Secret Lair Commander 20 Ways to Win: Deck Analysis

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  • Опубликовано: 22 дек 2024

Комментарии • 7

  • @givitback5323
    @givitback5323 23 дня назад +2

    Mechanized Production would fall off if you used some temporary type change to attach it on a nonartifact permanent

    • @OutoftheBoxEDH-p7r
      @OutoftheBoxEDH-p7r  23 дня назад

      @@givitback5323 True, not Liquimetal Torque/Coating, but something like an Ashnod's Transmogrant that turns stuff into artifacts permanently or something that can create artifact clones of nonartifact permanents.

  • @stencil25
    @stencil25 21 день назад +1

    I want to love this deck, but it's too diluted between synergies. Each "win-con" has two or three other pieces which synergise, but the deck is so unlikely to draw them when needed, no tutors.
    Kenrith is obviously the better 5 color pile commander. The deck would be more powerful and fulfilling if it refocused on the win-cons related to +1/+1 Counters, Life Gain / Life Total, and Card Draw.
    Those 3 things are always going to be beneficial, even without the cards to "you win game".
    Things like Mechanized Production, Revel or Hellkite are super difficult here because the deck needs the Treasures to colorfix, or the clues to draw.
    And the Gates land base is a joke. Yeah, it's a win-con, but c'mon. Nothing else is supporting it - no Amulet or Spelunking effects. Soooooo lame

    • @OutoftheBoxEDH-p7r
      @OutoftheBoxEDH-p7r  21 день назад +1

      Thanks for your thoughts. I honestly like the abundance of random synergies between the wincons, but it is true that there is a small number of them that have very little synergy with any pieces (I already mentioned Biovisionary). The vast majority of the rest though, either work on their own (Approach, Helix Pinnacle, etc), or are the kind you mention that are useful on their own even if their wincon never appears (Liliana's Contract, Mayael's Aria, etc) or simply they do have a reasonable amount of synergies within the deck already (mostly, everything that has to do with either lifegain or +1/+1 counters). I admit that personally, I am not a big fan of tutors in such decks, due to the fact that it just makes all the fun and unique randomness of lines disappear and you go for very specific lines each time. And while I am not against 1-2 of them for a small increase of consistency, I am especially against them in this particular deck, that it can be full of 2-card combos. The trick here is that, instead of adding tutors, you increase the raw card draw power of the deck. Finally, while Kenrith is 100% very synergistic with many things the deck wants to do (lifegain, counters, etc), be careful that he will also make you a target. Go-Sintai will fly more under the radar and, while not as powerful, enchantment recursion can have its uses in such a deck. Oh, and even if I had the option to keep the Gates and add all 3 "untap land" engines (Amulet, Spelunking, Tiller Engine), I would still choose to totally remove everything along with Maze's End and replace them with an actual playable manabase.

  • @Valnjes
    @Valnjes 20 дней назад

    I hear by your dialect that you are Greek - its a soft type of English.

    • @OutoftheBoxEDH-p7r
      @OutoftheBoxEDH-p7r  20 дней назад +1

      @@Valnjes Yes, I am Greek, my accent says everything lol :) . English is not my mother language, so I apologize for any possible mistakes.

    • @Valnjes
      @Valnjes 20 дней назад

      @@OutoftheBoxEDH-p7r Your English is fine, but i have worked with one Greek IT Developer, and the Greek accent is so soft when spoken English, i can tell that someone is Greek by its English dialect/accent.
      On the other side, when you listen Germans speak English with accent - it sounds like someone is fighting someone :D