Some tips on how to make interesting devlogs for your games
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- Опубликовано: 26 янв 2021
- Stream where I made a devlog live: • Making a Devlog Live
Coding Adventures: • Coding Adventure: Simu...
Platformer Tricks and stuff: / 1238338574220546049 Игры
"Steal well, steal often." Can't remember who said that, but since I'm stealing it, I'm going to say it was me.
"Originality is the fine art of remembering what you hear but forgetting where you heard it." - derHinek
@@AerixArtGames I think you missed the joke ;-)
“Bad artists copy, Good artists steal.”
The very quote I live by.
Subbed you
You actually did it
“Time to break out the green screen.”
The shot heard round the world.
Buckle up bois. We gon have ourselves some spicy game dev youtuber beef.
@@viveknegi4243 I doubt it lol
Hey... there’s nothing wrong with using a green screen👀😅
Its not necessarilly a bad thing look at Dani or Randal those guys are legends at fun Devlogs
@@Chevifier That's subjective. I actually unsubscribed from Randal couple weeks ago because nowadays it's all typical loud youtuber shit and NO interesting substance. And no it's not a bad thing to use a green screen, it's justified for the reason Mizzi gave: the games are often boring or uninteresting so to make video at least a little fun they add dumb greenscreen shit.
"Devlogs focus on being funny or interesting, but the majority on RUclips are neither."
Ouch
The truth hurts
@anton_ss 😂😂😂😂😂😂
I don't know if you watch Dani, but his devlogs are pretty funny imo. He does a great job working in humor and while he overuses some of his jokes it always makes me laugh.
> Be interesting
> Don't be boring
Powerful stuff, powerful stuff ...
A prophet of our times
Wow. Why didn't I think of this.
you don't put a space right after '>' if you make to make a greentext
Git gud
@@StrangeIndeed on Discord it works like that
"Don't put boring things in your devlog"
*Sweats Nervously*
“What if your game doesn’t have something interesting? Well then go make it interesting”
.... yep. Needed to hear that somehow. Thanks! 😂
Your devlogs are good!
@@WallJumpGames thanks so much! 😮
@@NamidaSai No problem! 😀
I really like that Miz uses his past videos as examples of how he didn't do something well. It helps with understanding his point and it's also quite humbling rather than using other people's work as negative examples. It also adds credibility to the video
miziziziz reveals that he's masquerading himself as someone who doesn't breathe in some of his videos... when will the lies end?
I really thought he was a plant this whole time. I feel betrayed.
He doesn't need to breathe because he swapped out his lungs with something better
when the people decide to act, damnit!
@@peterjessen1984 bro are you alright
@@anthraxaddict7431 i have several severe mental illnesses and little contact with the outside world
Next video: Some tips on how to make “Some tips on how to make interesting devlogs for your games” videos
Sebastian Lague absolute prime specimen devlog RUclipsr. Nonstop interesting and a sprinkling of original & personable humor.
I can never pronounce your channel name but thanks for the tips! Discouraging to hear coz i ticked all those boxes (about boring predictable video flow) haha
it pronounced Miziziziz
no need to thank me
@@OneEgg42 oh dang thank you! 😀
What not to do: Copy Dani's style
That just makes the cringe and desperation level go up exponentially
Real chads copy sebastian lague's style and use their own humor
@@jordam200 OH HI
YES so sick of devlogs failing at Dani style humor
@@citizengoose1342 honestly not even that, he just makes his devlogs a shitpost, has it's own charm to it i guess
i always just try to make something that i personally would wanna watch.
Audacity: ✔️
Resolve: ✔️
Not be boring: hm....
Underrated comment
This is a really interesting topic and I think it really boils down to upload schedule. I really like what you've been doing, where you take time between updates to try and actually build up enough content to talk about. You do a great job of presenting the design challenges as well, which is in part due to taking a bit more time between releases, but also due to a more critical view of the design process. That's something I've come to expect from your videos and it's always one of my favourite parts. Rujik, another dev working on a game called Beast Socket, does something quite similar. His style is very different to your own, and he goes about it in a different way, but you can tell that both of your videos share that at their core.
You're definitely right about the whole viewer retention and thumbnail curation aspect of things, but I appreciate how you never go too overboard and smack out the red arrows, green screened expressions, and bold text. I've seen a bunch of other channels do that and if anything, it pushes me away from trying them out, though to be fair the thumbnail is often indicative of the content. When the video itself is substandard, you have to rely on flash over substance, so in a way that style of thumbnail does a good job of telling me what I should generally be avoiding.
One thing I think you may have overlooked slightly is how important the personal aspect can be. I know you probably wouldn't do it again, but I really appreciated the early fly-on-the-wall content in your earlier Theyest Thou dev logs. Seeing you show off your game at the meetup then go to some sort of dance competition was really unique. Maybe it's just me, but I really enjoyed that, and I think it did a great job of helping you become more than just another faceless dev writing some code in my mind. Another youtuber who does an excellent job of stuff like that is a guy called Pixel Prophecy, who does regular longform Ludum Dare content. Still very surprised the algorithm hasn't picked them up yet, but they're the best breakdown of the creative process during a game jam I've seen by far.
So yeah, keep doing what you're doing. I always love hearing about the rational behind certain decisions and how they impact on your vision for the game. And here's hoping you can get back out there with your camera when things get back to normal again.
ngl i find your shopping list approach to tickle the dry humorous
Great tips, I still feel like breaks are worth to emphasise on a point.
Pure content is cool but the viewer has to be able to grasp it too, getting a chance to catch up after an important point works wonders.
I've always appreciated the direct dialogue style in your videos! You're probably one of the only people doing game dev stuff where I don't have to watch at 1.5x speed to actually get the information within a reasonable time frame 😂
Dialogue style?
@@fkalanzay Yeah, the way these videos are written is very direct. They get to the point very quickly, and don't ramble on before telling you what you want to know.
My boy be lookin clean and well rested
It's always so pleasantly jarring when watching these videos cuz Miz goes straight into the video without a "hey guys, it's--"
Thanks for the tips, they make sense. One thing I never understood is why some dev vlogs have the devs showing random things like going to the park or cooking dinner or anything else that has nothing to do with making a game.
I think in moderation it can work really well, but you're right. I'd be a bit annoyed to watch a dev log and find most of it dedicated to something other than the game itself. That should always be the very heart of any dev log imo
Devlogs about game sales/profits are always interesting to watch.
Yay the famed Devlog Tutorial!
Also, when appearing on video, don't frame your shot with an absurd amount of headroom. LOL, just kidding Miz!
Really insightful. I've got some retrospection to do on my devlogs for sure. And I appreciate the last bit on your process - I've had some wrinkles to work out in the script writing process and this definitely helps. Thank you!
These are great tips that I'll definitely use to make my videos better.
Although if you are a beginner don't panic trying to follow everything here. I think getting over the hurdle of making basic videos regularly is more important than making the most interest video to gain thousands of subscribers.
I've always admired your work-ethic.
I really really love this. This is the best video I watched his year and you have successfully managed to make one of the last steps I needed to get rolling this year click in my head. Thank you.
Thanks for this amazing video. What you mentioned at the beginning (how to make them interesting even for non game developers) was really helpful. I'll start doing these things from now on.
I love the coding adventure videos so much! They are so interesting and I don't know how he does it!
“Time to break out the greenscreen”
I thought no one would ever actually speak up about it
There’s been a few times I tried liking this video along many other from you but I realized already liked it from the last time I watched it lol
Straight to the point! Will apply those to my next video. Thank you!
Thanks a lot for this video. I'm considering making devlogs for my games and it really helped, keep up the good work mate !
Thanks for taking the time to break down the process dude! Super Helpful!
This is so interesting! It’s awsome that you have such a good handle on how to be successful.
I needed this! Thank you miz!
Perfect timing. I'm already working on a devlog but I guess I have to rework it
Just started my devlog channel and this video seams really helpful , hope I get better over time and I will use this tips one my next devlog. Thank you !
This is 100 percent spot on. Still trying to remind myself of this when I make my stuff. Although it is definitely easy to gaslight yourself during editing where eventually everything seems un interesting when you rewatch it often enough
The best kind of no-bullshit tutorial. If only more content creators would take this approach
My fav game dev youtuber back at it 😩 Thanks for the tips man.
When can we expect another vlog of your ps1 style looking game?. Those are always fun to watch!
hopefully SoonTM
I needed this. I made some boring videos. I like your style of removing pauses, which I did. It's making an interesting game part that I need to work on.
Same tbh, I don't make devlogs but I really suck at talking, formatting, and explaining art skills making my longform vids absolutely unviable when it comes to creation
I want to find a way to fix it and his vids seem to have the solutions
Probably tech issues as well but that's no excuse in some regards and pure technique can definitely drive things further
Biggest tip is the first 5 seconds rule, I'd recommend putting gameplay or quick clips of what the video is going to be about in that time, anything visually appealing works pretty well.
I've been planning to start making Devlogs within the last few days, I stg this is a sign
Same, but my English is not that great when I'm saying stuff :D Also I sound so unrealistic that it's scary.
But I will not do it for views, but for myself, to keep myself motivated.
@@Matshiro that's always a good attitude to have! I would say though, even if your English isn't great, with a script and some editing it could be just as good as anyone elses. My advice would be to find a native English speaker to check over it for you so you can fix any parts that came out wrong before you post it.
@@MichaelRRyan Well it's not about language structure or something, as you said, script can do the work.
I just sound like a caveman while using other languages :D
But thanks for advice :D
@@Matshiro ah, that's fair, but I've watched numerous devlogs from people with varying strengths of accents and I've still enjoyed them, so I have no doubt you'll do great!
Fuck I love your videos. You've quickly become my favorite youtuber and one of the few watchable "indie game devlog youtubers".
20k views - "it didn't do very well" well, uh, that's a really high number nonetheless lol, but there are some great tips! i think another good one is to ask yourself why you're doing these devlogs, is it to get more wishlists/sales? then you definitely need to play the youtube game, or is it just because you want to document it, y'know sorta like a chill diary/podcast kind of thing, i think that's okay too, it just depends on what you want to achieve and on what you expect in return
>)
@@hanfoj (
This is why is love your content, it's basically just pure efficiency.
Thanks for showing me these Audacity settings! They've really improved my voiceovers! Also, the advice of "don't be boring" is so simple, yet so effective, I didn't even think of it! You have my like, sir!
Man you really uploaded this banger of advice video at nearly 3 in the morning?
He could be in a different time zone
Not all clocks run like yours...
thumbnail: dont be boring
me thinking that this is a tutorial on how not to be boring: oh neat hes talking bout video games
Solid advice, much better than my ingame advices like, "Just don't die." Or, "Don't be poor, lol."
"git gud"
Poor
"you will die when you are killed"
Love these kind of videos keep them coming!
As always, great video!
I started doing devlogs around 6 months ago and I 100% agree with all of your points. My two biggest challenges at the moment are: improve talking pace (I talk too slow) and have a better video beginning. The best CTR in the world does not help you if people skip your video after 5 seconds.
This is great. You're definitely up to date on the latest trends in game development related videos. My favorite part about this is when you mentioned how overdone the Minecraft clone videos are.
Thanks for the advice. I was working on a game for 2 years and I always thought my devlogs were lacking. I changed up the format for the 5th one and made it less a webcam video and more voiceovers. I can definitely say that your voice really does sound different during different parts of the day, I feel this makes it hard to edit and tweak your audio and is very jarring. I plan to use these tips bc I decided to completely scrap my old project so a new game and a new style of videos are in my future, hopefully. Thanks :)
2:20 **sad randy noises can be heard in the distance**
-that’s randy the game developer, not randy the adjective-
"in the videos where you don't see my face, you never hear me breathe."
*INHALE*
Lol
Great video! Hoping to see people make more of the interesting stuff soon lol
I'm about to start making devlogs (assuming they qualify as such while not being about game dev) on the making of the VFX for my videos, and I find your tips so helpful!
One thing I'm considering doing is instead of structuring each video as a list of VFX tasks we performed (most of which are mundane and tedious anyway), centering it around the interesting challenges we had to really problem solve, like bringing in motion capture data filmed with a smartphone by the dancers or setting up a cloud-based system for the rendering.
I haven't watched the video yet but i want to give tips even tho i am not a youtuber.
*1. Decide who you are targeting with your videos:*
-Game Developers?
-Gamers? What type of gamers? (you don't need to hard pick on one of these, these are just examples)
*Then you should make your videos worth watching for those people*
How you do that?
Well, i can't give an ultimate recipe but i can give some tips.
1. Use Music:
Music is very helpful, it has a lot of advantages.
First of all It adds value to the video. People listen to music by alone, so you are adding a valuable content to your video.
Second, It helps with keeping a flow and emotion with the video. Look at Dani's videos if you want to observe how that could be done. OR Look at Movies, TV series, animes, animation movies, etc..
2. Pay attention to the flow of the video
Ok, i am not expert on this. Sure i know some things but i shouldn't give advice on this.
But you can learn it from more experienced people on internet.
Btw, of course:
Make your thumbnails "good"
choose your title carefully
Have a good audio
your vids are always just pure clarified content
Awesome quick video. I will see if I can use your tips :D
Great advice! Thanks for sharing!!
Nice vid so whens the next devlog :)
This video is a gift, thank you
This is an underrated video imo. So much good information.
Bill Murry just taught me devlogs.
This is all good advice! This is stuff I have come to understand in my own devlog journey. My most recent video did poorly because of title and thumbnail I think... I even covered a similar topic! (giving advice on making devlogs) I try to do something brand new in every devlog and while it takes longer to make my videos, I think it’s worth it in the end! Another great video miz👍
my takeaway was "talk about things that other people don't". thx buddy!
Thank you so much for this! I have started a devlog series and tbh it’s quite boring and I suck at talking so this will help :) thank you
Your channel name is interesting
@@Player-kg1ds hahaha thanks! So is yours!
Some should make a dev log were the whole game is finished and they just use the dev log as an extension of the story. It would be good for a psychological horror game.
“Time to break out the green screen.”
He's onto me fellas, quick, scram!
He just roasted 90% of devloggers in the first 8 seconds XD
Thank you for the video, I have learned a lot from your videos.
This channel is so underrated. It should be way more popular
Thanks for Audacity tips!
Awesome, enable personality ON. Problem Solved.
THIS, I notice my videos do alot better when I just act like no ones around XD
hey guys, let me overreact to any single thing happening on screen, make boring, overused jokes every 10 secondes, and add a much of cool explosions and sound effect so I can hide the actual dryness and unoriginality of my content!
seriously though, please be yourself.
@@Chevifier Likewise even when I'm streaming, people seem to engage more when I'm just being myself, chill and direct about my topics or Photoshop tutes
Anton Hand does wonderful devlogs :)
Love you and your videos great work
This was very helpful, thanks!
Just found out this channel. I love the "no bullshit" content.
I appreciate you being critical of your own videos. Keeps you genuine my man
These meta-tutorials are just perfect, mate
last airbender's shape haircut
Very helpful. Thanks a lot!!
sheeeeit tempted to try make a dev log after this
"Time to break out the green screen"
shots heard from fucking mars
Think this will be the new "How to make a good tutorial" meme? xD
Hahaha it's a great video. If you decide to remix it I'd watch that video too.
@@uheartbeast I'd consider it, but I've got my hands full with my upcoming demo atm. xD But I appreciate it!
You use the exact same software, mic, and writing / editing techniques I do. Neat!
After my first 2 dev logs... needed this
Crap, I've been doing the boring stuff, LOL!! Anyways, thanks for the tips, especially on recording, I always mess up this part
True, good tips and interesting video!
Telling nerds to not be boring is a crime!!!! Haha good video miziziziz I learned some useful info.
I was pretty convinced you didn't actually need to breathe, actually lol. But you are absolutely right. I ain't listening to dev videos to listen to someone oxygenate.
This makes sence and i think most devlogs should have this!
interesting, ill be trying this on my dev log
this is just good advice on how to make videos in general
"Take out breathing"
- Miziziziz take out the competition...
one dead blue corpse at a time.