Design Mega-Dungeons Like Super Metroid

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  • Опубликовано: 14 июл 2024
  • Metroid’s level design is some of the best in the video game industry. Sure, it’s not dungeons and dragons, but what can the level design in this game teach us about how to design our own megadungeons?
    0:00 Intro
    0:15 Thesis
    0:35 Redefine and Re-Explore
    Support me on Patreon: www.patreon.com/dungeonmaster...
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Комментарии • 91

  • @jesternario
    @jesternario 3 года назад +48

    This could also be applied to Resident Evil. You explore the locations that are available, find keys that let you explore further, which lead you to more areas and more keys, puzzle pieces, and bosses. Through all this, you are going back and fourth, facing new monsters and challenges as you do so. Some of the places you go and paths you take unlock pathways that make traversal and backtracking faster, unlocking shortcuts that allow you to get where you need to go more rapidly.

    • @elsanto2401
      @elsanto2401 2 года назад

      Noah Caldwell Gervais referred to RE1 as an adventure module, so that tracks

    • @jesternario
      @jesternario 2 года назад

      @@elsanto2401 Why not? It makes perfect sense, and I think I'll make a dungeon using the maps. It just won't be a mansion :p

    • @elsanto2401
      @elsanto2401 2 года назад +2

      @@jesternario i mean i agreed with you from the start so yeah go for it!

    • @midshipman8654
      @midshipman8654 Месяц назад

      eh, I feel resident evil is a bit restrictive for a comparison to rpg’s.
      I think immersive sims like THIEF are much better examples since those sorts of games try to get at an rpg like freedom of approach rather than a single set method to get to the goal.
      for example. to get past a locked door in THIEF: The dark project, you could maybe find the key in the gaurdstation where keys are stored OR make noise outside of the door so that a gaurd on the other side hears and opens the door to investigate, letting you sneak inside, OR you might find a guard captain on patrol and swipe the key from his belt OR there is possibly a vent to just circumvent the locked door.

  • @DJGrossman
    @DJGrossman 3 года назад +39

    This is a really good take on how to approach dungeon design that'll be truly interesting for players. 🧙‍♂️

  • @jesternario
    @jesternario 2 года назад +4

    This whole video got me thinking, what would you need for a dungeon involving Castlevania? The answer is surprisingly NOT "just run Curse of Strahd/Ravenloft." And it certainly isn't making the characters in the setting into PCs/NPCs and just putting them in a regular story. There needs to be more to it.

  • @NerdsofWisdom
    @NerdsofWisdom Год назад +3

    I am loving these lessons taken from other games and media. It's quite a delightful way to create a lens through which to view DnD in a richer context and see tools everywhere to craft a better gaming experience. Well done.

  • @KnarbMakes
    @KnarbMakes 3 года назад +8

    Good video Baron! Now I want to design/sketch out a dungeon!

  • @Mandroo
    @Mandroo 3 года назад +15

    Thank you for this amazing video! I've always been a fan of Metroidvania games and within the last couple of years realized the similarities they had with the concept of mega-dungeons in ttrpgs. The game Hollow Knight for me really highlighted the idea of unique areas being built on top of each other and the influence each area has on the others. I would love a ttrpg book about making mega-dungeons using design tools and ideas seen in video games. I think another video game to look at when thinking about mega-dungeons is the Dark Souls series. Since there is no map in those games the player really needs to get familiar with the areas to be able to navigate the world. As a result of needing to know areas well, there is a great feeling players get after taking an elevator or turning a corner and realizing they are in an area they had visited before and have now found a shortcut. I think this idea could be implemented well in mega-dungeons to help give the players a feeling of exploring and navigating huge dungeons. Thanks again for the video, It got me re-excited to check out mega-dungeon stuff.

    • @DungeonMasterpiece
      @DungeonMasterpiece  3 года назад +2

      I'm glad you were so excited by this video! It's a topic I've been rolling around in my head for a large portion of the pandemic :D

  • @danielderamus9573
    @danielderamus9573 2 года назад +5

    Really insightful especially on the mechanics of being a DM. You explain the game side of dnd very clearly and concisely.

  • @MemphiStig
    @MemphiStig Год назад +2

    Videogames have lots of useful design elements that are just begging to be translated into dungeons. This looping idea is one of my favorites, where your progress unlocks areas you couldn't access earlier. Zelda excels at this, and one of my favorite games, Quake II, was filled with it. There should always be clues, if not obvious signs, that you have to come back this way once you've gone another way first, tho how is left entirely up to you to discover. You should do more videos like this, analyzing vg design as it applies to ttrpg's. (I've seen the Riven and KOTOR videos btw.) Boss fights are another good topic, as well as levels that teach you as you go, like Super Mario is fond of doing.

  • @dangerdelw
    @dangerdelw 3 года назад +11

    Really interesting! I would have liked some visuals of dungeons though to see the ideas in action.

    • @DungeonMasterpiece
      @DungeonMasterpiece  3 года назад +3

      Stay tuned, I'll be walking through a 25 room dungeon layout of my own design that uses these concepts in a future video!

    • @dangerdelw
      @dangerdelw 3 года назад

      @@DungeonMasterpiece nice! Can’t wait!

  • @crapphone7744
    @crapphone7744 Год назад +1

    Great ideas broken down well so that you can actually implement them. Thank you.

  • @LONO47
    @LONO47 3 года назад +7

    This was a lot of fun. Good discussion of dungeon design.

  • @Daihmon823
    @Daihmon823 2 года назад

    These are the kinds of videos which keep me exploring your channel. Great advice, practical examples, and solid reasoning and script writing. Really well done.

  • @stefansurratt4699
    @stefansurratt4699 3 года назад +1

    This was a really excellent video. I've been thinking about a mega dungeon concept for a while and this helped bring some ideas together.

  • @franciscomuro8427
    @franciscomuro8427 3 года назад +3

    I love all these ideas and advice and now I am itching to make a mega dungeon for my players.

  • @TheImponderables
    @TheImponderables 2 года назад

    i am so happy your channel magically popped up on my feed. great stuff: content, lighting,. sound...very pro.

  • @andrewhaldenby4949
    @andrewhaldenby4949 2 года назад +2

    This is exactly the kind of advice I need, thank you! I can’t seem to get my mapping right at all. Idea for a change in a location: a strong flow of water sweeps through the room to a depth of 10ft. The flow can be blocked upstream, giving access to that room and others

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад +4

      Bonus points if the rushing water washes people into another area of the dungeon that has clues to solve puzzles further elsewhere in the dungeon too

  • @theargawalathing
    @theargawalathing 2 года назад +2

    Subbed. What a great video with concise examples but enough to get my imagination going.

  • @fionasimagination
    @fionasimagination 3 года назад +2

    Very cool video!
    I'm working towards building up my gaming book collection to your level. I'm already pretty proud of mine but yours are awesome!

    • @DungeonMasterpiece
      @DungeonMasterpiece  3 года назад

      It's gone from "not having enough" to "oh god what do I do and why can't I stop" in about two years

  • @thebeatles9
    @thebeatles9 4 месяца назад

    goddamn this is a video of a pure and total genius not even capping

  • @thechaotimagnet
    @thechaotimagnet 2 года назад

    I know I was looking for megadungeon advise when this video was first publish, yet only now did I find this video when searching. I for sure have some more digging to do on your channel. I have a good feeling you will be a new wellspring on knowable and differing ideas.

  • @jhenz3378
    @jhenz3378 2 года назад

    Great channel. Great episode. Keep up the great work!

  • @WouldbeSage
    @WouldbeSage 2 года назад +1

    This inspired me to finally build the megadungeon I have been putting off for a couple of years.
    Also, by relating it to Super Metroid? You are speaking my language!
    Really superb.

  • @tyarkschettler853
    @tyarkschettler853 3 года назад +1

    Really informative! I dig it and thanks for the nostalgia boost

  • @MartinSilver
    @MartinSilver 3 года назад +1

    This is a great video, I am sharing it with some other dungeon masters I know that always have a hard time coming up with planning out their dungeons.

  • @DragonsinGenesisPodcast
    @DragonsinGenesisPodcast 2 месяца назад

    Another game that pulled this off brilliantly was Soul Reaver. Each boss fight ends with a new ability that allows you to bypass a previous obstacle and unlock new areas.

  • @francoquesada372
    @francoquesada372 Год назад

    Most useful video on mega dungeons by far. Thanks!

  • @vitoschledwitz6297
    @vitoschledwitz6297 2 года назад

    These videos are really great. Keep it up and thank you

  • @TheIoPC
    @TheIoPC 2 года назад

    I'm definitely going to have to run a mega dungeon crawler campaign sometime. These points should prove useful. 👍
    ~ Adam

  • @christinacooper151
    @christinacooper151 3 года назад +1

    This is very solid advice for how to make a large dungeon feel approachable.

  • @samchafin4623
    @samchafin4623 2 года назад +3

    Loved that game, so good. And great thinking here, even if I'm still reluctant to do the mega-dungeon thing.

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад +1

      Create five 5-room-dungeons. Then smash them all together. And then add one thing to each of them that references another. And you have a super colorful megadungeon. Lol

  • @BeInspiredwithDominic
    @BeInspiredwithDominic 2 года назад

    On the one hand, I now want to use these tips to go over a megadungeon I had planned - up to now in a linear fashion. Thank you for sharing these insights! But now I also want to play some metroid...

  • @cyphus5
    @cyphus5 2 года назад

    No critiques on DM advice, excellent stuff.
    One thing I was going to add. I think the suit would look better with tailoring around the sleeves. You want them slightly shorter, to where you can see a hint of your shirt underneath and watch. Also, get a decent wrist watch if you are going to be wearing a suit. An Orient Bambino would be fine, if you don't won't spend a lot.

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад +2

      I bulked up in the chest during the pandemic. This was the first time I put it on in two years. I went from a 42r to a 44r. It was tailored before I gained so much muscle from working out in my determination to not gain weight

  • @RedExcalibur
    @RedExcalibur 2 года назад +3

    Great video, but when he said "Zeebs" I nearly died

  • @flipxd
    @flipxd 2 года назад

    super classy videos. great videos and delivery. subscribed!

  • @twentysides
    @twentysides 11 месяцев назад

    Great video! Thank you for bringing more attention to the brilliance of one of the best video games ever made.

  • @NVE621
    @NVE621 Год назад

    As a new DM these videos make me so excited to become a better DM and explore all these concepts!

  • @benjones1452
    @benjones1452 Год назад

    Super practical smart DMing advice ❤

  • @deadly_artist
    @deadly_artist 2 года назад

    I've watched some of your recent vids, and this as well as the other dungeon vid (ft. csgo), were by far the best, despite having very few fews. I've watched dozens of vids about how to make/run/design dungeons but non of them made me even remotely want to run or design a dungeon. These two vids combined on the other hand have reignited a once lost longing for super awesome dungeons. Very thought provoking and cut right to the core concepts of good dungeon design.

  • @LittleGiantCrafts
    @LittleGiantCrafts 2 года назад

    Man, these are great points to keep in mind! Now I want to go play some metroid...

  • @RobertWF42
    @RobertWF42 2 года назад

    My favorite dungeon loop allows players to circle back on a mob of pursuing monsters (like via a secret door) & lock the monsters in a room. Keystone cops stuff

  • @tisisonlytemporary
    @tisisonlytemporary Год назад

    Thanks!

  • @Bene_Singularis
    @Bene_Singularis 2 года назад +2

    Excellent.

  • @iandimitri0044
    @iandimitri0044 2 года назад

    I like the design theory!

  • @mitchelldunn9149
    @mitchelldunn9149 2 года назад

    Oooh i do the same thing for LOZ in my dungeon design
    Im hype about this video

  • @2copperpieces
    @2copperpieces 3 года назад +1

    This was a masterpiece!

    • @DungeonMasterpiece
      @DungeonMasterpiece  3 года назад +1

      Thank you for increasing the engagement metric used by the collaborative filter's algorithm.

  • @TimAllen624
    @TimAllen624 2 года назад

    What a cool way of adapting learnability for building dungeons.

  • @Morta1337y
    @Morta1337y 2 года назад

    Super Metroid with my RPG? Hell yeah!

  • @gamingat3099
    @gamingat3099 Год назад

    you sir are a gentleman and a scholar

  • @ladymeredith1831
    @ladymeredith1831 3 года назад

    Making backtracking interesting will be a fun theme for my next dungeon!

  • @anon-yw4wd
    @anon-yw4wd Год назад

    Man, I wanna go play some Super Metroid now.

  • @bloodless2320
    @bloodless2320 3 года назад +2

    Nice!

  • @jaybakata5566
    @jaybakata5566 2 года назад

    I just found Dungeon Masterpiece. I love the ideas you talk about however, I am a visual learner. Do you have any videos where you actual show the concepts being used? I don't know about other people but for me it would make a world of difference. Looking forward to your next idea video (and videos of the concepts in action).

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад +1

      I touch on the same subjects with a bit more graphical detail in my Counterstrike Dungeon Design video. Hope that helps!

  • @just70hq
    @just70hq 2 года назад

    This is awesome

  • @misomiso8228
    @misomiso8228 3 года назад +2

    I want a dungeon like this!!!

    • @DungeonMasterpiece
      @DungeonMasterpiece  3 года назад +4

      I could do a breakdown where I design my own dungeon with lessons learned from Metroid? Would that be cool?

    • @misomiso8228
      @misomiso8228 3 года назад

      @@DungeonMasterpiece yes! A Mega Dungeon like Metroid would be very cool.

  • @SnoddiesHobbies
    @SnoddiesHobbies 2 года назад +2

    Baron - Do you intentionally match your ties to your text title backgrounds or is this just happenstance?

  • @tracyburnham604
    @tracyburnham604 2 года назад +4

    I like how bite sized these videos are. Some DM channels ramble obvious points for 20-30 mins 😑

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад +2

      I'm not trying to waste anyone's time

    • @GnarledStaff
      @GnarledStaff 2 года назад

      Some channels do great long videos. Mathew Colville has great content that tends to run long and doesnt feel like filler. But these videos are amazingly concise. Its just boom-boom-boom, revelation after revelation. I didnt think it was possible.
      Well done.

  • @TrappyJenkins
    @TrappyJenkins 2 года назад

    Whats the song at the end of the video?

    • @DungeonMasterpiece
      @DungeonMasterpiece  2 года назад

      Rondeux. Also, the theme of masterpiece theater, and the lofi trap version is the theme of dungeon masterpiece

  • @roracle
    @roracle 2 года назад +2

    *Ahem* ZEE-bus

  • @TheEnemy10225
    @TheEnemy10225 Год назад

    Just so you know, I am 1000% using the ogres and eye stones example

  • @NoActuallyGo-KCUF-Yourself
    @NoActuallyGo-KCUF-Yourself 2 года назад

    In summary, Undermountain.

  • @stephenkotowych8105
    @stephenkotowych8105 3 года назад +4

    Questing Beast sent me!

  • @sharktasticsarah6274
    @sharktasticsarah6274 2 года назад

    This channel doesn't have enough views.

  • @MorgorDre
    @MorgorDre 2 года назад

    Legend of Zelda is a good Example for this.

  • @fightingfortruth9806
    @fightingfortruth9806 2 дня назад

    They're called "Metroidvanias". You don't even get the vernacular correct.