I have to agree with Captain Shack, the split techs seems like it will stifle your game EVEN MORE unless the units unlocked by each are increased or what have you.
Great video and thank you, Charlie, for the shout-out. I'm happy to hear that my video is helping people understand the upcoming update. May the Emperor's blessing bestow upon you. :)
when you say " smarter AI" you mean that the ships wont turn around and all attack one ship so ecks cant jump his entire fleet in when the enemy ships are faced the wrong way lol.
Does sullust have a capital shipyard? I built my surosuub tech there but can only build a medium shipyard, so I'm missing out on the liberator and dauntless
I'm happy about the pop-cap rework. Because I felt it made capitals redundant. It was so bad that I stopped playing this mod. I hope that I can play the Empire the way they're supposed to be played and not make everything META by just throwing min/max fleets around regardless of faction.
The update is great in every sense except the added layers to tech research. It's the same problem I have with Thrawns Revenge, it over complicates things, and not necessarily for the better. Credits already dictated fleet composition, this just seems like a pointless layer stacked on top of things
Maybe its me and my play style but the AI never dropped ships too far forward in my games. They always put them just far enough back to be tantalizingly yummy but never close enough for me to hit them as they emerge.
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I have to agree with Captain Shack, the split techs seems like it will stifle your game EVEN MORE unless the units unlocked by each are increased or what have you.
Great video and thank you, Charlie, for the shout-out. I'm happy to hear that my video is helping people understand the upcoming update. May the Emperor's blessing bestow upon you. :)
I think the new maps honestly look sick. Remind me a lot of Homeworld skyboxes.
Lets get Mothership into AoTR! And some Adagio for Strings!
Appreciate the vid Charlie! We are looking forward to releasing SoonTM
when you say " smarter AI" you mean that the ships wont turn around and all attack one ship so ecks cant jump his entire fleet in when the enemy ships are faced the wrong way lol.
Never stop EAW videos charlie, absolutely love how you explain stuff
Really appreciate that bud!
- Charlie
Damn I wish I still had my computer just so I can play this mod again
I have not played very much of this mod but I'm really looking forward to getting into it when the update comes. Great video!
Does sullust have a capital shipyard? I built my surosuub tech there but can only build a medium shipyard, so I'm missing out on the liberator and dauntless
Gonna wait for the discord pin
Posted! bit.ly/eckstoodiscord
- Charlie
When you will start aotr 2.9.3 campaign as rebels
As an empire player, I look forward to it.
Cool Video!
Will we ever get the feature to reverse ships?
What about the Black Sun? Is it still broken AF?
Still no Love for the Black Sun?
I saw some other creators saying they got a lot of changes to units. But nothing about what changed.
Can you pit the Rebel Alliance and the CIS against each other?
CIS isnt in the mod. The Black Suns have a couple of CIS capital ships though
@@Kataquan I thought the CIS was in the main game
@@macwelch8599 nope on both accounts
@@Kataquan that’s unfortunate, I’m a big CIS fan because of the enormous practicality of an automated military
Nice
I'm happy about the pop-cap rework. Because I felt it made capitals redundant. It was so bad that I stopped playing this mod. I hope that I can play the Empire the way they're supposed to be played and not make everything META by just throwing min/max fleets around regardless of faction.
The update is great in every sense except the added layers to tech research. It's the same problem I have with Thrawns Revenge, it over complicates things, and not necessarily for the better. Credits already dictated fleet composition, this just seems like a pointless layer stacked on top of things
I want some more love for black sun :(
I wish I could afford a computer to play this. Been watching for years haha
Are you sure aboot that title bud?
Maybe its me and my play style but the AI never dropped ships too far forward in my games. They always put them just far enough back to be tantalizingly yummy but never close enough for me to hit them as they emerge.
COOL
First