Color Lerping w/ Bolt + Unity (NO CODE!)

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  • Опубликовано: 24 дек 2024

Комментарии • 8

  • @nanomantube
    @nanomantube 4 года назад +1

    Loving your videos. Fun and very clear instruction.

  • @kyleross973
    @kyleross973 4 года назад

    loving your videos...and you!

  • @SlipperyVeins
    @SlipperyVeins 3 года назад +1

    For some reason Timer didn't work for me (maybe because of the toggle). So I ended up using Cooldown node, where I connected Remaining% to the Lerp node. Colors were lerping from B to A, but otherwise it worked fine.

  • @anthonygirdler606
    @anthonygirdler606 3 года назад

    Why didn't you use Start ?
    Wouldn't update trigger every tick so you'd end up with dozens of timers running at once ? Seems unnecessary and expensive.
    I'm a beginner....so I'm probably missing something.

  • @mrb6913
    @mrb6913 4 года назад

    great! thanks a lot..just one thing the lerp isn`t a sine curve, more like a saw tooth hence it there`s a jerk..can it be fixed anyhow

    • @Megahertzs
      @Megahertzs  4 года назад

      Contact me in discord, I'd need to see your graph and what your issue is specifically.

  • @catalinstroe22
    @catalinstroe22 4 года назад

    I found very useful all your videos about bolt. Thank you for that.
    Can i use this to make my background change to a random color when my character dies?

    • @Megahertzs
      @Megahertzs  4 года назад +1

      Hey thanks for the kind words. This is useful for all kind of functions that change the color of any object over time. I have never personally made a background change color, but if you need help, I'm sure several people on the Bolt Discord could help you out.