It looks great, one thing that I would point out is, that the exhaust doesn't shine. Neither on the car itself, nor on the ground is any light visible from the firy exhaust.
Thanks! I think people will be surprised by how different the final coming next week is from this version, made lots of last minute additions and refinements :)
Totally rad. Beautiful lighting and atmosphere. I definitely agree to bump to 128 voxels for the render, but I would also like to suggest changing the scale of the noise modifier for the fire temp. Right now it doesn't feel like it's sputtering at the speed of the engine. It feels slow and deliberate, instead of fast snaps of flame.
Yeah! I really like the single headlight design of the car, and the crazy thing is it is based on an actual cyclecar from 1908, thought stuff like this just existed in the movies haha!
Great work! I just have a little thing, did you render a light pass for the spit fire of the engine? Without that the fire just seems comped over the render. Keep the good work, can't wait to see the finish!
Thats exactly what I ended up doing. Yep, I hate how comped it looks, its because the light isnt being diffused by the volume. Going to give a few things a try to see if I can get it rendering in my scene, would love to have the reflections on the car and ground, but the render time increase is insane, probably because of my sample counts.
@@Scouty You don't have to render a huge multi-exr. Maybe just rendering a separate pass for it? I mean just the car and ground (which will catch the reflections) w/o the volume. That could make you save some time. With the scale of the flame, I don't think it will make such difference if the volume doesn't catch the flame glow.
Hi John, yeah, I did try that in the past, resulted in a pretty odd look, but I am trying other methods to fix it, deff want to get it looking right haha
That's awesome I'm new to blender and i want to ask you something, as an passionate of automotive this challenge inspired me a lot and i really want to participate but i discovered the challenge a little late... So now it's more 2 challenge for me 1. Participate 2. Finish in time Is it possible for a complete newbie like me ?
ig ur just like me lmao!, Installed blender 2 weeks ago, completed a project today. But I'm going to start a new project as I think I could do more. You still have time
Absolutely! You definitely have time...just make sure you stay away from the things that will really slow you down. For instance, real volumetrics will slow your renders to a crawl, and lag the viewport. They can be faked in the compositor. A search for fake god rays in blender will help with that. Stay away from actual smoke sims...I spent 76 hours on mine, and a solid quarter was getting the smoke to even show up properly. And I also suggest using a premade free model to save on the creation time. Hope that helps. Feel free to ask me any questions you want. I'll try to help.
Absolutely, it’s never too late to start! The first time I participated, I didn’t make the deadline, but I would never say that I would have been better not even trying. The experience you get under a little pressure is always worth it’s weight in gold!
Beautiful
It looks great, one thing that I would point out is, that the exhaust doesn't shine. Neither on the car itself, nor on the ground is any light visible from the firy exhaust.
Awesome update! Thanks for sharing your progress and thought process
Thanks! I think people will be surprised by how different the final coming next week is from this version, made lots of last minute additions and refinements :)
Totally rad. Beautiful lighting and atmosphere. I definitely agree to bump to 128 voxels for the render, but I would also like to suggest changing the scale of the noise modifier for the fire temp. Right now it doesn't feel like it's sputtering at the speed of the engine. It feels slow and deliberate, instead of fast snaps of flame.
Good idea! I like that
@@Scouty Great, thanks!
Looks amazing, love the single headlight design choice on the car. Good luck on the challenge!
Yeah! I really like the single headlight design of the car, and the crazy thing is it is based on an actual cyclecar from 1908, thought stuff like this just existed in the movies haha!
kali sana
Great work! I just have a little thing, did you render a light pass for the spit fire of the engine? Without that the fire just seems comped over the render. Keep the good work, can't wait to see the finish!
Thats exactly what I ended up doing. Yep, I hate how comped it looks, its because the light isnt being diffused by the volume. Going to give a few things a try to see if I can get it rendering in my scene, would love to have the reflections on the car and ground, but the render time increase is insane, probably because of my sample counts.
@@Scouty You don't have to render a huge multi-exr. Maybe just rendering a separate pass for it? I mean just the car and ground (which will catch the reflections) w/o the volume. That could make you save some time. With the scale of the flame, I don't think it will make such difference if the volume doesn't catch the flame glow.
Hi John, yeah, I did try that in the past, resulted in a pretty odd look, but I am trying other methods to fix it, deff want to get it looking right haha
Please make tutorial on Nuke, would you?
That's awesome I'm new to blender and i want to ask you something, as an passionate of automotive this challenge inspired me a lot and i really want to participate but i discovered the challenge a little late...
So now it's more 2 challenge for me
1. Participate
2. Finish in time
Is it possible for a complete newbie like me ?
ig ur just like me lmao!, Installed blender 2 weeks ago, completed a project today. But I'm going to start a new project as I think I could do more. You still have time
@@wild-. thanks for the support i love challenges and yeah i also think i should do it always go through your fears...
Good luck for you mate :)
Absolutely! You definitely have time...just make sure you stay away from the things that will really slow you down. For instance, real volumetrics will slow your renders to a crawl, and lag the viewport. They can be faked in the compositor. A search for fake god rays in blender will help with that. Stay away from actual smoke sims...I spent 76 hours on mine, and a solid quarter was getting the smoke to even show up properly. And I also suggest using a premade free model to save on the creation time. Hope that helps. Feel free to ask me any questions you want. I'll try to help.
@@michelveraliot your welcome! Have no fear like me as a beginner! Lmk if you need any help
Absolutely, it’s never too late to start! The first time I participated, I didn’t make the deadline, but I would never say that I would have been better not even trying. The experience you get under a little pressure is always worth it’s weight in gold!