I Gave EVERY BRAWLER a New Change…
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- Опубликовано: 4 июн 2024
- Idea from BannyBS: / @bigmanbanny
erm who let bludi cook???!!! errrmm!!!!????
(0:00) Intro
(0:32) Shelly and Rares
(2:13) Super Rares
(4:00) Epics
(9:12) Mythics
(14:12) Legendaries
(16:25) Outro
TikTok: www.tiktok.com/@carnagegameyt...
Membership: / @carnagegameyt
Twitter: / carnagegameyt
Discord: dsc.gg/carnagegame
Instagram: / carnagegameyt - Игры
SHOUTOUT TO MY BRO BANNY FOR THE IDEA: www.youtube.com/@BigManBanny
In hindsight its interesting that I think like 80% of the brawlers need a buff and 20% need a nerf...
First reply
W vid as always
Mr.p needs a buff not a nerf 😭
Give him more hitbox so you can't just walk into him like a bot and just get hitted by 1 of 2 projectiles
W vid
As a person who's rebalnced every gadget and star power, made new hypercharges for every brawlers, and has made new gears and passive abilities, well done!
HEYYY! I used to look at ur community posts when u didn't have any videos!! (And I still sometimes do)
naaahhh. He buffed colt and nerfed Rosa bro I aint even 1/8th through the video
@@Giulienas.coconuts great! I still make posts!
And thanks for the early support
hi
@@THE_REAL_LOU no I'm the real Lou
I'm kidding, HI !!!
The perfect buff for Frank:
- Frank now consumes ammo/super/gadget when the attack actually starts, so that even if he gets stunned, he has the opportunity to use it again.
Maybe it's a bit broken, so I designed an HC to prevent the same thing but in a cooler and more balanced way: During HC, Frank jumps forward before smashing his hammer on the ground instead of spinning like a Beyblade.
Like that he has more mobility, he can use super behind metal walls and he still is immune to any crowd control, because he's in the air
Super interesting take and those would definitely make him better.
My idea for a buff would be to give him a trait that when other brawlers hit him, they only gain about 50% or 75% of how much super they would normally gain. Even though Frank is really tanky he can be easily destroyed because the enemy can cycle supers super fast. With this new trait they won't be able to charge super as fast and it will make having a Frank on your team not an instant death sentence.
@@efp7247 this is good
@@efp7247Yeah that sounds right but for starpower, as a trait that would be broken.
I think Frank's major issue is his mobility, just make him able to move while attacking
How about just making his attack speed faster?😂
Did anyone notice Nani at 8:38?
Yeah, bots can do that
yeah wht was that
0:49 AAAAAAAAAAAAA
bots can move while using that super
bots can also autoaim the fastest, the fastest autoaim ive seen is in a bot game there wazs a squeak that looks like he used one attack but i got -8000 health so he used 3 at the same time
The change for Stu just reverts the healing back to how it was before all non percentage based things were buffed
Nerf Frank loser bozo
Same with RT but thats ok
No it was 400 before
As a Chester main, I can agree that both star powers are very balanced and are equals compared to eachother
No god SNEAK PEEK is absolutely the better one of course everyone knows bellomania is absolute trash🤮🤮🤮
SNEAK PEEK is almost getting prawn ready!!
As a Chester Main, his rng factor is literally what makes him a great brawler to play (and a fun one)
Partial chester main here, I’m definitely very happy I got sneak peak from a legendary stardrop
@@damlatorun6756 The only thing better than sneak peek is Hank
5:58 bro did not cook 😭
You just don’t realize how badly edgar relies on range. Bro can’t even hit enemies if there’s just two tiles of water. Any other assasin/tank just outranges him. This 1 tile buff can actually help him a lot
ikr? he burnt the whole kitchen, his house, the world, oxygen, mercury, venus and uranus
Bro overcooked
@CEO_of_cringe he can jump on ur ass every 10 seconds. I don't think range is a problem for him
ikr dude, ladder would've been crazy if this was real
3:09 darryl being ignored by supercell is just a kick in the nuts for us darryl mains
I hope they're just waiting until they give Darryl a hypercharge because I have a feeling that he'll be pretty good once he gets one.
Then again, Ash got buffed somewhat recently despite being in a similar situation so who knows, maybe Supercell truly has forgotten about Darryl.
arrrgh you kidding me??
tbh better just delete edgar's ult and make it like he would throw him into a trash bin
Honestly as a frank main I don't want him to get a huge buff. The whole reason he's bad is because having high health isn't the same advantage it used to be for him now that nearly every brawler has a super, gadget, or hypercharge that can kill him. Realistically, the way new brawlers are designed and the way mechanics like hypercharge are implemented needs to be reevaluated. Because these mechanics are what make him so much weaker than other brawlers, I think it's most reasonable to simply buff his star powers and give him a strong hypercharge. I think sponge should give a fair bit more health and his damage boost on kill could be replaced with an attack animation speed boost for the 12 second duration, since he already hits pretty hard when he attacks. Alternatively, they could give him some form of health regeneration star power instead of sponge since it's pretty basic and boring.
yap
3:15 DARRYL BUFF🗣🗣🗣🗣
YEEEEEAAAAAAAA
I love how more and more Darryl mains are showing themselves
Daryll is the GOAT you Just wait till he gets buffed and a hypercharge
currently pushing darryl gold 3
@@Kibonan i have him r29(😭😭) and gold 3
10:45 slick pun there buddy 😤😤
bro had to make a new idea for rt cuz inline got removed
4:05 mandy carries
Frrrr
Real😂
8:37 Nani's tweaking 💀
Aktually the HC rocket base damage is 400 and 500 comes from the +25% damage boost HC gives. So according to your change the damage buff goes HC gives goes from +25% to +87,5% damage buff
2:41 Meanwhile tick with mutated hyper:
4:45 send this to supercell we all need piper in D tier
11:30 this one too lol
fang isnt even that good 💀
@@gamingwithme7197 as a fang main i dissagre he still is pretty good also wtf is recharge rate???
Super recharge rate
Means how much u gain super from, YK..... Super..
Currently its 4 hits
A 20% SRR reduction will be 5 hits to completely charge your next super from.... Yk, SUPER
@@gamingwithme7197 i got ptsd from fang hyper
@@jakubaszek9482fang is C tier at best
3:10 As a darryl main,he solved the problem because carnage speaking fax + says"darryl mains i gotchu" and buffs the super🔥
actually, he didn't buff his super, he just buffed his passive super charging🤓
As someone who has been playing Gus for a quite while and is near to get the mastery title, Gus doesn't feel like a support at all. Gus has a high HP, with shield he can tank up to 2-3 shots from some snipers (if you use shield gear), so Gus can be played very aggressively on some maps of Knockout, Wipeout and Bounty, his DPS is enough to deal against snipers hence they mostly have low HP, being 2 shots and Kooky Popper activation enough to finish most, the recent buff made him be even more aggressive, since now close assassins/tanks can't really deal with him once he has super. Overall, i'd say Gus needs a big shift into his star powers and gadjets to merge him into a good support and a decent DPS. So a big rework i would do to accomplish this is:
- Health decreased from 3200 to 2900.
- New trait: Gus can now attack allies (without inflicting damage) to consume the bar and create a spirit. Spirit pickup range is increased by 25%.
- New trait: When Gus spawns a spirit via attacking an enemy, the spirit will attach to the enemy and explode after 0.5s. The spirit will deal the same amount of damage as his basic attack. Spirit will not be generated if the enemy dies from the basic attack.
- Gus now keeps the bar progress upon resurrecting.
- Spirit healing is increased from 800 to 1500.
- Spooky Boy width is increased by 50%.
- Spooky Boy shield health is decreased from 2600 to 2200
- Spooky Boy shield decay is decreased from 0.5s to 0.8s
- Soul Switcher: Health penalty removed. Instead of filling the entire bar, will now make the next basic attack spawn a spirit. (To make him keep the bar for more DPS/heal output)
- [Reworked] Kooky Popper > Chills: Upon using the gadget, Gus will create 3 spirits nearby him.
- [Reworked] Health Bonanza > Spiritual Link: Upon shielding an ally/yourself with his super, an extra 50% of the original shield will be created on Gus/nearest ally.
- (Might be too much) Each basic attack, will now fill 50% of the bar instead of 33.33%.
As an explanation, basically make kooky popper a basic kit, since the gadget is a massive damage increase for Gus, due to kooky popper conflicting with the spirits, u can't really have a good usability of the healing, making health bonanza easily dumped, so the build will always be kooky popper + spirit animal since u either have to choose to heal more, or do more damage, and damage is arguably better for how the spirits gimmick are. I've tried to make him have way more support presence while still keeping his DPS, and have more variety between his star power/gadget, hope this was a good read!
bro made a new brawler
0:15 I can't stop thinking about how your digital cardboard cutout pulled a Michael Jackson.
12:24 for grey you could give him the change that if you activate your walking cane gadget your aim also goes through walls for that shot
5:57 Never EVER let bro cook
Edited: just finished watching the video, and why the hell would you give kit a buff broski 💀
Yeah, iean Kit is titled support, which far not best in, he way better asassin, so probably rewert damage buff (back to 1600) and just buff other supporting stuff about him
Kit is actually underwhelming rn
His kit is clunky bc his 2 sp dont really make a difference in 3v3s
Overall he just has a bad kit
@shadowtd9982 the little shit charges his super every 5 seconds and jumps u outa nowhere☠️ he's more annoying than Edgar rn
@@shadowtd9982 true
Somehow Kit is both disgusting to play and to play against. Can we all just agree to delete him from existence?
Kit power hungry rework: kit now gains 50% extra damage boost from any damage booster (8-bit turret, power cubes, ruffs, ...)
When Sprout pops the hypercharge he should be able to throw 3 supers just like melodie and his hypercharge supers will last 1,5 seconds extra.
I think bull needs projectile speed/hit detection buff... so he can deal more damage when he is not close enough
I have a solution for hypercharge brawlers being stronger on high ranks, than not hypercharge. Simply add a 3rd gear tile for thouse, who don'have hyper! Anyway, hypercharge is better, than one gear, but gear is cheaper.
It will make the game a lot more balanced, and it is never too late!
Buff max sandy Nita hc nerf Frank there you go I fixed the game 🙏🙏.
"I recently mastered mr.p so i know how to change him"
*"(idk)"*
3:55 that's literally a nerf because kooky popper is going to be near useless
As a kit main I would love this change, finally something to help you in solo 1v3 situations(if the bug will be fixed too)
8:36 what's up with the poor nani 🤣
As someone who has just gotten full squeak mastery yesterday, I think it'd be fun if squeak had a gadget that made all the present sticky bombs explode instantly, I'm not sure how balanced that would be, but it would definitely enable some very fun bomb placing strategies and give him a better chance against assassins he could not kill with only two bombs
Wait... A monkey stealing ammo? Where have I heard that before
I think the best for Chester is to remove "Bell "O" Mania" Star power and just add it to is main attack
As a tara main, yes a range buff Is the best thing we can get
5:24
As a bea main, the rattled hive pattern is what makes it actually do damage and be able to get kills. Making the pattern like that would make it be reminiscent of Gene's pre buff vengeful spirits.
Hank just needs the thing that most tanks have that charge their super when damaged
Ngl did NOT see this video coming based off his shorts
Squeak the detonation of his bomb when hold to a target should explode earlier, because until they die you are already dead lol
08:37 what the nani doin'💀
11:58 Don't do this to my boy you are going to kill him
Fr
i also believe that it's balanced carnage
💀Frank is now a sniper💀
Bro is making poco the strongest character with this buff
I finished all the quests on brawl stars now i can study...the carnagegame video notification
13:55 Lily second gadget should be: Lily's next attack is throwable and teleports you to the place you throwed to.
thats.. what it is
@@wikky_319 no it is lily's next SUPER
i didn't get to the doug part of the rebalance and thought to myself that he needs tank trait to be viable and i was not the only one lol
I think that Frank's buff would actually make him extremely broken for as long as before people have got used to his longer range
The main problem with Angelo is actually his movement speed. It makes him a very evasive sniper that's really hard to kill, especially for other snipers who's attacks he can dodge easily. But other then that, Stinging flight goes too far and his damage it utterly ridiculous, you're right.
Carnage, You should stick to making videos, not balancing. Sorry 😢
Carnage: Nita needs a buff
*Nita being S tier*
5:57 , You, You! YOU! I already have trouble trying to escape him and yet, AHHH!!!
Fun Fact : 15:28 this would make Meg the Brawler with the least HP ( 4200 max level and Tick who is the Brawler with the least HP rn has 4400 max level )
Carnage literally nerfed every stun, but gave the most crazy pam healing buff.
ಠ_ಠ
I wouldnt call a gadget buff that op, its only like an extra 3000 healing per game
Interesting fact: in new update, Barley and Frank got hypercharge
JUSTICE 🔥
So did mortis
8:00 litterally so smart buff ngl, Pro players who are alr good without faster shots will benefit more and who arent good w mandy will still use that which is fair
Anyone who has more than 2 braincells can dodge mandy if she doesnt have 2nd SP
For griffs coin shower, i think they should make it a literal coin shower dealing damage in area around him for a few secs
New rework for Frank: he flies
Bro, that change for Maisie would do literally nothing, she's not a marksman, she's a mid range anti tank brawler
PERFECT BUFF FOR SURGE !!!!!!!! : Comeback of the previous first gadget of Surge (the Teleportation)
never, I am NOT being completely banned from duo showdown just because I don’t have level 11 surge
"this brawler is kind of balanced, lets make him broken"
Fang nerf wasn't enough Carnage, heres some more
- Fang now takes 50% of max HP as self damage when hitting a wall
- Hp reduced from 8600 to 8000
Make a video talking about what you would change in each brawler to make it super unbalanced
Buff:
Gus--> Cookie popper now charges super
Chester--> Bell o Mania becomes part of his kit replaced by a new star power: Surprise!--> Chester's 3rd attack will always deal 1.35x of its damage
Maisie: Increased projectile speed by 15% and hypercharge rate by 10%
Lou: Increased Hypercharge rate by 15%
Fang: Increased Chip dmg from 670 i think to 800
Colt: Range increased by 5%
Brock: Hypercharged rockets now deal 800 dmg each
Nerfs:
Brock: Splash damage from the rockets reduced by 35% (yes now you will have to actually aim instead of autoaiming and hitting someone)
Dynamike: Nerfed its ult dmg from 3.080-->2800
Angelo: Nerfed damage to 3.9k as well as Very fast movement speed to only fast
Melodie: Nerfed super charge rate (now she needs one more note to get her super)
W/L?
In my opinion, I think Doug’s Super needs a nerf. When he uses it, all of a sudden, you don’t want to touch him for the next 5 WHOLE SECONDS, which is more than enough time for him to be a threat.
I’d change it to last 2 seconds, similarly to Surge’s Power Shield and Nani’s Return to Sender. It’ll be less oppressive and you’d have to use it a lot more tactically.
Also you could still give him the tank trait to make up for it, that’s fine
We should also nerf Frank's range, since his gadget and super are so strong
@@CarbonFang25 I know Doug needs more buffs right now than nerfs, but I still think his super is a pain to play around regardless. If he gets buffed, it’ll become a problem anyway
He will be even more useless 💀
Chester's 2nd sp idea you had is real cool but a bit... underwhelming
I would change it for something elser: MISCHEVIOUS TRICKERY - Up the odds of obtaining a chosen super (the choice must be maid before the match begins - minimum odds of obtaining chosen super increase to 1 out of 3 supers)
But I don't think its the only problem; I believe reworks are needed for 2 of his supers. Strong Mint and Pop Rocks. I think we should be able to throw them to allies/foes too by aiming.
Also had an idea for a sixth super obtainable by Mythic Gear - SPECIAL ATTACK ! (kinda): this 6th super could be named Sour Patch and be like a mini super-potion as we had a long time ago as a modifier (still on map maker tho)
I wished Darryl's shield star power lasted a bit longer after rolling like how it was a long time ago.
As a chester main, i would love to give him some balance changes (WARNING: a lot of yapping)
STAR POWER:
sneak peek is now baseline,
new star power makes it so that every super gets buffed:
candy popper now has a 1 tile larger radius and deals 4000 damage
jawbreaker now deals 800 damage instead of 400 and now stuns for 1.5 seconds instead of 1 second
salamaki now deals 600 damage and lasts 1 extra tick
strong mint now stars healing 0.5 seconds faster and heals 1800 per tick instead
COMPENSTATED NERFS:
health now decreased from 7400 p11 health to 6500 health main attack damage decreased from p11 1280 to 1100
Bro i forgot chesters star power is actually a star power and isnt part of his main kit
I think it needs to be reminded that Hank does also not have the tank trait, AND has a normal speed instead of fast, like other tanks
I would like to add a little buff for the Hank (returning): he can heal while making a bubble (it'll be nice if they'll make it, even if he'll be healing slower than without attacking)
Here's an idea I had for a nerf to Angelo.
Overcharge: After being at full charge for 2 seconds, Angelo's attack will deal 20% less damage and travel 10% slower. If Angelo does not fire after 5 seconds, his attack will deal 50% less damage and travel 20% slower.
Honestly, i want the dynamike stun gadget to be green. (The attack that stuns would be green instead of red) it would make it so that pro players are able to recognise the attack faster, and able to react to it faster, at least when they are used to it.
alright, i`ll become a nerd for this moment:
Shelly - buffing her first gadget is pretty good idea, but trouble is that it might become broken in SD (but in most people use second, well, anyways). She doesn`t need any buff because of SD
Nita - her hypercharge is insane, and speed movement buff would be pretty fine.
Colt - making him buffed like that would be insanely broken, bringing back old Silver bullet that dealt quite a lot of damage.
Bull - nothing to say, but it won`t help him much...
Brock - 750 dmg from hypercharge would be pretty balanced.
El Primo - the trouble with El Primo is that he is only good in SD, so buffing radius of HC won`t do much as well.
Barley - i`d change to 15%, as Barley`s attack is so slow...
Poco - i wouldn`t buff or nerf him. He is pretty balanced rn.
Rosa - All Hypercharge boosts should be equal. Rosa is one of the most underperforming and boring tanks in the game, like... Attack-shield-Attack-hypercharge-shield... No buffs or nerfs IMO
Jessie - not gonna lie, she is pretty broken with HC charge rate. She definitely needs a nerf... but not 50, but 45%
Dyna - Pretty good nerf.
Tick - buffing his first gadget won`t do as well: It still would miss, and enemy still would get into only one mine...
8-bit - No buff/Nerf.
Rico - pretty good nerf.
Darryl - remembering how broken Darryl was in release, this will affect much...
Penny - her trouble is because of HC, especially those who counter her... I think she needs a HC as well. Still buff is pretty good as well
Carl - decreasing Carl`s second gadget will make him fall severely... I`d decrease his damage from main attack by 10-15%
Jacky - that`s what we need...
Gus - could be great, but it won`t affect much... i`d remove penalty from his second gadget though.
Bo - good nerf, but Bo is good because of also his damage.
Okay the edgar buff was awful so let me tell you 5 balance changes ill make.
Reworks:
Edgar only heals after he kills a enemy(1500 and 2000 boosted by starpower 500 per second)
Hank:He can not be seen IN BUSHES if his ballon is under 50% full( might need nerf)
BUFFS:
Pearl:hypercharge reduces the loss of her bar by 25%
Squeak:RELOUD BUFF NOW NOW NOW 10%
Fang:Okay Okay hear me out. Fang has been overnerfed and i think making his shoe a bit chunkier might save him
BONUS CHANGES:
NERFS:
CROW: F THIS BIRD RANGE DECREASED BY 7% AND NERF TO HIS SHIELD GADGET NOW RECIEVES 20% MORE DAMAGE
Piper:gadget range decreased by 8% (you know which) and 3% nerf to damage on main attack.
Bull’s health buff is peak. You have no idea how much it helps Bull mains
I LOVED your suggestions, supercell should hire you
I have an idea.
Spike 1st gadget rework: for 5 seconds, the normal attack has the double of the spikes, but every spike is 50% weaker and has 50% less super charge.
For example, there is an enemy that has like 259 health but you missed him. With this new gadget it would be very useful as a zoner or a finisher
5:04 The thing about Frank, is for newer players (which do need to he accounted for even tho its less important) Frank is one of the best brawlers. The game has gotten really popular at my school and I've been hearing people say frank is good/broken.
Tbh dynamike's gadget should slow instead of the stun. Like 3 s but it slows for 5-10% so that he cant just autoaim after that.
"Bo feels like a Brawler who should be OP but rn he isn't"
Proceeds to nerf him right after
Hey dude, where do you get the test reader, would like one just like you do
(love your content and videos,soundtracks...)
“Hypercharge made them broken” Proceeds to nerf everything but the hypercharge
Tbh you did a pretty great job but for some brawlers, the nerf would kill that brawler like with Collete (she is mainly used for her heist)
6:11 i think this gadget should be called "Painful Payback"
Nerfing a brawler's base damage/speed/reload because of a op hypercharge is not a good idea
For Gus what if his ghosts have a much larger pickup range for friendly brawler? Like 5 tiles or so?
Also for Griffith me his gadget like Shelly’s clay pigeons the extra coins for 5 seconds.
W video, but I just wanted to say that many pro players actually use Mico's presto gadget which you gave a buff
the frank one should be 20% more but in a narrower shape tho
11:13 field promotion health buff increased from 30 to 1% of brawler HP
I've had an idea for chester to charge his super 4 bells faster while using sneak peek and his baseline is as it is.
Most of these were actually really good.
You WERE my favourite brawl stars ytuber before this (and 2nd fav ytuber too). But I seriously hate some of these changes!
the hated ones are listed below :-
Rosa (you nerfed her 1 thing that helps her chase down enemies, shes a sitting duck without this)
Dynamike (not needed)
Rico (too much)
Carl (not needed)
Gus (will not be able to put up pressure anymore, can be a mythic gear though)
Bo (its already easy to dodge his mines so the stun is a rewarding factor, not needed)
Emz (Bad Karma will be broken)
Stu (Nerfs him to where he was before the percentage change)
Bea (lowers her skill cap + bad)
Griff (too broken (75% of original hp after 1 gadget, 57% after 2, 43% after 3, 33% after four(considering we hit all the shots)))
Colette (too much, 50% would be better)
Belle (nerfed a really big thing about her kit)
Ash (only attack delay reduction is bad as it lowers his skill cap)
Hank (could have been something else)
Tara (this one will fail)
Max (why so much hate to max ;_; + Good Hypercharge doesn't mean brawler nerf like they nerfed shelly and shes not that good without her hypercharge now)
Lou (could be better)
Fang (why so much hate to Fang ;_;)
Otis (You just reversed the situation, Ink refills became bad and stencil glue became good + you nerfed Otis very much overall)
R-T (you nerfed a really huge part of R-T's kit)
Willow (too much)
Charlie (damage nerf wasn't needed nerf something else)
Melodie (whyyy ;_; just decrease super charge rate)
Lily (why vanish nerf it's not even justified it's not broken)
Spike (thats not a buff!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Stupidest change of all time, no one uses that gadget in long range!!!)
Leon (too much nerf)
Surge (changed a really huge part of surge's kit, he's supposed to be like Slow Start if you know what I mean)
Kit (nerfed him too much overall = he's f-tier now)
Have you even played the game before what??? 💀
@@CarnageGameYT Yay I made CG reply !!!!!!!!!!!!!!!!!!!!!! Lets goooooooooooo. I am in Legendary 1 though, anyways great video :D
:D:D:D:D:D:D:D:D:D:D:D:D
@@CarnageGameYT Also you really made some great balances too!
13:52 for melodie the problem does not come from her mobility imo (that her whole kit with the note) but I do agree that she have a lot of problem. Personnaly I would do that shet can't spawn her not when she hit the heist safe so that like jessie and nita she need to play agressive before going for the safe, I would also slightly increase her base note radius, that sound like a buff but hear me out: with her three dashes you basicaly can't escape melodie however the true counterplay is to go really close to her so that her note don't hit you, so I would like to make that counterplay more apparent and easy to do, moreover I would fix the bug that make melodie's note spawn right on top of her before going around her. And if you really think that her mobility is the problem, maybe slightly nerf her super charge but not her super range (she would just become a worse version of Stu otherwise)
4:43 bruh in my opinion the problem with piper is not the maximum damage she can pull up from a distance but the damage she do at mid range and her freaking survivability: if I was a dev, I would give her the same treatment as buster (removing the slow from her gadget) I'm tired of piper playing like edgard and jumping on people to just gadget and auto-aim two time because she deal crap ton of damage at mid range, regarding that I would also rework the damage scaling based on the distance, the goal here is not to penalize good piper player who now how to position and hit their shot at max range (ok she does a crap ton of damage but then again that her whole gimmick, just don't get hit or skill issue) and nerf the hell out of her kill power at close/mid distance because that not how you'r suppose to play her, piper is a sniper not an assassin 💀
Frank Buffs:
- Super now hits enemies mid-air.
- 2nd gadget now increases the attack range by 33% and his next attack cannot be cancelled.
- 1st gadget now lasts 3x longer.
Here's an idea for Lola:
Have her ego's aim be inverted to that of her own. Not 100% inverted so that it shoots down if she shoots up, but make its left and right aiming be inverted. So that it aims in the same cardinal direction as her(i.e. if lola aims north the ego also aims north) but if lola aims more right, her ego aims more left. That way their shots can intersect.
This would be so rewarding for people to aim better with an ego that's not just dropped right on yourself. Mix that with maybe being able to see where her ego is aiming, ohh it's over.
As a squeak main I know why he fell off its because of residue but I think he should get a reload speed buff cause he really needs it and I “almost” never miss shots so projectile speed buff isn’t needed
There was once a bug that made spike's gadget Popping Pincushion use the starpower