That is fascinating: it's as if each of the shaders is its own world, where you can do things unattaiable in others - or at the very least achieve the same thing in vastly different ways. Raymarching is what I'm most obsessed with right now - but I gotta try particle sims sometime. Also, kudos for trying to learn a different accent! As a fellow non-native speaker primarily taught the American accent, I can't really judge - but at least some of the time you do a very nice British o sound, and the a that is closer to o in British rather the E of the American. Keep at it :D
Yea it's interesting how small changes to settings can cause such different patterns! I too am obsessed with ray marching. I was missing doing some shader work while building this project. It's on the top of my list after winter break. We should normalize learning accents like we normalized learning new languages -- as long as it's not for a bad reason!
@@SuboptimalEng In raymarching, i'm focusing on solid maps mostly, since that's what I'm most used to. Need to get deeper into noise maps, too. Used the one from your value noise tutorial in one of my demos (look up Fog of Worm on Shadertoy or Codepen) as the texture of soil. It was just what I needed, and I found it at just the right time. Will need to learn about 3D noise for more advanced fog effects though. As for accents, I wasn't even aware how deep the science of it goes until I went to college specifically to get a degree in English Study. They pick the language apart in so many ways and to insane levels. It's fascinating. But as always, pure science pales in comparison with the actual experience of talking to a real native speaker.
bri'ish accent was flawless until "darter" insted of "dayta" which unfortunately is a blunder so catastrophic, I would have to give you a failing grade
Wonderful video. Aruarian Dance as background music is a great touch!
Great video, please turn off auto-translation for video titles if you haven't already.
Thanks for the tip, I didn't realize automatic dubbing also changed video titles. RUclips doesn't allow me to undo this action for this video.
That is fascinating: it's as if each of the shaders is its own world, where you can do things unattaiable in others - or at the very least achieve the same thing in vastly different ways. Raymarching is what I'm most obsessed with right now - but I gotta try particle sims sometime.
Also, kudos for trying to learn a different accent! As a fellow non-native speaker primarily taught the American accent, I can't really judge - but at least some of the time you do a very nice British o sound, and the a that is closer to o in British rather the E of the American. Keep at it :D
Yea it's interesting how small changes to settings can cause such different patterns!
I too am obsessed with ray marching. I was missing doing some shader work while building this project. It's on the top of my list after winter break.
We should normalize learning accents like we normalized learning new languages -- as long as it's not for a bad reason!
@@SuboptimalEng In raymarching, i'm focusing on solid maps mostly, since that's what I'm most used to. Need to get deeper into noise maps, too. Used the one from your value noise tutorial in one of my demos (look up Fog of Worm on Shadertoy or Codepen) as the texture of soil. It was just what I needed, and I found it at just the right time. Will need to learn about 3D noise for more advanced fog effects though.
As for accents, I wasn't even aware how deep the science of it goes until I went to college specifically to get a degree in English Study. They pick the language apart in so many ways and to insane levels. It's fascinating. But as always, pure science pales in comparison with the actual experience of talking to a real native speaker.
bri'ish accent was flawless until "darter" insted of "dayta" which unfortunately is a blunder so catastrophic, I would have to give you a failing grade
My brain was struggling to swap between thinking in American and speaking in Bri’ish 😅