I'm a selesnya green white! Because of my nature like personality. The selesnya guild stands for keeping the nature safe on Ravnica. That's one of my life goals, so those are my fav colors
White: The color where you don't die Black: The color where everything dies Green: The color where you have too many creatures Red: The color where the game ends quickly Blue: The color where your opponent doesn't play
I've been known to concede games as soon as one of my spells gets countered. I showed up to play a game; if I don't get to play, neither does my opponent.
Talking about them would be a WASTE of time. =D Just a pun on there land card, I actually love the Eldrazi and wish they had talked about them and/or artifacts.
BUM BUM Let's all go to Court~ BUM BUM Let's go make some Law now, yeah yeah yeah yeah, some Law! Hey you Lawyer guys! You don't know me and Johnny are watching you, while we're high!
I wouldn't expect it. I understand this series as just covering (in detail) the basics. A followup series explaining more advanced elements would be cool though.
So basically, you can use colored mana as generic mana, but generating generic mana isn't a thing, it's only used in casting costs, but colorless mana, on the other hand, can only be payed for using colorless mana, not generic or colored mana, and the colorless symbol is kind of a wierd diamond thing, but that's more recent, so sometimes it'll look like you're making generic mana when actually you're making colorless mana- wait where are you going??? I haven't even explained hybrid or phyrexian mana!
Alex Miles look, all I'm saying is that the opposition cycle is a valid cycle, though highly untraditional and not at all preferred to the neighboring cycles
Mono blue control. My opponents don't need turns, nor are they entitled to have cards on the field. They just need to wait til I'm good and ready to win the game.
Unless you're playing multiplayer, in which case you're only going to piss off a bunch of people you can't possible have enough control for at the same time.
Blue-Red blaster/control. You don't get turns, you don't get to cast spells, and if you do somehow manage to force something onto the battlefield I have several different ways to annihilate it.
The way the Magic team merges the art, mechanics and lore of the game with the psychological aspect of all 3, is severely underrated. They have a deep understanding of human psychology and I'd love to read a book or watch a video on their process.
Compared to modern stuff they seem deep. Theyre amateurs compared to true masters BUT their small truths can seem deeply wise when surrounded by chaotic empty deserts of forgetting all truth as the alternative. They give a mostly open insight into how they appeal to customers compared to many companies who won't talk about any of the smoke mirrors or magic. They are helpful to start learning more about these things. To do better you'd have to read the sort of book people pay people to read in expert professions. And those exist. Sure it's POSSIBLE to read those same books for free. But you should hold out until someone offers you a scholarship! If you're good at something never do it for free!
The fact that I can tell the 4th grader "Do what seems cool to you and the mechanics will probably work out" shows how amazing well thought out the mechanics and flavor are. Like vampires? Well a whole deck of them works really well.
I think there were some thinks you didn't mension! Blue's focus on gaining logic is represented by many cards, letting them draw more cards from their deck. Green has also a dissaproval for technology, leading to many cards destroying non-creature-permanents like Artifacts and Enchantments. Great video anyway! Love you all!
I've played pure blue control decks before. There's literally nothing you can do against a well built control deck, it's got more counterspells and disabling enchantments than you have spells and creatures.
@@bmobmo6438 And then, mono-red came :D I played mono-red for a while, and I think I can outrun a mono-blue control. Esper control are hard to out-run because they have heal and novas, pure blue, they don't have this sort of things, so you can outrun them. Yes, they have more counterspells than you. But a counterspell cost two to third mana, most of my threats cost 1 to 2 ^^
@@krankarvolund7771 welp, no mono deck has ever be unbeatable, or even no deck period... I fail to remember more than one deck that have been considered so for more than a couple of weeks at most.
@@bmobmo6438 I mean, it actually doesn't. Also it isn't very much about how well the deck is built, but how well it's piloted. To be an effective blue player, you essentially need to be at least as effective at every other color because the key is maximizing the value off of a limited pool of control cards, which means understanding the key pieces that will unravel your opponent's deck. A fairly common first time mistake with blue is the feeling that you need to answer every card your opponent plays, which usually plays out as countering the first four spells, bouncing a thing or two, and then running out of gas and getting overrun. Instead, you need to be considering how important a card is in the match up, whether it's something that could win the game for your opponent, as well as all possible answers you have for a card. Blue simply offers more decisions than other colors, and that means a higher skill cap for experienced players to take advantage of. Also even pure control decks like Seinfeld don't have more answers than other decks have spells. For starters, control typically can't afford to be as greedy with its mana base as other decks can, meaning you just flat out have less spells than other decks do, and secondly, a control deck still needs to win somehow, which means some portion of its spells need to actually win the game, as well as card selection spells, meaning you can't devote as much answers to your deck as elsewhere. Depending on your format, there are a variety of answers. Aggro decks can generally play 2 spells per turn, which generally means at least one threat is sticking, and they can just keep getting large threats. Lands decks are generally fairly hard to interact with, especially for blue. Green midrange has an excellent array of resilient threats with text like hexproof, can't be countered, and so forth. Black can keep gaining value off of its cards, as well as provide a strong control set up of its own. Combo decks can just wait until you need to actually tap out for something and win on the spot.
It used to be said that Blue and Red were the elemental colours, with Blue representing Air and Water, and Red being Earth and Fire. Also, back in the day, Green used to have a lot of healing abilities, with White typically focused a little more on defense.
I really like Simic, Green's savage nature, tempered by Blue's logic. Give me Vorel of the Hull Clade and some way to give any other creature some number of +1/+1 counters, and before you know it i'll have a monster that dwarfs the Eldrazi.
Yeeep. Go big, go fast, go smash. No matter what, something is going on and the opponent has to react and GETS to react most of the time. Fluid back and forth. Unlike Blue decks which just...STALLS...the game.
I kinda wish you'd actually talked a bit more about how the colors mechanically work, and the trade-offs between the reliability of pure mana versus the versatility and combo potential of mixed mana.
He did that to make black dramatic. It threw me too. But extra history is more about WUG in that order. RB are somewhat special and almost deviant. It makes sense for this channel! Walpole is Black Blue White I think.
Even though I am very familiar with MTG and its concepts, I love seeing how you guys break it down and explain it in a way both newcomers and veterans can enjoy. Keep up the good work 😁
I like Gruul just for the fast smash approach. No careful strategies that get derailed with a few missed land drops. Just hasty creatures pumped up to ridiculous size, trampling on your face before your pesky counterspells can put a dent in my arsenal. Also Domri (RIP)
Im a big fan of Gruul but I also liked too many cards from Swamp so I ended up with a Jund deck myself. Big creatures, damage spells, AND revive from the grave! (of course it is much easier to get mana screwed)
Dear Newbies: Here are the standardized terms with a rough definition for each color combination, which are based on the in-world factions that exemplified them: 1 Colors: Black - Necromancy, "eye for an eye tactics", Demonology, Ambition Blue - Wizardry, "No" (blue mages amirite!?), Djinn, Sphinxes, Spirits (of the wispy variety) Green - Hippie love/Druids, Natural law, Rangers, Big Beasties, Dinos, Trolls Red - Sorcery, Passion, Goblins, Ogres, Dragons, Elementals (of the angry variety) White - Devotion, Worship, Law/Order, Soldiers, Clerics, 'the people', Angels, spirits (of the friendly variety) 2 Colors: (B = Black, U = Blue, G = Green, R = Red, W= White) all from the world of Ravnica BU = Dimir - largely spycraft/subterfuge oriented BG = Golgari - concerned with Reduce, Reuse, Recycle BR - Rakdos - think Carnival of sins BW - Orzhov - think mobsters/corporates that could be immortal ghosts UG - Simic - evolution based scientists UR - Izzet - The experimental scientists UW - Azorius - If you gave the legal system magic GR - Gruul - The rebels of society in a world that is the fantasy version of star wars' coruscant. GW - Selesnya - The hippies that seek to maintain nature on fantasy coruscant RW - Boros - The army that plays it fast and loose rather than by the book Color combos become more about mechanical identity than flavor as you increase in number* 3 Colors: Come in two flavors Shards (from [Shards of] Alara) representing a color and its 2 'allies', and Wedges (from Tarkir) representing a color and its 2 'enemies': Shards: RBU - Grixis - largely concerned with aggressive reuse and abuse of their cards originally built from Unearth, which allowed creatures to come back from the graveyard for 1 turn BUW - Esper - A very controlling/tricksy setup that originally centered on artifact creatures like Master Transmuter which enable many a shenanigan. UWG - Bant - A together-as-one ideal that originally featured Exalted that allowed all your creatures to help 1 become super strong WGR - Naya - A bigger is better naturalist group that originally featured giant beasts like Godsire that could summon mini godsires while crushing the opponent GRB - Jund - Darwinism meets dragons and giant monsters that originally featured Devour, which allowed a creature to eat other creatures to become bigger when in entered the battlefield Wedges: Had other nicknames before they were more officially coined as these clans WBG - Abzan - Vibes like a spiritual White with a long-game of getting value from it's creatures in any way URW - Jeskai - Often monk-like but features a lot of Blue-ish spell slinging that their creatures support BGU - Sultai - The most Black, These guys do a fair bit of graveyard work as they dig for combo pieces and powerhouses they can cheat in RWB - Mardu - These are like the well-organized mongol hordes, vibed Red GUR - Temur - The odd-ball of the bunch, Temur does the weird stuff most-often with crazy elementals like Maelstrom Wanderer or Riku, of Two Reflections 4 Colors: There are really only a handful of 4 color cards and the 4 color combos are largely built to support an end rather than being the means themselves. Very combo/Jank oriented 5 Colors: There are a number of 5 color cards which are hard to pull off but have huge payoffs like Progenitus, There is also a lot of flavor in ~bringing together the people from all walks of life~ sort of themes or things like the tribal Slivers -- shapeshifting ~aliens~ that all benefit each other as they spawn and evolve an impossible army No colors: Here you find either the older artifact setups that never aligned to a specific color, like Golems and the cute little robot chickens called Myr. On the flip side you'll find things like the (initial) run of the Eldrazi which are lovecraftian horrors that defy the imagination, are nigh-unstoppable, and want to consume the multiverse. ^_^
@@TheDSasterX One of my favorite combos with blue is what I call the food chain combination. It begins with a simple Reef Wyrm. Then once it’s destroyed, it is replaced by a more powerful fish token. Then when that fish token is destroyed, a more powerful whale token replaces it. Then finally, when that whale token is destroyed… It’s replaced by a 9/9 kraken token that can be a pretty fearsome attacker!
@@pendragonxt3674 Oh yes, I too built the glorious quest for Ula's temple deck of deep sea beasties. A little awkward, but so fun! Unless you're talking about using the food chain card in some combo with reef wyrm?
"For all the altruism you'll find in this [group], they have to be careful that their unbending nature and belief that know what's right doesn't lead them to try to impose those beliefs on others." This is a problem that many groups, especially religious and political groups, have.
When my dad explained me colours so many years ago: Red: Fit White: Mid Green: Big Blue: Library Black: Graveyard (yeah he didnt had a rhyme for blue and black)
I was always a Green main until Ravnica came along and I added Blue to my identity. Never been competent at the whole control aspect of Blue, but it definitely adds other things. If I end up splashing a third, it's usually White. So, basically, I'm a Simic main, sometimes Selesnya.
On one hand, I do value knowledge, advanced planning and undermining my enemy's efforts until I'm ready... on the other hand, sooner or later I get antsy and just want to make stuff explode. hi, I'm a Blue/Red (or Izzet) player.
I remember when I was first researching Magic and I was deciding what color I was going to use. I decided on blue/green because that combination was the closest to strategy as my Yu-Gi-Oh deck which used a lot of defensive cards to block and disrupt my opponent until I could summon my heavy hitters.
This is great! I always love hearing people talk about not only the things each color can do gameplay-wise, but also the philosophies and personalities that each one has. For me, that's where a lot of the fun comes in mixing colors- in just seeing how their philosophies and outlooks mesh with one another. My personal favorite is the way the fervent passion of red can combine with the curious intellectualism of blue to form the chaotic, always-inventing, mad-scientist flavor of the Izzet League.
How to play colorless 1. Make sure to always play eldrazi 2. Make sure to play alone 3. Never make friends until you play something other then colorless
If by "freedom" they mean freedom of the ultra rich to exploit the working class, by "order" they mean huge political divide, and by "reason" they mean being number one at conspiracy theory and distrusting scientific knowledge... then yeah, I guess.
I built a red-blue-white deck once that was all about justice (azorius detain mechanic), indestructibility, and nukes (field wipes) - in true 'Mericuh style. Definitely not anything that would win often but super fun to play and make the opponent rage.
@@megaagentj2248 If you look at tournament results in professional play blue decks tend to rise to the top more often. and the older the format the blue tends to dominate.
@@megaagentj2248 In magic there are creatures with the subtype "Elemental". But there are no so called "Elements". What you mean is literally called "Colour"
I wish you'd gone into the color wheel at the end, as I find explaining the wheel visually helps new players build multi-color decks easier by know their direct strengths, weaknesses, and allies of their color choices.
There's plenty of channels that do just that, specifically for the current edition of the game. (5th) A couple of good examples would be How to D&D and Don't Stop Thinking. (the latter is currently doing a series introducing people to Call of Cthulhu 7th edition)
On one hand, I like the idea of playing the long game, fighting through traps and manipulations, preparing ahead of time so your opponent gets caught and made helpless. On the other hand, my usual play style in games leans heavily on "Nuke my opponent into the stone age before they can move a muscle." This feels at odds a bit.
The first time I watched this I thought for sure I'd be green. Then I downloaded arena and realized white and red are my favorites, which when I thought about it corresponds to my own beliefs on morality. I admit it's hard to put one together that works as well as mono white or mono red. It's more dependent on the luck of the draw.
Colourless mana is more of a mechanic unique to the eldrazi. The same as snow mana is for snow stuff. It doesn't need to be explained to beginners yet.
Also artifact decks dont really fall into "colourless" archetype but more of generic mana since it can be paid with any type of mana, but actual devoid spells needs colourless mana
well, colourless is the lack of a need for emotion i guess in this context, so... it doesn't matter? drawing mana from colourless sources though is definitely a conversation worth having. maybe it's like that feeling you get when you watch a movie and have no idea what the point of it was, or eat a meal that is so without taste that you're surprised it even contained calories.
The advice at the beginning is true. You should try out and play against colors to find ones you like. But also realize there may be styles of colors you don’t like that work for you
On one hand, I've always liked the "No you" mentality of Blue Decks, and winning by throwing your opponent's entire deck in their graveyard too. On the other hand, I have fond memories of winning by summoning an infinite number of spirit tokens with my White Deck.
If I could change anything in Magic, I would simply change White and Black to Yellow and Purple, respectively. There's just too much connotative baggage with White and Black.
So what are the rarest or most unusual (or most unworkable?) color pairings? LIke, can White-Black decks work? What about Blue-Green? Or Green-Black? Do some triple-color decks synergize well?
Having dabbled in Magic as a wee lass, this video actually makes me feel nostalgic and want to play again! If only I can find my white deck full of unicorns and Pegasus someplace...
I think calling black the color of pragmatism is a bit misleading. Yes pragmatism plays a huge role in black's MO but at its core black is the color of individualism and ego-centrism. To black anything is a tool to be used for their goal, because by their very nature people are self-interested and survival oriented. To black this means placing the locus of power at the center of their focus, not having power as a means to manifest your individual will is equal to not having a will at all. An expression of black mana would be the capitalist side of the Socialist/Capitalist paradigm, whereas Socialism is a perfect example of White mana's philosophy of achieving utopia through order; black mana sees life as a viscous meritocracy to be overcome and thusly reject the idea of expending power on those weak enough to need it.
honestly, while i don't really play magic anymore, this shows what i really liked about magic. it just has so much personality and detail put into even the most insignificant aspects of the game. it's fascinating to me because i love being able to delve into the mechanics of stuff like card games, and learning about the various design philosophies that get put into each color, and how that translates into specific cards, their effects, and even their flavor text and artwork. though i suppose that it also helps that magic is pretty open about that sort of thing. looking at other games, yugioh only offers flavor text on normal monster cards, while cards with effects, or even non effect monsters that are special summon type cards (fusions and such) don't get any flavor text. pokemon i'm pretty sure just has pokedex entries, which while close, really don't focus as much on the cards themselves, but more on just what pokemon it is. (and there's nothing for trainer and special energy cards) they don't really go into the specific card with the flavor text, since often cards have specific scenes or actions happening in the artwork, but outside of magic, i don't think there's any game that really extrapolates on those scenes or even the world at large through flavor text. hell, sometimes flavor text is direct quote(s) from characters in the story of any given plane that the set is taking place in. it makes each card feel like much more than "just" a card. even though i don't play anymore, sometimes i'll just kinda go through boxes of commons and uncommons at my local tournament store if i'm bored or just waiting for other players to show up, and just look at card art and read flavor text because it's just that engaging to me. i guess it's really just because i love learning about all the juicy LORE~ behind the cards, and magic is really the only game that lets you fully delve into it. the pokemon tcg doesn't really have any sort of overarching story tied between all the cards or even sets of cards, and while yugioh does have various groups of cards that follow some sort of narrative such as the world legacy themes, the lack of flavor text in most of the cards makes it hard to be able to fully piece together everything. (sometimes they post snippets of lore for a couple cards either on the official twitter page or in an issue of shonen jump, but it's pretty rare for the most part, and it doesn't even come close to covering everything in any given story) not really sure about other games like cardfight vanguard or force of will though, since i haven't really checked those out.
I understand this video is sponsored by wizards of the coast, but I don't feel like this video meshes with the core values of the channel. Use magic the gathering to talk about game design as a whole- good and bad. Otherwise this just is an advertisement and in direct conflict with the reason I watch this channel
I am a long time player of magic that finds my home in White. It was always the color that aligned the most with my asethitic, morality and even the darker parts of my own nature. In exploring white as a color I have found that it's weaknesses are alot of it's strengths if you know how to build with it. It doesn't have the card draw or mana ramp of other colors, but it has reset buttons for that and is often home to some very efficient spells. Best of all is that you can switch between an aggressive strategy and a defensive strategy easily within color. When it pairs with Blue it becomes a cold authoritarian, with green it becomes a nurturer, with red it feeds it's zeal, and black's darker impulses can be fed with whites efficiency.
Island is only good if you play Gush. Come back to me when you realize Artifacts are better and Force of Will is practically half colorless because it needs no land. The best things are free. No mana. Artifacts have better free stuff than even Blue.
@@jaysonmoore7263 Amen, Blue players unite. My first magic deck was blue. I do like some green stompy, or golgari Elves, but dissolving the pure essence of the spell before it ever hits the field is it's own flavor of satisfying.
You started saying deep and strategic, not fun. There is a lot of strategy on both players' sides. The Blue draw-go player doesn't have infinite counter spells, they can be played around. That's the strategy, you just have to be willing to adapt.
@@Mordalon Dude, read down in the comments. It's a LONG-STANDING joke in the MtG community that blue counterspell decks are not fun to play against. Nothing says fun like a player not getting to play or really do anything other than throw down land cards.
What color(s) are in your deck(s)?
Extra Credits red green the deck is a riot it’s so gruuling
No more extra sci fi?
Got a blue green swarming
I'm a selesnya green white! Because of my nature like personality. The selesnya guild stands for keeping the nature safe on Ravnica. That's one of my life goals, so those are my fav colors
Green blue, with a focus on elementals.
White: The color where you don't die
Black: The color where everything dies
Green: The color where you have too many creatures
Red: The color where the game ends quickly
Blue: The color where your opponent doesn't play
Where's colorless?
Nathaniel Lazo colorless aka artifacts could be anything really.
Edward Dizon What about creatures like Ulamong?
@@shadowsonicsilver6 sadly im just generalizing what colorless means. though im willing to bet artifacts are the most common colorless
Everything dies, so your opponent can’t play anything. The game is already over by then. :/
Each color in magic represents emotions and aspects of life
Blue for example likes not having friends
So true. Hate all Blues.
You're right, we don't.
I've been known to concede games as soon as one of my spells gets countered. I showed up to play a game; if I don't get to play, neither does my opponent.
That may be correlation, but I think you're onto something...
@@4thopinion792 that seems like horrible sportsmanship.
What about Colourless mana?
*Cries in Eldrazi*
4 mana 7/7 You keep yours Wastes to yourself
Talking about them would be a WASTE of time. =D
Just a pun on there land card, I actually love the Eldrazi and wish they had talked about them and/or artifacts.
@@josephmartins8882 Have you heard of Emrakul, the Aeons Torn? There are ramp decks that get her out incredibly fast.
*joins crying in artifacts*
YOU FOOL! YOU'VE DOOMED US ALL! O.o
What is the Graveyard but another Library to draw from. >8D
A fellow Black Mage. I salute you.
I play Hearthstone, and that is basically resurrect priest in a nutshell
@@ShinigamiSparda or a quarter of black
Found the black player 👌
Yup makes sense
"White is the color of Law and Order"
*DUN DUN*
BUM BUM Let's all go to Court~
BUM BUM Let's go make some Law now, yeah yeah yeah yeah, some Law!
Hey you Lawyer guys! You don't know me and Johnny are watching you, while we're high!
Lol I got the joke
Did you remember to ask your local blue player for permission to play?
You’re thinking of White.
@@Mordalon You misspelled Esper
Both of you misspelled Tefari.
@@lordgzstg6181 *Teferi
@@Mordalon *Feferi
Ok I'm a longtime Magic player myself but damn if this video wasn't worth watching just for that Green Day pun.
Ikr, the descriptions were spot on, but the pun was the best part. 🤣
Can't wait for you guys to explain colorless.
I wouldn't expect it. I understand this series as just covering (in detail) the basics. A followup series explaining more advanced elements would be cool though.
So basically, you can use colored mana as generic mana, but generating generic mana isn't a thing, it's only used in casting costs, but colorless mana, on the other hand, can only be payed for using colorless mana, not generic or colored mana, and the colorless symbol is kind of a wierd diamond thing, but that's more recent, so sometimes it'll look like you're making generic mana when actually you're making colorless mana- wait where are you going??? I haven't even explained hybrid or phyrexian mana!
Was really hoping they'd include Colorless, yeah...
Seen some really cool deck using all those artifacts and golems of that 'color!'
Not to mention color hybrids and Gold cards.
Can't wait for the purple mana speical.
How dare you not go in WUBRG order!!?!!??
To be fair, WGRBU is also a valid order.... Or maybe, MAYBE WBGUR or WRUGB, if you want to be different.
I prefer RGWUB personally...
@@OtakuNoShitpost WUBRG Only. I would have also accepted WGURB because that's how you'd read a book. But that order was a mess... still good video.
I'm... I'm confused. Why does the order matter?
Alex Miles look, all I'm saying is that the opposition cycle is a valid cycle, though highly untraditional and not at all preferred to the neighboring cycles
Mono blue control. My opponents don't need turns, nor are they entitled to have cards on the field. They just need to wait til I'm good and ready to win the game.
I hate your kind... cries in virtually any other color.
this type of magic is more cruel than any demon a black mage could summon
Unless you're playing multiplayer, in which case you're only going to piss off a bunch of people you can't possible have enough control for at the same time.
Blue-Red blaster/control. You don't get turns, you don't get to cast spells, and if you do somehow manage to force something onto the battlefield I have several different ways to annihilate it.
@@Xsuh this is true lol.
Explained with D&D magic classes:
White: Cleric
Blue: Wizard
Green: Druid
Red: Sorcerer
Black: Warlock
So I would be a mix between a cleric and warlock.
I would vote green is also barbarian
Barbarian is red
Who'd be a Berserker class, then?
Ah yes the holy warlock combination my favorite
The way the Magic team merges the art, mechanics and lore of the game with the psychological aspect of all 3, is severely underrated. They have a deep understanding of human psychology and I'd love to read a book or watch a video on their process.
Take a look at Mark Rosewater's Making Magic article series. He's been talking about exactly this for 15 years now.
Edward Haag his podcast Drive To Work is also very good.
Compared to modern stuff they seem deep. Theyre amateurs compared to true masters BUT their small truths can seem deeply wise when surrounded by chaotic empty deserts of forgetting all truth as the alternative.
They give a mostly open insight into how they appeal to customers compared to many companies who won't talk about any of the smoke mirrors or magic.
They are helpful to start learning more about these things. To do better you'd have to read the sort of book people pay people to read in expert professions. And those exist.
Sure it's POSSIBLE to read those same books for free. But you should hold out until someone offers you a scholarship!
If you're good at something never do it for free!
The fact that I can tell the 4th grader "Do what seems cool to you and the mechanics will probably work out" shows how amazing well thought out the mechanics and flavor are.
Like vampires? Well a whole deck of them works really well.
Blue is the Deck of saying "No"
"U"
Red. Whenever a flag has red, it usually means *blood of those who fought for the freedom*
Avery the Cuban-American
Even China?
@@jessecollins3652 China was (partially) occupied by Japan in WW2. Also, the key word there is "usually."
4:34
ITS THE ALASKAN
BULL
WORM!!!!
Spongebob anyone?
I think there were some thinks you didn't mension!
Blue's focus on gaining logic is represented by many cards, letting them draw more cards from their deck.
Green has also a dissaproval for technology, leading to many cards destroying non-creature-permanents like Artifacts and Enchantments.
Great video anyway! Love you all!
Blue also likes summoning creatures from the deep, like octopi, leviathans, Krakens, and sea serpents.
Credits: Zoey is preparing for the next episode
"All of the colours of magic."
"Except octarine."
AAAAAAAAAAAAAAA
My man
Terry would be proud
Bravo indeed!
Is that a reference to Dungeons of Drakkenheim?
@@talongreenlee7704 No, it's a reference to Terry Pratchet.
You should play blue if you think fun is a zero sum game
I've played pure blue control decks before. There's literally nothing you can do against a well built control deck, it's got more counterspells and disabling enchantments than you have spells and creatures.
@@bmobmo6438 And then, mono-red came :D
I played mono-red for a while, and I think I can outrun a mono-blue control. Esper control are hard to out-run because they have heal and novas, pure blue, they don't have this sort of things, so you can outrun them.
Yes, they have more counterspells than you. But a counterspell cost two to third mana, most of my threats cost 1 to 2 ^^
@@krankarvolund7771 welp, no mono deck has ever be unbeatable, or even no deck period... I fail to remember more than one deck that have been considered so for more than a couple of weeks at most.
@@SpookyTree255 Yes, of course ^^
@@bmobmo6438 I mean, it actually doesn't. Also it isn't very much about how well the deck is built, but how well it's piloted. To be an effective blue player, you essentially need to be at least as effective at every other color because the key is maximizing the value off of a limited pool of control cards, which means understanding the key pieces that will unravel your opponent's deck. A fairly common first time mistake with blue is the feeling that you need to answer every card your opponent plays, which usually plays out as countering the first four spells, bouncing a thing or two, and then running out of gas and getting overrun. Instead, you need to be considering how important a card is in the match up, whether it's something that could win the game for your opponent, as well as all possible answers you have for a card. Blue simply offers more decisions than other colors, and that means a higher skill cap for experienced players to take advantage of.
Also even pure control decks like Seinfeld don't have more answers than other decks have spells. For starters, control typically can't afford to be as greedy with its mana base as other decks can, meaning you just flat out have less spells than other decks do, and secondly, a control deck still needs to win somehow, which means some portion of its spells need to actually win the game, as well as card selection spells, meaning you can't devote as much answers to your deck as elsewhere. Depending on your format, there are a variety of answers. Aggro decks can generally play 2 spells per turn, which generally means at least one threat is sticking, and they can just keep getting large threats. Lands decks are generally fairly hard to interact with, especially for blue. Green midrange has an excellent array of resilient threats with text like hexproof, can't be countered, and so forth. Black can keep gaining value off of its cards, as well as provide a strong control set up of its own. Combo decks can just wait until you need to actually tap out for something and win on the spot.
It used to be said that Blue and Red were the elemental colours, with Blue representing Air and Water, and Red being Earth and Fire.
Also, back in the day, Green used to have a lot of healing abilities, with White typically focused a little more on defense.
Well I haven't watched the video yet so, purple
I hear the colours are LBGTQA, so yellow.
I mean, you're not wrong, that's Kinda an available alternative
Pink
Blue crossed with red?
a random squidward so izzet?
5:17
Red mage might be everywhere.
But damn if shes not cute as hell.
Agreed.
But green mage is also beautiful.
You: *they see the universe as a puzzle*
Nevercake: BIG BRAIN MIND MAGE
And then comes Ravnica and their take in colors
BTW I love Izzet with its combination of red passion and blue logic
I really like Simic, Green's savage nature, tempered by Blue's logic.
Give me Vorel of the Hull Clade and some way to give any other creature some number of +1/+1 counters, and before you know it i'll have a monster that dwarfs the Eldrazi.
An episode on the color wheel and it's interactions (allied vs. opposite colors) would be a great extension to this one.
Ravnica has to be my favorite plane in Magic. Golgari eternal! FOR THE SWARM!
"If five people all shake hands with one another, how many total handshakes are there?"
You have joined the cult of izzet asshats
"No color is the best"
Ah, I see you've never played blue
blue is far from being the best.... unless you like to play alone..... cheaters like you win by defaulting due to boredom, not by winning the games
@@mikatu But they win nonetheless. ;P
People who play against blue dont play either
How does Blue play? They don't. And if they're doing it right, you don't get to play either.
Cant' wait for the 50 minutes episode dedicated to mono-red goblin
I always get a good hearty laugh when people expect me to block with goblins. I've got a Sparkgrinder out! DO I LOOK LIKE I'M AFRAID OF PAIN?!?!?
I'm more of a green white player. Green white is about creating creature tokens, summoning lots of spirits/plants/animals to overwhelm the opponent.
Spam's always fun my dude.
I'm GW too, but my focus is on angels, channeling the power of nature to fuel holy magic.
red and green are my peanut butter and jelly. I'm a simple man with simple tastes, and those tastes happen to be Lava Axes and Thorn Elementals.
Yeeep. Go big, go fast, go smash. No matter what, something is going on and the opponent has to react and GETS to react most of the time. Fluid back and forth.
Unlike Blue decks which just...STALLS...the game.
@@fedupN Red-Green-Blue, anyone?
I love combining green and red. Anyone ever seen the spell Starstorm? That’s a really powerful spell.
I would use the word "self-interest" for Black instead of pragmatism.
I kinda wish you'd actually talked a bit more about how the colors mechanically work, and the trade-offs between the reliability of pure mana versus the versatility and combo potential of mixed mana.
Nah, this series is trying to make someone find a new passion in Magic, not trying to scare them
OH MY GOD!!!! Zoey opening card packs is soooooooooo cute~~~
It's like Magic ASMR.
Well. All in the infamous WUGRB order…. Wait? What!
He did that to make black dramatic. It threw me too.
But extra history is more about WUG in that order. RB are somewhat special and almost deviant. It makes sense for this channel!
Walpole is Black Blue White I think.
What does the U stand for?
Oh I see. The U stands for Blue.
Even though I am very familiar with MTG and its concepts, I love seeing how you guys break it down and explain it in a way both newcomers and veterans can enjoy.
Keep up the good work 😁
Red Green Gruul decks are my style. I live for big creatures and damage spells.
I like Gruul just for the fast smash approach. No careful strategies that get derailed with a few missed land drops. Just hasty creatures pumped up to ridiculous size, trampling on your face before your pesky counterspells can put a dent in my arsenal. Also Domri (RIP)
Gruul 4 life!
Im a big fan of Gruul but I also liked too many cards from Swamp so I ended up with a Jund deck myself. Big creatures, damage spells, AND revive from the grave! (of course it is much easier to get mana screwed)
Gruul without gruul spellbreaker losses a lot IMO.
Dear Newbies:
Here are the standardized terms with a rough definition for each color combination, which are based on the in-world factions that exemplified them:
1 Colors:
Black - Necromancy, "eye for an eye tactics", Demonology, Ambition
Blue - Wizardry, "No" (blue mages amirite!?), Djinn, Sphinxes, Spirits (of the wispy variety)
Green - Hippie love/Druids, Natural law, Rangers, Big Beasties, Dinos, Trolls
Red - Sorcery, Passion, Goblins, Ogres, Dragons, Elementals (of the angry variety)
White - Devotion, Worship, Law/Order, Soldiers, Clerics, 'the people', Angels, spirits (of the friendly variety)
2 Colors: (B = Black, U = Blue, G = Green, R = Red, W= White) all from the world of Ravnica
BU = Dimir - largely spycraft/subterfuge oriented
BG = Golgari - concerned with Reduce, Reuse, Recycle
BR - Rakdos - think Carnival of sins
BW - Orzhov - think mobsters/corporates that could be immortal ghosts
UG - Simic - evolution based scientists
UR - Izzet - The experimental scientists
UW - Azorius - If you gave the legal system magic
GR - Gruul - The rebels of society in a world that is the fantasy version of star wars' coruscant.
GW - Selesnya - The hippies that seek to maintain nature on fantasy coruscant
RW - Boros - The army that plays it fast and loose rather than by the book
Color combos become more about mechanical identity than flavor as you increase in number*
3 Colors: Come in two flavors Shards (from [Shards of] Alara) representing a color and its 2 'allies', and Wedges (from Tarkir) representing a color and its 2 'enemies':
Shards:
RBU - Grixis - largely concerned with aggressive reuse and abuse of their cards originally built from Unearth, which allowed creatures to come back from the graveyard for 1 turn
BUW - Esper - A very controlling/tricksy setup that originally centered on artifact creatures like Master Transmuter which enable many a shenanigan.
UWG - Bant - A together-as-one ideal that originally featured Exalted that allowed all your creatures to help 1 become super strong
WGR - Naya - A bigger is better naturalist group that originally featured giant beasts like Godsire that could summon mini godsires while crushing the opponent
GRB - Jund - Darwinism meets dragons and giant monsters that originally featured Devour, which allowed a creature to eat other creatures to become bigger when in entered the battlefield
Wedges: Had other nicknames before they were more officially coined as these clans
WBG - Abzan - Vibes like a spiritual White with a long-game of getting value from it's creatures in any way
URW - Jeskai - Often monk-like but features a lot of Blue-ish spell slinging that their creatures support
BGU - Sultai - The most Black, These guys do a fair bit of graveyard work as they dig for combo pieces and powerhouses they can cheat in
RWB - Mardu - These are like the well-organized mongol hordes, vibed Red
GUR - Temur - The odd-ball of the bunch, Temur does the weird stuff most-often with crazy elementals like Maelstrom Wanderer or Riku, of Two Reflections
4 Colors: There are really only a handful of 4 color cards and the 4 color combos are largely built to support an end rather than being the means themselves. Very combo/Jank oriented
5 Colors: There are a number of 5 color cards which are hard to pull off but have huge payoffs like Progenitus, There is also a lot of flavor in ~bringing together the people from all walks of life~ sort of themes or things like the tribal Slivers -- shapeshifting ~aliens~ that all benefit each other as they spawn and evolve an impossible army
No colors: Here you find either the older artifact setups that never aligned to a specific color, like Golems and the cute little robot chickens called Myr. On the flip side you'll find things like the (initial) run of the Eldrazi which are lovecraftian horrors that defy the imagination, are nigh-unstoppable, and want to consume the multiverse.
^_^
Blue also likes using Sea Creatures, like Krakens and Leviathans.
Also I’m a steadfast RG player. I like using dragons and big monsters in battle.
@@pendragonxt3674 too true the water folks do love their water beasties!
RG beatdown was my deck! All the funnest smashy boiz 😃
@@TheDSasterX One of my favorite combos with blue is what I call the food chain combination.
It begins with a simple Reef Wyrm. Then once it’s destroyed, it is replaced by a more powerful fish token. Then when that fish token is destroyed, a more powerful whale token replaces it. Then finally, when that whale token is destroyed…
It’s replaced by a 9/9 kraken token that can be a pretty fearsome attacker!
@@pendragonxt3674 Oh yes, I too built the glorious quest for Ula's temple deck of deep sea beasties. A little awkward, but so fun! Unless you're talking about using the food chain card in some combo with reef wyrm?
@@TheDSasterX I’m talking about the former.
>Black isn’t always the fastest color
Oh hey Necropotence, didn’t see you there
Good ol' dark ritual. Nothin' beats dark ritual.
"For all the altruism you'll find in this [group], they have to be careful that their unbending nature and belief that know what's right doesn't lead them to try to impose those beliefs on others." This is a problem that many groups, especially religious and political groups, have.
Mono blue decks are driven by the idea that fun is a zero-sum equation
When my dad explained me colours so many years ago:
Red: Fit
White: Mid
Green: Big
Blue: Library
Black: Graveyard
(yeah he didnt had a rhyme for blue and black)
He didn't have a rhyme for any of them.
@@anthonyloconte7927 yeah, lmao
I was always a Green main until Ravnica came along and I added Blue to my identity. Never been competent at the whole control aspect of Blue, but it definitely adds other things. If I end up splashing a third, it's usually White.
So, basically, I'm a Simic main, sometimes Selesnya.
On one hand, I do value knowledge, advanced planning and undermining my enemy's efforts until I'm ready... on the other hand, sooner or later I get antsy and just want to make stuff explode.
hi, I'm a Blue/Red (or Izzet) player.
I think of my blue red deck as red being my sword and blue being my shield
No fair! Over here booster packs are very expensive but Zoey gets to play with a bunch of them! T.T
I remember when I was first researching Magic and I was deciding what color I was going to use. I decided on blue/green because that combination was the closest to strategy as my Yu-Gi-Oh deck which used a lot of defensive cards to block and disrupt my opponent until I could summon my heavy hitters.
Red: Damage rush.
Green; Beat-stick rush
Blue; no rush for you
White; Multi-rush
Black; Revival-rush
clearly you havent seen some of the illusion or drake token blue rush decks
It's all about Green baby!!!!!!! everyone forgets about the Treefolk!
Thanks to you, I'll be getting into the online game today :)
You mean Arena right. MTGO is a bit clunky.
@@gustavowadaslopes2479 Yea, still don't know much in the way of terminology.
@@charito1595 no worries.
EC: there is no best color
Day9: FRIGGIN HATE BLUE
For me, it's green/white.
So
Black and blue is basically hal 9000
This is great! I always love hearing people talk about not only the things each color can do gameplay-wise, but also the philosophies and personalities that each one has. For me, that's where a lot of the fun comes in mixing colors- in just seeing how their philosophies and outlooks mesh with one another. My personal favorite is the way the fervent passion of red can combine with the curious intellectualism of blue to form the chaotic, always-inventing, mad-scientist flavor of the Izzet League.
"Only the results matter."
Diavolo has entered the chat
Blue: holds you down
Red: punches you in the face
Nah, Red is death via a thousand papercuts... and arson. GREEN is the one that punches you in the face.
@@xLoLRaven I'm sorry, but green doesn't have lighting bolt. That's about as "punch in the face" as you can get
The cat can smell the cardboard in those packs...
Ah the smell of a freshly opened pack.
Cardboards crack!
How to play colorless
1. Make sure to always play eldrazi
2. Make sure to play alone
3. Never make friends until you play something other then colorless
My phyrexian juggernaut would like to talk ;3
Oh ya I forgot Phyrexian
But I’m also interested why you put phyrexian juggernaut on my playing colorless steps
Red=Freedom
White=Order
Blue=Reason
Like the ideal America
If by "freedom" they mean freedom of the ultra rich to exploit the working class, by "order" they mean huge political divide, and by "reason" they mean being number one at conspiracy theory and distrusting scientific knowledge... then yeah, I guess.
I built a red-blue-white deck once that was all about justice (azorius detain mechanic), indestructibility, and nukes (field wipes) - in true 'Mericuh style. Definitely not anything that would win often but super fun to play and make the opponent rage.
@@damienp6375 Stop describing socialism
@@NotThatJojjo Yes I do
@@NotThatJojjo government sponsored theft and mass murder
I feel like there could/should be an episode 2.5 where they talk a bit more about combinations, probably using the ravnica guilds as examples
Blue > all
Spells that can cancel all are cancer
so you are saying blue is the best element?
@@megaagentj2248 If you look at tournament results in professional play blue decks tend to rise to the top more often. and the older the format the blue tends to dominate.
@@megaagentj2248 Here is a list of legacy decks count the blue symbols www.mtggoldfish.com/metagame/legacy#paper
Sky Cap it's similar to yu-gi-oh in how it developed, if your opponent can't play, you win
@@megaagentj2248 In magic there are creatures with the subtype "Elemental". But there are no so called "Elements". What you mean is literally called "Colour"
Did you just say there is no strongest? HAHAHAHAHAHAHAHAHAHA BLUE OP PLS NERF I JUST WANT TO PLAY THE GAME.
Nope WOTC say you don't get to. Play the official "nope" meta necks to be mildly entertained as you bore your opponent into submission.
In the current color pie they are balanced. Don’t use stuff from decades ago as an excuse.
Colorless is better than Blue. Mox Vault Time Crypt Sol Shop Strip Tomb etc.
@@darthparallax5207 All that does is get you mana and take turns. And Colorless isn't a color.
joshscorcher made a series interviewing mtg colors at this moment he has done black, white and green
I’ve always thought of black as “You can have anything if you’re willing to pay.”
I wish you'd gone into the color wheel at the end, as I find explaining the wheel visually helps new players build multi-color decks easier by know their direct strengths, weaknesses, and allies of their color choices.
I LOVED THIS VIDEO!! Please please please make one for the dual colors as well
Could you guys make a dnd siries intruducing people to dnd??
I think they already have.
@@sondreeikaasbirkeland5007 oh really?
Well, maybe not an entire series, but thay have made at least two videos on the subject. Just search "extra credits tabletop" or something like that.
There's plenty of channels that do just that, specifically for the current edition of the game. (5th)
A couple of good examples would be How to D&D and Don't Stop Thinking. (the latter is currently doing a series introducing people to Call of Cthulhu 7th edition)
@@sondreeikaasbirkeland5007 thanks for telling me
Primarily I'm mono black, I love twisting the game by treating weaknesses as though they were strengths, such as losing life or creatures dying
OMG I love that image of someone loving ham and pineapple pizza and the other person completely revolted :)
But who doesn't love ham & pineapple?
@@juliahenriques210 people who live in a society, Debra
@@JohnZ117 It's in my top 3 flavours, actually. Do you all want to hear the holy word of pineapple pizza?
@@juliahenriques210 One of many reasons I've left religion behind, *Debra.*
@@JohnZ117 Did they have pineapple pizza? Now that's a faith I could share...
white: clerics
blue: wizards
green: druid
red: sorcerers
black: warlocks
I love it when any media does subversion with the colour representation.
On one hand, I like the idea of playing the long game, fighting through traps and manipulations, preparing ahead of time so your opponent gets caught and made helpless.
On the other hand, my usual play style in games leans heavily on "Nuke my opponent into the stone age before they can move a muscle."
This feels at odds a bit.
The first time I watched this I thought for sure I'd be green. Then I downloaded arena and realized white and red are my favorites, which when I thought about it corresponds to my own beliefs on morality. I admit it's hard to put one together that works as well as mono white or mono red. It's more dependent on the luck of the draw.
So Magic the Gathering can be a self-psych exam?
2:21 I love how the zealous crusader looks like a christian crusader from the crusades.
Not real card I don't think
A few years ago a dear friend tried to teach me to play and totally destroyed my interest in the game. You guys are making me reconsider.
HOW DARE YOU PASS OVER THE COLORLESS!
THE ELDRAZI WILL HAVE YOU!!!
Colorless isn’t a color.
Almost wish it was longer for all the Guild/Wedge combos but thats kinda complex for new players....
I love that black magic music mysterious & creepy.
When I played, I used Artifact decks...
I think you should have mentioned colorless mana too.
That will probably be in a later episode on more advanced strategies.
Colourless mana is more of a mechanic unique to the eldrazi. The same as snow mana is for snow stuff. It doesn't need to be explained to beginners yet.
Also artifact decks dont really fall into "colourless" archetype but more of generic mana since it can be paid with any type of mana, but actual devoid spells needs colourless mana
well, colourless is the lack of a need for emotion i guess in this context, so... it doesn't matter? drawing mana from colourless sources though is definitely a conversation worth having.
maybe it's like that feeling you get when you watch a movie and have no idea what the point of it was, or eat a meal that is so without taste that you're surprised it even contained calories.
Colorless isn’t a color.
Rainbow slivers because nobody can stop me.
Looking forward to the day Magic releases an Octarine color expansion.
The advice at the beginning is true. You should try out and play against colors to find ones you like. But also realize there may be styles of colors you don’t like that work for you
im not a fan of card games but this made me actually download magic the gathering
On one hand, I've always liked the "No you" mentality of Blue Decks, and winning by throwing your opponent's entire deck in their graveyard too. On the other hand, I have fond memories of winning by summoning an infinite number of spirit tokens with my White Deck.
I don't care about Magic, but this gave me great ideas for RPGs
If I could change anything in Magic, I would simply change White and Black to Yellow and Purple, respectively.
There's just too much connotative baggage with White and Black.
As long as you aren't playing infection or mill its cool.
Jeremy Taylor k I'll play land destruction
What’s infection? Or mill?
So what are the rarest or most unusual (or most unworkable?) color pairings?
LIke, can White-Black decks work? What about Blue-Green? Or Green-Black? Do some triple-color decks synergize well?
Having dabbled in Magic as a wee lass, this video actually makes me feel nostalgic and want to play again! If only I can find my white deck full of unicorns and Pegasus someplace...
Download MTG Arena. It's free, official, and you can build a collection with in-game currency you earn by playing a few hours a day.
I think calling black the color of pragmatism is a bit misleading.
Yes pragmatism plays a huge role in black's MO but at its core black is the color of individualism and ego-centrism.
To black anything is a tool to be used for their goal, because by their very nature people are self-interested and survival oriented. To black this means placing the locus of power at the center of their focus, not having power as a means to manifest your individual will is equal to not having a will at all.
An expression of black mana would be the capitalist side of the Socialist/Capitalist paradigm, whereas Socialism is a perfect example of White mana's philosophy of achieving utopia through order; black mana sees life as a viscous meritocracy to be overcome and thusly reject the idea of expending power on those weak enough to need it.
If you play blue you're not invited to my christian minecraft server
honestly, while i don't really play magic anymore, this shows what i really liked about magic. it just has so much personality and detail put into even the most insignificant aspects of the game. it's fascinating to me because i love being able to delve into the mechanics of stuff like card games, and learning about the various design philosophies that get put into each color, and how that translates into specific cards, their effects, and even their flavor text and artwork.
though i suppose that it also helps that magic is pretty open about that sort of thing. looking at other games, yugioh only offers flavor text on normal monster cards, while cards with effects, or even non effect monsters that are special summon type cards (fusions and such) don't get any flavor text. pokemon i'm pretty sure just has pokedex entries, which while close, really don't focus as much on the cards themselves, but more on just what pokemon it is. (and there's nothing for trainer and special energy cards) they don't really go into the specific card with the flavor text, since often cards have specific scenes or actions happening in the artwork, but outside of magic, i don't think there's any game that really extrapolates on those scenes or even the world at large through flavor text.
hell, sometimes flavor text is direct quote(s) from characters in the story of any given plane that the set is taking place in. it makes each card feel like much more than "just" a card. even though i don't play anymore, sometimes i'll just kinda go through boxes of commons and uncommons at my local tournament store if i'm bored or just waiting for other players to show up, and just look at card art and read flavor text because it's just that engaging to me.
i guess it's really just because i love learning about all the juicy LORE~ behind the cards, and magic is really the only game that lets you fully delve into it. the pokemon tcg doesn't really have any sort of overarching story tied between all the cards or even sets of cards, and while yugioh does have various groups of cards that follow some sort of narrative such as the world legacy themes, the lack of flavor text in most of the cards makes it hard to be able to fully piece together everything. (sometimes they post snippets of lore for a couple cards either on the official twitter page or in an issue of shonen jump, but it's pretty rare for the most part, and it doesn't even come close to covering everything in any given story) not really sure about other games like cardfight vanguard or force of will though, since i haven't really checked those out.
Nicely done.👍
Next do "Netrunner", another cool deck game. 👍
I like playing green-black. It's like life and death in one deck
Circle of life.
Someone hasnt played magic recently. Nothing but esper, red rush and blue control. How fun.
Untrue blue cntrol isnt realy playble rigth now scapeshift is taking the meta by storm and so many other things are playble
I love my bird deck, white blue, take anything that’s a bird or buffs my birds
What about vampires, jund dinos, and boros feather?
I think you forget other formats exist.
@@andrewhoward6946 fuck the other formats >:v
"Don't worry which ones are 'the best' or 'the strongest' because there isn't really anything like that."
But like... blue and and black though...
I understand this video is sponsored by wizards of the coast, but I don't feel like this video meshes with the core values of the channel. Use magic the gathering to talk about game design as a whole- good and bad. Otherwise this just is an advertisement and in direct conflict with the reason I watch this channel
I am a long time player of magic that finds my home in White. It was always the color that aligned the most with my asethitic, morality and even the darker parts of my own nature. In exploring white as a color I have found that it's weaknesses are alot of it's strengths if you know how to build with it. It doesn't have the card draw or mana ramp of other colors, but it has reset buttons for that and is often home to some very efficient spells. Best of all is that you can switch between an aggressive strategy and a defensive strategy easily within color. When it pairs with Blue it becomes a cold authoritarian, with green it becomes a nurturer, with red it feeds it's zeal, and black's darker impulses can be fed with whites efficiency.
Blue. It's blue. The strongest is blue.
Only in older formats.
Island is only good if you play Gush. Come back to me when you realize Artifacts are better and Force of Will is practically half colorless because it needs no land. The best things are free. No mana. Artifacts have better free stuff than even Blue.
The green day joke made this video worth it
Magic is deep and strategic until you fight a mono blue counter deck. Then the fun just gets effed
Those are the most fun decks!
@@jaysonmoore7263 Amen, Blue players unite. My first magic deck was blue. I do like some green stompy, or golgari Elves, but dissolving the pure essence of the spell before it ever hits the field is it's own flavor of satisfying.
@@jaysonmoore7263 When it's you, sure.
You started saying deep and strategic, not fun. There is a lot of strategy on both players' sides. The Blue draw-go player doesn't have infinite counter spells, they can be played around. That's the strategy, you just have to be willing to adapt.
@@Mordalon Dude, read down in the comments. It's a LONG-STANDING joke in the MtG community that blue counterspell decks are not fun to play against. Nothing says fun like a player not getting to play or really do anything other than throw down land cards.
When you play a white/black/blue.
Don't die.
Everything dies.
Other person can't do anything.
Wait... That's illegall
Oof