Marf. KxRLTHELG here. I am a No Limits player from the Philippines who plays for four years straight, although I quit playing for now since the "Kingslayer" update (probably after I moved to a new phone). Listen, No Limits is a truly undeserved mobile game that doesn't even capture the essence of a Need for Speed game. The controls are lame, graphics are pretty outdated, UI is boring, lack of improvement (even from an Australian or an Indian developer) However, I am going to tell you about how I discovered some darkest info I've found. In "Shadowfall", Blackridge was in ruins. All because of an unknown explosion that caused a fallout. In "Doppelgänger", the aliens are trying to take over the entire human race by copying their image (especially their cars). In the finale, the player kills the clone with a shotgun, but unfortunately, it was a real one, and you are the clone all along. This special event made me have anxiety and PTSD issues. I hate my life because of this. In "Immortal Majesty", the vampires (who are Blackridge Royals transformed into vampires) took over Blackridge, and you are not the player, it was your ancestor who's a vampire. I don't know why that exists in a racing game... That's all I can find. Also, I found some anomalies in No Limits. There are mild profanities and mentions of weapons, dead person, or something like that. The game was originally rated 12+, now it becomes rated 16+ because of this. If Firemonkeys keeps adding much darker content to No Limits, it will become way worse and putting the game's rating into 18+. I know so many content creators playing No Limits under the EA Game Changer, such as NFSTarTon and TRNSPRTR, along with others. Showcasing the game. Believe me, Marf. You have no idea how Need for Speed will change because of the irresponsibility of the developers responsible for not caring about the fans and the games itself. And because of the darker content that it becomes a worse for Need for Speed. I hope I will take my life back from No Limits. Real shame. Also, I hate mobile games with microtransactions.
Have played this game from the start and yes not a bad game but over the years it has become very very gold oriented and trust me free to play will take years to build up your gold and I agree this is not in the same league as asphalt 9 in any shape or form 🇬🇧
I'm extremely biased since I loved NFS for decades. I've been playing NFS NL almost since the start but consistent for about 4,5y. A9 I'm playing for 4y. So I know both games pretty well. Pro's of NFS NL vs A9: 1) Much and I mean MUCH more f2p friendly. With some skills and/or gold in amounts that aren't even close to the amounts of tokens in A9 you can complete any SE. Also most older SE's are available in the Vault. There's a good Reddit with good tips on SE's. In A9 completing an SE isn't up to skills, since you need other cars which are expensive to unlock/star up. I just did the math even with all cars except the GP car I'd have to spend around 50k tokens to get the E-R9 key in A9 in the just started SE. If you're new you can probably triple that... 2) Better control system and no quirky physics. In NFS NL anyone can play manual (you don't have much choice) and the buttons are intuitive. In A9 it's just terrible, especially tap to steer. So I just stick to Touch Drive which is less of a race experience but works great for me personally (not a very competitive type of player). 3) Both are very grindy but progress can be made in NFS NL much faster. Like in Campaign the only blocks are car ranks (PR called) so if you manage to get a high end Hyper car from an SE you can complete most of Career. 4) Permanant VIP bonus vs temporary benefits from LP. If you get to VIP4 (probably the price of 3-4 LP's) you have a decent game. Pro's of A9 vs NFS NL: 1) Much more exciting gameplay. 360's, KD's, Barrel rolls, slipstream etc. 2) Much more variation in the types of events, maps etc. Or take nitro, there are 4 types which all have strategical pro's and con's. 3) MP is real MP. UGR in NFS NL is just extremely boring imho. 4) Graphics look better, a bit too shiny, but you can see NFS NL is getting a bit outdated. 5) Upgrading is somewhat more simpler, although also very expensive for higher end cars, plus Epic Import Parts are hard to get. In general, although I have soft spot for NFS NL, I do enjoy A9 more. I did have to work much harder (e.g. grinding and man all those LP's...) but I also have an insanely good garage (posted a 4y anniversary update on Reddit the other day: new.reddit.com/r/Asphalt9/comments/1d1pud1/my_4_year_anniversary_garage_update_and_after/). In NFS NL I just keep my garage up to date with new SE's.
@@PerfectionIsBetter euh... why would I? You're the one saying stupid things... 🤣🤣Not gonna shut up because some "bro' tells me so. You're funny. Or pathetic. Not sure yet...
Today, after months, I realized that success in the game cannot be achieved without paying a lot of money and that the producer is a thief, so I quit the game. And contrary to what you might think, I hated it not because there was no improvement, but because some parts of the tracks slid against the laws of physics, got stuck in corners and stopped completely, and because there were difficulties that constantly challenged the player in special events. Buy it so quickly it couldn't be finished. The game is literally a money pit. EA Games became a thief. It made me angry that I paid so much money and couldn't even participate in a few special events, so I cursed support a lot and deleted the game.
Asphalt 9's fixed control mechanism is nonsense, the drifting slows down the cars, too many unnecessary crashes, too many hackers, the cars often slide off the road in certain roads, the switch icons above are nonsense the game should'v been played free in auto transmission, like Racing Legends, nothing to pick just racing, it have too many unnecessary different ways in one road that leads to losing and crashes, so don't act like it's perfect I'm playing it every day now and I'm not please the game control mechanism, i like the cars, some of the tracks etc, but the fixed iconic gameplay is nonsense, one of the best game with great game control game on mobile is Racing Legends, anywhere you turn the cars at any second it turns, that's how racing games should be, like, not stiff and fixed like in asphalt 9 people must always be truthful not bias.
3:03 it actualy has no limits.................. for micro transactions 😂😂😂😂😂
Marf. KxRLTHELG here.
I am a No Limits player from the Philippines who plays for four years straight, although I quit playing for now since the "Kingslayer" update (probably after I moved to a new phone).
Listen, No Limits is a truly undeserved mobile game that doesn't even capture the essence of a Need for Speed game. The controls are lame, graphics are pretty outdated, UI is boring, lack of improvement (even from an Australian or an Indian developer) However, I am going to tell you about how I discovered some darkest info I've found.
In "Shadowfall", Blackridge was in ruins. All because of an unknown explosion that caused a fallout.
In "Doppelgänger", the aliens are trying to take over the entire human race by copying their image (especially their cars). In the finale, the player kills the clone with a shotgun, but unfortunately, it was a real one, and you are the clone all along. This special event made me have anxiety and PTSD issues. I hate my life because of this.
In "Immortal Majesty", the vampires (who are Blackridge Royals transformed into vampires) took over Blackridge, and you are not the player, it was your ancestor who's a vampire. I don't know why that exists in a racing game...
That's all I can find. Also, I found some anomalies in No Limits. There are mild profanities and mentions of weapons, dead person, or something like that. The game was originally rated 12+, now it becomes rated 16+ because of this. If Firemonkeys keeps adding much darker content to No Limits, it will become way worse and putting the game's rating into 18+.
I know so many content creators playing No Limits under the EA Game Changer, such as NFSTarTon and TRNSPRTR, along with others. Showcasing the game.
Believe me, Marf. You have no idea how Need for Speed will change because of the irresponsibility of the developers responsible for not caring about the fans and the games itself. And because of the darker content that it becomes a worse for Need for Speed.
I hope I will take my life back from No Limits. Real shame.
Also, I hate mobile games with microtransactions.
This game never dies
I love Nfs hot pursuit 🥰
Have played this game from the start and yes not a bad game but over the years it has become very very gold oriented and trust me free to play will take years to build up your gold and I agree this is not in the same league as asphalt 9 in any shape or form 🇬🇧
I'm extremely biased since I loved NFS for decades. I've been playing NFS NL almost since the start but consistent for about 4,5y. A9 I'm playing for 4y. So I know both games pretty well.
Pro's of NFS NL vs A9:
1) Much and I mean MUCH more f2p friendly. With some skills and/or gold in amounts that aren't even close to the amounts of tokens in A9 you can complete any SE. Also most older SE's are available in the Vault. There's a good Reddit with good tips on SE's. In A9 completing an SE isn't up to skills, since you need other cars which are expensive to unlock/star up. I just did the math even with all cars except the GP car I'd have to spend around 50k tokens to get the E-R9 key in A9 in the just started SE. If you're new you can probably triple that...
2) Better control system and no quirky physics. In NFS NL anyone can play manual (you don't have much choice) and the buttons are intuitive. In A9 it's just terrible, especially tap to steer. So I just stick to Touch Drive which is less of a race experience but works great for me personally (not a very competitive type of player).
3) Both are very grindy but progress can be made in NFS NL much faster. Like in Campaign the only blocks are car ranks (PR called) so if you manage to get a high end Hyper car from an SE you can complete most of Career.
4) Permanant VIP bonus vs temporary benefits from LP. If you get to VIP4 (probably the price of 3-4 LP's) you have a decent game.
Pro's of A9 vs NFS NL:
1) Much more exciting gameplay. 360's, KD's, Barrel rolls, slipstream etc.
2) Much more variation in the types of events, maps etc. Or take nitro, there are 4 types which all have strategical pro's and con's.
3) MP is real MP. UGR in NFS NL is just extremely boring imho.
4) Graphics look better, a bit too shiny, but you can see NFS NL is getting a bit outdated.
5) Upgrading is somewhat more simpler, although also very expensive for higher end cars, plus Epic Import Parts are hard to get.
In general, although I have soft spot for NFS NL, I do enjoy A9 more. I did have to work much harder (e.g. grinding and man all those LP's...) but I also have an insanely good garage (posted a 4y anniversary update on Reddit the other day: new.reddit.com/r/Asphalt9/comments/1d1pud1/my_4_year_anniversary_garage_update_and_after/). In NFS NL I just keep my garage up to date with new SE's.
Yo YOU WASTE ONE MILLION YEARS TO WRITE THIS BRO
@@PerfectionIsBetter one stupid comment vs 2 likes. I rest my case. Not your bro 🤣🤣
@@marcvolgers8352 Bro SHUT UP 😐
@@PerfectionIsBetter euh... why would I? You're the one saying stupid things... 🤣🤣Not gonna shut up because some "bro' tells me so. You're funny. Or pathetic. Not sure yet...
@@marcvolgers8352 Bruh
Yeahhh let's go❤🎉
I love asphalt 9
it needs a free roam
Launching 2015
Debut 2020
Yeah ea sports form this year I think?
Today, after months, I realized that success in the game cannot be achieved without paying a lot of money and that the producer is a thief, so I quit the game. And contrary to what you might think, I hated it not because there was no improvement, but because some parts of the tracks slid against the laws of physics, got stuck in corners and stopped completely, and because there were difficulties that constantly challenged the player in special events. Buy it so quickly it couldn't be finished.
The game is literally a money pit. EA Games became a thief. It made me angry that I paid so much money and couldn't even participate in a few special events, so I cursed support a lot and deleted the game.
Still? Damm i thought it calmed down a bit with the P2W. Honestly thought it was more F2P friendly. Thx for your comment tho appreciate it.
Asphalt 9's fixed control mechanism is nonsense, the drifting slows down the cars, too many unnecessary crashes, too many hackers, the cars often slide off the road in certain roads, the switch icons above are nonsense the game should'v been played free in auto transmission, like Racing Legends, nothing to pick just racing, it have too many unnecessary different ways in one road that leads to losing and crashes, so don't act like it's perfect I'm playing it every day now and I'm not please the game control mechanism, i like the cars, some of the tracks etc, but the fixed iconic gameplay is nonsense, one of the best game with great game control game on mobile is Racing Legends, anywhere you turn the cars at any second it turns, that's how racing games should be, like, not stiff and fixed like in asphalt 9 people must always be truthful not bias.
I like NFS NO LIMITS