Event Dispatchers (Delegates) 101 in Unreal Engine 5 | D3kryption Tutorial
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- Опубликовано: 8 фев 2025
- Event Dispatchers (Delegates) 101 in Unreal Engine 5 | D3kryption Tutorial
Dive into the core of Unreal Engine 5's Blueprint system with this comprehensive tutorial on Event Dispatchers. Learn the ins and outs of their usage, discover why they're superior, and get hands-on examples for integrating them seamlessly into your projects.
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This tutorial should get more views and appreciation! Good explanation! Thank you very much!
Thank you for the kind comment! :D
Almost seems like you could use Event Dispatchers for an inventory system. I haven't used an event driven approach like this before. Might play around with it to see what happens. I like your videos! Thank you for sharing your knowledge!
They are absolutely fantastic! :D
Inventory systems are fantastic to add Event Dispatchers to.
OnItemAdded, OnItemRemoved, OnItemDropped etc.. :)
Good explanation. I am using currently an plugin called eventdispatcher which is sort of a global dispatcher, much easier to use and connect between bp with several options
The plugin itself is called event dispatcher? thats pretty unique! :D
@@D3kryption haha yeah extactly the name haha, there are similar plugins as well for global stuff like that even have tags. Hehe
I did find a much better system called "Global Variable System", it uses gameplay tags, can also use actor, class and object variables, aside from the common variables
This is like the 6th tutorial on dispatchers i've watched because i've been told it's the correct way to implement this feature i'm trying to add. I simply cannot understand them xD I severely do not get it. Sadge.
What part of it do you not understand? I'm more than happy to help you out :D
Feel free to contact me on discord :)
Thanks :D