Masking out portions of an imported graphics draw paths in Doodly

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  • Опубликовано: 23 окт 2024

Комментарии • 9

  • @koveanthanpon
    @koveanthanpon 3 года назад +1

    Thanks for making the most intelligent doodly tutorials!

    • @JensterJohansson
      @JensterJohansson  3 года назад +1

      Your kind feedback makes it all worthwhile. Thank you.

  • @beticolson
    @beticolson 3 года назад +1

    As always, great tips! Just shows that with a bit of ingenuity we can Doodly almost anything we want. Almost. :p

  • @vincentaranda4737
    @vincentaranda4737 2 года назад +1

    Just brilliant....Second to NONE !!

  • @EduPremium
    @EduPremium 3 года назад

    Brilliant work.. I just have a question regarding the rainbow characters.. Can they be faded without showing the hand-draw style? Why I can't get rid of the hand draw even when I activate the 'fade' instead of the 'draw'? Unless if I go to the "scene setting".. And select "no hand" then only it fades in.. But I sometimes need to use the hand-draw and the fade feature for "the rainbow characters" WITHIN the same scene.. Sorry it's a long question but I really need an answer if it's possible or not.. Thanks

    • @JensterJohansson
      @JensterJohansson  3 года назад +1

      I'm like you, Bassam. I wish Doodly would allow the choice - to draw or not to draw - for each character, rather than the whole scene. There are two workarounds, though. The first: For example: you want the first two assets to draw and the last two to fade with no hand. Create the entire scene, settings With Hand, but leave out the last two assets. Make your Extra Time at End the minimum - .5 seconds and the transition to none. Then, duplicate the scene exactly (right click on the scene). Then, in the duplicate, change settings to no hand, change all the assets to No Draw enter animation, and add your last two assets that are set to fade in. It's a cheap workaround, that requires that your second scene look exactly like the first because there's no visible transition, and the first scene's duplicated assets don't draw. I used this technique in this tutorial because I wanted some words/graphics hand drawn, and some not.
      The second workaround requires an outside editing program, like Photoshop, Paint, or even PowerPoint or Macs Pages to make it work. Pull an asset into a blank canvas, and make it as huge as possible...even closing the two side toolboxes out, and turning the asset 90º to make it as big as possible (this helps with final resolution). Do a snip of the asset, tight on it, so you only capture the white around it, and not the whole screen. Pull it into your editing program and use the background removal tool to get rid of the white surrounding the black outline. Export that as a PNG (transparent background), and reimport into Doodly as a prop. It is no longer a Doodly asset with draw paths, but it will fade in like a regular imported asset. That way, you can have both Doodly-set drawn assets, and your created Doodly asset that fades in in the same scene.
      My bet is that someday Doodly will allow features to mix in a scene, but now we have to do what we have to, right?
      P.S.: If you watch the linked video on fading, starting at 4:40, you can find a third workaround to make a Doodly asset fade in without drawing when With Hand is selected.

    • @EduPremium
      @EduPremium 3 года назад +1

      @@JensterJohansson I truly appreciate your prompt response and the information you share.. I will use the possibilities that you advised..Thank you very much ..