This Foundry VTT Feature is a Game Changer!
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- Опубликовано: 11 сен 2024
- Each time I use Foundry VTT, I feel like I discover a new feature, but this one really blew my mind.
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Welcome to the info paragraph, this is a place to feed the great algorithm, and if you've made it here you have probably scrolled too far! Icarus Games is dedicated to helping dungeons and dragons players and dungeon masters improve their experience in roleplaying games. For RPG players, there are videos on learning dungeons and dragons rules, as well as on character building, roleplaying, and optimization. For Game Masters, there are videos on organizing your dungeon master screen, improving your worldbuilding for your RPGs, and for creating homebrew dungeons and dragons content.
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I'm loving Foundry VTT at the moment. What sort of videos about the app would you like to see?
This has been awesome. I have seen good video tutorials but I have found yours to be most helpful. Mainly due to yours are just Step 1 Step 2 Step 3 straight forward.
Really good work.
One on how to get wall assets into the build section would rule. I know how to get assets in, but how to get the wall, room builder, portal thing to accept assets would rock
@@jackeldridge4225 I'm not sure I understand the question?
Recently I was running my game and the lighting actually tripped up my player. She has devil's sight and can see really far, tho it is only in black and white. Because of this, she didn't realize a mushroom was a mushroom and not just some rock, and said mushroom was a trap. With color, it is very distinct from the terrain, so it is very easy to spot them, but in black and white not so much.
The fact I designed the map makes me even prouder for having done this.
Haha that's awesome!
That is seriously cool!
Honestly... that's a bit mind-blowing.
Love the interactivity between unrelated tools... So damn streamlining!
I had vaguely heard of it before, and folks had mentioned it. But until you see it in action I struggled to comprehend how useful it would be!
Wow that is great. To have the lighting parameters detected automatically 🤯
@@cazzyjunk7585 It is super cool!
Welcome to the Foundry party!! If you really want to blow your mind, have a look at Baileywiki and his vids on Monks Active Tiles. That Module with Trigger just knocks it out of the park
It's sooo good! One of my favorite modules. Nothing worse than creating walls in Dungeondraft and then having to do it again on a VTT. Plus the grid is automatically aligned when you import it, which to me is one of the most annoying things to have to fiddle with.
The base app's grid system is really poor! After one session struggling I went and got a module to make it easier, but having it baked in via this integration is fantastic.
Loving these short-form videos with more focused tips!
Now I know what I've done wrong when I've tried to do it. I was exporting not as the VTT option, probably it just exported as a standard image. Thanks!
That's probably the reason! I assume when you export as universal VTT is separating out the image into the individual elements for foundry to read.
You just wait till you get to the point of using your world map like world anvil or legend keeper. Foundry making being DM fun and easy. It's nice to have tool that let you make 2-3 hour game sessions in 30 min.
Awesome video and can't wait to see more. :)
I think there's both World Anvil and Legendkeeper integration modules as well for people who already use those tools.
I already have the world map set up as a permanent scene that we default to whenever we're not using another map for combat, so that the players have something to look at and be inspired by.
@@IcarusGames It is lovely when your players get to see the ruins and rumours on the map. Make life easier for me as DM.
Thank you again for your hard work and happy gaming to you.
@@jasonr.6123 Yes you are right. :)
Legend Keeper Integration by Matt Smith. Don't know if it still work or up to date.
Foundry Virtual Tabletop - World Anvil Integration by Andrew. This one up to date.
Hi Icarus! It would be cool if you would put together a basic how to with foundry that are bite sized videos if you haven't already. I'll look through your videos later for such a playlist if you have it already.
I can definitely do some how to videos!
Do Moulinette Tiles next. it allows objects you can interact with somewhat!
Hello, what is the artist with the kobolds picture at the beginning of the video, please ?
It's from the Icewind Dale book.
This makes me want foundry
Okay so weird question... In my light styles (never used them before) there are no templates.
Hmm, I'm not sure what would cause that! Some of them don't show unless you choose a color, but the option still appears in the list.
@@IcarusGames Well that is odd. I was working on a map when I saw your reply, figure I give it another go and SHO Nuff it was there again. I am guessing it is a asset pack not loaded.
Any way to import a premade map, That I can use as a blueprint?
Yeah you can bring in jpg and png files and use them as maps and manually add walls etc.
oh heck
Your title really hurts your discovery.
It's been much better for recommended discovery though.