Yup, the SNES was the go-to-console for beat-em-ups. This is a rarely seen gem of one, with great sprite animation, nicely rendered and colorful sprites with a relatively high octane, very acrade-sim, pace. All adds up to a game that looks as if it was developed on any one of the robust arcade boards of that time, NEO GEO, CPS-1, etc.
I think the Genesis has the edge in beat em ups. Streets of Rage trilogy, Golden Axe trilogy, Punisher, Alien Storm, Splatterhouse 2/3, Power Rangers the Movie, Comix Zone, Turtles HH, Final Fight CD is the icing on the cake.
Not a single one is better than Streets of Rage 2 on Genesis imo. Turtles in time, King of Dragons and Knights of the Round are up there though. But, let's be honest, the Genesis definitely handled games like this better than the SNES. Very rarely do you see more than 3 enemies plus 2 players in a SNES beat 'em up, whereas on Genesis you often saw 4-5 enemies in 2 player mode, and in some cases even 6 enemies while still in 2 player mode, such as with Streets of Rage 2 (that's 8 characters on screen at one time). And that's with no obvious slowdown, unlike the SNES even with less enemies.
@@Bloodreign1 he may have been referring to the first game, as there is a trick in which if you put it on hardest difficulty and multiplayer and have the second player killed, you can play the game with double the items plus double the enemies! It’s awesome, it’s due to the sprites being small (in fact I’ve had up to 12 on screen enemies in this mode) highly recommend if you’ve not tried it, very challenging.
Even though there's only ever a max of three enemies on-screen at one time that I can see here (it does have 5 different character designs on-screen at once though, such as at 4:22), this is still a very well done beat 'em up on SNES because of the fact it's always full-screen (no forced blank rows a the top and/or bottom of the screen that are in many other SNES beat 'em ups), uses all three background layers in the levels at times, the HUD actually has full-colour headshots (this is rarer than you think in SNES beat 'em ups), it uses some of the SNES' cool graphical features like proper multi-coloured transparency for a bunch of neat effects, is generally throwing around a lot of colours despite have a more subdued dark and grimy look, etc. Really, if someone could hack this game to reduce the enemy aggressiveness a bit and push even one or two more enemies on-screen in some sections, even if it meant a little more dropout/flickering at times or actually being very smart and keeping some of them either high or low enough on the screen that they aren't on the same scanlines as other enemies much of the time and therefore the chance of flicker is reduced there, I think it would be one of the very best beat 'em ups on SNES. Edit: And maybe just fix the final boss so his shoulders aren't missing when he moves sideways sometimes, and even use part of BG3 and/or add some HDMA on the backdrop colour behind him just to create the illusion of a simple wall and ceiling or whatever there, that would be great.
That's probably because it was Japan-only. It was made by a European developer and intended to be released in Europe as well, but that never came to be in the end.
So if you always wanted to play Capcom's Cadillacs and Dinosaurs and The Punisher on the SNES, this is the only option.
This has such a Genesis sound to the music. I like it. Usually my SNES games all sound hollow.
Is it just me or do the characters with the knives move like the ones from the Punisher arcade game?
Treat every riffle as if it were loaded.
Yup, the SNES was the go-to-console for beat-em-ups. This is a rarely seen gem of one, with great sprite animation, nicely rendered and colorful sprites with a relatively high octane, very acrade-sim, pace. All adds up to a game that looks as if it was developed on any one of the robust arcade boards of that time, NEO GEO, CPS-1, etc.
I think the Genesis has the edge in beat em ups. Streets of Rage trilogy, Golden Axe trilogy, Punisher, Alien Storm, Splatterhouse 2/3, Power Rangers the Movie, Comix Zone, Turtles HH, Final Fight CD is the icing on the cake.
Not a single one is better than Streets of Rage 2 on Genesis imo. Turtles in time, King of Dragons and Knights of the Round are up there though. But, let's be honest, the Genesis definitely handled games like this better than the SNES. Very rarely do you see more than 3 enemies plus 2 players in a SNES beat 'em up, whereas on Genesis you often saw 4-5 enemies in 2 player mode, and in some cases even 6 enemies while still in 2 player mode, such as with Streets of Rage 2 (that's 8 characters on screen at one time). And that's with no obvious slowdown, unlike the SNES even with less enemies.
@@inceptional Which stage in Streets of Rage 2 can you see up to 8 enemies, that’s amazing I never even noticed
@@gokuthe80sman34 I've never seen 8 enemies on the screen at one time in SoR 2, no matter the stage. The person is exaggerating just a bit.
@@Bloodreign1 he may have been referring to the first game, as there is a trick in which if you put it on hardest difficulty and multiplayer and have the second player killed, you can play the game with double the items plus double the enemies! It’s awesome, it’s due to the sprites being small (in fact I’ve had up to 12 on screen enemies in this mode) highly recommend if you’ve not tried it, very challenging.
Even though there's only ever a max of three enemies on-screen at one time that I can see here (it does have 5 different character designs on-screen at once though, such as at 4:22), this is still a very well done beat 'em up on SNES because of the fact it's always full-screen (no forced blank rows a the top and/or bottom of the screen that are in many other SNES beat 'em ups), uses all three background layers in the levels at times, the HUD actually has full-colour headshots (this is rarer than you think in SNES beat 'em ups), it uses some of the SNES' cool graphical features like proper multi-coloured transparency for a bunch of neat effects, is generally throwing around a lot of colours despite have a more subdued dark and grimy look, etc. Really, if someone could hack this game to reduce the enemy aggressiveness a bit and push even one or two more enemies on-screen in some sections, even if it meant a little more dropout/flickering at times or actually being very smart and keeping some of them either high or low enough on the screen that they aren't on the same scanlines as other enemies much of the time and therefore the chance of flicker is reduced there, I think it would be one of the very best beat 'em ups on SNES.
Edit: And maybe just fix the final boss so his shoulders aren't missing when he moves sideways sometimes, and even use part of BG3 and/or add some HDMA on the backdrop colour behind him just to create the illusion of a simple wall and ceiling or whatever there, that would be great.
Looks like a SNES version of Cadillacs and Dinosaurs. Fairly solid.
Wow this one looks killer I definitely need to get this game in my collection!!!
8:26 Ah, i remember this. Love the music
cool
I don't remember this game at all. Reminds me of Final Fight.
That's probably because it was Japan-only. It was made by a European developer and intended to be released in Europe as well, but that never came to be in the end.
Why did your scores and lives reset at the jeep level?
Because we receive game over, then I decided to edit this part during the encode.
***** they never brought this to the us. supernintendo that sucks.
Bruh riffle
Crap sound quality. Probably the game. I'm not into SNES stuff so don't know how they normally sound.
SNES games usually had excellent sound. Just an FYI
No. This is good SNES audio.