Aside from the race creator and custom lobbies we could do custom playlist. We should have the choice to pick what races you want to do in what order to let it be either 1 (race lower payout) 3 races (same) or even 5 (higher payout) to match the 5 different classes for mixed tier races
add a competitive ranked speedlist, and the better u do, and more races u win, u unlock unique cars and customization. add competitive weekly time trials where the top percentages of players earn rewards, more leaderboards, add exclusive titles/emblems u can earn next to your name. some type of way to reward players who are good at the game
replayable: use the assests they have for NFS No Limits, a lot of cars and wraps in those games that have not carried over to Heat or Unbound, throw them under the paid version of a speed pass
As a NFS customizer and wrap designer I realy like them to add customization parts to the cars that has little to none customization such as the Nissan 370z Nismo, GTR R35 Nismo, BMW M4 GTS and Etc. Another is add more complexity to the wrap editor like skew the decals or text make the text more smaller and bigger and other tools for the wrap editor.
They actually can so easily mods have already added parts to those cars because they can use the same parts as the non-icon models for example 370Z Nismo can use the normal 370Z parts with the mods.
Heat was the best ever. Unbound you go through the campaign mode build your garage and for online multiplier, you have to unlock and build your garage again which sucked. Add option to start a new game save inside the game itself so I don’t have to delete my save file if i want to go through another playthrough. New game + will be a good choice give the players new cars and further customization for parts and the decals with each new play through Best thing unbound did was put the teer system for cars which really forced me to become better at the game. As in heat I could just get get any high-level car for low level car races and just like glide through the story
I really want the option to replay the campaign without losing all my multiplayer cars/progression. Maybe have the first playthrough tied to the multiplayer, then have a "restart" campaign option that doesn't transfer the earned cars to multiplayer.
The rest have said what I also wanted to say, so I'd add matchmaking. Definitely matchmaking. Too many people want to do certain races but aren't placed in the right lobby. Would also help to have a list of 'playlist servers' so people who want to race can just choose between those & actually get together to play the race they want with other people who also want to play that playlist.
I'd love to see 'speed trap' and 'tollboth' race types return from Most Wanted 2005. Those were super fun!! I _adore_ Unbound btw. It's by far my favourite modern racing game (just waiting for the hard freezing bug to get fixed so I can play it again).
Lack of content is the issue. No test track to try out builds before you buy them, no personal stats, no race stats at the end, no customizable playlists, no race map preview before the race, no viewing other people's builds or asking for them, no trading or gambling in game currency, linkups are stale after you've done 3 of them, S+ is ruined by unbalanced cars and normal cars built up into S+ don't stand a chance, not nearly enough people per server, etc. etc.
They need to kidnap a few Drivatars from Forza, I do less driving in multiplayer because most of the time, nobody wants to do the races I want or I have to wait for a race to start. If A.I. racers were optional online, you can do rumble races all day if you wanted. I'd replay the campaign but they screwed us out of a new game plus and three's no way to get some of the speed pass content back if I reset my progress. EA has been trying to kill single players and it's really going to hurt the future of the nfs franchise. This forced multiplayer BS needs to stop.
Can they fix the photomode for Unbound? It’s unbelievable that you can’t even tilt the camera to get angled shots when Heat at launch had a more feature-complete photomode.
For more replayability add on mini events to have us focus on building certain types of cars and trucks/suv. Somethings like rooftop sumo, 4 round 4way drag tournaments, clean drift train events for the most precise finesse drifters and maybe even tug of war mini events.
Not a feature for the game but something more substancial. Have a permanent team that continuously work on updates and content, post release. That way, maybe, we can have the updates and content that FH or The Crew have, where there are seasons/festival playlists/summits/new cars/themes/events etc... Love your content by the way...
All I would like is more risk, similar to single player. Have races be started/announced by the game, not hosted by players, people show up, buy into the race, losers get no money/lose money, cops catch you in or out of races, money is gone, multiply rewards for every race you partake in while not cashing it in
This is my first Need For Speed game ever. What I'd really like is a deeper story mode. It just felt way too short. I have basically been deleting my save files and starting over because I wanted more out of it before I jump into online play. Aside from that, why isn't there any way to test drive cars to get a feel for what fits you? Only way to try out a car in this game is to buy it. Other than the rentals in online mode. But that's not the same as getting a true way to try out new vehicles.
Make the cars unlock level based and have super high level cap where you have to grind to get to high levels to unlock cars and have the nfs heat night time xp system that was my favorite part doing races then loosing the cops and either going to garage for xp or risking it all for more
My ways to get people playing need for speed again: Get hypercars back into the game, remove the speed cap, revive Black box, and ghost games, and bring back Ryan Cooper
They should also add like weekly or monthly custom events within all race modes, link ups included, where you need to use a specific car (brand, type etc.) so that you have to build it in order to participate. And guys, why hasn't anyone talked about side bets that should come to multiplayer? I would appreciate that (they were supposed to be a core feature in the game according to criterion). This last idea just came to my mind: every time someone downloads your shared livery you get a reward (like money, xp or something)
Simply, allow me to choose how I want to play the game, and remove the shackles of dependency on other players. Allow me to go to whatever track I want to race and… let me race it. Backfill the race with AI if nobody joins, or let me do it alone. Make me the master of my own destiny on the game.
I really like the idea of AI joining online races. The races would feel more full and you'll get to enjoy the game years later when it's not as populated.
@@UltraclockedIt would be too easy then therefore it may get boring just to play AI all the time, and not to mention the rubberbanding if you're playing in S+ races.
I believe the least efford and the most gain from EA side would be global leaderboard per track. Once added, needs zero upkeeping, and players like myself will have reason to come back and beat other players.
Car rewards for completing varied but unique challenges. Scale depending on speed, damage taken, active in pursuit, etc. Making a player have to challenge themselves in the makes it feel worth grinding for and replayable.
At the very least at please finally give us a leaderboard and single race mode with ghost times it gives us more incentive to practice and get faster lap times and records
Content is mostly fine. Stomping pubs or going for times in different builds keeps me engaged. The biggest problem of the game are the bugs. A game can be as fun as possible - it will fail if it is frustrating to play. Most annoying bugs: - auxillary bug - server lags during race when other players spawn back in the world after a playlist - vol 4 content bug (911 carrera got removed from dealer for some players) - Taycans get deleted randomly from garage - draw distance lags sometims and make it hard to spot traffic - dnf timeout in gauntlets counts as busted now Required Content Update: - Playlists without Traffic (Trackdays?) - offroad playlists (not rumble) - B-Class gauntlets
I'd like to see one v one point to point racing, kind of like what underground 2 had when driving in free roam, except it would be against other players.
Personally, I play racing games for their intrinsic feel. The joy of driving, pushing my car(s) to the limit and having that sense of speed. NFS Unbound has this, what it lacks however is enabling that feeling consistency. We need MATCHMAKING, plain and simple. I want to be racing 8/8 lobbies, Hot Pursuit Mode, back to back. When you get those lobbies once in a blue moon, you discover how insanely fun this game is. I don't need a grind or content spam, I just need tools to enable racing.
They had a great idea with the weekly grand races in the story. All they have to do is implement a weekly, biweekly, or monthly grand event in multiplayer with big rewards for players to grind towards. It will also show metas to help balancing. They could also make it car, car type, or manufacturer specific to add variety as well. First place in the grand could win up to $10,000,000 and it will decrease from every place downward.
Needs competition, I mean people still play the Crew 2 along side Motorfest just because it has the summit to rank up in. They can stick to races for it, I would have a weekly Sprint, Circuit, Drift and offroad track with rewards based on rankings. They could even rotate through the classes each week and set the origin of the cars after a cycle to make more cars usable. This only really covers solo replay ability so still needs bigger lobbies and some sort of rotating PVP series, say a new random series for each class every hour (improved money and maybe battle pass xp) The current option of starting a race yourself way to often leads to 2-3 players in an event if any.
A couple of questions: 1. Do you have any plan to make new BMW M2 (2023) build? 2. How did you get linkups in 1:32 while I never see any linkups appeared since latest update? Is that because of server region or cross-play or else?
Either it's glitches for you for whatever reason or its because you're in the middle of doing a race of some sort while a Linkup happens so you're just out of the picture until you've finished the races. You know they did make it so all Linkups in the game will happen at 30 minutes each so there are plenty of time for races.
I think it would be awesome, cool and really fun if they added the takeovers from the single player game mode to multiplayer. It also needs to come with leader boards right from the beginning to add more competitiveness and replayability. They could in each season add new bodykits for cars and other visual body modification parts for hitting certain milestons or completing certain challenges. Or even cool exclusive cars would really make people want to play it and get better to get said rewards. I think the takeovers are by far the best and most fun addition to the franchise. I don't understand why they've not added it to multiplayer as it's WAY better than the chaotic linkups.
Since I love to grind racing games, I wanna see an improvement of the competetiveness of NFS games with leaderboards and proper racing (no random burst nitro + micro drifting)!
@@WSPonPlayStationandXbox Bc it makes driving on the correct racing line slower then just farming burst nos with weird micro drifting, not caring about the racing line at all
Man micro-drifting helps with the burst NOS farming, I don't wanna tell you have a skill issue but it's literally just performing corners like you would without micro-drifting but with micro-drifting so the burst NOS farming is much easier, trust me, removing micro-drifting would make things worse.
@@WSPonPlayStationandXbox No you didnt drive normal... U just micro drifted left, right, left and then take a corner with your burst... Thats no racing for me m8
Like I've said before in one of your videos: They need to just go off of basic evolution of games and take back elements they did with older modern NFS games. The speedlists from Payback would be perfect for the event drought that was going around with the "takeover" update to let the playerbase divide when they want to do specific challenges for the week or dailies as well. Take NFS Heat day and night system in the beginning of getting out of the garage since SO many people still don't realize that you can change the day n night cycle in the SETTINGS, like what??? It just doesn't make any sense how they don't learn off the past mistakes of games they were building off of. It's just so frustrating man.
I feel you BUT flipping older cars already in game, past games, and no new races, extra map, and the majority of the update are clothes???? That's wack. How bout paying for EA PLAY getting free cars, and when after a couple months you unsubscribe, EA TAKES ALL THOSE CARS AWAY!?!?!?
For the EA Play, it's literally a subscription, many other subscriptions, or even all the subscriptions available in the gaming industry and even the internet industry in general overall will take all your goods away if you unsubscribe or cancel the subscription, come on we all should know this.
@@WSPonPlayStationandXbox Well I didn't, and if you're paying for it, you should keep, as long as your playing said game, just my opinion. Everyone has one bro, relax.
They should make it a punishment to leave a race once you started…..Not fun to start a race after linkup event and everyone drops out just like it’s no fun to race and have your opponent stay at the start line.
I'd agree, but since Volume. 4 they made it so if someone or anyone left the playlist then you'd still get the money from completing the races, all the amount that you'd get before anyone left so it's still fair, just as long as that person or those people also don't leave the server in the process. That's also one thing that Criterion got right.
More creative cop events/chases. For example group of 5 players, 1 with stolen car (which is random pre made) which is 1 or 2 tier under the rest of players, and other 4 need to escort him to the other side of the map while being chased by police, and reward to be that stolen car, or something like that. Only reason why i like nfs more than other racing games is just bcs of that cop aspect, and its sad how unbound dont focus on that, and idk for you guys but i think nfs hot pursuit is most fun game in whole franchise even without car customization or upgrades, mw 05 might be the best but for me hot pursuit is most fun.
Bring the Grand from single player online. 3 weeks of class-specific qualifiers leading to an exclusive mixed-class playlist, with tiered rewards similar to Summits in The Crew. As far as customization, it'd be really nice to be able to adjust front and rear ride height independently...
Ad drag races with certain cars only (basically if the event is with a lambo, you and your're rival in there has to come with the same car as well), also some drag racing customs and off-road as well cuz we got that but there's rarely any use of it. PS also some more of legendary and epic customs, I love those, maybe bring back designers like khyzyl and such!
I would like to have a deeper story with multiple different missions. Race, drag race, drift, offroad, suv race, chasing, escaping, missions that require 2 or more to complete and race tracks without npc cars, only your friends.
Not limit races to people only in the lobby. Have a race mode where the race won’t start until x amount join the race. Full races = competitive races. See the Grand Race in Motorfest for an example of this done well.
-Ranked races or Ranked lobbies of some sort -Matchmaking to replace race requests -Bigger lobbies, bigger party size and private lobbies. -Tune testing or a tune comparison feature. Or a mix of both. -Betting on other players/More risk for money and XP with cops -Leaderboards, stats, favorite car/Most valued car etc. -New game+ and in-game new profile making so people don’t have to start ALL over -First person/cockpit view -A.I Racers in multiplayer -More IRL body kits -Physics and a overrall better feel in the game. (Drifting, really stiff/loose suspension/etc.) -Putting in already existing races into a personalized custom made playlist for your friends or the public. -Custom race routes (On some Forza shit lol) I know he said just one reason but my brain would not stop thinking. Sorry Trigger.
I wanna race against the CPU in online so incan actually unlock those cars and body kits. Does anybody have any tips for unlocking the body kits for the R35 and Nissan Slivia, I can't seem to win with them at all. So many cars I don't even have unlocked yet like the evo and rx7.
I would play 10x more Unbound if there was a "Quick Match" option like NFS:HP Remastered has. It just throws you into a full lobby of people and you race. The lobby playlist join system leads to races rarely reaching full capacity, it's usually like 3 people joining.
I wish they updated the campaign endgame with the features from multiplayer. Fast travel, gauntlet playlist & meet ups more specifically. Just basically make solo like multiplayer with better more challenging ai or random ai car generator, have the speed pass available in the campaign and a premium speed pass for multiplayer. Also make it 100 levels with 25 of those being $1mil every 4 levels. Implementating the speed pass makes it a primary challenge for most players but it is so quick to complete after that I just go back to single player to test and make builds with the cars already unlocked. Vol5 is very disappointing as they only added more of the same with the legendary custom + 10 speedpass levels (pay not to play the game), they should be separate, having it dissappear after the volume end is a bad move because of fomo. A few more epic custom and a free speed pass with a new epic custom, to top it off no end date so who knows whats going to happen, hopefully we get something for Christmas or new years as that when it should end if consistency is anything to go by.
I think if they will add fast racing and fast racing online that will make this game great. How i know in nfs underground was something like that, you can chose a track (circle, sprint etc) and start race fast. The major problem of online it's found players to race with you. And also how i know that was in nfs hot pursuit 2010 (atutolog)
And also they must add drift tracks from nfs underground - why? Cause drift and takeover in unbound is kinda similar, we actually have tracks on normal roads but some times drift and takeover is similar
A good variety of online modes similar to most wanted remastered. Single player progression should also be to carry over to online, similar to heat as you mentioned.
one thing that’d make these games more replayable is definitely a good speed pass, newer assets (a lot of what i saw in this game was in heat for better or for worse), better cop AI, larger lobbies, and above all, at least 6 different game modes to choose from at launch with a ranked leaderboard
The next game should have clan/faction war the same way The Crew 1 has, where the map would be split into "regions/territories" and the player clan/faction that completes the most events in a region gets bonuses (maybe specific to the region too, like one gives more XP, the other more money, etc). Obviously there'd be resets frequently and maybe throw in some spice like modifiers to prevent players to all pick the same faction and bypass the system entirely. Make it interactive !
That’s something Ubisoft does with a lot of its games; like for honor. I don’t think they’ll implement that feature into Nfs. If you want more amazing Nfs games to play you should definitely go try out Heat. If you want a game that’s more similar to unbound but with an even deeper and longer story line try Payback; though it did get bad rep in the community for a worse upgrading system than other titles did; so grinding a car to perfection will take some grind but it’s worth it as it has an online ranked game mode. If you want more active Pvp try Nfs rivals; you can choose to be a cop or a racer and it’s essentially Online cops vs Online racers. Your cars get active abilities too like shockrams, Emp’s, spike strips etc. All three titles I mentioned above are as active as unbound or even more active according to game numbers online. And I can personally attest that lobbies across all three games are still on average filled to this day. As I still play these titles.
If u want true replay ability do what the crew did add more modes as well as a ranked mode like you said I bet the numbers might boost. Also keep your players in the loop I didn’t know there was a vol 5 it’s not even on their channel smh
Hopefully they don't listen when people ask for nerfed cars. The regera and golf nerf were so dumb when we could've asked for BUFFS for other cars. People just were not used to the pace of s+ racing at the time.
ima be real, i feel like the passes are fine, them being free also is great as well for the fact that I have incentive to grind it, I feel like if the price was reduced for the dlc content, it would be alot better
And, I'd rather the campaign is able to be integrated with online if you so choose like how it was back in Heat instead of being separated like in Unbound. That way you don't have to grind twice. They probably think the problem with this is that eventually online will be mostly filled with S+ 400+ rating cars & races only, but ironically Unbound already solved this with its class-based system, where all car classes have their place and yet campaign & online progression is separated in Unbound.
my last nfs was carbon , then unbound . for me the game reminds me of underground with a lot of flashy lights. the artstyle is on point for a arcady race game and the BNoS mech. is just the best thing about unbound . however , the monetization is bad . rly bad ... would love more unbound builds if u got some in stash :)
this game doesn't feel updated. it feel like that same game from launch, but with more cosmetics. they didn't fix none of the major issues such as more racing playlist, vinyl customization and lobby matchmaking which i think is the major reason why the game is stale. The gameplay is flawless, but everything around it is terrible. All they need todo is add more rumble and racing playlist races, introduce new tracks and cars, include leader boards and time trials and fix the lobby racing matchmaking.
Just uninstalled this last night after getting the last achievment that I needed (full house). Time to move on to motorfest and motorsport. ( also, I CAN'T WAIT FOR SOLAR CROWN)
I would like to see leaderboards that track highest scores/fastest laps. I think this is something the Crew does, but I do not really follow that game.
Let's hope they listen 🤷🏽♀️ but also, if you're in Australia, you're not getting linkups or boosted events and they're failing to fix the issue. If you use a VPN you can get into servers for other countries to get them, but why. Just useless if you ask me, there is some of us that like a bit of everything not just repetitive races.
If it was me personally I would make it easier to u lock cars because that’s where I stopped playing trying to unlock cars is a grind and it was almost impossible for me to get a public race with the category I needed for said car
New map /tracks and new mode like they already have off-road tuning why not off-road racing in nfs style, They can already use inbuilt game features and create game mode All rounder mode -example 1st round -who jump the more distance 2nd round- short track 3rd round -Racing track
Ik we have alot of customization but we definitely have a lack of cust. For older cars. What yall did before was give brands like Rct bunny. Or LB a presences in other places. Yall could do that with other lowkey brands like Star Road, Kazama auto, things of that nature. Therefore you give other brands some exposure, more diversity in customization, and yall build a community, just like with yall and speed huneters, and magnus walker, ken block.
EA should support the game like their competitors do. Otherwise, people or young children will rather play games like Forza or The Crew because they get updates and DLC content. So EA needs to step up and compete with its competitors.
Uninstalled it last weekend once I completed the story. I really tried to enjoy it, and for the most part I did, but there’s a lot about this game that I just don’t like. I once again found myself starting up Heat. Don’t get me wrong, there’s a lot about Heat that I also dislike, but unlike Unbound I still end up having more fun in Heat. That being said, I agree with most of your suggestions, though I’m not sure it would be enough to bring me back.
You hit on the head with this video I agree with everything you explain and I don’t like that cars hop race matches on unbound,Ty for still making videos.
they should add cross server matchmaking ,in unbound it was already tought to get matches for racing playlists,and when they added linkups ,racing was even more dead,so this AND the lobby size together made the game wayyy harder to enjoy,for example in motorfest i can play pvp NON STOP ,almost without any que times (well 20-30 seconds usualy ) ,and i can race all day every day,i might not join every race because im not a fan of doing skids in mud,but if playing the game ,and atleast 2/3 categorys are asplhalt racing im gonna join every time,also maybe i shouldnt expect this from nfs ,but either they should upgrade the tuning system or they do some serious car balance adjustments ,its not enjoyable experience to get hard gapped by only 3 cars in the game ,make some variety please ,or atleast dont make those differences betwen car so huge,thats about it
Linkups are making racing more dead? Seriously? They literally adjusted the timing of this feature so the whole lobby has plenty of time to race in between Linkups. People like you are just ignorant and always blame it on Linkups even if there's nothing going on. No offence but it's the truth.
@@WSPonPlayStationandXbox oh yeah right they actually did fix that ,but I'm afraid it was too late ,and just admit it ,if there's only max of 16 people ,and 12 of them is doing linkup,what kind of racing are you going to do? And they shouldnt even try to fix it ,it's alright that people wants to play that boring ass linkups ,but game won't function properly when it's only 16 players possible on one lobby ,few wants a drift event ,few wants b to s+ races ,few wants to do cop chases ,few wants to build a car ,few wants to go do linkup or some shit ,few wants to dick around with a friend in a free roam ,it's impossible to keep a healthy player base when there is more things to do than players are allowed to a lobby
Personally, I don't think there is anything that could get me back to this game. I come from the UG/MW/Carbon era. I loved Unbound at first, even played the story twice. The grind they initiated in multiplayer ruined the game for me. Feels like they artificially extended the game kind of like the new Forza Motorsport. The Crew has always had a nice balance of things to do, just lacked good pvp, which they now have. I am sad they abandoned Heat, I fear they have abandoned Unbound. They need to make a new game on a new engine with different physics, different cars, way more tracks, etc. The recycling has gotten old...content shouldn't be recycled. Id rather wait 5 years for a ground up game than get the same thing every 2 years.
Where they went wrong was making a game that is opposite of the game everyone loved. I don’t play need for speed unbound because of the effects and the crash cam. The paid stuff makes not difference to me. Most games do that now. I just can’t stand this game. I love the meet ups but I can’t play it. Also I hate that you have to grind offline then grind online for the same cars.
Aside from the race creator and custom lobbies we could do custom playlist. We should have the choice to pick what races you want to do in what order to let it be either 1 (race lower payout) 3 races (same) or even 5 (higher payout) to match the 5 different classes for mixed tier races
add a competitive ranked speedlist, and the better u do, and more races u win, u unlock unique cars and customization. add competitive weekly time trials where the top percentages of players earn rewards, more leaderboards, add exclusive titles/emblems u can earn next to your name. some type of way to reward players who are good at the game
replayable: use the assests they have for NFS No Limits, a lot of cars and wraps in those games that have not carried over to Heat or Unbound, throw them under the paid version of a speed pass
As a NFS customizer and wrap designer I realy like them to add customization parts to the cars that has little to none customization such as the Nissan 370z Nismo, GTR R35 Nismo, BMW M4 GTS and Etc. Another is add more complexity to the wrap editor like skew the decals or text make the text more smaller and bigger and other tools for the wrap editor.
They actually can so easily mods have already added parts to those cars because they can use the same parts as the non-icon models for example 370Z Nismo can use the normal 370Z parts with the mods.
Heat was the best ever. Unbound you go through the campaign mode build your garage and for online multiplier, you have to unlock and build your garage again which sucked.
Add option to start a new game save inside the game itself so I don’t have to delete my save file if i want to go through another playthrough.
New game + will be a good choice give the players new cars and further customization for parts and the decals with each new play through
Best thing unbound did was put the teer system for cars which really forced me to become better at the game. As in heat I could just get get any high-level car for low level car races and just like glide through the story
I really want the option to replay the campaign without losing all my multiplayer cars/progression. Maybe have the first playthrough tied to the multiplayer, then have a "restart" campaign option that doesn't transfer the earned cars to multiplayer.
My 1 thing;. Updates that consists of new cars and more different, new races. Scrap linkups.
I don’t agree with scrapping linkups but, new cars and new races? Sign me up.
The rest have said what I also wanted to say, so I'd add matchmaking.
Definitely matchmaking. Too many people want to do certain races but aren't placed in the right lobby. Would also help to have a list of 'playlist servers' so people who want to race can just choose between those & actually get together to play the race they want with other people who also want to play that playlist.
I'd love to see 'speed trap' and 'tollboth' race types return from Most Wanted 2005. Those were super fun!!
I _adore_ Unbound btw. It's by far my favourite modern racing game (just waiting for the hard freezing bug to get fixed so I can play it again).
Bro you are experiencing the same bug too? I can't even play the game for a minute. I'm on PC anyway.
@@ashmanrxYes. I'm on PC as well.
Lack of content is the issue. No test track to try out builds before you buy them, no personal stats, no race stats at the end, no customizable playlists, no race map preview before the race, no viewing other people's builds or asking for them, no trading or gambling in game currency, linkups are stale after you've done 3 of them, S+ is ruined by unbalanced cars and normal cars built up into S+ don't stand a chance, not nearly enough people per server, etc. etc.
They need to kidnap a few Drivatars from Forza, I do less driving in multiplayer because most of the time, nobody wants to do the races I want or I have to wait for a race to start. If A.I. racers were optional online, you can do rumble races all day if you wanted. I'd replay the campaign but they screwed us out of a new game plus and three's no way to get some of the speed pass content back if I reset my progress. EA has been trying to kill single players and it's really going to hurt the future of the nfs franchise. This forced multiplayer BS needs to stop.
Imo they can follow the festive theme like the crew or Forza but make it illegal, make it street race-esque, make it feel like wangan midnight
Can they fix the photomode for Unbound? It’s unbelievable that you can’t even tilt the camera to get angled shots when Heat at launch had a more feature-complete photomode.
New races and leaderboards would be most ideal.
For more replayability add on mini events to have us focus on building certain types of cars and trucks/suv. Somethings like rooftop sumo, 4 round 4way drag tournaments, clean drift train events for the most precise finesse drifters and maybe even tug of war mini events.
Yes, like every 2 weeks or so we have to build a new car to compete in some sort of challenge for rewards.
Not a feature for the game but something more substancial. Have a permanent team that continuously work on updates and content, post release. That way, maybe, we can have the updates and content that FH or The Crew have, where there are seasons/festival playlists/summits/new cars/themes/events etc... Love your content by the way...
Like The Crew summit's
All I would like is more risk, similar to single player. Have races be started/announced by the game, not hosted by players, people show up, buy into the race, losers get no money/lose money, cops catch you in or out of races, money is gone, multiply rewards for every race you partake in while not cashing it in
I like you. We’re a lot alike with the whole “risk” factor thing.
This is my first Need For Speed game ever. What I'd really like is a deeper story mode. It just felt way too short. I have basically been deleting my save files and starting over because I wanted more out of it before I jump into online play. Aside from that, why isn't there any way to test drive cars to get a feel for what fits you? Only way to try out a car in this game is to buy it. Other than the rentals in online mode. But that's not the same as getting a true way to try out new vehicles.
Make the cars unlock level based and have super high level cap where you have to grind to get to high levels to unlock cars and have the nfs heat night time xp system that was my favorite part doing races then loosing the cops and either going to garage for xp or risking it all for more
My ways to get people playing need for speed again: Get hypercars back into the game, remove the speed cap, revive Black box, and ghost games, and bring back Ryan Cooper
2/5 of these are properly attainable, but let the dead rest with BB/GS/RC. They shouldn't come back to the series when EA is like what it is now...
@@Blurgamer17 understandable
"Ryan Cooper"
That's a throwback. I gotta play Prostreet again!
A friends leaderboard like Shift / Shift 2 had
Similar to rivals, whereby we either play as cops or racers in a game mode. Restricting the classes to B, A and S.
They should also add like weekly or monthly custom events within all race modes, link ups included, where you need to use a specific car (brand, type etc.) so that you have to build it in order to participate. And guys, why hasn't anyone talked about side bets that should come to multiplayer? I would appreciate that (they were supposed to be a core feature in the game according to criterion).
This last idea just came to my mind: every time someone downloads your shared livery you get a reward (like money, xp or something)
Simply, allow me to choose how I want to play the game, and remove the shackles of dependency on other players. Allow me to go to whatever track I want to race and… let me race it. Backfill the race with AI if nobody joins, or let me do it alone.
Make me the master of my own destiny on the game.
I really like the idea of AI joining online races. The races would feel more full and you'll get to enjoy the game years later when it's not as populated.
@@UltraclockedIt would be too easy then therefore it may get boring just to play AI all the time, and not to mention the rubberbanding if you're playing in S+ races.
I believe the least efford and the most gain from EA side would be global leaderboard per track. Once added, needs zero upkeeping, and players like myself will have reason to come back and beat other players.
I have a great idea : More cars in the FREE speed pass
Car rewards for completing varied but unique challenges. Scale depending on speed, damage taken, active in pursuit, etc. Making a player have to challenge themselves in the makes it feel worth grinding for and replayable.
At the very least at please finally give us a leaderboard and single race mode with ghost times it gives us more incentive to practice and get faster lap times and records
More real life body kits that exist on cars in real life for most cars
Content is mostly fine. Stomping pubs or going for times in different builds keeps me engaged.
The biggest problem of the game are the bugs.
A game can be as fun as possible - it will fail if it is frustrating to play.
Most annoying bugs:
- auxillary bug
- server lags during race when other players spawn back in the world after a playlist
- vol 4 content bug (911 carrera got removed from dealer for some players)
- Taycans get deleted randomly from garage
- draw distance lags sometims and make it hard to spot traffic
- dnf timeout in gauntlets counts as busted now
Required Content Update:
- Playlists without Traffic (Trackdays?)
- offroad playlists (not rumble)
- B-Class gauntlets
I'd like to see one v one point to point racing, kind of like what underground 2 had when driving in free roam, except it would be against other players.
Personally, I play racing games for their intrinsic feel. The joy of driving, pushing my car(s) to the limit and having that sense of speed. NFS Unbound has this, what it lacks however is enabling that feeling consistency. We need MATCHMAKING, plain and simple. I want to be racing 8/8 lobbies, Hot Pursuit Mode, back to back. When you get those lobbies once in a blue moon, you discover how insanely fun this game is. I don't need a grind or content spam, I just need tools to enable racing.
They had a great idea with the weekly grand races in the story. All they have to do is implement a weekly, biweekly, or monthly grand event in multiplayer with big rewards for players to grind towards. It will also show metas to help balancing. They could also make it car, car type, or manufacturer specific to add variety as well. First place in the grand could win up to $10,000,000 and it will decrease from every place downward.
…perhaps adding record lists for the tracks. Daily, weekly and overall lists for each track.
Needs competition, I mean people still play the Crew 2 along side Motorfest just because it has the summit to rank up in. They can stick to races for it, I would have a weekly Sprint, Circuit, Drift and offroad track with rewards based on rankings. They could even rotate through the classes each week and set the origin of the cars after a cycle to make more cars usable. This only really covers solo replay ability so still needs bigger lobbies and some sort of rotating PVP series, say a new random series for each class every hour (improved money and maybe battle pass xp) The current option of starting a race yourself way to often leads to 2-3 players in an event if any.
A couple of questions:
1. Do you have any plan to make new BMW M2 (2023) build?
2. How did you get linkups in 1:32 while I never see any linkups appeared since latest update? Is that because of server region or cross-play or else?
Either it's glitches for you for whatever reason or its because you're in the middle of doing a race of some sort while a Linkup happens so you're just out of the picture until you've finished the races. You know they did make it so all Linkups in the game will happen at 30 minutes each so there are plenty of time for races.
I think it would be awesome, cool and really fun if they added the takeovers from the single player game mode to multiplayer. It also needs to come with leader boards right from the beginning to add more competitiveness and replayability. They could in each season add new bodykits for cars and other visual body modification parts for hitting certain milestons or completing certain challenges. Or even cool exclusive cars would really make people want to play it and get better to get said rewards. I think the takeovers are by far the best and most fun addition to the franchise. I don't understand why they've not added it to multiplayer as it's WAY better than the chaotic linkups.
Since I love to grind racing games, I wanna see an improvement of the competetiveness of NFS games with leaderboards and proper racing (no random burst nitro + micro drifting)!
I'm sorry, no burst NOS and micro-drifting?! Man those features are so cool why do you wanna remove it 😭
@@WSPonPlayStationandXbox Bc it makes driving on the correct racing line slower then just farming burst nos with weird micro drifting, not caring about the racing line at all
Man micro-drifting helps with the burst NOS farming, I don't wanna tell you have a skill issue but it's literally just performing corners like you would without micro-drifting but with micro-drifting so the burst NOS farming is much easier, trust me, removing micro-drifting would make things worse.
@@WSPonPlayStationandXbox No you didnt drive normal...
U just micro drifted left, right, left and then take a corner with your burst...
Thats no racing for me m8
You do realize this is a ARCADE RACER right? Right?
Like I've said before in one of your videos:
They need to just go off of basic evolution of games and take back elements they did with older modern NFS games.
The speedlists from Payback would be perfect for the event drought that was going around with the "takeover" update to let the playerbase divide when they want to do specific challenges for the week or dailies as well.
Take NFS Heat day and night system in the beginning of getting out of the garage since SO many people still don't realize that you can change the day n night cycle in the SETTINGS, like what???
It just doesn't make any sense how they don't learn off the past mistakes of games they were building off of. It's just so frustrating man.
Speed pass is good but if they add paid and free speed pass it ruins whole thing.
I feel you BUT flipping older cars already in game, past games, and no new races, extra map, and the majority of the update are clothes???? That's wack. How bout paying for EA PLAY getting free cars, and when after a couple months you unsubscribe, EA TAKES ALL THOSE CARS AWAY!?!?!?
For the EA Play, it's literally a subscription, many other subscriptions, or even all the subscriptions available in the gaming industry and even the internet industry in general overall will take all your goods away if you unsubscribe or cancel the subscription, come on we all should know this.
@@WSPonPlayStationandXbox Well I didn't, and if you're paying for it, you should keep, as long as your playing said game, just my opinion. Everyone has one bro, relax.
@@worthy7834 I am relaxed, I'm just reminding you lol.
+Create track and playlist
+Rank
They should make it a punishment to leave a race once you started…..Not fun to start a race after linkup event and everyone drops out just like it’s no fun to race and have your opponent stay at the start line.
I would also like them to fix my Bugatti because I can’t change the shocks or tires…They are stuck on off road ones for linkup experiment
I'd agree, but since Volume. 4 they made it so if someone or anyone left the playlist then you'd still get the money from completing the races, all the amount that you'd get before anyone left so it's still fair, just as long as that person or those people also don't leave the server in the process. That's also one thing that Criterion got right.
More creative cop events/chases.
For example group of 5 players, 1 with stolen car (which is random pre made) which is 1 or 2 tier under the rest of players, and other 4 need to escort him to the other side of the map while being chased by police, and reward to be that stolen car, or something like that.
Only reason why i like nfs more than other racing games is just bcs of that cop aspect, and its sad how unbound dont focus on that, and idk for you guys but i think nfs hot pursuit is most fun game in whole franchise even without car customization or upgrades, mw 05 might be the best but for me hot pursuit is most fun.
Very interesting
Monthly updates with more cars versus 1 car every 3 months. I've already moved on to Motorfest for replayability and monthly car packs.
Bring the Grand from single player online. 3 weeks of class-specific qualifiers leading to an exclusive mixed-class playlist, with tiered rewards similar to Summits in The Crew. As far as customization, it'd be really nice to be able to adjust front and rear ride height independently...
Ad drag races with certain cars only (basically if the event is with a lambo, you and your're rival in there has to come with the same car as well), also some drag racing customs and off-road as well cuz we got that but there's rarely any use of it.
PS also some more of legendary and epic customs, I love those, maybe bring back designers like khyzyl and such!
I would like to have a deeper story with multiple different missions. Race, drag race, drift, offroad, suv race, chasing, escaping, missions that require 2 or more to complete and race tracks without npc cars, only your friends.
Leaderboards
Not limit races to people only in the lobby. Have a race mode where the race won’t start until x amount join the race. Full races = competitive races. See the Grand Race in Motorfest for an example of this done well.
More focus on multiplying!! And add more tracks! we racers don’t want to play the same tracks over and over.
-Ranked races or Ranked lobbies of some sort
-Matchmaking to replace race requests
-Bigger lobbies, bigger party size and private lobbies.
-Tune testing or a tune comparison feature. Or a mix of both.
-Betting on other players/More risk for money and XP with cops
-Leaderboards, stats, favorite car/Most valued car etc.
-New game+ and in-game new profile making so people don’t have to start ALL over
-First person/cockpit view
-A.I Racers in multiplayer
-More IRL body kits
-Physics and a overrall better feel in the game. (Drifting, really stiff/loose suspension/etc.)
-Putting in already existing races into a personalized custom made playlist for your friends or the public.
-Custom race routes (On some Forza shit lol)
I know he said just one reason but my brain would not stop thinking. Sorry Trigger.
This is mostly a compilation of my thoughts and some really good ideas from others.
I wanna race against the CPU in online so incan actually unlock those cars and body kits. Does anybody have any tips for unlocking the body kits for the R35 and Nissan Slivia, I can't seem to win with them at all. So many cars I don't even have unlocked yet like the evo and rx7.
I would play 10x more Unbound if there was a "Quick Match" option like NFS:HP Remastered has. It just throws you into a full lobby of people and you race. The lobby playlist join system leads to races rarely reaching full capacity, it's usually like 3 people joining.
I just hope that they continue to update with quality of life fixes.
And iron out the bugs
I wish they updated the campaign endgame with the features from multiplayer. Fast travel, gauntlet playlist & meet ups more specifically. Just basically make solo like multiplayer with better more challenging ai or random ai car generator, have the speed pass available in the campaign and a premium speed pass for multiplayer. Also make it 100 levels with 25 of those being $1mil every 4 levels.
Implementating the speed pass makes it a primary challenge for most players but it is so quick to complete after that I just go back to single player to test and make builds with the cars already unlocked.
Vol5 is very disappointing as they only added more of the same with the legendary custom + 10 speedpass levels (pay not to play the game), they should be separate, having it dissappear after the volume end is a bad move because of fomo. A few more epic custom and a free speed pass with a new epic custom, to top it off no end date so who knows whats going to happen, hopefully we get something for Christmas or new years as that when it should end if consistency is anything to go by.
I think if they will add fast racing and fast racing online that will make this game great. How i know in nfs underground was something like that, you can chose a track (circle, sprint etc) and start race fast. The major problem of online it's found players to race with you. And also how i know that was in nfs hot pursuit 2010 (atutolog)
And also they must add drift tracks from nfs underground - why? Cause drift and takeover in unbound is kinda similar, we actually have tracks on normal roads but some times drift and takeover is similar
A good variety of online modes similar to most wanted remastered. Single player progression should also be to carry over to online, similar to heat as you mentioned.
Challenge-Series: compete Challenge Series to win on off car? But there's a catch... Each Series must done by a lvl of car and manufacture!
one thing that’d make these games more replayable is definitely a good speed pass, newer assets (a lot of what i saw in this game was in heat for better or for worse), better cop AI, larger lobbies, and above all, at least 6 different game modes to choose from at launch with a ranked leaderboard
that wasn’t one thing my bad LMFAO
The cops are already hard enough
@@floridaboyshad7697 go
play nfs heat or rivals then play unbound
Me after 150 hours, still playing unbound alone
I want to be able to have my turbos poking out the hood without having to equip the whole goofy body kits or be able to remove ur hood
The next game should have clan/faction war the same way The Crew 1 has, where the map would be split into "regions/territories" and the player clan/faction that completes the most events in a region gets bonuses (maybe specific to the region too, like one gives more XP, the other more money, etc). Obviously there'd be resets frequently and maybe throw in some spice like modifiers to prevent players to all pick the same faction and bypass the system entirely. Make it interactive !
That’s something Ubisoft does with a lot of its games; like for honor. I don’t think they’ll implement that feature into Nfs.
If you want more amazing Nfs games to play you should definitely go try out Heat.
If you want a game that’s more similar to unbound but with an even deeper and longer story line try Payback; though it did get bad rep in the community for a worse upgrading system than other titles did; so grinding a car to perfection will take some grind but it’s worth it as it has an online ranked game mode.
If you want more active Pvp try Nfs rivals; you can choose to be a cop or a racer and it’s essentially Online cops vs Online racers. Your cars get active abilities too like shockrams, Emp’s, spike strips etc.
All three titles I mentioned above are as active as unbound or even more active according to game numbers online. And I can personally attest that lobbies across all three games are still on average filled to this day. As I still play these titles.
If u want true replay ability do what the crew did add more modes as well as a ranked mode like you said I bet the numbers might boost. Also keep your players in the loop I didn’t know there was a vol 5 it’s not even on their channel smh
I wish there was a new game plus feature or multiple save files in order to play through the game multiple times without a memory wipe
All i want for the next need for speed game is for the vehicle physics to be good. I do not like my car's suspension to be bouncy.
Hopefully they don't listen when people ask for nerfed cars. The regera and golf nerf were so dumb when we could've asked for BUFFS for other cars. People just were not used to the pace of s+ racing at the time.
It might be really basic, but it would be cool to see more than 1 new car when a new volume comes out.
I think it’s time they give first person a try, I know it sounds crazy cuz it’s NFS n the sense of speed but u never know until u try!!
Larger lobby and all modifications done outside of lobby.. as well as weekly replayability yes. Im afraid a private lobby would take away many casuals
We need bring back Old cars from older nfs games
ima be real, i feel like the passes are fine, them being free also is great as well for the fact that I have incentive to grind it, I feel like if the price was reduced for the dlc content, it would be alot better
Id have to say add some elements from most wanted bring back the wanted list. Also make the campaign replayable or a different twist on it
I agree
And, I'd rather the campaign is able to be integrated with online if you so choose like how it was back in Heat instead of being separated like in Unbound. That way you don't have to grind twice.
They probably think the problem with this is that eventually online will be mostly filled with S+ 400+ rating cars & races only, but ironically Unbound already solved this with its class-based system, where all car classes have their place and yet campaign & online progression is separated in Unbound.
Really great video ! Hope it will reach people in EA and people that still play unbound 😊
my last nfs was carbon , then unbound . for me the game reminds me of underground with a lot of flashy lights. the artstyle is on point for a arcady race game and the BNoS mech. is just the best thing about unbound . however , the monetization is bad . rly bad ...
would love more unbound builds if u got some in stash :)
this game doesn't feel updated. it feel like that same game from launch, but with more cosmetics. they didn't fix none of the major issues such as more racing playlist, vinyl customization and lobby matchmaking which i think is the major reason why the game is stale. The gameplay is flawless, but everything around it is terrible. All they need todo is add more rumble and racing playlist races, introduce new tracks and cars, include leader boards and time trials and fix the lobby racing matchmaking.
Just uninstalled this last night after getting the last achievment that I needed (full house). Time to move on to motorfest and motorsport. ( also, I CAN'T WAIT FOR SOLAR CROWN)
I would like to see leaderboards that track highest scores/fastest laps. I think this is something the Crew does, but I do not really follow that game.
Let's hope they listen 🤷🏽♀️ but also, if you're in Australia, you're not getting linkups or boosted events and they're failing to fix the issue. If you use a VPN you can get into servers for other countries to get them, but why. Just useless if you ask me, there is some of us that like a bit of everything not just repetitive races.
Speedlist, so it's not a chore to find some full and / or decent races
Hmm not sure either but ok and I have the Buick drag car which is Cool
If it was me personally I would make it easier to u lock cars because that’s where I stopped playing trying to unlock cars is a grind and it was almost impossible for me to get a public race with the category I needed for said car
New map /tracks and new mode like they already have off-road tuning why not off-road racing in nfs style,
They can already use inbuilt game features and create game mode
All rounder mode -example
1st round -who jump the more distance
2nd round- short track
3rd round -Racing track
My way to get people to play more is to make nfs more like 2005 nfs most wanted but still have online as a option
Ik we have alot of customization but we definitely have a lack of cust. For older cars. What yall did before was give brands like Rct bunny. Or LB a presences in other places. Yall could do that with other lowkey brands like Star Road, Kazama auto, things of that nature.
Therefore you give other brands some exposure, more diversity in customization, and yall build a community, just like with yall and speed huneters, and magnus walker, ken block.
EA should support the game like their competitors do. Otherwise, people or young children will rather play games like Forza or The Crew because they get updates and DLC content. So EA needs to step up and compete with its competitors.
Uninstalled it last weekend once I completed the story. I really tried to enjoy it, and for the most part I did, but there’s a lot about this game that I just don’t like. I once again found myself starting up Heat. Don’t get me wrong, there’s a lot about Heat that I also dislike, but unlike Unbound I still end up having more fun in Heat.
That being said, I agree with most of your suggestions, though I’m not sure it would be enough to bring me back.
Forgot about this game. I think I had maybe 10 hours into the story before I uninstalled.
I think the biggest issue of this game is the lobby size
Ranked races
You hit on the head with this video I agree with everything you explain and I don’t like that cars hop race matches on unbound,Ty for still making videos.
Lowkey I just want more cars tbh and a better way to tune cars
The reason why i play this game is because im bored of my other games. But it is Great game and not bad.
hard to comment onne thing since the multiplayer needs some more content. betting,impound system ai in races bigger lobbies
A lot of people including myself haven’t been able to play the game sense the update. It completely broke the game and EA still hasn’t done anything.
I still go back and play heat on my PS5
they should add cross server matchmaking ,in unbound it was already tought to get matches for racing playlists,and when they added linkups ,racing was even more dead,so this AND the lobby size together made the game wayyy harder to enjoy,for example in motorfest i can play pvp NON STOP ,almost without any que times (well 20-30 seconds usualy ) ,and i can race all day every day,i might not join every race because im not a fan of doing skids in mud,but if playing the game ,and atleast 2/3 categorys are asplhalt racing im gonna join every time,also maybe i shouldnt expect this from nfs ,but either they should upgrade the tuning system or they do some serious car balance adjustments ,its not enjoyable experience to get hard gapped by only 3 cars in the game ,make some variety please ,or atleast dont make those differences betwen car so huge,thats about it
Linkups are making racing more dead? Seriously? They literally adjusted the timing of this feature so the whole lobby has plenty of time to race in between Linkups. People like you are just ignorant and always blame it on Linkups even if there's nothing going on. No offence but it's the truth.
@@WSPonPlayStationandXbox oh yeah right they actually did fix that ,but I'm afraid it was too late ,and just admit it ,if there's only max of 16 people ,and 12 of them is doing linkup,what kind of racing are you going to do? And they shouldnt even try to fix it ,it's alright that people wants to play that boring ass linkups ,but game won't function properly when it's only 16 players possible on one lobby ,few wants a drift event ,few wants b to s+ races ,few wants to do cop chases ,few wants to build a car ,few wants to go do linkup or some shit ,few wants to dick around with a friend in a free roam ,it's impossible to keep a healthy player base when there is more things to do than players are allowed to a lobby
Personally, I don't think there is anything that could get me back to this game. I come from the UG/MW/Carbon era. I loved Unbound at first, even played the story twice. The grind they initiated in multiplayer ruined the game for me. Feels like they artificially extended the game kind of like the new Forza Motorsport. The Crew has always had a nice balance of things to do, just lacked good pvp, which they now have. I am sad they abandoned Heat, I fear they have abandoned Unbound. They need to make a new game on a new engine with different physics, different cars, way more tracks, etc. The recycling has gotten old...content shouldn't be recycled. Id rather wait 5 years for a ground up game than get the same thing every 2 years.
Where they went wrong was making a game that is opposite of the game everyone loved. I don’t play need for speed unbound because of the effects and the crash cam. The paid stuff makes not difference to me. Most games do that now. I just can’t stand this game. I love the meet ups but I can’t play it. Also I hate that you have to grind offline then grind online for the same cars.
I feel heat was just more fun. Unbound 's driving was not good for me.