The Question No One Asks Shigeru Miyamoto

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  • Опубликовано: 24 сен 2024

Комментарии • 181

  • @GoodBloodGames
    @GoodBloodGames  10 часов назад +137

    We're finally back with another Hyrule Journals. For those confused about the episode 3 business, episode 2, which is on Majora's Mask, is still on its way. I just needed to get this out first. I hope you enjoy the video!

    • @mrpops2ko
      @mrpops2ko 9 часов назад +2

      yay i love your videos, they have such a high quality

    • @kyherman1902
      @kyherman1902 9 часов назад +1

      Really exicted for the Majora's Mask essay. I really enjoyed the Ocarina of Time essay-my only small grip with it being the Hero's Shade inclusion at the end feeling a tiny bit unnessecary and out of context-and im ready to see how you interpert Majora's story with its subtext. While Ocarina is more cut and dry with its story and themes, having a bit more direct story telling, Majora's Mask can be seen in multiple lights, with many people having their own thoughts on what the game means, as its story telling is seemingly more vague, making it more interpretational than other Zelda stories. Your videos are always such high quality, and I'm sure your next ones will be just as good as your last, keep it up.

    • @garrettsmith9556
      @garrettsmith9556 9 часов назад +1

      I thought episode 2 was on your other channel

    • @Swigalig
      @Swigalig 7 часов назад

      Beautiful Video

    • @Nkanyiso_K
      @Nkanyiso_K Час назад

      It feels like coming home again

  • @RealPixels
    @RealPixels 9 часов назад +189

    I think Javed's goal on RUclips (in addition to his incredible work at Second Wind) is just to show up every two or three years to make the rest of us look bad 👀

    • @c7po457
      @c7po457 Час назад +1

      Seriously. This guy's videos are worth a 2 year wait.

  • @vianabdullah2837
    @vianabdullah2837 8 часов назад +65

    I think that A Link Between Worlds is underrated in this regard. It has the right amount of interesting "theme park attractions" to compliment creative expression. Players are not bottlenecked into the same path since every dungeon in Lorule can be tackled in any order and they can choose which items will be used to tackle the challenges.

    • @Omnibus4Everyone
      @Omnibus4Everyone 3 часа назад +3

      This.
      Outisde of the dungeons being a bit too short (and easy), I loved the game

    • @ipadbossbaby4558
      @ipadbossbaby4558 47 минут назад +1

      Always been one of my favorite Zelda games

    • @sem_aki
      @sem_aki 18 минут назад

      ALBW will always be underrated, i only fully appreciated it after playing A Link to the Past

  • @bbkintanar
    @bbkintanar 8 часов назад +57

    "Tears of the Kingdom gives players further freedom"
    Players: Creates 999 different ways to torture Koroks

  • @roxas_xii3832
    @roxas_xii3832 9 часов назад +25

    He comes out of nowhere and just drops masterpieces 😂, love the music and ambience of the video. Keep up the good work 👍

  • @shabadava62
    @shabadava62 9 часов назад +13

    5 Years ago your video about OoT guide me into game development from other creative areas. Now, when I am already working in the industry and making my own games, I thank you for giving me one of the best game design videos I've ever seen.

  • @NicholasWhiteIronic
    @NicholasWhiteIronic 3 часа назад +9

    I've been racking my brain over how to incorporate the wonder of a Zelda Game into the landscape of my homestead, starting with the triangle theory, going on to map out zones as "regions," Incorporating puzzles and small places of spiritual power, and even coming up with little puzzles that would make even your spare time engaging with the land outside of functional chores, and I kept feeling there was some philosophical element that I was missing entirely. I see it now. Thank you. Excellent video, and what a serious dedication to finding all of the mentions of the Mini Garden in various interviews across two languages. Bravo.

  • @SpadGame
    @SpadGame 9 часов назад +26

    After three decades of The Legend of Zelda, I would have thought that everything related to the games and their design philosophies would have been said in abundance already. But here Javed is with a 35-minute BANGER of a video talking about a major philosophy of the Zelda team from the very beginning that few have talked about in detail!
    What an incredible video!

  • @Michafrar
    @Michafrar 55 минут назад +5

    Every couple of months you find that one video that's so good it sticks with you.
    This one of those. ♥

  • @GarrettBuffington
    @GarrettBuffington 8 часов назад +7

    Wow, it feels like a crime to watch this labor of love for free. Extremely entertaining and informative. It's incredible that Miyamoto had the vision for this miniature garden philosophy sense the first Zelda game, he's truly a pioneer in the gaming industry.
    Thanks for creating this, I hope one day I can reach this level of quality in my own work.

  • @Rubidrion
    @Rubidrion 7 часов назад +15

    I’ve been a Zelda fan for almost 30 years and while I’m deeply conflicted by the design change from past Zelda’s, I can understand it so much more thanks to this beautiful analysis.
    Always enjoy your video essays on games Javed and how they get me to think about games in ways I never thought of before.
    I’ve been a fan since your OOT video, keep up the great work!

  • @Grimprospect
    @Grimprospect 9 часов назад +5

    Just discovered this channel and immediately watched all the videos! Great channel, and wish more content on RUclips was like this!

  • @collindorsett1268
    @collindorsett1268 6 часов назад +3

    One of the best videos I’ve ever seen; thank you for finally helping me to understand the importance of Zelda 1

  • @giulytsme
    @giulytsme 2 часа назад +13

    As an aspiring game developer, this documentary was very inspiring! I'm so glad to have discovered this channel!
    Especially since as a japanese culture enthusiast, I have a miniature Zen Garden in my place.
    This video made me realise that in a way I had always been a game designer, ever since I was a kid I used to place a big blanket in the living room and placed decorations on top pretending they were islands.
    The sense of freedom that comes from designing a playground stuffed with secrets to explore is one of the biggest joys a creative person can feel.
    But what I believe Miyamoto teaches us is that we can gift those sensations to the player as well, making him "play" creatively with our creation and not just forcing him through some obstacles.
    (Also, what a perfect time to release this video since Zelda EOW interviews are releasing)

  • @ethicsxc
    @ethicsxc 45 минут назад +1

    I literally purged my RUclips subscriptions last night, saw you hadn't uploaded in years, but kept you around. By the time I was done here you are

    • @robsonclark9678
      @robsonclark9678 34 минуты назад

      This is like the guy who does my literal fav movie analysis "Every Frame A Painting". He left to I think work on actial movies (good for him!!! Sad to see him go though) then dropped a new vid after years away 1-2 months ago!

  • @iquemedia
    @iquemedia 9 часов назад +25

    this is why we keep notifications ON

    • @J31
      @J31 8 часов назад +1

      I wish there was a way to filter out bot comments like this. There's always interesting discussions for these videos but the low quality bot compliment ones always seem to get pushed to the top

    • @theaddictofgaming9174
      @theaddictofgaming9174 2 часа назад +1

      ​​@@J31bro, wtf, they're not a bot, just click the profile, you'll see

    • @ruily276
      @ruily276 Час назад +1

      @@J31 Your comment seemed more of a bot comment than anything else.

    • @J31
      @J31 17 минут назад

      @@ruily276 Good one

    • @J31
      @J31 15 минут назад

      @@theaddictofgaming9174 Then they're an attention seeker. That's really the only two possibilities for these low effort comments that show up under every video immediately after its posted

  • @ArdentRage
    @ArdentRage 8 часов назад +5

    Great analysis and excited to see the thoughts of Majoras Mask. I think there is a seperate conflict between a world that feels alive with characters and choice that conflicts some with the sandbox style gameplay. Majoras Mask world feels the most alive to me due to the characters having their lives, daily routines, and how the player has a connection and makes an impact on them. In my eyes seeing a freedom in expression through gameplay and choice along with a world with deep rich characters is the ideal. I took notes on the video today and thanks for the education on hakoniwa! Thanks for these videos, good to see this upload!!

  • @poweraiders
    @poweraiders 8 часов назад +2

    This channel never disappoints. Thank you.

  • @wikbon
    @wikbon 5 часов назад +1

    man, just got goosebumps when I figured it was a new video from You. Guess i didn't even know myself how much I appreciated your work till this moment🙏

  • @MajorLink
    @MajorLink 23 минуты назад

    Beautiful once again! The writing is just so so good... Thank you for all your hard work!

  • @Wyattinous
    @Wyattinous 8 часов назад +2

    A new Good Blood video is Christmas present levels of hype and excitement🎉❤😆

  • @Feesh322
    @Feesh322 2 часа назад +2

    After watching this video, I think I finally understand Nintendo's frustrating ambivalence with the series' lore and timelines, especially with the last few entries. They feel like they finally 'made it' and have realized what their game design goals were all along and as such, have become careless about the parts that didn't matter to them.

  • @mysteryguyiscool5054
    @mysteryguyiscool5054 5 часов назад +10

    So what you're trying to tell me is that Minecraft is the perfect videogame according to Myamoto's principles?

    • @firebirdstark
      @firebirdstark 26 минут назад +1

      Crap, you’re right lol

    • @RePorpoised
      @RePorpoised 3 минуты назад

      Perhaps it is the closest thing to a box garden accessible to all(which is also the appeal of legos IRL) but I can’t help but feel like it doesn’t have a sense of adventure or excitement.
      It’s probably quite close though.

  • @kirby6-kg8nj
    @kirby6-kg8nj 4 минуты назад

    AMAZING! I watched half way, went to go take a shower, came back and I saw it put to private. I was so bummed out and went to bed. I FINALLY finished it! This is amazing!!!!! COMPLETELY changes my mind on the Legend of Zelda Series and gaming in general!!!!

  • @sem_aki
    @sem_aki 31 минуту назад

    This feels like a professional documentary, well worth the wait thank you for inspiring us

  • @Grimprospect
    @Grimprospect 9 часов назад +2

    It's back baby!!!

  • @bbkintanar
    @bbkintanar 9 часов назад +1

    Shigeru is such a treasure to the gaming community. His contributions have shaped generations. He is such a gem and there will never be anyone like him. Please keep on living as long as you possibly can Miyamoto ♥

  • @LarkandLegend
    @LarkandLegend 2 часа назад +1

    This was incredible. Thank you 💜

  • @jellybeesplease
    @jellybeesplease Час назад

    Ohhhhh my god I have literally been waiting years for some more Zelda content from you. What a beautiful it is!! Thank you

  • @bladehawk949
    @bladehawk949 9 часов назад +2

    YES! I was halfway through the video when it got taken down, so excited to finish it 🫡

  • @bumblefoo5169
    @bumblefoo5169 3 часа назад +1

    When I was very young I used to play the N64 and Gamecube that my dad owned and he was a very meticulous player. He had most of his games fully beaten (Tetris sphere eludes him) and finished with all the optional objectives and collectibles and whenever I'd play one of these games, such as Ocarina of Time, I found myself going to play the fully finished saves as frequently as I would with starting a new one, new ones that I should mention rarely went far in the context of zelda. Everything was already finished of course but I was VERY young and didn't have a strong goal when playing games anyway, so I'd just wander hyrule and mess around with all the items my dad had already collected. I don't have a poignant observation for this comment, this video just reminds me of that time.

  • @Im_Mr_Cole
    @Im_Mr_Cole 9 часов назад +2

    WE. ARE. BACK.

  • @jbaig1
    @jbaig1 5 часов назад

    Your videos are always of the absolute highest quality, and as a Zelda fan and bonsai grower this is right up my alley.

  • @nicolaselhani
    @nicolaselhani 9 часов назад +1

    It’s a good day when Good Blood uploads

  • @paradiddle2774
    @paradiddle2774 7 часов назад

    NO WAY I WAS LITERALY REWATCHING YOUR VIDS YESTERDAY

  • @Zenavesta
    @Zenavesta 9 часов назад +1

    This is amazing! Great writing

  • @sdlstr91
    @sdlstr91 2 часа назад

    That was refreshing. Idk what your plans are after Zelda, but I can see this retrospective approach you have on Zelda be similarly refreshing with just about any franchise.

  • @skc4188
    @skc4188 6 часов назад

    The introduction alone is already the stuff of legends. I'm impressed. =)

  • @QuiseeC
    @QuiseeC 9 часов назад +1

    Oh I am so ready for this.

  • @rodx
    @rodx 6 часов назад

    Your quality and attention to detail is unmatched. Seriously one of the best, if not the best channels I’ve ever subbed to!

  • @samleckrone3632
    @samleckrone3632 24 минуты назад

    The most exciting upload notification I’ve gotten in years

  • @Avarn_
    @Avarn_ 3 часа назад

    I absolutely adore your videos. There is honestly no other content creator I look more forward to. It is always worth the wait, and this was no exception. What a wonderful take away to ponder, when it comes to the design philosophy of my favourite game series as well. This will be in the forefront of my mind when I go back to revist them.

  • @rzbOwO
    @rzbOwO Час назад

    Incredible production value and information on this video! A great look at the mind of one of the most influential developers of all time. :)

  • @samadams8533
    @samadams8533 8 часов назад

    Just the best video essays in the business hands down, been watching since the start and always love to see another video. Excited to see the Metal Gear video soon!

  • @bradenlol
    @bradenlol 9 часов назад +1

    Incredible work!

  • @CJBooks4
    @CJBooks4 Час назад

    I love this so much Javed❤, thank you!😄💖

  • @MemoryTroll
    @MemoryTroll 9 часов назад

    Lookin forward to this one, Javed!

  • @digicraze
    @digicraze 9 часов назад

    I'm so happy i saw this show up on my youtube feed before I went to bed

  • @Charmolution
    @Charmolution 9 часов назад +11

    The question he's never asked: "Are all copies of Mario 64 really personalized?"

    • @eag6074
      @eag6074 2 часа назад +1

      Imagine in a few years with AI this will become a real thing

  • @wadedeon5824
    @wadedeon5824 6 часов назад

    Yes your back. i miss this channel.

  • @Nodim1er
    @Nodim1er Час назад

    They're back! The GOAT is back!

  • @AriesT1
    @AriesT1 14 минут назад

    What's also interesting, aside from the general design philosophy, is the Link's Awakening Remake artstyle makes you feel like you walk a little guy through such a tiny garden with bonzai trees and alike.

  • @thekye
    @thekye 3 часа назад

    What an interesting perspective and insight into him, I'm a lifelong fan of Nintendo in particular the Zelda series and never knew about this. Thank you for the video.

  • @eyevou
    @eyevou 3 часа назад

    I really enjoyed the deep dive you provided with this video!

  • @MartinBergnerGuitar
    @MartinBergnerGuitar 2 часа назад

    A new episode?! Heck yeah!!!

  • @Sushiattack
    @Sushiattack 9 часов назад

    Always appreciate your production and content quality 🎉❤

  • @sketchsskotch1073
    @sketchsskotch1073 2 часа назад

    omg, the Sonic reboot video guy, love you!!

  • @Gx3Tri
    @Gx3Tri 9 часов назад +1

    Thank you Good Blood 🙏🏻

  • @Palundrium
    @Palundrium 9 часов назад

    Funny that this video comes out after I just started another play-through of Ocarina of Time a couple weeks ago. This is the first time I've replayed it since I watched your video a few years ago, and I can confidently say the subtext that video introduced to the game for me has added so much enjoyment to the experience, despite having played it so many times already.
    Looking forward to watching this one. 🙂

  • @bsamuel3758
    @bsamuel3758 7 часов назад

    Good Blood is the only RUclips videos I actually press the Like button for.

  • @kyherman1902
    @kyherman1902 7 часов назад +11

    Watching this video made me think differently about BOTW and TOTK, as they seem like its Miyamoto finally going mostly back to his desired vision of Zelda after he felt he had keep going with the zelda forumla due to that being what the fans wanted at the time. After fans started getting tired of the zelda formula, I assume that Miyamoto and Aonuma felt they could shake up the games, and make the game how they truly wanted to. I always thought about how I always boot up TOTK when Im bored instead of something like OoT or MM, but its because theres some much more to do and explore in those games because of the 'garden' they have created, you have so much freedom to do whatever you want. Great video as always, I look foward to your content in the future.

    • @zacharynovak2180
      @zacharynovak2180 3 часа назад +1

      Of course, Miyamoto still has producer credits on the games, but a large part of the design philosophy for BOTW came from its director and technical lead (as well as many suggestions coming from the team at large). There’s a fantastic GDC talk about BOTW and the design considerations made with the goal of achieving “multiplicative gameplay.”
      I highly suggest checking it out; you can find it on youtube.
      Edit to add: There’s also an interview about when the team first showed Miyamoto the botw prototype where he spent a lot of his time just walking around and climbing trees - so much so that they were trying to nudge him to check out other parts of the game they’d spent way more time on.

    • @ruily276
      @ruily276 Час назад

      That's why randomizers of the old games are so great to me. They change the garden just enough to keep it interesting so you have to approach it in a different way.

  • @j11m11a11
    @j11m11a11 5 часов назад

    Immediate subscribe. Learned a lot from this - one of the better video essays

  • @gdcolwell
    @gdcolwell 8 часов назад

    Another masterpiece.

  • @lucasbrumjumpman
    @lucasbrumjumpman 7 часов назад

    You're the greatest.
    Awesome video.

  • @ipadbossbaby4558
    @ipadbossbaby4558 44 минуты назад

    This reminds me of another video I saw about Japans fascination/obsession with ideas like cute, small, minimal etc.
    The basic thesis of the video is that due to Japans geography and the regular occurence of earthquakes and tsunamis, the Japanese culture values having few things, as at any moment you might need to uproot your life, and are at constant risk of losing your belongings.

  • @menagerie7799
    @menagerie7799 12 минут назад

    Beautiful video
    This helped me to get new energy to keep doing game design and learn even more
    Thank you

  • @DirectorToby
    @DirectorToby 4 часа назад

    Damn, half way throught but this is a bloody good watch and incredibly put together!

  • @Lugal4391
    @Lugal4391 9 часов назад

    He's back!

  • @neonswift
    @neonswift 6 часов назад

    Beautifully informative.

  • @dajaca2586
    @dajaca2586 13 минут назад

    I'd say Wind Waker's main area of expression, aside from deciding what direction to go in when exploring the islands, was mainly in the combat. Every enemy has unique reactions to each weapon, and experimenting with them is a lot of fun, especially in the later game. Like killing moblins with only the boomerang, by knocking them off the edge.

  • @gazeros69
    @gazeros69 3 часа назад

    Beautiful video. I often find myself missing zelda games not for the gameplay, but just for existing in them. I miss them like longing to go to a favourite spot in the real world. But since most of them require active playing and unlocking to be ”allowed” to experience them, I rarely go back since I don’t feel like going through the neccessary story and battle sequences. BotW is the only exception, and that’s why it’s my favourite Zelda game. Thanks for making me realize why!

  • @sebastienduran2784
    @sebastienduran2784 Час назад

    Only RUclipsr I'm buying popcorn for

  • @sebas_1975
    @sebas_1975 8 часов назад

    I was checking your channel yesterday and wondering whether you were coming back with another video, this is a good surprise!

  • @Yurxfull
    @Yurxfull 5 часов назад

    Amazing job here.

  • @LHepi-ur2qe
    @LHepi-ur2qe 4 часа назад

    Holy hell.... He is back...

  • @CasualCoffee
    @CasualCoffee Час назад

    Incredible video!

  • @Rubberman202
    @Rubberman202 16 минут назад

    Huh... This is actually the first time I ever heard of this "miniature garden" thing... Maybe that's just because a lot of the more modern Zelda-related interviews that I pay attention to are with Eiji Aonuma, who I felt was a lot more hands-on with the direction of the Zelda series than Miyamoto has been. Still, that's an interesting way to describe the Zelda series, creating a "miniature garden"... What he means by that is certainly going to take some unpacking. Great video for doing just that!

  • @WojackToter
    @WojackToter 9 часов назад +3

    the videos so good I get to watch it a second time

  • @ssj-shadow1184
    @ssj-shadow1184 9 часов назад

    MY BOY UPLOADED

  • @thisrandomdude2880
    @thisrandomdude2880 5 минут назад

    "For thousands of years he lay dormant..."

  • @garrettsmith9556
    @garrettsmith9556 9 часов назад +2

    Brother you can’t do this to me so late

  • @giorgosntomaris3371
    @giorgosntomaris3371 8 часов назад

    The greatest notification of the day!

  • @jerkofalltrades
    @jerkofalltrades 18 минут назад

    So my understanding is, they create hakoniwa and the player gets to experience it. The problem became they would create the hakoniwa and say, "This is how you experience it.". You want to get out of this room? Defeat all of these enemies. You want to get past this barrier? Use this macguffin here. You want to get to the end boss? Collect all of these macguffins, but do it in this order.
    It's not so much that the player is creating the hakoniwa. It's about giving the player a scenario to play in, and the player's creativity comes out through how they do that.

  • @astraquilastra
    @astraquilastra 9 часов назад

    I cried so much with this one 😭

    • @astraquilastra
      @astraquilastra 9 часов назад

      Our existence is so "irrelevant" to the universe and yet we create pieces of art just for them to be destroyed by entropy. Like castles in the sand 🏰

  • @robinita46853
    @robinita46853 56 минут назад

    I’m actually surprised by how this take doesn’t account for the garden of creativity that was lost in the wild era. A world that used to be full of solvable puzzles and intriguing mysteries was replaced by one that had practically none. For a creator who I thought truly understood the impact that Zelda worldbuilding could have for a person saying that breath of the wild found the balance is very surprising.
    While the open world exploration certainly meets this philosophy, there are more things that made a fan want to return to that garden than what’s discussed here.

  • @EcclesZero
    @EcclesZero 5 часов назад

    I've been fascinated by the idea of hakoniwa influencing Nintendo games for years, but most of my research into it was pretty fruitless. Thank you for really laying out what it all means!

  • @loop-e5423
    @loop-e5423 Час назад

    I think a destinction should be made between a box garden and dioramma, even though a game like majoras mask doesn't have the strongest box garden design I think it has a very strong dioramma quality where taking the time to appreciate the details of its inticately crafted world is rewarding enough to compensate for the lack of more free form story creating gameplay.
    I guess the ideal Zelda game for me would have an even blend of box garden, dioramma and themepark ride.

  • @ian4820
    @ian4820 3 часа назад

    I'VE BEEN STARVING FOR A NEW GOOD BLOOD VIDEO

  • @arcaithsarchive211
    @arcaithsarchive211 57 минут назад

    This also points out an interesting dissonance between the creative and business sides of Nintendo. By definition, the concept of Hakoniwa invites derivative works, reinterpretations of Hyrule through the eyes of the fans - a kind of miniature garden inception. Whereas the business side of Nintendo, existing to keep the company functional and providing its unique brand, has to protect its identity to keep producing its own miniature gardens. It's a sad dichotomy born of the nature of capitalism, and how much it has a chokehold on the world at large.

  • @eliblessed
    @eliblessed 2 часа назад

    So, what I am hearing is that the most zelda-like experiance (as imagined by the zelda creator's design philophy) is shadow of the colossus? Nice

  • @WillyG38
    @WillyG38 9 часов назад

    We are so back

  • @Tiago-lo3qr
    @Tiago-lo3qr Час назад

    The director of Botw/Totk, Hidemaro Fujibayashi, wanted to work at theme parks before working in the video game industry.

  • @trayson
    @trayson 8 часов назад

    kinda surprised captain toad treasure tracker wasn't mentioned. they were so close to putting link in an actual box garden, lol

  • @19MAD95
    @19MAD95 9 часов назад

    He before the next million of views.

  • @diphMO2
    @diphMO2 6 часов назад

    It's going to be devastating when Miyamito-san eventually passes

  • @raulgalets
    @raulgalets 38 минут назад

    Everybody gangsta until Good Blood remembers his youtube password

  • @DraegoMH
    @DraegoMH 9 часов назад

    Babe, wake up. Good Blood uploaded a new video.

  • @Slim-Fandango
    @Slim-Fandango 3 часа назад

    Video seems great! I feel compelled to point out, though... Gabin Ito is credited for writing & editing the story on PaRappa the Rapper, though Masaya Matsuura had the concept, designed the characters and the scenarios, wrote and performed the music, and is credited for production. Thought it seemed curious to call out Gabin Ito as the "Designer" when Masaya Matsuura quite famously did Almost Everything of Value for all those first Playstation rhythm games (Um Jammer Lammy & Vib Ribbon, besides PaRappa)

  • @inevitablemeeting9197
    @inevitablemeeting9197 2 часа назад

    NOBODY asked how he is doing and that broke my heart

  • @serif8343
    @serif8343 Час назад

    Bro's publishing schedule is February 29th