IO saw this, excellent presentation of information. Keep it up!
I really like your analysis of these games. Really in-depth and makes me think about the games I've played on a more critique like level.
its really funny that he cites that tutorial where it doesnt show you any controls as how all tutorials should be done, but apparently it was so unhelpful to new players they added in the overlay when they rebalanced the tutorial
Godamnit basement guy, there's already a shit ton of stuff I have to play in April, now I have to add this to my list.
+Zombielokii poor you!
This level analysis needs more hammer strats!
In all seriousness ( not that hammer starts are not serious ) you have yet again made another great analysis video nice work!
An absolutely brilliantly detailed and well-organized analysis.
I personally love Hitman: Blood Money. I mean, just the scenarios alone make me want to play it again. I remember my first playthrough, playing the Curtains Down level, trying meticulously to get near the actors and take them down. I tried to do everything silently, but in the end it just ended up in a shootout. And then Flatline. Omg. The calming atmosphere just immedietely calmed me down after that intense shootout and I promised myself that I would do the mission silently, for real this time. I will never forget how I carefully planned out my moves and learned the targets patterns. In the end, theres truely nothing more satisfying than a job well done. I could go on and on about this game. I admit, its controls and ai can sometimes get finicky and every game has its flaws, but to anyone considering having a look into the older hitman games, I would without a doubt recommend it, just for the atmosphere, strategy and themes alone.
I sat through Death of a Showman twice, because I thought I'll be a cool kid and every time I play Blood Money I attempt a Silent Assassin on Death of a Showman.
why does every one hate Absolution?
I played 2016’s Hitman, and then I played Absolution and loved it!
Because it's the complete opposite of what hitman is
I didn't like that the challenge system allowed you to retain challenges even when failing or reloading the mission, so you could theoretically play the mission once and get all the challenges just by spamming game saves, which turns it into a mindless, unenjoyable checklist. (i spent hours doing that before realizing I wasn't having fun) I think a better way to do it would be require level success to retain obtained challenges which would require way more playthroughs and probably not a great thing for completionists but does less to destroy the immersion because they made it super arcadey.
Thanks for the video.
The worst thing about the game is that opportunities basically guide you , hold you hand through it ; if you just track them .
I actually enjoy the challenges alot with them i can know if i missed anything
Jeej, a new good channel and I'm sold on getting a new game.
4:14 I'm pretty sure both the main level designer and the main story writer is from IO-Interactive. I'm not that deep into how a game is made so I might be mistaken as to where the praise should go but it seems people always talk about Square Enix even though it appears that the most important stuff in the game is still done by IO.
Just seems a bit unfair to praise Square for the level design and story when it's guys from IO that is the main writers and level designers.
Very good, do more "what's in an op" too
alekhine's gun is like the first few hitmen but janky as fuck. still a damn fun game.
To be honest though, the camera tutorials in most games are just a way to apply your preferences for camera axis controls, and not a way to actually tell you how to move the camera.
When I saw this level first, I didn't realise it was a tutorial level. I just thought it was an actual 1st level (in a similar manner to A Vintage Year) so I thought it looked really bad. Now I know it's not awful. But it's still too easy just to get a gun and shoot your way through it.
900bot The reason why guns blazing is so hard in Blood Money is because there's no real cover system.
@@RainbowLizardOne It is on purpose, it is a stealth game after all! I wonder what they will do when they make the new James Bond game? You have to have both stealth and guns blazing in a James Bond game!
0:53
Literally said that ouloud just before you did.
Can you do something about Kara no Kyoukai? Maybe the opening of Steins;Gate?
The steins gate opening is pretty awful dude
+Angelo Cipollaro Absolutely not. Shame on you.
Hey man, your channel is awesome!! I really enjoyed your "What's in an OP?" videos, if you could make one about Over The Garden Wall or Erased, it would be great.
The hired actors thing raises way too many problems tbh.
Like what?
@@RetardedDreams If a shadow organization that officially doesn't exist hire that many people as "actors" and send them to a repurposed ICBM base forgotten even by their previous owners (the Russians?), it's hard to believe that they would let them all walk away from there, even if they made them sign an NDA. Which means that those people are essentially going to be killed and dumped off a cliff to make sure that there are no leaks on where one of their bases is located and possibly either how to get there or just explain what they do in an abandoned ICBM installation. Absolution made it canon that they have dedicated sub-divisions of operatives with military grade hardware that make sure there are no witnesses and survivors when/if there is a severe risk of the entire ICA being exposed.
The reason why 47 is successful in his job is because the ICA operates on a need-to-know basis. Only him, his handler (Diana) and a very selected group of few individuals know about his operations at any given time. The rest of the ICA, be it other agents, other handlers and/or other staff in general, doesn't need to know about what the other groups are doing and viceversa.
The original games (Codename:47, Silent Assassin, Contracts and Blood Money) are an example of this, as the joke character "Agent Smith" is often found in each game, but 47 never truly knows (or asks) why another ICA Agent is on site and viceversa, Smith doesn't know why 47 is there or why. Of course, logically, he had a similar mission and failed (got captured), but Diana doesn't know about it before hand because she didn't need to know what the agent of another handler was doing in the same area.
Absolution is again another example, but this time for the opposite reason. Most of the plot has many holes in its logic, but it makes it clear that 47 can sometime follow the clues of where to go and what to do because Travis takes an entire army around the US to try and capture him at first, and then, failing to do that, tries to chase after Diana and her totally-not-empty coffin in the cemetery at the end of the game. Bear in mind that Diana asks 47 to kill Travis, but doesn't tell him where to find him. But as that many people were involved in such a complex operation, all 47 had to do, was to follow a group of heavily armed people around the country.
They are not hired actors - they are ICA training staff from all over the place
the fact that they are referred to as 'training operatives' should have been self-explanatory.
Love your videos and insight. Am I the only one guilty for still hoping for a video on the Kekkai sensen ending?
Great video, enjoyed it a lot.Just one thing tho, why unnecessary spoilers at 4:14 ?I myself have played LiS but Some people might not have played LiS so please don't do that :)
Kinda want to buy this game now
I agree. This is one of my favorite channels, but pls don't spoil games like that; I just started the game recently :///
+SampleText It's not like it came a week ago and it's not even the end or something that takes too long to see
+Brendan Kim +Sample Text Sorry, I kinda figured episode 2 would be okay to talk about openly by now.
+Mother's Basement More than a year has passed if I'm right so it's probably ok.
FFS mate i was going to start the game in like 2 days...
Sounds like the way MGS: Grounds Zeroes was designed.
Please make a video of Showstopper!
Do you love this game more than you hate absolution? Haha Like your enthusiasm
Do Darkest Dungeon, a game with atmosphere and depth in such a comparatively low budget it certainly qualifies as art.
So, about that anime stuff, are you planning on doing a What's in a Season for Winter 2016? I was really looking forward to your thoughts on Subete ga F ni Naru from last season and was sad that you didn't, so I REEEALLY want to know how you feel/felt (since it may be finished by the time you ever get around to reading this) about Shouwa Genroku Rakugo Shinjuu this season since the story that everyone from the weebcast was captivated by in the first episode wasn't the actually story. And speaking of the weebcast, is there going to be another one for Spring 2016? Sorry if this is too many questions, but I just really want to know. /.\
you forgot to call HITMAN™ "all caps hitman ™"
What about a what's in a level review for bioshock?
the look left and up tutorials are to set inverted or not controls. not a simple tutorial
Actually, the smart phones 20 years ago thing would NOT cost a lot to fix, it's just some basic 3D models. I think it was just an oversight or something they didn't have time to fix.
to counter this..
the game is set in modern day times.. with people just *acting* out the time period.. those actors could be allowed to bring their own phones onto set, they are just hired to stand around and roleplay as 'themselves' anyways..
But it said "20 years ago". So no.
Jagh Haringenamn
We don't know when that "20 years ago" comment is in context from. Absolution takes place 'in the future' and HITMAN is set after that. This tutorial could be in 2045 (It's not, but still, Hitman: Codename 47 is most likely set around 2000~)
The game is set in 2019, so "20 years earlier" is most likely 1999.
+Jagh Haringenamn most likely
I have killed everyone in both of these levels and its so much fun
There is an IKEA reference on the yacht.
whens what in a Beserk OP, you know who sent me...
ayy new what's in a level! let's go. I just wanted to be first though the stream you did was really fun keep it up chat is cray cray. looking forward to your erased what's in an OP
Bro there is a universe where you only make gaming videos instead of anime and I want to know how to get there.
Square does't not make the stories! they are the publishers!
I just feel bad for the actor getting killed off now.
Check this out: a Hitman AR game would be... interesting :D hahahaha
I wish i knew more about hitman absolution's story but the level in the subway just KILLED the game for me. i can get over many bad design choices whatever but when the mechanics are just BROKEN i'm done. the subway level in absolution introduces crowds in which you are (sort of) safe. you need people around you to get through the level, BUT THE CROWDS MOVE ABSOLUTELY RANDOM. sometimes you cannot progress because there aren't enough people around - it's infuriating
ICA is a food store in Sweden... ._.
i don't understand the hate absolution get. playing it on purist was awesome.
It says earlier and not ago because you're supposed to feel like it is picking up abruptly. It's intentionally lacking a proper sense of introduction.
are you gonna do one for witcher 3 or bloodborne?
Do a video about the first Mario level.
but I liked hit man absolution - that's the only hit man game I played
Are you going to make top 10's ?
Have you ever played Killer7?
I don't like the recent trend of naming reboots just by the main series game. 'Tomb Raider', 'Hitman', 'Thief' etc. Just add the >current year to the title.
+Faizan Ali
I guess HITMAN TM ALL CAPS gets away with it cause the first Hitman was Hitman: Agent 47
900bot True. I see where the devs are coming from, they kind of want to 'reboot' the series but I don't prefer them setting the series title as the game's title.
+Faizan Ali
Yeah I know I'm annoyed too.
They should of called it HITMAN 2016 or something.
Or Hitman Orgins or something.
which game is the best first for hitman, i heard blood money is the best but it seems like the hardest
Blood money is the best but the first game is the hardest. By far.
so play blood money first?
Yes.
I think I'm late, but if I'm not, then play them in order. I don't actually find the first game that challenging. I actually find Silent Assassin hardest, because of the fucking Japan levels.
Nah. Play Hitman 2: Silent Assassin first. You'll be a bit confused about the story at first, but fuck it. The gameplay is the start for the series as a whole
I heard this guy did an analysis on The opening for Rick and Morty is it true and where's the video?
working on it now, actually.
Mother's Basement thanks!
Absolution was not atrocious
It wasn't great but it was an enjoyable game that had too many scripted sequences and too many forced pointless levels.
Is it better than Blood Money though?
+Rin in a bin We've had 1/6th of the game. So far it's great. Also stop riding the BM bandwagon and play C47, SA, Contracts. SA and Contracts are both superior to BM.
+Fark blood money is hands down the best game
Chez TheDon
H2 is better. BM is so fucking easy it's boring. And sapienza alone is better than bm.
The game's objectively worse in design than Blood Money and arguably Contracts. Off the top of my head: the ranks are completely removed, so are all of the difficulties, you can save however many times you want, the money and upgrade systems are gone, so are post-mission newspapers, nearly every event has to be triggered by the player's close proximity, stealth is staggeringly overpowered, and as icing on the cake - for some reason the minimap is animated while the actual full screen map stays static.
It's not a bad game by any means, especially when compared to Absolution, but I feel like the past Hitman product was so bad it clouded everyone's judgement a bit. Not to mention the whole episodic mess and gearing the overall design towards the now popular "here's a slice of the full game, play it eight hundred times and unlock everything there's to see" formula that Ground Zeroes had started.
+Seed I agree with you. This hitman is still somewhere in the middle of Bloodmoney and Absolution. Missing the intricate loadout customization through assets, big items in level can be magically concealed in an infinite inventory, yeah the unlimited saving is an easymode casual player crutch too. Some events are half scripted to when the character walks by or initiates them unlike the wedding in bloodmoney, in which if you stand around too long you miss opportunities. I also personally miss the briefcases and sniper case that you were responsible for not losing, and rail pushes don't count as accident kills.
Dude what's your beef with absolution?
PolishGMR it shit
I liked Absolution... ;_;
No review?
nice Life is Strange spoiler dude.
Thanks for spoiling Life is Strange!
do cavestory
It is way to expensive
Unless you take Final Fantasy in to consideration. Square have made storytelling worse. Or Deus Ex
Wait, why call it all caps Hitman? It's the only Hitman game to be called Hitman, so just call it Hitman.
It's called HiTMAN
Hitman is Better then assassin creed
What's wrong with Absolution?
Absolution was not a Hitman game. It played completely differently and felt like a Splinter Cell with small, linear levels. It lead to many classic Hitman fans hating it.
VN Reader Oh I see, thanks for the answer. I still like it ;)
VN Reader Classic began with the first Hitman right? When did it end' with Blood Money?
Sniper 10908 The first game is weird since most of its content was remade for Contracts and the stuff that wasn't didn't deserve a remake for the most part. Plus the game wasn't the great anyway. It's arguable if you consider it classic Hitman for that reason. It's also arguable if you consider the newest entry classic since it both plays and feels like an old game (mainly Blood Money) while also being noticeably very different since it's by a different company and the first few missions do feel a little James Bond-esque.
When I think of the series and the games I like playing it is Silent Assassin, Contracts, Blood Money and 2016. But I know a lot of other fans would disagree with me placing the newest game there.
VN Reader Personally, I think Absolution is a good Hitman game. Sure, it's different than say Blood Money or the other installments. Granted I haven't played HITMAN 2016, but it looks like one of the classics, only it's not for the PS2 like Blood Money is.
Lmao when u Said u can try killing every one with a hammer lol not possible talking with experience
Nier Automata's tutorial is much better
Maybe your 'conclusion' shouldn't be the last moment of your video. If you get something out of a viewer watching every second, end with content, and tell us about your story about a minute before your video is done.
hey,its not square is io interactive who does the game not the publisher, and you said absolution is bad? when clearly you even don't know who makes the game,BTW absolution was a good game,with a story,I'm in the minority or I'm not an hypocrite, that only repeat what a vocal majority Say's, sorry for my horrible english
I don't know, I don't think Hitman is a real video game.
Yeah i mean Hitman doesn't even have the option to spare you;re target
so it not really a games!
Great job on this, but you spoiled Life is Strange. Disliked.
The whole idea of the simulation tutorial is stupid af.
+Not Anymore replace stupid with awesome and you make sense
i hate hitman absolution
Maybe it wasn't out yet but that Paris level is fiiled to brim with stuff to do, ive been putzing around in the same level for days. It's been awhile since played good hitman.