23:24 - I rarely if ever side with Crim on whether a card is acceptable or not in commander but I totally agree with him on this one, Urza's Sylex should be an acceptable ramp hate and sweeper. Fall of the Thran is much less acceptable because it slows down the game substantially, lands come back slowly over multiple turns and can easily be comboed with graveyard hate to essentially end the game without ending the game immediately.
I've never played commander but when I see the ramp decks going off, as a long time viewer I want to see a nerfed Armageddon go off, and this is it. I can't remember seeing it before on CC but I hope I do.
Fall of thran and armageddon are also perfectly acceptable :) I have never personally played either, but I have had them played against me and I honestly don't mind.
I agree with crim, Sylex is basically lower power than even boompile. If it's just replacing an actual good sweeper in your deck, I don't think you'd see much hate from playing it.
Sylex is... like, what, a quarter? There's a reason for that - it's not actually that powerful of an effect for 7 mana. If someone's deck can't rebuild on six mana, then it's probably a deck built around one-shotting the table in a single turn that the fog meta would similarly foil.
@@CoL_Drake The issue is, you also slow down everyone else, and the green deck will likely have the easiest time rebuilding. It can kneecap all-in green ramp strategies, who've maybe dumped their hand, but I think the best way to use Sylex is to make it asymmetrical with indestructible / phase-out effects.
When I started playing Commander, my first commander was Oloro and I played it so often that my friends started playing Tainted Remedy in every deck lol
Sheoldred is a Tutor check, the way to beat it is to Tutor your answer rather than draw into it. Crim says he hates tutors but honestly if there is a Sheoldred/Orc meta, that's the way to counter it.
@@jonasl9068 I mean it’s moreso the fact that the style seems right up his alley, but it’s sorcery speed. It’s like the Teferi’s protection stopping creature that came out recently.
So our table has a dedicated Group Hug deck and as a meme we slotted in Telepathy and it ended up being the best group hug card in the deck. Some one played it and when we all saw each others hands we were all helping each other play like "No you shouldn't play that, you should play this and then that" and coaching each other's hands xD
Yes! Insight is so good, I've played it for a while now to great effect. Its a secondary Rhystic Study, sometimes even better! Glad to see it on the list!
Toxic Deluge is NOT strictly better than Nature's Ruin. Being able to NOT destroy your own things during a board wipe is super powerful, it's WHY Cyclonic Rift is the best board wipe.
Richard, I’m literally working on a deck whose entire purpose is to tutor, cast, and copy Price of Progress (and Acidic Soil) 😂 Once killed two players on turn 6 with a cast and copy of it. I LOVE that card ❤
I ran confounding conundrum..... the enemy also used it to combo off. The issue is any deck that plays X lands per turn, will use this like their own play land from crucible of worlds + fetch land style combo for 1 card, yours. The issue is they can tap then land for mana before the bounce. So each land is a ritual. Each bonus land play is an infinite amount of rituals. It doesn't stop the mana. So its useless except vs the cards that search the deck to play lands. Which because its not 1 mana, will come out before your stax piece if you don't go first. Its a situational, situational, situational anti-land ramp. Its anti, turn 3+, search your deck land ramp for tapped lands.
Random color hosers are great. They are offset by the fact that they usually don't affect someone's entire gameplan, and they will outright not pay for themselves in a surprising amount of games.
So are we just going to ignore the fact this episode didn’t touch on the fact Tomer is actively trying to meta game the other goldfish into Kiki Combo every week all last season.
Best part of hate cards in the main deck is discarding them and not having any feelsbad. Imagine pitching Insight to your Force of Will because no one is playing Green.
I think that blow up lands artifact is totally fine. You do this against a bunch of low cost decks im pretty sure you still lose because 6 lands is alot
It's so obnoxious when my friends cry about stax pieces, I also don't like it when no one else plays interaction and just lets the person in the lead snowball out of control.
@@Sweetguy1821Legitimate complaint but they’re not comparable. STAX is intentionally making the game not fun (it prevents opponents from being able to play, something a minority of players are OK with in EDH) where opponents not having enough removal is just a bad deck.
@@Dragon_Fyre fun is subjective .. I don't have fun watching people try to vomit their hand or library unto the battlefield or watching combos go off.. I have fun playing stax( taxing and resource denial) and punishing my opponent for casting spells - hence liesa or talion are right up my ally. My fun doesn't need to be your fun; likewise , your fun doesn't need to be mine either. Just have to be able to co-exist without ripping each other's throats out ! Anedcotely, most stax players only have 1 or 2 stax decks that are played intermittently.. we still have other decks with different archetypes to be amenable to the usual play styles that people gravitate towards.
The title is spot on. Even if your friends know you're metagaming them, it leads to more interesting and interactive games. Having everyone metagame against each other not only exposes the players involved to new cards and strategies, but it also encourages making conscious deckbuilding choices instead of just throwing in a bunch of auto includes. We do this in my playgroups, and it's always been a blast. It keeps everyone on their toes and prevents a player from winning all the time
It's the people that get to play commander ALOT that are okay with hate cards. If you get to play maybe once a month if you're lucky, cutting a game short due to a card randomly ruining your deck can be a real downer.
Mean I only play once a month anymore if that and I still enjoy playing hate cards or them being played against me.( Still get like 2-4 games in that day) Though a few years back I use to play twice week 🤷 However, I do understand the sentiment of wanting to do the cool thing or see your deck pop off especially if you don't play that much!
People really just need to play more removal in their decks. Green is supposedly the most popular color and has the best removal for artifacts and enchantments, yet people are constantly complaining about one or two cards shutting down the game.
I play compost and Insight in almost every deck thats blue or green. The cards are insanely strong. Sure they COULD be dead but it's a risk I'm willing to take. Most pods want all colors to be represented.
One of the first decks I built from scratch was Go-Shintai of Life's Origin. To this day my playgroup has boarded in very powerful enchantment hate in almost every deck.
Color hosing is my specialty: I play many, even outside of my actual color-hosing deck. - Insight: Zedruu enchantress, if no one plays green, I can give it without risks. - Pyroblast / REB: any red deck that rummages a lot, which means 3 of my decks! - Reap in my gruul spellslinger deck that rummages a lot. - Compost & Carpet of Flowers: Green Enchantress: worst case scenario, I cycle it once I have an enchantress in play. - Soul Rend: in Killian budget, can be cycled for 1 worst case scenario. - Submerge: great removal in blue if my theme doesn't give me access to better synergistic options. - Dream Tides, Elephant Grass: they're just good cards with the upside of hosing a color.
34:50 I mean, we all talk about how fast mana pretty much defines the power level of you deck, so shutting down mana rocks is all fair. It is an overall strong card but in a casual match it will be a 4 mana PL that shuts down 2, 3 artifacts (and maybe an artifact player) but it is a planeswalker which on a casual level I feel is easier to interact than enchantments (Stony Silence).
I love insight, I play it in my Blind Seer commander deck where I'm running cards that change the color words or cards already, so like, can change the "green" on insight to whatever is the most common colour amung my opponents
I can confirm playing telepathy is a lot of fun at the table as everyone is constantly looking around to what could be coming. It makes for a very lively and dynamic round for sure. Also I feel like it takes the edge off a bit for the game as now everyone is kinda exposed
@@crawdaddy1234 You have no point. If you're unpleasant to play against, then stop being unpleasant. People pay this game to have fun. Just because one person in the group is having fun being a sweatlord, doesn't mean everyone is. And just because certain cards are legal to play, doesn't mean you can play those cards with the guarantee that others will want you back. You're just looking for an excuse to be unfun and still expect people to want to play with you. Nobody has to want to play with you and it isn't a problem if they decide they don't want you sweating all over them. If you're unable to play in a more casual manner without having fun, consider that your capacity for fun is severely limited.
@@Cybertech134 This is the summation of your argument: I don’t like when people try to stop what I’m doing in a game that my opponents are also trying to win. *** My favorite Commander deck is a Gruul lands deck (that does NOT run Strip Mine or Wasteland). But the whole “feel bads” thing caused me to disassemble two decks. I enjoy countering spells and blowing up lands. I don’t want to do this every game (even after disassembling those two decks, I still have 10+ decks). But opponents were so salty after me playing one of those decks just once out of every 30 games that I took them apart. Why am I not “allowed” to play what I find fun on rare occasion, because you feel bad for that one game?
@@crawdaddy1234 Any time some chud beings their statements with "this is the summation of your argument", you've already self-reported yourself as a lobotomy patient. You're "allowed" to play whatever you want, just like people who'd rather play for fun are allowed to bar you from playing at their tables. Having a right to do something doesn't mean people are required to tolerate it. Is this concept confusing to you? Do you need me to break it down for you?
price of progress is such an amazing card. given me so many wins. one of them i won out of nowhere and a friend was like wtf where you got that card from, didnt even knew existed (he is more new to magic, not new really but like ravnica or close de second one).
One of the decks I play most is a llawan cephilad empress that runs almost all of the color hosing cards it can. While the goal of the deck is to change the color words to be the best for the pod, I've found that almost all of them are good before changing. The only one I think is bad without changing its color is baleful stare
I metagame my decks against each other. Scooze/Sash to stop Marchesa, Nils to stop Ishai, ect. We have enough options that we can tailor the hate or protection we would already be running for our specific metagame.
As a control player, Crim gives us a worse image than necessary. Control isn't just proactively hating every archetype that keeps you up at night...Especially in commander, running asymmetrical hate pieces is a fast way to become archenemy and die as a result. That's not playing control, it's just trolling people.
There is a difference between running cards which hits asymmetrical and deck building your deck to be hit asymmetrical by symmetrical cards. Crim might want to tilt people but he likes do the later much more than the former.
"why wouldn't i play a good card" is a great response, but I really enjoy silver bullet type stuff, like maelstrom pulse that doesn't do anything special until you run into a rats, nazguls, or go wide with one or two types of token deck, where the preparation and sacrificing one of the 99 becomes so satisfying
Insight is such a good and underrated card. It's like a Rhystic study except not annoying everyone. It's useless sometimes, but the times when it's good, it's ALWAYS good
I mean... I'd run Red Elemental Blast in every red deck even without the guarantee of a blue player at the table lol I'm willing to risk having a couple random dead cards if it means I can destroy somebody sometimes EDIT: agree with Crim. Sylex is more than fine. if you slammed me with that I'd be cool with it EDIT2: Homeward Path is better than Reliq Tower or whatever a fair amount of the time. There's a ton of reanimation and theft out there. I'm not holding 10 cards in hand as often as I'm losing a creature to somebody else at the table.
I have played confounding conundrum many times and never ran into the value land player. It's been so effective it's in almost all my decks that have blue without green. There is also straight up so much search hate in black and red that people will prioritise those hate pieces first. The green player will auto target the Ashiok or Aven Mindscensor player. It prevents them from ramping and fixing. Price of Progress and Mercadia's Downfall are two of my favourite red cards.
In my Rukaramel deck I put an Angel of Glory's rise so that I can reanimate my whole graveyard by making them all humans... But also my friend coincidentally plays Wilhelt zombies.... 😬
I think the biggest problem with sylex that might make feel bads is if you are playing against someone with a 6+ mana, whether naturally or because it died previously, commander on the field. They wouldn't be too happy about needing to find 2+ more mana to get it out again if they already had the means previously.
I'm playing Confounding Conundrum in my Council of Four deck and it's nice. It works with my commander and prevents my opponents to go too crazy with the cards I give them, especially since I also play Ghirapur Orrery to play all the extra lands I draw.
Also Fade from History, and a a dozen other single target removal for artifacts and enchantments. 3/5 of the color pie has the ability to totally blow out enchantments and artifacts. If a couple little stax pieces shut down the game, then that is simply sloppy deck destruction on the part of the other 3 players.
Richard: "insight is like Rhystic study on crack. It could be a 3 mana draw 12" Rhystic study "triggers on ever spell not just green ones" "generally draws a metric f-ton of cards"
Telepathy sometimes sends your opponents against each other because they see these big bomby threats which can be scarier than your hidden cards in hand. Doesnt always work, but it can sometimes behave as a fog lol.
I think Urza's Sylex is the one exeptable mass land destruction, and think they should print more of these type of cards, not to much but a few, biggest problem with boardwipes against land matters decks or land ramp decks is that they will win after everything is destroyed because they have more mana. This is fare and doesnt start the game over. I agree with Crim
It's usually more of an annoyance than anything else. If they follow up with a Liquimetal Coating or a Mycosynth lattice though, then everyone's in for a rough time
Confounding conundrum is a death sentence vs landfall but there are a couple reasons I run it in my monu U combo deck. It ensures no one will ramp faster than I will. (Yes we ramping lands in U using equipment) It is a cantrip on a permanent. This means if it is bounced it cantrips again. This makes it a part of a 4 card combo in the deck for infinite card draw.
This is unrelated to the podcast, but a good card like spirited companion is woodland acolyte, and it has more flexibility to get cards from your graveyard
Hurkyls recall is the perfect 1 off for the friend who always does clues or foods or treasures... any of those "token artifact" decks that i at least see all the time, I swear there's 1 in every pod I play anymore so I started stuffing a 2 mana instant speed 1 player board wipe
Ime, Insight, Reap, and Compost are very rarely dead draws, and are often a rhystic study 2.0 The color hate that draws cards is largely worth it in my experience. I also agree with tomar about confounding conundrum. I've seen people bounce channel lands, and then just not use them because the conundrum actively helps with them.
I really think Blood Moon is casual. This coming from a guy who got dumpstered when some rando windmill slammed a Blood Moon in front of my mega-value 5 color pile that hadn't seen a basic since 2010. It punishes you for being greedy with your mana base, that is literally all it does. I guess it hoses Maze's End and other random things too, but if you don't have a backup plan _(interaction)_ in a deck that relies on lands then you should expect unfortunate happenings of various types.
Trying to wipe lands benefits landfall decks because they recover faster and use the lands in their graveyard. In my experience the best way to deal with landfall decks is to try to limit their other resources vs the other players: rule of law effects, discard effects like Kroxa or sire of insanity, or group hug cards that let the other players keep pace.
Confounding conundrum might be a case of bias, as when it works, the smart player won’t play into it unles they just forget/didn’t see it. So, as the one playing it, you’ll only see when your opponent plays into it accidentally or on purpose to play off it. When it works, you don’t notice unless an opponent says something. Though, I’d still think twice to run it personally
If your commander exiles artifacts, Karn, the Great Creator is a great pickup. Osgir, the Reconstructor exiles artifacts to make two copies and Karn rebuys that artifact. Of course, the hate on Karn is just a random upside(or downside) at that point
Hatebearer tribal is fair game. Toolbox is fair game. **Blatantly preboarding in specific hate for your playgroup is degenerate metagaming and is not acceptable behavior.** Just store the "sideboard" in the same deckbox, pull out the main stack of cards, if anyone asks theres 2 decks in the box and you need a legal commander in those colors just in case, and dextrously feather through those last 30 cards in the pile performing your preboard in
My old playgroups were awful about blatantly preboarding in graveyard hate when I played muldrotha, so I sleeved up my niv-mizzet/curiosity deck in the same sleeves and put it in the same box and started keeping my commander facedown until we had each selected our decks. A gentleman's solution to getting metagamed is to simply withold information to force them to attempt to metagame blindly such that they have to accept the cost, i.e. sometimes you play rest in peace and tormod'a crypt and they do literally nothing, of running miscillenous hate.
@@MakeVarahHappen im not answering ramp decks... Im answering all decks. They can stare at me with distaste all they want, they cant do anything about it
I have a Sunforger based Boros burn deck. I run 21 basics, and a few copy spells. Fury Storm and Price of Progress ends games. Price of Progress ends games.
Scholarship Sponsor is a way for everybody to catch up to the ramp player and feels like the direction of the 'hate card' i want to see. Also punishing card presented or that Crim like in a lot of ways are aymetrical and don't really feel fair, "I get to draw 40 cards but I've narset so all the other player can't" "I get to tutor but you cant bc Opposition Agent".
I metagamed by playing "The Urdragon" as my 5 colour commander just because i needed a 5 colour commander and it had flying. One guy in my playgroup just loved angels and dragons so the flying was enough to justify playing it.
100% my play group meta games against each other. Me and another player picked up the enchantment Cold Snap because a lot of players in the group invested in snow-covered lands in a lot of their decks, lol 😂. Then we saw a decline/mixing of normal basic lands after about a year.
Confounding conondrum I love when I see across the table in my green decks. Yes I would like to get multiple landfall triggers sure but the real use is reusing nkythos multiple times. Last week I had an Azusa on the field and a nykthos in hand, so turn was play a 3 visits, play nkythos, tap nykthos, bounce nkythos. Repeat 3 times. Cast genesis wave for 30.
I will say I play Karn for my osgir deck to get artifacts back after I use osgir. Didn't realize how nasty it was till people kept thinking I was going to play lattice next. Hahahaha
Metagaming with utility lands feels the most acceptable, cause you can reasonably justify playing against common strategies by playing bojuka bog, demolition field, homeward path, etc
Desolation? I keep putting it in and taking it out of my Windgrace deck because it can draw some extreme salt, but it can give me that slight edge in the mid game to help me get a win. Obviously early game it can really screw up a lot of decks, especially mono white, but it is symmetrical and I've actually lost a game because I played it too early. It can be played around if you've built your deck right.
compost and insight arent hate cards. and they DEFINITELY are not "color hosing." for an example of an actual color hosing card, Flooded Woodlands. "green creatures can't attack unless their controller sacrifices a land"
One hate card I've been starting to play around with running not mentioned is March of the Machines. It's 4 mana blue enchantment that turns all artifacts into creatures with power and toughness equal to their mana value. This is a great card for hating out treasures, clues, food, and all the other myriad artifact tokens Wizards is putting out these days. And it's pretty fair since in blue, it also means you're putting your (and everyone else's) mana rocks in danger of removal from creature wraths.
I guess I better pack some Stripmines for those Homeward Paths 😆
sneakingly viewing the vodcast!
Just Armageddon after taking their stuff.
Hate on the hate!
I misread this as shrimpmine and didn't know what I was missing out on but totally wanted to be a part of it
Better to send a message - Alpine Moon them instead.
23:24 - I rarely if ever side with Crim on whether a card is acceptable or not in commander but I totally agree with him on this one, Urza's Sylex should be an acceptable ramp hate and sweeper.
Fall of the Thran is much less acceptable because it slows down the game substantially, lands come back slowly over multiple turns and can easily be comboed with graveyard hate to essentially end the game without ending the game immediately.
I've never played commander but when I see the ramp decks going off, as a long time viewer I want to see a nerfed Armageddon go off, and this is it. I can't remember seeing it before on CC but I hope I do.
Fall of thran and armageddon are also perfectly acceptable :) I have never personally played either, but I have had them played against me and I honestly don't mind.
I agree with crim, Sylex is basically lower power than even boompile. If it's just replacing an actual good sweeper in your deck, I don't think you'd see much hate from playing it.
I would jam this without a second thought. It is symmetrical and 6 lands still let you play. it just punishes the ramp player
How is this worse than Boompile?
@@MakeVarahHappen Costs more, costs colored mana to activate, can only sorcery speed, have to play white to include it
@@zym6687 you forgot the big one: actually kills the board
Seth: "I don't like you personally..."
Crim: "But that's the message"
Nah, I love this guy.
Prob just me, but the topics you guys have been doing in 2024 is pure 👏👏
Sylex is... like, what, a quarter? There's a reason for that - it's not actually that powerful of an effect for 7 mana. If someone's deck can't rebuild on six mana, then it's probably a deck built around one-shotting the table in a single turn that the fog meta would similarly foil.
jaeh but u rly slow down the green ramp deck. its amazing
@@CoL_Drake The issue is, you also slow down everyone else, and the green deck will likely have the easiest time rebuilding.
It can kneecap all-in green ramp strategies, who've maybe dumped their hand, but I think the best way to use Sylex is to make it asymmetrical with indestructible / phase-out effects.
When I started playing Commander, my first commander was Oloro and I played it so often that my friends started playing Tainted Remedy in every deck lol
Sheoldred is a Tutor check, the way to beat it is to Tutor your answer rather than draw into it.
Crim says he hates tutors but honestly if there is a Sheoldred/Orc meta, that's the way to counter it.
Life gain is also an easy counter to Sheoldred, but not to Bowmasters.
Zero percent chance players get salty at Urza's Sylex
Players will get salty at anything, but I agree that there's a zero percent chance there will be justified salt
It is hilarious that Crim hates confounding conundrum, cause we all know if that card had flash, he’d be head over heels.
If it was a better card then yes he would like it. I would like many cards too if they were just straight up better.
@@jonasl9068 I mean it’s moreso the fact that the style seems right up his alley, but it’s sorcery speed. It’s like the Teferi’s protection stopping creature that came out recently.
This episode is misnamed. It should be named "Metagame Phil without him Knowing".
"The team records their conspiring against Phil".
So our table has a dedicated Group Hug deck and as a meme we slotted in Telepathy and it ended up being the best group hug card in the deck. Some one played it and when we all saw each others hands we were all helping each other play like "No you shouldn't play that, you should play this and then that" and coaching each other's hands xD
Yes! Insight is so good, I've played it for a while now to great effect. Its a secondary Rhystic Study, sometimes even better!
Glad to see it on the list!
Toxic Deluge is NOT strictly better than Nature's Ruin. Being able to NOT destroy your own things during a board wipe is super powerful, it's WHY Cyclonic Rift is the best board wipe.
Richard, I’m literally working on a deck whose entire purpose is to tutor, cast, and copy Price of Progress (and Acidic Soil) 😂 Once killed two players on turn 6 with a cast and copy of it. I LOVE that card ❤
On confounding conundrum, believe it or not but land ramp is much less broken in 2024 when we have a million two mana rocks and treasures
Also fair, been a while since i last saw a artifact wipe specifically
If you are playing landfall, the best card you could see your opponent play is Confounding Conundrum.
4:29 I smile every time Richard lets out that little "what?!"
I ran confounding conundrum..... the enemy also used it to combo off.
The issue is any deck that plays X lands per turn, will use this like their own play land from crucible of worlds + fetch land style combo for 1 card, yours.
The issue is they can tap then land for mana before the bounce. So each land is a ritual. Each bonus land play is an infinite amount of rituals.
It doesn't stop the mana. So its useless except vs the cards that search the deck to play lands.
Which because its not 1 mana, will come out before your stax piece if you don't go first.
Its a situational, situational, situational anti-land ramp.
Its anti, turn 3+, search your deck land ramp for tapped lands.
Another daily reminder that Blood Moon is casual against casual decks.
Contamination though, still great! :)
Blood moon is a great equalizer.
Against the people I normally play, Blood Moon and Price of Progress are speed bumps at best.
Simply having a lot of non basics does not mean non casual.
@@Dragon_Fyre casual is a meaningless term anyways, there's no official competitive tournaments for commander so everything is casual
Random color hosers are great. They are offset by the fact that they usually don't affect someone's entire gameplan, and they will outright not pay for themselves in a surprising amount of games.
urza's sylex is perfectly acceptable, dropping back to 6 is a perfectly acceptable situation.
In a blind pod, odds are every single color is at the table.
So are we just going to ignore the fact this episode didn’t touch on the fact Tomer is actively trying to meta game the other goldfish into Kiki Combo every week all last season.
Best part of hate cards in the main deck is discarding them and not having any feelsbad. Imagine pitching Insight to your Force of Will because no one is playing Green.
I think that blow up lands artifact is totally fine. You do this against a bunch of low cost decks im pretty sure you still lose because 6 lands is alot
Love that crim is taking a stand for all us control and stax players😂
My god yes, it's so depressing seeing the clash crew talking about it is allowed and considering you opponents feelings when the goal is to CRUSH THEM
It's so obnoxious when my friends cry about stax pieces, I also don't like it when no one else plays interaction and just lets the person in the lead snowball out of control.
@@Sweetguy1821 same here!
@@Sweetguy1821Legitimate complaint but they’re not comparable. STAX is intentionally making the game not fun (it prevents opponents from being able to play, something a minority of players are OK with in EDH) where opponents not having enough removal is just a bad deck.
@@Dragon_Fyre fun is subjective .. I don't have fun watching people try to vomit their hand or library unto the battlefield or watching combos go off.. I have fun playing stax( taxing and resource denial) and punishing my opponent for casting spells - hence liesa or talion are right up my ally. My fun doesn't need to be your fun; likewise , your fun doesn't need to be mine either. Just have to be able to co-exist without ripping each other's throats out ! Anedcotely, most stax players only have 1 or 2 stax decks that are played intermittently.. we still have other decks with different archetypes to be amenable to the usual play styles that people gravitate towards.
The title is spot on. Even if your friends know you're metagaming them, it leads to more interesting and interactive games. Having everyone metagame against each other not only exposes the players involved to new cards and strategies, but it also encourages making conscious deckbuilding choices instead of just throwing in a bunch of auto includes. We do this in my playgroups, and it's always been a blast. It keeps everyone on their toes and prevents a player from winning all the time
I maintain that conundrum should exile instead of bounce
Or pot on top of deck
If I lose to acid rain or nature’s ruin I’m laughing, playing these cards is objectively funny.
I’ve cast Circle of Protection: Green like 4 times in commander and every time it is super impactful. Would recommend!
It's the people that get to play commander ALOT that are okay with hate cards. If you get to play maybe once a month if you're lucky, cutting a game short due to a card randomly ruining your deck can be a real downer.
Mean I only play once a month anymore if that and I still enjoy playing hate cards or them being played against me.( Still get like 2-4 games in that day) Though a few years back I use to play twice week 🤷
However, I do understand the sentiment of wanting to do the cool thing or see your deck pop off especially if you don't play that much!
People really just need to play more removal in their decks. Green is supposedly the most popular color and has the best removal for artifacts and enchantments, yet people are constantly complaining about one or two cards shutting down the game.
I play compost and Insight in almost every deck thats blue or green. The cards are insanely strong. Sure they COULD be dead but it's a risk I'm willing to take. Most pods want all colors to be represented.
Would love to see a “Hands Revealed” episode of Clash!! I wonder what type of decks y’all would pick for that theme?
One of the first decks I built from scratch was Go-Shintai of Life's Origin. To this day my playgroup has boarded in very powerful enchantment hate in almost every deck.
Color hosing is my specialty: I play many, even outside of my actual color-hosing deck.
- Insight: Zedruu enchantress, if no one plays green, I can give it without risks.
- Pyroblast / REB: any red deck that rummages a lot, which means 3 of my decks!
- Reap in my gruul spellslinger deck that rummages a lot.
- Compost & Carpet of Flowers: Green Enchantress: worst case scenario, I cycle it once I have an enchantress in play.
- Soul Rend: in Killian budget, can be cycled for 1 worst case scenario.
- Submerge: great removal in blue if my theme doesn't give me access to better synergistic options.
- Dream Tides, Elephant Grass: they're just good cards with the upside of hosing a color.
Six lands is super fair.
34:50 I mean, we all talk about how fast mana pretty much defines the power level of you deck, so shutting down mana rocks is all fair. It is an overall strong card but in a casual match it will be a 4 mana PL that shuts down 2, 3 artifacts (and maybe an artifact player) but it is a planeswalker which on a casual level I feel is easier to interact than enchantments (Stony Silence).
My favorite Notion Thief play was Arcane Denial into Notion Thief on the upkeep
I love insight, I play it in my Blind Seer commander deck where I'm running cards that change the color words or cards already, so like, can change the "green" on insight to whatever is the most common colour amung my opponents
I can confirm playing telepathy is a lot of fun at the table as everyone is constantly looking around to what could be coming. It makes for a very lively and dynamic round for sure. Also I feel like it takes the edge off a bit for the game as now everyone is kinda exposed
The whole “feel bads” mentality has to end. If a player is above the age of 14, this is a game of interaction.
All well and good until nobody wants to play with you anymore.
@@Cybertech134 And this mentally is my entire point.
@@crawdaddy1234 You have no point. If you're unpleasant to play against, then stop being unpleasant. People pay this game to have fun. Just because one person in the group is having fun being a sweatlord, doesn't mean everyone is. And just because certain cards are legal to play, doesn't mean you can play those cards with the guarantee that others will want you back.
You're just looking for an excuse to be unfun and still expect people to want to play with you. Nobody has to want to play with you and it isn't a problem if they decide they don't want you sweating all over them. If you're unable to play in a more casual manner without having fun, consider that your capacity for fun is severely limited.
@@Cybertech134 This is the summation of your argument: I don’t like when people try to stop what I’m doing in a game that my opponents are also trying to win.
***
My favorite Commander deck is a Gruul lands deck (that does NOT run Strip Mine or Wasteland). But the whole “feel bads” thing caused me to disassemble two decks. I enjoy countering spells and blowing up lands. I don’t want to do this every game (even after disassembling those two decks, I still have 10+ decks). But opponents were so salty after me playing one of those decks just once out of every 30 games that I took them apart. Why am I not “allowed” to play what I find fun on rare occasion, because you feel bad for that one game?
@@crawdaddy1234 Any time some chud beings their statements with "this is the summation of your argument", you've already self-reported yourself as a lobotomy patient.
You're "allowed" to play whatever you want, just like people who'd rather play for fun are allowed to bar you from playing at their tables. Having a right to do something doesn't mean people are required to tolerate it. Is this concept confusing to you? Do you need me to break it down for you?
price of progress is such an amazing card. given me so many wins. one of them i won out of nowhere and a friend was like wtf where you got that card from, didnt even knew existed (he is more new to magic, not new really but like ravnica or close de second one).
27:44 Blood Moon is a stax piece. It locks you into a game where you do nothing. PoP kills you.
6 lands is totally fair, honestly 6 is probly not enough to really make a difference. We need sac to 4
Keldon Firebombers is a solid version of this effect. Natural Balance too.
One of the decks I play most is a llawan cephilad empress that runs almost all of the color hosing cards it can. While the goal of the deck is to change the color words to be the best for the pod, I've found that almost all of them are good before changing. The only one I think is bad without changing its color is baleful stare
I metagame my decks against each other. Scooze/Sash to stop Marchesa, Nils to stop Ishai, ect. We have enough options that we can tailor the hate or protection we would already be running for our specific metagame.
As a control player, Crim gives us a worse image than necessary. Control isn't just proactively hating every archetype that keeps you up at night...Especially in commander, running asymmetrical hate pieces is a fast way to become archenemy and die as a result. That's not playing control, it's just trolling people.
There is a difference between running cards which hits asymmetrical and deck building your deck to be hit asymmetrical by symmetrical cards. Crim might want to tilt people but he likes do the later much more than the former.
Loved the pace of this one
"why wouldn't i play a good card" is a great response, but I really enjoy silver bullet type stuff, like maelstrom pulse that doesn't do anything special until you run into a rats, nazguls, or go wide with one or two types of token deck, where the preparation and sacrificing one of the 99 becomes so satisfying
Playing stuff that hates on counterspells with stuff like Vexing shusher is really strong! And usually worth it!
Insight is such a good and underrated card. It's like a Rhystic study except not annoying everyone. It's useless sometimes, but the times when it's good, it's ALWAYS good
Immediately after this I saw crim having the exact same reaction to price of progress as I did
I mean... I'd run Red Elemental Blast in every red deck even without the guarantee of a blue player at the table lol I'm willing to risk having a couple random dead cards if it means I can destroy somebody sometimes
EDIT: agree with Crim. Sylex is more than fine. if you slammed me with that I'd be cool with it
EDIT2: Homeward Path is better than Reliq Tower or whatever a fair amount of the time. There's a ton of reanimation and theft out there. I'm not holding 10 cards in hand as often as I'm losing a creature to somebody else at the table.
I have played confounding conundrum many times and never ran into the value land player. It's been so effective it's in almost all my decks that have blue without green. There is also straight up so much search hate in black and red that people will prioritise those hate pieces first. The green player will auto target the Ashiok or Aven Mindscensor player. It prevents them from ramping and fixing. Price of Progress and Mercadia's Downfall are two of my favourite red cards.
In my Rukaramel deck I put an Angel of Glory's rise so that I can reanimate my whole graveyard by making them all humans... But also my friend coincidentally plays Wilhelt zombies.... 😬
Compost and Insight are much better in multiplayer than in 1v1. I play both as much as I can, and they both draw me tons of cards almost every time.
I think Compost is a hell of a lot better than Insight. Especially if you luck out and find a reanimator opponent.
@@zachweaver9537 I've been playing both for about a year and a half now, and Compost is certainly better, but Insight is still very good
I think the biggest problem with sylex that might make feel bads is if you are playing against someone with a 6+ mana, whether naturally or because it died previously, commander on the field. They wouldn't be too happy about needing to find 2+ more mana to get it out again if they already had the means previously.
I'm playing Confounding Conundrum in my Council of Four deck and it's nice. It works with my commander and prevents my opponents to go too crazy with the cards I give them, especially since I also play Ghirapur Orrery to play all the extra lands I draw.
Green might not have farewell but it does have Titania's Song to destroy artifacts
Creeping Corrosion
Also Fade from History, and a a dozen other single target removal for artifacts and enchantments. 3/5 of the color pie has the ability to totally blow out enchantments and artifacts. If a couple little stax pieces shut down the game, then that is simply sloppy deck destruction on the part of the other 3 players.
Take a shot every time Richard says "riiiiitee? 😂😂😂"
Richard: "insight is like Rhystic study on crack. It could be a 3 mana draw 12"
Rhystic study "triggers on ever spell not just green ones" "generally draws a metric f-ton of cards"
Part of the reason why I would like to see wishboards allowed in EDH is so you could add cool silver bullet cards that don't quite fit the main deck.
Telepathy sometimes sends your opponents against each other because they see these big bomby threats which can be scarier than your hidden cards in hand. Doesnt always work, but it can sometimes behave as a fog lol.
I think Urza's Sylex is the one exeptable mass land destruction, and think they should print more of these type of cards, not to much but a few, biggest problem with boardwipes against land matters decks or land ramp decks is that they will win after everything is destroyed because they have more mana. This is fare and doesnt start the game over. I agree with Crim
3/4 of these cards aren't even hate cards. Benefit to me based on your deck construction, with no detriment to you is not a hate card
Confounding conundrum is in all my blue decks. Defo a underrated card
The odds that Karn, The Great Creator is not the most dangerous permanent on the battlefield are real low.
It's usually more of an annoyance than anything else. If they follow up with a Liquimetal Coating or a Mycosynth lattice though, then everyone's in for a rough time
@@khub5660 Annoyances win games.
Homeward Path is in every single deck I build. My deck template is 98 cards, Sol Ring, and Homeward Path.
Confounding conundrum is a death sentence vs landfall but there are a couple reasons I run it in my monu U combo deck.
It ensures no one will ramp faster than I will. (Yes we ramping lands in U using equipment)
It is a cantrip on a permanent. This means if it is bounced it cantrips again. This makes it a part of a 4 card combo in the deck for infinite card draw.
This is unrelated to the podcast, but a good card like spirited companion is woodland acolyte, and it has more flexibility to get cards from your graveyard
confounding conundrum doesn't stop fetches as they can be used on an opponents turn
Hurkyls recall is the perfect 1 off for the friend who always does clues or foods or treasures... any of those "token artifact" decks that i at least see all the time, I swear there's 1 in every pod I play anymore so I started stuffing a 2 mana instant speed 1 player board wipe
Ime, Insight, Reap, and Compost are very rarely dead draws, and are often a rhystic study 2.0
The color hate that draws cards is largely worth it in my experience.
I also agree with tomar about confounding conundrum. I've seen people bounce channel lands, and then just not use them because the conundrum actively helps with them.
Homeward Path is also justified in an Opposition Agent filled meta. Actually pretty good deck tech.
I really think Blood Moon is casual. This coming from a guy who got dumpstered when some rando windmill slammed a Blood Moon in front of my mega-value 5 color pile that hadn't seen a basic since 2010. It punishes you for being greedy with your mana base, that is literally all it does. I guess it hoses Maze's End and other random things too, but if you don't have a backup plan _(interaction)_ in a deck that relies on lands then you should expect unfortunate happenings of various types.
Trying to wipe lands benefits landfall decks because they recover faster and use the lands in their graveyard. In my experience the best way to deal with landfall decks is to try to limit their other resources vs the other players: rule of law effects, discard effects like Kroxa or sire of insanity, or group hug cards that let the other players keep pace.
I love the ".mp4" in the video title. : )
Confounding conundrum might be a case of bias, as when it works, the smart player won’t play into it unles they just forget/didn’t see it. So, as the one playing it, you’ll only see when your opponent plays into it accidentally or on purpose to play off it. When it works, you don’t notice unless an opponent says something. Though, I’d still think twice to run it personally
If your commander exiles artifacts, Karn, the Great Creator is a great pickup. Osgir, the Reconstructor exiles artifacts to make two copies and Karn rebuys that artifact. Of course, the hate on Karn is just a random upside(or downside) at that point
Day three of asking goldfish crew to rank alternate basic land art!!
Hatebearer tribal is fair game. Toolbox is fair game. **Blatantly preboarding in specific hate for your playgroup is degenerate metagaming and is not acceptable behavior.** Just store the "sideboard" in the same deckbox, pull out the main stack of cards, if anyone asks theres 2 decks in the box and you need a legal commander in those colors just in case, and dextrously feather through those last 30 cards in the pile performing your preboard in
My old playgroups were awful about blatantly preboarding in graveyard hate when I played muldrotha, so I sleeved up my niv-mizzet/curiosity deck in the same sleeves and put it in the same box and started keeping my commander facedown until we had each selected our decks.
A gentleman's solution to getting metagamed is to simply withold information to force them to attempt to metagame blindly such that they have to accept the cost, i.e. sometimes you play rest in peace and tormod'a crypt and they do literally nothing, of running miscillenous hate.
I fought through all of the hate and just played it so many times that Armageddon is now acceptable in our playgroups.
Armageddon isn't the answer to ramp decks people act like it is because your screwing over two players for the sins of a third.
@@MakeVarahHappen im not answering ramp decks... Im answering all decks. They can stare at me with distaste all they want, they cant do anything about it
@@WokedOx That's like. You're bad at playing wraths and your games sound awful as you keep blowing your load for no reason.
Love playing back to basics in my mono blue decks
And confounding conundrum
I once played a Blightbeetle against my friend playing The Swarmlord. I believe that was the last game of magic he ever played.
I have a Sunforger based Boros burn deck. I run 21 basics, and a few copy spells. Fury Storm and Price of Progress ends games. Price of Progress ends games.
Tunnel Ignus for the landfall decks. Rug of Smothering for storm meta.
Scholarship Sponsor is a way for everybody to catch up to the ramp player and feels like the direction of the 'hate card' i want to see. Also punishing card presented or that Crim like in a lot of ways are aymetrical and don't really feel fair, "I get to draw 40 cards but I've narset so all the other player can't" "I get to tutor but you cant bc Opposition Agent".
I metagamed by playing "The Urdragon" as my 5 colour commander just because i needed a 5 colour commander and it had flying. One guy in my playgroup just loved angels and dragons so the flying was enough to justify playing it.
100% my play group meta games against each other. Me and another player picked up the enchantment Cold Snap because a lot of players in the group invested in snow-covered lands in a lot of their decks, lol 😂. Then we saw a decline/mixing of normal basic lands after about a year.
I play conundrum as land destruction with field of ruin in my river song deck
Confounding conondrum I love when I see across the table in my green decks. Yes I would like to get multiple landfall triggers sure but the real use is reusing nkythos multiple times. Last week I had an Azusa on the field and a nykthos in hand, so turn was play a 3 visits, play nkythos, tap nykthos, bounce nkythos. Repeat 3 times. Cast genesis wave for 30.
Urzas sylex is underrated asf i run it in every format including 60 card. Blow up everything drop a land after drop planeswalker. Happy guy.
I will say I play Karn for my osgir deck to get artifacts back after I use osgir. Didn't realize how nasty it was till people kept thinking I was going to play lattice next. Hahahaha
Metagaming with utility lands feels the most acceptable, cause you can reasonably justify playing against common strategies by playing bojuka bog, demolition field, homeward path, etc
Desolation? I keep putting it in and taking it out of my Windgrace deck because it can draw some extreme salt, but it can give me that slight edge in the mid game to help me get a win. Obviously early game it can really screw up a lot of decks, especially mono white, but it is symmetrical and I've actually lost a game because I played it too early. It can be played around if you've built your deck right.
Crim naming urza's sylex is the first time I've agreed with him
Confounding conundrum is Hilarious when used with grouphug. Slap that down and pay 3 mana into a Collective Voyage.
compost and insight arent hate cards. and they DEFINITELY are not "color hosing."
for an example of an actual color hosing card, Flooded Woodlands. "green creatures can't attack unless their controller sacrifices a land"
One hate card I've been starting to play around with running not mentioned is March of the Machines. It's 4 mana blue enchantment that turns all artifacts into creatures with power and toughness equal to their mana value. This is a great card for hating out treasures, clues, food, and all the other myriad artifact tokens Wizards is putting out these days. And it's pretty fair since in blue, it also means you're putting your (and everyone else's) mana rocks in danger of removal from creature wraths.
Karn Lattice is Asymmetrical, basically the same as a Lattice Vandalblast. Very different than an Ouphe or Stony Silence