SHOUTOUT TO MY BRO BANNY FOR THE IDEA: www.youtube.com/@BigManBanny In hindsight its interesting that I think like 80% of the brawlers need a buff and 20% need a nerf...
As a person who's rebalnced every gadget and star power, made new hypercharges for every brawlers, and has made new gears and passive abilities, well done!
The perfect buff for Frank: - Frank now consumes ammo/super/gadget when the attack actually starts, so that even if he gets stunned, he has the opportunity to use it again. Maybe it's a bit broken, so I designed an HC to prevent the same thing but in a cooler and more balanced way: During HC, Frank jumps forward before smashing his hammer on the ground instead of spinning like a Beyblade. Like that he has more mobility, he can use super behind metal walls and he still is immune to any crowd control, because he's in the air
Super interesting take and those would definitely make him better. My idea for a buff would be to give him a trait that when other brawlers hit him, they only gain about 50% or 75% of how much super they would normally gain. Even though Frank is really tanky he can be easily destroyed because the enemy can cycle supers super fast. With this new trait they won't be able to charge super as fast and it will make having a Frank on your team not an instant death sentence.
bots can also autoaim the fastest, the fastest autoaim ive seen is in a bot game there wazs a squeak that looks like he used one attack but i got -8000 health so he used 3 at the same time
I hope they're just waiting until they give Darryl a hypercharge because I have a feeling that he'll be pretty good once he gets one. Then again, Ash got buffed somewhat recently despite being in a similar situation so who knows, maybe Supercell truly has forgotten about Darryl.
You just don’t realize how badly edgar relies on range. Bro can’t even hit enemies if there’s just two tiles of water. Any other assasin/tank just outranges him. This 1 tile buff can actually help him a lot
Honestly as a frank main I don't want him to get a huge buff. The whole reason he's bad is because having high health isn't the same advantage it used to be for him now that nearly every brawler has a super, gadget, or hypercharge that can kill him. Realistically, the way new brawlers are designed and the way mechanics like hypercharge are implemented needs to be reevaluated. Because these mechanics are what make him so much weaker than other brawlers, I think it's most reasonable to simply buff his star powers and give him a strong hypercharge. I think sponge should give a fair bit more health and his damage boost on kill could be replaced with an attack animation speed boost for the 12 second duration, since he already hits pretty hard when he attacks. Alternatively, they could give him some form of health regeneration star power instead of sponge since it's pretty basic and boring.
As someone who has been playing Gus for a quite while and is near to get the mastery title, Gus doesn't feel like a support at all. Gus has a high HP, with shield he can tank up to 2-3 shots from some snipers (if you use shield gear), so Gus can be played very aggressively on some maps of Knockout, Wipeout and Bounty, his DPS is enough to deal against snipers hence they mostly have low HP, being 2 shots and Kooky Popper activation enough to finish most, the recent buff made him be even more aggressive, since now close assassins/tanks can't really deal with him once he has super. Overall, i'd say Gus needs a big shift into his star powers and gadjets to merge him into a good support and a decent DPS. So a big rework i would do to accomplish this is: - Health decreased from 3200 to 2900. - New trait: Gus can now attack allies (without inflicting damage) to consume the bar and create a spirit. Spirit pickup range is increased by 25%. - New trait: When Gus spawns a spirit via attacking an enemy, the spirit will attach to the enemy and explode after 0.5s. The spirit will deal the same amount of damage as his basic attack. Spirit will not be generated if the enemy dies from the basic attack. - Gus now keeps the bar progress upon resurrecting. - Spirit healing is increased from 800 to 1500. - Spooky Boy width is increased by 50%. - Spooky Boy shield health is decreased from 2600 to 2200 - Spooky Boy shield decay is decreased from 0.5s to 0.8s - Soul Switcher: Health penalty removed. Instead of filling the entire bar, will now make the next basic attack spawn a spirit. (To make him keep the bar for more DPS/heal output) - [Reworked] Kooky Popper > Chills: Upon using the gadget, Gus will create 3 spirits nearby him. - [Reworked] Health Bonanza > Spiritual Link: Upon shielding an ally/yourself with his super, an extra 50% of the original shield will be created on Gus/nearest ally. - (Might be too much) Each basic attack, will now fill 50% of the bar instead of 33.33%. As an explanation, basically make kooky popper a basic kit, since the gadget is a massive damage increase for Gus, due to kooky popper conflicting with the spirits, u can't really have a good usability of the healing, making health bonanza easily dumped, so the build will always be kooky popper + spirit animal since u either have to choose to heal more, or do more damage, and damage is arguably better for how the spirits gimmick are. I've tried to make him have way more support presence while still keeping his DPS, and have more variety between his star power/gadget, hope this was a good read!
Aktually the HC rocket base damage is 400 and 500 comes from the +25% damage boost HC gives. So according to your change the damage buff goes HC gives goes from +25% to +87,5% damage buff
Super recharge rate Means how much u gain super from, YK..... Super.. Currently its 4 hits A 20% SRR reduction will be 5 hits to completely charge your next super from.... Yk, SUPER
Yeah, iean Kit is titled support, which far not best in, he way better asassin, so probably rewert damage buff (back to 1600) and just buff other supporting stuff about him
The bull should be remastered, the ult more specifically, it could be like the accessory, without the slow part. (Of course, it would take a nerf in health and damage, and if you die while using the ult, you will lose it.)
Fun Fact : 15:28 this would make Meg the Brawler with the least HP ( 4200 max level and Tick who is the Brawler with the least HP rn has 4400 max level )
As someone who has just gotten full squeak mastery yesterday, I think it'd be fun if squeak had a gadget that made all the present sticky bombs explode instantly, I'm not sure how balanced that would be, but it would definitely enable some very fun bomb placing strategies and give him a better chance against assassins he could not kill with only two bombs
Frank Buffs: - Super now hits enemies mid-air. - 2nd gadget now increases the attack range by 33% and his next attack cannot be cancelled. - 1st gadget now lasts 3x longer.
I have a solution for hypercharge brawlers being stronger on high ranks, than not hypercharge. Simply add a 3rd gear tile for thouse, who don'have hyper! Anyway, hypercharge is better, than one gear, but gear is cheaper. It will make the game a lot more balanced, and it is never too late!
8:00 litterally so smart buff ngl, Pro players who are alr good without faster shots will benefit more and who arent good w mandy will still use that which is fair
Here's an idea for Lola: Have her ego's aim be inverted to that of her own. Not 100% inverted so that it shoots down if she shoots up, but make its left and right aiming be inverted. So that it aims in the same cardinal direction as her(i.e. if lola aims north the ego also aims north) but if lola aims more right, her ego aims more left. That way their shots can intersect. This would be so rewarding for people to aim better with an ego that's not just dropped right on yourself. Mix that with maybe being able to see where her ego is aiming, ohh it's over.
5:24 As a bea main, the rattled hive pattern is what makes it actually do damage and be able to get kills. Making the pattern like that would make it be reminiscent of Gene's pre buff vengeful spirits.
In my opinion, I think Doug’s Super needs a nerf. When he uses it, all of a sudden, you don’t want to touch him for the next 5 WHOLE SECONDS, which is more than enough time for him to be a threat. I’d change it to last 2 seconds, similarly to Surge’s Power Shield and Nani’s Return to Sender. It’ll be less oppressive and you’d have to use it a lot more tactically. Also you could still give him the tank trait to make up for it, that’s fine
@@CarbonFang25 I know Doug needs more buffs right now than nerfs, but I still think his super is a pain to play around regardless. If he gets buffed, it’ll become a problem anyway
Buff: Gus--> Cookie popper now charges super Chester--> Bell o Mania becomes part of his kit replaced by a new star power: Surprise!--> Chester's 3rd attack will always deal 1.35x of its damage Maisie: Increased projectile speed by 15% and hypercharge rate by 10% Lou: Increased Hypercharge rate by 15% Fang: Increased Chip dmg from 670 i think to 800 Colt: Range increased by 5% Brock: Hypercharged rockets now deal 800 dmg each Nerfs: Brock: Splash damage from the rockets reduced by 35% (yes now you will have to actually aim instead of autoaiming and hitting someone) Dynamike: Nerfed its ult dmg from 3.080-->2800 Angelo: Nerfed damage to 3.9k as well as Very fast movement speed to only fast Melodie: Nerfed super charge rate (now she needs one more note to get her super) W/L?
for r-t: i would make one of the star powers be 'if r-t loses one of his halves, instead of dying, his other half teleports back to him with 25% of his health (so if he had 5000 health it would spawn him on 1250)'
Chester's 2nd sp idea you had is real cool but a bit... underwhelming I would change it for something elser: MISCHEVIOUS TRICKERY - Up the odds of obtaining a chosen super (the choice must be maid before the match begins - minimum odds of obtaining chosen super increase to 1 out of 3 supers) But I don't think its the only problem; I believe reworks are needed for 2 of his supers. Strong Mint and Pop Rocks. I think we should be able to throw them to allies/foes too by aiming. Also had an idea for a sixth super obtainable by Mythic Gear - SPECIAL ATTACK ! (kinda): this 6th super could be named Sour Patch and be like a mini super-potion as we had a long time ago as a modifier (still on map maker tho)
I think Sprout's hypercharge is fundamentally broken, no enemy nor allie wants to hug the walls, so here's my idea for a rework : Sprout's walls can now be passed through by allies. You can't stay within the walls for more than a second before it forcibly pushes you out, and you can go trough the wall again after 2 seconds after passing through one.
The perfect nerf for Fang is for his first star power's stupid "you got a kill, you got a new super" to be reduced to be "you got a kill, you'll get half of your super back"+ whatever damage you'll do to others from that super (which idk if it recharges as much as if Fang would hit 7 opponents (theoretically), but if not, then this would be another nerf, so Fang couldn't get his super instantly (he would need to hit atleast another 1 attack either from his super, or his normal attack bar)). This will, I believe, balance his star powers not just in power, but also in their use rate (finally, us who use the shield star power on fang will shine). And for every Fang fans (as I am), I would make his hypercharge rate go from 4 needed supers to 3. (Pretty good trade in my eyes tbh).
Okay the edgar buff was awful so let me tell you 5 balance changes ill make. Reworks: Edgar only heals after he kills a enemy(1500 and 2000 boosted by starpower 500 per second) Hank:He can not be seen IN BUSHES if his ballon is under 50% full( might need nerf) BUFFS: Pearl:hypercharge reduces the loss of her bar by 25% Squeak:RELOUD BUFF NOW NOW NOW 10% Fang:Okay Okay hear me out. Fang has been overnerfed and i think making his shoe a bit chunkier might save him BONUS CHANGES: NERFS: CROW: F THIS BIRD RANGE DECREASED BY 7% AND NERF TO HIS SHIELD GADGET NOW RECIEVES 20% MORE DAMAGE Piper:gadget range decreased by 8% (you know which) and 3% nerf to damage on main attack.
My chages Dynamike: 1.25 seconds, stuns if both dynamites hit, slows if 1 of them hits. 8-bit: 2nd gadget now adds a 20% shield for 4 seconds upon using an ammo. Belle: Damage boost from hypercharge is reduced by 5% Mandy: Keeps her shield from star power for a second. Ash: Rotten banana also spawns a smelly cloud around him, making enemies take 1500 damage
If i would give a mythcal gear for brawlers: Hank: His bubble charges 1 sec faster. Frank: His delay for attack is lower. Meg: in normal form it will have 15% more speed. Chester: less reload speed Gus: can create a ghost everytime use his super Colt: his super shoots more bullets for more time. Willow: when controls enemy, can use his super. Fang: your boot will have a sight. 8 bit: his super will be 70% bigger
4:43 bruh in my opinion the problem with piper is not the maximum damage she can pull up from a distance but the damage she do at mid range and her freaking survivability: if I was a dev, I would give her the same treatment as buster (removing the slow from her gadget) I'm tired of piper playing like edgard and jumping on people to just gadget and auto-aim two time because she deal crap ton of damage at mid range, regarding that I would also rework the damage scaling based on the distance, the goal here is not to penalize good piper player who now how to position and hit their shot at max range (ok she does a crap ton of damage but then again that her whole gimmick, just don't get hit or skill issue) and nerf the hell out of her kill power at close/mid distance because that not how you'r suppose to play her, piper is a sniper not an assassin 💀
As a chester main, i would love to give him some balance changes (WARNING: a lot of yapping) STAR POWER: sneak peek is now baseline, new star power makes it so that every super gets buffed: candy popper now has a 1 tile larger radius and deals 4000 damage jawbreaker now deals 800 damage instead of 400 and now stuns for 1.5 seconds instead of 1 second salamaki now deals 600 damage and lasts 1 extra tick strong mint now stars healing 0.5 seconds faster and heals 1800 per tick instead COMPENSTATED NERFS: health now decreased from 7400 p11 health to 6500 health main attack damage decreased from p11 1280 to 1100
Frank Should Have his star Power Changed (Sponge) And just make it a normal Buff Also It will be replaced with Everytime he hits a super He activatces His Gadget (The Music one) For 3.5 Seconds
12:29 *WHO LET HIM COOK?* now out of line is better anyways... but i still use hacks!, i feel like it was directed towards the hacks! R-T users if there is any, not sure if i am the only one who isn't trying to have fun by using this gadget... maybe i should get out of line.
5:04 The thing about Frank, is for newer players (which do need to he accounted for even tho its less important) Frank is one of the best brawlers. The game has gotten really popular at my school and I've been hearing people say frank is good/broken.
alright, i`ll become a nerd for this moment: Shelly - buffing her first gadget is pretty good idea, but trouble is that it might become broken in SD (but in most people use second, well, anyways). She doesn`t need any buff because of SD Nita - her hypercharge is insane, and speed movement buff would be pretty fine. Colt - making him buffed like that would be insanely broken, bringing back old Silver bullet that dealt quite a lot of damage. Bull - nothing to say, but it won`t help him much... Brock - 750 dmg from hypercharge would be pretty balanced. El Primo - the trouble with El Primo is that he is only good in SD, so buffing radius of HC won`t do much as well. Barley - i`d change to 15%, as Barley`s attack is so slow... Poco - i wouldn`t buff or nerf him. He is pretty balanced rn. Rosa - All Hypercharge boosts should be equal. Rosa is one of the most underperforming and boring tanks in the game, like... Attack-shield-Attack-hypercharge-shield... No buffs or nerfs IMO Jessie - not gonna lie, she is pretty broken with HC charge rate. She definitely needs a nerf... but not 50, but 45% Dyna - Pretty good nerf. Tick - buffing his first gadget won`t do as well: It still would miss, and enemy still would get into only one mine... 8-bit - No buff/Nerf. Rico - pretty good nerf. Darryl - remembering how broken Darryl was in release, this will affect much... Penny - her trouble is because of HC, especially those who counter her... I think she needs a HC as well. Still buff is pretty good as well Carl - decreasing Carl`s second gadget will make him fall severely... I`d decrease his damage from main attack by 10-15% Jacky - that`s what we need... Gus - could be great, but it won`t affect much... i`d remove penalty from his second gadget though. Bo - good nerf, but Bo is good because of also his damage.
SHOUTOUT TO MY BRO BANNY FOR THE IDEA: www.youtube.com/@BigManBanny
In hindsight its interesting that I think like 80% of the brawlers need a buff and 20% need a nerf...
First reply
W vid as always
Mr.p needs a buff not a nerf 😭
Give him more hitbox so you can't just walk into him like a bot and just get hitted by 1 of 2 projectiles
W vid
As a person who's rebalnced every gadget and star power, made new hypercharges for every brawlers, and has made new gears and passive abilities, well done!
HEYYY! I used to look at ur community posts when u didn't have any videos!! (And I still sometimes do)
naaahhh. He buffed colt and nerfed Rosa bro I aint even 1/8th through the video
@@Giulienas.coconuts great! I still make posts!
And thanks for the early support
hi
@@THE_REAL_LOU no I'm the real Lou
I'm kidding, HI !!!
The change for Stu just reverts the healing back to how it was before all non percentage based things were buffed
Same with RT but thats ok
No it was 400 before
@@markomaster8250when stu first released, his gasoheao star power healed him for 500 hp, then it got nerfed to 400
The perfect buff for Frank:
- Frank now consumes ammo/super/gadget when the attack actually starts, so that even if he gets stunned, he has the opportunity to use it again.
Maybe it's a bit broken, so I designed an HC to prevent the same thing but in a cooler and more balanced way: During HC, Frank jumps forward before smashing his hammer on the ground instead of spinning like a Beyblade.
Like that he has more mobility, he can use super behind metal walls and he still is immune to any crowd control, because he's in the air
Super interesting take and those would definitely make him better.
My idea for a buff would be to give him a trait that when other brawlers hit him, they only gain about 50% or 75% of how much super they would normally gain. Even though Frank is really tanky he can be easily destroyed because the enemy can cycle supers super fast. With this new trait they won't be able to charge super as fast and it will make having a Frank on your team not an instant death sentence.
@@efp7247 this is good
@@efp7247Yeah that sounds right but for starpower, as a trait that would be broken.
I think Frank's major issue is his mobility, just make him able to move while attacking
How about just making his attack speed faster?😂
As a Chester main, I can agree that both star powers are very balanced and are equals compared to eachother
No god SNEAK PEEK is absolutely the better one of course everyone knows bellomania is absolute trash🤮🤮🤮
SNEAK PEEK is almost getting prawn ready!!
As a Chester Main, his rng factor is literally what makes him a great brawler to play (and a fun one)
Partial chester main here, I’m definitely very happy I got sneak peak from a legendary stardrop
@@damlatorun6756 The only thing better than sneak peek is Hank
Did anyone notice Nani at 8:38?
Yeah, bots can do that
yeah wht was that
0:49 AAAAAAAAAAAAA
bots can move while using that super
bots can also autoaim the fastest, the fastest autoaim ive seen is in a bot game there wazs a squeak that looks like he used one attack but i got -8000 health so he used 3 at the same time
3:09 darryl being ignored by supercell is just a kick in the nuts for us darryl mains
I hope they're just waiting until they give Darryl a hypercharge because I have a feeling that he'll be pretty good once he gets one.
Then again, Ash got buffed somewhat recently despite being in a similar situation so who knows, maybe Supercell truly has forgotten about Darryl.
arrrgh you kidding me??
ceo of the game: i think i forgot about smth
rest of devs: if you forgot it, it wasn't important
ceo: yeah, you're right
players: 3:10
and now he has 2 supers...
tbh better just delete edgar's ult and make it like he would throw him into a trash bin
5:58 bro did not cook 😭
You just don’t realize how badly edgar relies on range. Bro can’t even hit enemies if there’s just two tiles of water. Any other assasin/tank just outranges him. This 1 tile buff can actually help him a lot
ikr? he burnt the whole kitchen, his house, the world, oxygen, mercury, venus and uranus
Bro overcooked
@CEO_of_cringe he can jump on ur ass every 10 seconds. I don't think range is a problem for him
ikr dude, ladder would've been crazy if this was real
10:45 slick pun there buddy 😤😤
Honestly as a frank main I don't want him to get a huge buff. The whole reason he's bad is because having high health isn't the same advantage it used to be for him now that nearly every brawler has a super, gadget, or hypercharge that can kill him. Realistically, the way new brawlers are designed and the way mechanics like hypercharge are implemented needs to be reevaluated. Because these mechanics are what make him so much weaker than other brawlers, I think it's most reasonable to simply buff his star powers and give him a strong hypercharge. I think sponge should give a fair bit more health and his damage boost on kill could be replaced with an attack animation speed boost for the 12 second duration, since he already hits pretty hard when he attacks. Alternatively, they could give him some form of health regeneration star power instead of sponge since it's pretty basic and boring.
yap
Well too bad you're getting gigabuffed and there is nothing you can do about it.
@@Treeckogeek too late tho
3:15 DARRYL BUFF🗣🗣🗣🗣
YEEEEEAAAAAAAA
I love how more and more Darryl mains are showing themselves
Daryll is the GOAT you Just wait till he gets buffed and a hypercharge
currently pushing darryl gold 3
@@Kibonan i have him r29(😭😭) and gold 3
bro had to make a new idea for rt cuz inline got removed
0:15 I can't stop thinking about how your digital cardboard cutout pulled a Michael Jackson.
12:24 for grey you could give him the change that if you activate your walking cane gadget your aim also goes through walls for that shot
2:41 Meanwhile tick with mutated hyper:
As someone who has been playing Gus for a quite while and is near to get the mastery title, Gus doesn't feel like a support at all. Gus has a high HP, with shield he can tank up to 2-3 shots from some snipers (if you use shield gear), so Gus can be played very aggressively on some maps of Knockout, Wipeout and Bounty, his DPS is enough to deal against snipers hence they mostly have low HP, being 2 shots and Kooky Popper activation enough to finish most, the recent buff made him be even more aggressive, since now close assassins/tanks can't really deal with him once he has super. Overall, i'd say Gus needs a big shift into his star powers and gadjets to merge him into a good support and a decent DPS. So a big rework i would do to accomplish this is:
- Health decreased from 3200 to 2900.
- New trait: Gus can now attack allies (without inflicting damage) to consume the bar and create a spirit. Spirit pickup range is increased by 25%.
- New trait: When Gus spawns a spirit via attacking an enemy, the spirit will attach to the enemy and explode after 0.5s. The spirit will deal the same amount of damage as his basic attack. Spirit will not be generated if the enemy dies from the basic attack.
- Gus now keeps the bar progress upon resurrecting.
- Spirit healing is increased from 800 to 1500.
- Spooky Boy width is increased by 50%.
- Spooky Boy shield health is decreased from 2600 to 2200
- Spooky Boy shield decay is decreased from 0.5s to 0.8s
- Soul Switcher: Health penalty removed. Instead of filling the entire bar, will now make the next basic attack spawn a spirit. (To make him keep the bar for more DPS/heal output)
- [Reworked] Kooky Popper > Chills: Upon using the gadget, Gus will create 3 spirits nearby him.
- [Reworked] Health Bonanza > Spiritual Link: Upon shielding an ally/yourself with his super, an extra 50% of the original shield will be created on Gus/nearest ally.
- (Might be too much) Each basic attack, will now fill 50% of the bar instead of 33.33%.
As an explanation, basically make kooky popper a basic kit, since the gadget is a massive damage increase for Gus, due to kooky popper conflicting with the spirits, u can't really have a good usability of the healing, making health bonanza easily dumped, so the build will always be kooky popper + spirit animal since u either have to choose to heal more, or do more damage, and damage is arguably better for how the spirits gimmick are. I've tried to make him have way more support presence while still keeping his DPS, and have more variety between his star power/gadget, hope this was a good read!
bro made a new brawler
3:10 As a darryl main,he solved the problem because carnage speaking fax + says"darryl mains i gotchu" and buffs the super🔥
actually, he didn't buff his super, he just buffed his passive super charging🤓
Aktually the HC rocket base damage is 400 and 500 comes from the +25% damage boost HC gives. So according to your change the damage buff goes HC gives goes from +25% to +87,5% damage buff
Bro did not just make the one thing that makes kit a god (his stupid ahh asssassin lookin jump) even better with his new star power💀
3:18 obrigado meu amigo americano, eu como main Darryl no brasil fico feliz que alguém pelo menos lembrou de sua existência.
Petition to get carnage a job at supercell for balancing brawlers
1:28 Bro Predicted the Brock Hypercharge Buff.
Yeah
Fr, he got the hp right
also the spiders nerf somewhat
4:45 send this to supercell we all need piper in D tier
11:30 this one too lol
fang isnt even that good 💀
@@gamingwithme7197 as a fang main i dissagre he still is pretty good also wtf is recharge rate???
Super recharge rate
Means how much u gain super from, YK..... Super..
Currently its 4 hits
A 20% SRR reduction will be 5 hits to completely charge your next super from.... Yk, SUPER
@@gamingwithme7197 i got ptsd from fang hyper
@@jakubaszek9482fang is C tier at best
5:57 Never EVER let bro cook
Edited: just finished watching the video, and why the hell would you give kit a buff broski 💀
Yeah, iean Kit is titled support, which far not best in, he way better asassin, so probably rewert damage buff (back to 1600) and just buff other supporting stuff about him
Kit is actually underwhelming rn
His kit is clunky bc his 2 sp dont really make a difference in 3v3s
Overall he just has a bad kit
@shadowtd9982 the little shit charges his super every 5 seconds and jumps u outa nowhere☠️ he's more annoying than Edgar rn
@@shadowtd9982 true
Somehow Kit is both disgusting to play and to play against. Can we all just agree to delete him from existence?
4:05 mandy carries
Frrrr
Real😂
"this brawler is kind of balanced, lets make him broken"
Kit power hungry rework: kit now gains 50% extra damage boost from any damage booster (8-bit turret, power cubes, ruffs, ...)
The bull should be remastered, the ult more specifically, it could be like the accessory, without the slow part. (Of course, it would take a nerf in health and damage, and if you die while using the ult, you will lose it.)
💀Frank is now a sniper💀
Fun Fact : 15:28 this would make Meg the Brawler with the least HP ( 4200 max level and Tick who is the Brawler with the least HP rn has 4400 max level )
I finished all the quests on brawl stars now i can study...the carnagegame video notification
"I recently mastered mr.p so i know how to change him"
*"(idk)"*
Ngl did NOT see this video coming based off his shorts
I like how none of the clips show the balance change in use :skull:
As someone who has just gotten full squeak mastery yesterday, I think it'd be fun if squeak had a gadget that made all the present sticky bombs explode instantly, I'm not sure how balanced that would be, but it would definitely enable some very fun bomb placing strategies and give him a better chance against assassins he could not kill with only two bombs
i also believe that it's balanced carnage
I think bull needs projectile speed/hit detection buff... so he can deal more damage when he is not close enough
Frank Buffs:
- Super now hits enemies mid-air.
- 2nd gadget now increases the attack range by 33% and his next attack cannot be cancelled.
- 1st gadget now lasts 3x longer.
I have a solution for hypercharge brawlers being stronger on high ranks, than not hypercharge. Simply add a 3rd gear tile for thouse, who don'have hyper! Anyway, hypercharge is better, than one gear, but gear is cheaper.
It will make the game a lot more balanced, and it is never too late!
Bro, that change for Maisie would do literally nothing, she's not a marksman, she's a mid range anti tank brawler
8:00 litterally so smart buff ngl, Pro players who are alr good without faster shots will benefit more and who arent good w mandy will still use that which is fair
Anyone who has more than 2 braincells can dodge mandy if she doesnt have 2nd SP
Most of these were actually really good.
Carnage: Nita needs a buff
*Nita being S tier*
nita is NOT s tier
Carnage literally nerfed every stun, but gave the most crazy pam healing buff.
ಠ_ಠ
I wouldnt call a gadget buff that op, its only like an extra 3000 healing per game
Wait... A monkey stealing ammo? Where have I heard that before
Here's an idea for Lola:
Have her ego's aim be inverted to that of her own. Not 100% inverted so that it shoots down if she shoots up, but make its left and right aiming be inverted. So that it aims in the same cardinal direction as her(i.e. if lola aims north the ego also aims north) but if lola aims more right, her ego aims more left. That way their shots can intersect.
This would be so rewarding for people to aim better with an ego that's not just dropped right on yourself. Mix that with maybe being able to see where her ego is aiming, ohh it's over.
Interesting fact: in new update, Barley and Frank got hypercharge
JUSTICE 🔥
So did mortis
3:55 that's literally a nerf because kooky popper is going to be near useless
3:49 Jacky's build gadget is super underrated in brawl ball because if the wall is broken or overtime it can repair the ENTIRE WALL with that buff
13:55 Lily second gadget should be: Lily's next attack is throwable and teleports you to the place you throwed to.
thats.. what it is
@@wikky_319 no it is lily's next SUPER
11:58 Don't do this to my boy you are going to kill him
Fr
Blud really decided to give a stronger Pneumatic Booster to Shelly after the Very Fast Shelly meta 💀
I think that Frank's buff would actually make him extremely broken for as long as before people have got used to his longer range
8:36 what's up with the poor nani 🤣
As a tara main, yes a range buff Is the best thing we can get
5:24
As a bea main, the rattled hive pattern is what makes it actually do damage and be able to get kills. Making the pattern like that would make it be reminiscent of Gene's pre buff vengeful spirits.
In my opinion, I think Doug’s Super needs a nerf. When he uses it, all of a sudden, you don’t want to touch him for the next 5 WHOLE SECONDS, which is more than enough time for him to be a threat.
I’d change it to last 2 seconds, similarly to Surge’s Power Shield and Nani’s Return to Sender. It’ll be less oppressive and you’d have to use it a lot more tactically.
Also you could still give him the tank trait to make up for it, that’s fine
We should also nerf Frank's range, since his gadget and super are so strong
@@CarbonFang25 I know Doug needs more buffs right now than nerfs, but I still think his super is a pain to play around regardless. If he gets buffed, it’ll become a problem anyway
He will be even more useless 💀
i didn't get to the doug part of the rebalance and thought to myself that he needs tank trait to be viable and i was not the only one lol
7:24 ASH BUFF🗣🗣🗣🗣
Well deserved for ash lol
08:37 what the nani doin'💀
8:37 Nani's tweaking 💀
"Bo feels like a Brawler who should be OP but rn he isn't"
Proceeds to nerf him right after
7:00 bro's having a personal problem with Collette💀💀
Tf you mean 5000-->1000 that's the biggest nerf in the history of nerfs
When Sprout pops the hypercharge he should be able to throw 3 supers just like melodie and his hypercharge supers will last 1,5 seconds extra.
Bro i forgot chesters star power is actually a star power and isnt part of his main kit
Bull’s health buff is peak. You have no idea how much it helps Bull mains
11:58 This is more like a nerf to Otis even though he is kind of bad rn
I think the best for Chester is to remove "Bell "O" Mania" Star power and just add it to is main attack
Bro predicted the future?
Hold up,
_Let him cook._
Bro really buffed Edgar 💀
Bro is cooking more than the whole game dev team😅
no he is not bro
6:11 gadget name: tax payment
Buff:
Gus--> Cookie popper now charges super
Chester--> Bell o Mania becomes part of his kit replaced by a new star power: Surprise!--> Chester's 3rd attack will always deal 1.35x of its damage
Maisie: Increased projectile speed by 15% and hypercharge rate by 10%
Lou: Increased Hypercharge rate by 15%
Fang: Increased Chip dmg from 670 i think to 800
Colt: Range increased by 5%
Brock: Hypercharged rockets now deal 800 dmg each
Nerfs:
Brock: Splash damage from the rockets reduced by 35% (yes now you will have to actually aim instead of autoaiming and hitting someone)
Dynamike: Nerfed its ult dmg from 3.080-->2800
Angelo: Nerfed damage to 3.9k as well as Very fast movement speed to only fast
Melodie: Nerfed super charge rate (now she needs one more note to get her super)
W/L?
Edgar extra range scares me
for r-t: i would make one of the star powers be 'if r-t loses one of his halves, instead of dying, his other half teleports back to him with 25% of his health (so if he had 5000 health it would spawn him on 1250)'
5:57 , You, You! YOU! I already have trouble trying to escape him and yet, AHHH!!!
Chester's 2nd sp idea you had is real cool but a bit... underwhelming
I would change it for something elser: MISCHEVIOUS TRICKERY - Up the odds of obtaining a chosen super (the choice must be maid before the match begins - minimum odds of obtaining chosen super increase to 1 out of 3 supers)
But I don't think its the only problem; I believe reworks are needed for 2 of his supers. Strong Mint and Pop Rocks. I think we should be able to throw them to allies/foes too by aiming.
Also had an idea for a sixth super obtainable by Mythic Gear - SPECIAL ATTACK ! (kinda): this 6th super could be named Sour Patch and be like a mini super-potion as we had a long time ago as a modifier (still on map maker tho)
I think Sprout's hypercharge is fundamentally broken, no enemy nor allie wants to hug the walls, so here's my idea for a rework :
Sprout's walls can now be passed through by allies. You can't stay within the walls for more than a second before it forcibly pushes you out, and you can go trough the wall again after 2 seconds after passing through one.
Best change for Willow will be being able to move while underwater instead of standing still
New rework for Frank: he flies
The perfect nerf for Fang is for his first star power's stupid "you got a kill, you got a new super" to be reduced to be "you got a kill, you'll get half of your super back"+ whatever damage you'll do to others from that super (which idk if it recharges as much as if Fang would hit 7 opponents (theoretically), but if not, then this would be another nerf, so Fang couldn't get his super instantly (he would need to hit atleast another 1 attack either from his super, or his normal attack bar)). This will, I believe, balance his star powers not just in power, but also in their use rate (finally, us who use the shield star power on fang will shine). And for every Fang fans (as I am), I would make his hypercharge rate go from 4 needed supers to 3. (Pretty good trade in my eyes tbh).
As a kit main I would love this change, finally something to help you in solo 1v3 situations(if the bug will be fixed too)
did bro really buff edgar💀
Okay the edgar buff was awful so let me tell you 5 balance changes ill make.
Reworks:
Edgar only heals after he kills a enemy(1500 and 2000 boosted by starpower 500 per second)
Hank:He can not be seen IN BUSHES if his ballon is under 50% full( might need nerf)
BUFFS:
Pearl:hypercharge reduces the loss of her bar by 25%
Squeak:RELOUD BUFF NOW NOW NOW 10%
Fang:Okay Okay hear me out. Fang has been overnerfed and i think making his shoe a bit chunkier might save him
BONUS CHANGES:
NERFS:
CROW: F THIS BIRD RANGE DECREASED BY 7% AND NERF TO HIS SHIELD GADGET NOW RECIEVES 20% MORE DAMAGE
Piper:gadget range decreased by 8% (you know which) and 3% nerf to damage on main attack.
“Hypercharge made them broken” Proceeds to nerf everything but the hypercharge
Squeak the detonation of his bomb when hold to a target should explode earlier, because until they die you are already dead lol
My chages
Dynamike:
1.25 seconds, stuns if both dynamites hit, slows if 1 of them hits.
8-bit:
2nd gadget now adds a 20% shield for 4 seconds upon using an ammo.
Belle:
Damage boost from hypercharge is reduced by 5%
Mandy:
Keeps her shield from star power for a second.
Ash:
Rotten banana also spawns a smelly cloud around him, making enemies take 1500 damage
Hank just needs the thing that most tanks have that charge their super when damaged
If i would give a mythcal gear for brawlers:
Hank: His bubble charges 1 sec faster.
Frank: His delay for attack is lower.
Meg: in normal form it will have 15% more speed.
Chester: less reload speed
Gus: can create a ghost everytime use his super
Colt: his super shoots more bullets for more time.
Willow: when controls enemy, can use his super.
Fang: your boot will have a sight.
8 bit: his super will be 70% bigger
ahh yes chester reloading slower as a mythic gear, perfectly balanced, best mythic gear in the entire game
4:43 bruh in my opinion the problem with piper is not the maximum damage she can pull up from a distance but the damage she do at mid range and her freaking survivability: if I was a dev, I would give her the same treatment as buster (removing the slow from her gadget) I'm tired of piper playing like edgard and jumping on people to just gadget and auto-aim two time because she deal crap ton of damage at mid range, regarding that I would also rework the damage scaling based on the distance, the goal here is not to penalize good piper player who now how to position and hit their shot at max range (ok she does a crap ton of damage but then again that her whole gimmick, just don't get hit or skill issue) and nerf the hell out of her kill power at close/mid distance because that not how you'r suppose to play her, piper is a sniper not an assassin 💀
Honestly, Max's star power (super charge while walking) should be her special traits like Darril, Buzz and the others.
Yeah i agree with that since she was released
Nerfing a brawler's base damage/speed/reload because of a op hypercharge is not a good idea
As a chester main, i would love to give him some balance changes (WARNING: a lot of yapping)
STAR POWER:
sneak peek is now baseline,
new star power makes it so that every super gets buffed:
candy popper now has a 1 tile larger radius and deals 4000 damage
jawbreaker now deals 800 damage instead of 400 and now stuns for 1.5 seconds instead of 1 second
salamaki now deals 600 damage and lasts 1 extra tick
strong mint now stars healing 0.5 seconds faster and heals 1800 per tick instead
COMPENSTATED NERFS:
health now decreased from 7400 p11 health to 6500 health main attack damage decreased from p11 1280 to 1100
Frank Should Have his star Power Changed (Sponge) And just make it a normal Buff Also It will be replaced with Everytime he hits a super He activatces His Gadget (The Music one) For 3.5 Seconds
As a Ash main i feel like Ash lacks Range he has no way to get close so +1 or +2 tile increase
sounds like a skill issue
"a very balanced game" in this game, the balance breaks steadily once a month, on the positive side of course))
12:29 *WHO LET HIM COOK?* now out of line is better anyways... but i still use hacks!, i feel like it was directed towards the hacks! R-T users if there is any, not sure if i am the only one who isn't trying to have fun by using this gadget... maybe i should get out of line.
5:04 The thing about Frank, is for newer players (which do need to he accounted for even tho its less important) Frank is one of the best brawlers. The game has gotten really popular at my school and I've been hearing people say frank is good/broken.
alright, i`ll become a nerd for this moment:
Shelly - buffing her first gadget is pretty good idea, but trouble is that it might become broken in SD (but in most people use second, well, anyways). She doesn`t need any buff because of SD
Nita - her hypercharge is insane, and speed movement buff would be pretty fine.
Colt - making him buffed like that would be insanely broken, bringing back old Silver bullet that dealt quite a lot of damage.
Bull - nothing to say, but it won`t help him much...
Brock - 750 dmg from hypercharge would be pretty balanced.
El Primo - the trouble with El Primo is that he is only good in SD, so buffing radius of HC won`t do much as well.
Barley - i`d change to 15%, as Barley`s attack is so slow...
Poco - i wouldn`t buff or nerf him. He is pretty balanced rn.
Rosa - All Hypercharge boosts should be equal. Rosa is one of the most underperforming and boring tanks in the game, like... Attack-shield-Attack-hypercharge-shield... No buffs or nerfs IMO
Jessie - not gonna lie, she is pretty broken with HC charge rate. She definitely needs a nerf... but not 50, but 45%
Dyna - Pretty good nerf.
Tick - buffing his first gadget won`t do as well: It still would miss, and enemy still would get into only one mine...
8-bit - No buff/Nerf.
Rico - pretty good nerf.
Darryl - remembering how broken Darryl was in release, this will affect much...
Penny - her trouble is because of HC, especially those who counter her... I think she needs a HC as well. Still buff is pretty good as well
Carl - decreasing Carl`s second gadget will make him fall severely... I`d decrease his damage from main attack by 10-15%
Jacky - that`s what we need...
Gus - could be great, but it won`t affect much... i`d remove penalty from his second gadget though.
Bo - good nerf, but Bo is good because of also his damage.