Master Setting DCs in D&D: Simple Tips for New DMs | Study Hall

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  • Опубликовано: 17 окт 2024

Комментарии • 5

  • @9um9um9um
    @9um9um9um 5 дней назад +2

    you had me until you gave 12 as fairly simple...that means the players has to roll 13 or higher which is less than a 50% chance. I use 5 as a simple task. and why is 15 a 50/50 chance ? wouldnt 10 be a 50/50 - why am i confused - plz help

    • @TheRpgAcademy
      @TheRpgAcademy  5 дней назад +1

      I totally understand where you're coming from. The idea behind setting a 15 as a 50/50 chance is based on the assumption that most adventurers are skilled in the areas they’re rolling for, so their bonuses will usually give them a decent shot at success. If a task feels challenging but not out of reach for a typical adventurer, a 15 can represent that middle ground where luck and skill come into play equally. I really appreciate your input, and thanks for watching!

    • @9um9um9um
      @9um9um9um 5 дней назад

      @@TheRpgAcademyI appreciate your response. Youre a good guy. But modifiers are usually in the +0 to +3 so if the roll a 1 through 12 and add modifiers they still need to beat 15 for a "50/50 chance" This just doesnt land with me. Im going to stay with a 10 for my 50/50 chance. If i were making this video I would recommend these numbers. 5 is for simple, 10 is 50/50 and 15 is difficult. interesting topic and thank you sir! Am I overlooking anything in your opinion?

    • @Warchoon
      @Warchoon 5 дней назад

      You assume that they don't have any bonus to the roll, which is almost never the case. Yes, there are rare occurrences when someone unskilled and without a bonus from the attribute would try a roll, but more often than not that's not the case - it is not uncommon for even level 1 characters to have +5 or +7 bonus to the roll, which makes 12 fail only on 1-5 on D20. And when you factor in things like rogues' not being able to roll lower than 10 at higher levels, then 12 is not really a difficulty.
      Edit: And your example of +0 to +3 is just an attribute bonus, and only at level 1. You completely ignore relevant skills and ASE. So yes, for a completely unskilled, untrained level 1 character without any significant bonus to the roll, 12 could be a decent challenge, but usually it's not.

    • @AlmightyZeus1
      @AlmightyZeus1 5 дней назад

      I see what you’re saying, but I don’t think you’re accounting for proficiencies/expertise. Even starting at level 1 a player should have a +5 to skills their proficient in (16 in the stat for a +3 with a +2 from proficiency bonus). Is if 50% of the dice is 1-10 so players have a 70% chance at meeting/beating a dc 12 and that’s at level 1. If a dc was 5 they technically and literally cannot fall no matter the roll so why roll for it anyway.