Knockback & Force TESTING in LEGO Fortnite Odyssey

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  • Опубликовано: 4 янв 2025

Комментарии • 21

  • @RaphaelAlexandrow
    @RaphaelAlexandrow День назад +5

    Maybe the force activates at the end of an "combo". For example when you do the 360 with the sword ore for the crosbow, it activates all the time because it doesnt have this combo

    • @Kaboom_2084
      @Kaboom_2084  День назад

      @@RaphaelAlexandrow I’ll have to test that! Thanks for the suggestion!

    • @pig3032
      @pig3032 День назад

      "who's gonna tell him" aah moment

  • @barcherda
    @barcherda День назад +2

    love to see it bro. Literally couldn't find a single knockback/force video until you posted yours.
    I think epic has a lot of work ahead of them with the rune forge. It's better than it was, by far, but the 'enchants' just barely seem to do anything. In this case, clearly the knockback is almost rare. Or maybe they just don't make it clear how to activate it.
    But I also have issue with the looting rune, I can never tell a different in the amount of loot I get.
    Another problem is the destruction rune, it's super inconsistent. I wish they would up the percentage rates of all the runes.
    An idea for you. When you're doing these 'testing' videos, it would be cool if you had multiple chests pre-filled with the items you were testing. For example, you have a small built room with a chest inside. This chest includes a single enchanted pickaxe (with knockback/force), with a spawn egg for a golem. There you'd record your experiment, then move on to the next room. Which already has a chest inside, with an enchanted sword, and some enemy spawn eggs.
    Of course you could mix that up and play with it however you feel. Just a thought.
    Love the videos bro, keep going and you can be one of the greats.

    • @Kaboom_2084
      @Kaboom_2084  День назад +1

      @@barcherda love the comment and feedback! I agree I feel like the balance of a benefits to a weapon would really help in people using different runes types and playing more into a style of fighter. Example would be someone getting a “heavy hitter” upgrade paired with a heavy armor charms to make a brawler type fighter or speed rune plus speed charms that made you move and dodge faster would be awesome! Thanks for watching.

  • @Sir_Laffsalot_
    @Sir_Laffsalot_ День назад +2

    As always, thank you for testing! The more information we have... lol

  • @RuleOfThum42
    @RuleOfThum42 2 дня назад +2

    Thanks for the tests.
    I think the problem with the stats sheet is, it's not showing numbers. The bar is probably a percentage. So things like the crossbow's knockback, even though it shows less than the sword, it's knockback value is actually higher than the sword's.
    Another thing with knockback is, I don't think it's based on a chance like Destruction. If it's anything like Save the World, every enemy has an "impact threshold." Beefier enemies like brutes and golems will have a higher threshold, naturally. When you attack the enemy, the weapon's impact/knockback value will fill that gauge, per attack. When the gauge is full, the enemy is stunned and knocked back. Then the gauge resets. So, if the weapon deals a higher "impact" per hit than the enemy's impact threshold, it will stun the enemy in a single hit. Like with the blasters.
    Before the Odyssey update, I was able to stun golems and even brutes with just a rare/blue sword. It takes many, many light swings, but they do get stunned eventually, even the storm-wild ones. You don't usually observe smaller enemies getting stunned by the sword, because they'd be dead by then.

    • @Kaboom_2084
      @Kaboom_2084  2 дня назад +1

      @ good information. I hope they release some of the information on weapons ratings and stuff. Its hard when the stats say one thing and you get a different result testing things!

  • @gameboypablo
    @gameboypablo 17 часов назад +1

    interesting!

  • @Quezonol
    @Quezonol 2 дня назад +1

    For the sword you didn't try jump attacks. My knockback on a sword activates when doing a jump attack. Maybe.

    • @Kaboom_2084
      @Kaboom_2084  День назад

      @@Quezonol thanks for the suggestion!

  • @JokerGamingFun
    @JokerGamingFun 2 дня назад +1

    I wonder if the bow would knock back brutes and stun then backwards. Maybe a golem also even though no damage is done.

  • @zecron_e
    @zecron_e 2 дня назад +1

    supprisingly i tested this myself the pickaxe het more when crafted and is better

  • @wacky6581
    @wacky6581 2 дня назад +2

    Seems like the weight of the enemy matters

  • @un_bot_archive1
    @un_bot_archive1 2 дня назад +1

    u have to hit the golems twice to stun them

  • @ALg4m0nlin3
    @ALg4m0nlin3 2 дня назад +1

    Hi. While watching your video I remembered that today I was fighting a brute and he charged me. Suddenly he stopped kind of stunned.
    I thought he hit something but it was at the same a did a head shot with an emerald crossbow.
    The thing is there wasn't any force rune on it but only damage and destruction !

  • @nicosartbook1431
    @nicosartbook1431 2 дня назад +1

    Is it a bird , a plane, or is it a wild kaboom making an enemy flying out from the sky?!

  • @MiracleThrash
    @MiracleThrash 2 дня назад +1

    Hey Kaboom