I'm a little late to the game on this one - just bought a Cleopatra last year and have been having fun with it in the meantime. So regarding the drop targets and rollovers at the top, whichever series you complete first, the rollovers OR the drop targets, that will light the extra ball. The special lights when you get the next series. So for example, let's say you first knock down all of the drop targets. At that point, the extra ball lights. THEN, if after that you take out all of the rollovers at the top, the special will then light up. If you do the same things, but in reverse order - that is, getting all of the rollovers first, that will light up the extra ball. Then taking out the drop targets will then give you the special. It's a fun game, so thanks for the video!
Wonderful demonstration. Could you explain what "& SPOTS ROLLOVER" means for the kick-out saucers? As you played the game and pointed out features I could not see what the kick-outs did other than light the double bonus. Do they also score points and what rollovers are spotted and what does that accomplish? I watched the PAPA video of the game being played and the right saucer in that game was sending the ball toward the flippers, which is not correct and I could not see what, if anything, is happening with the rollovers due to the ball going in the saucers. Seems like this game would also be fun in 5-ball mode for non-experts. Other than the areas worn by the impact of the kick-outs this playfield is in mighty good condition. Thanks for doing and posting this video.
Thanks will! The spot rollover appears to be a random spot of any color bonus light. See 4:07 where the saucer spots the red bonus lamp and 11:28 where it spots the yellow left outlane. Also if you already have that color collected and it tries to randomly spot that same one to you, you get nothing :) I will have to check that papa video. I bet they did that to make the game more difficult as they typically do! Thanks, the center playfield I painstakingly touched up but I left the out hole wear spots for some reason. Probably because those spots were not as noticeable as front and center and it would have been pretty challenging and not worth the effort. The main curb appeal front and center was my focus!!!
@@pinballshenanigans Thanks Mike. I finally could see what was happening with the random lighting of a rollover when the ball goes in a kickout saucer. Another clever Krynski feature. I like the games that use colored inserts to denote some extra bonus feature like Cleo/Pyramid, Royal Flush/Card Whiz and Volley. John Osborne told me it was his suggestion to Krynski to add the increasing value of the kickout saucer on RF/CW based on completing the three colored jokers.
@@rizzlerazzleuno4733 Yes indeed! It can be subtle but it is a nice feature! Ah very cool, that is something you don't read in the history books, that is history straight from the source :)
I'm a little late to the game on this one - just bought a Cleopatra last year and have been having fun with it in the meantime. So regarding the drop targets and rollovers at the top, whichever series you complete first, the rollovers OR the drop targets, that will light the extra ball. The special lights when you get the next series. So for example, let's say you first knock down all of the drop targets. At that point, the extra ball lights. THEN, if after that you take out all of the rollovers at the top, the special will then light up. If you do the same things, but in reverse order - that is, getting all of the rollovers first, that will light up the extra ball. Then taking out the drop targets will then give you the special. It's a fun game, so thanks for the video!
Thanks for chiming in!
Wonderful demonstration. Could you explain what "& SPOTS ROLLOVER" means for the kick-out saucers? As you played the game and pointed out features I could not see what the kick-outs did other than light the double bonus. Do they also score points and what rollovers are spotted and what does that accomplish? I watched the PAPA video of the game being played and the right saucer in that game was sending the ball toward the flippers, which is not correct and I could not see what, if anything, is happening with the rollovers due to the ball going in the saucers. Seems like this game would also be fun in 5-ball mode for non-experts. Other than the areas worn by the impact of the kick-outs this playfield is in mighty good condition.
Thanks for doing and posting this video.
Thanks will! The spot rollover appears to be a random spot of any color bonus light. See 4:07 where the saucer spots the red bonus lamp and 11:28 where it spots the yellow left outlane. Also if you already have that color collected and it tries to randomly spot that same one to you, you get nothing :) I will have to check that papa video. I bet they did that to make the game more difficult as they typically do! Thanks, the center playfield I painstakingly touched up but I left the out hole wear spots for some reason. Probably because those spots were not as noticeable as front and center and it would have been pretty challenging and not worth the effort. The main curb appeal front and center was my focus!!!
@@pinballshenanigans Thanks Mike. I finally could see what was happening with the random lighting of a rollover when the ball goes in a kickout saucer. Another clever Krynski feature. I like the games that use colored inserts to denote some extra bonus feature like Cleo/Pyramid, Royal Flush/Card Whiz and Volley. John Osborne told me it was his suggestion to Krynski to add the increasing value of the kickout saucer on RF/CW based on completing the three colored jokers.
@@rizzlerazzleuno4733 Yes indeed! It can be subtle but it is a nice feature! Ah very cool, that is something you don't read in the history books, that is history straight from the source :)
Can I come by to play? PLEASE?
Haha sure, when covid is gone!