you had me until you gave 12 as fairly simple...that means the players has to roll 13 or higher which is less than a 50% chance. I use 5 as a simple task. and why is 15 a 50/50 chance ? wouldnt 10 be a 50/50 - why am i confused - plz help
I totally understand where you're coming from. The idea behind setting a 15 as a 50/50 chance is based on the assumption that most adventurers are skilled in the areas they’re rolling for, so their bonuses will usually give them a decent shot at success. If a task feels challenging but not out of reach for a typical adventurer, a 15 can represent that middle ground where luck and skill come into play equally. I really appreciate your input, and thanks for watching!
@@TheRpgAcademyI appreciate your response. Youre a good guy. But modifiers are usually in the +0 to +3 so if the roll a 1 through 12 and add modifiers they still need to beat 15 for a "50/50 chance" This just doesnt land with me. Im going to stay with a 10 for my 50/50 chance. If i were making this video I would recommend these numbers. 5 is for simple, 10 is 50/50 and 15 is difficult. interesting topic and thank you sir! Am I overlooking anything in your opinion?
You assume that they don't have any bonus to the roll, which is almost never the case. Yes, there are rare occurrences when someone unskilled and without a bonus from the attribute would try a roll, but more often than not that's not the case - it is not uncommon for even level 1 characters to have +5 or +7 bonus to the roll, which makes 12 fail only on 1-5 on D20. And when you factor in things like rogues' not being able to roll lower than 10 at higher levels, then 12 is not really a difficulty. Edit: And your example of +0 to +3 is just an attribute bonus, and only at level 1. You completely ignore relevant skills and ASE. So yes, for a completely unskilled, untrained level 1 character without any significant bonus to the roll, 12 could be a decent challenge, but usually it's not.
I see what you’re saying, but I don’t think you’re accounting for proficiencies/expertise. Even starting at level 1 a player should have a +5 to skills their proficient in (16 in the stat for a +3 with a +2 from proficiency bonus). Is if 50% of the dice is 1-10 so players have a 70% chance at meeting/beating a dc 12 and that’s at level 1. If a dc was 5 they technically and literally cannot fall no matter the roll so why roll for it anyway.
you had me until you gave 12 as fairly simple...that means the players has to roll 13 or higher which is less than a 50% chance. I use 5 as a simple task. and why is 15 a 50/50 chance ? wouldnt 10 be a 50/50 - why am i confused - plz help
I totally understand where you're coming from. The idea behind setting a 15 as a 50/50 chance is based on the assumption that most adventurers are skilled in the areas they’re rolling for, so their bonuses will usually give them a decent shot at success. If a task feels challenging but not out of reach for a typical adventurer, a 15 can represent that middle ground where luck and skill come into play equally. I really appreciate your input, and thanks for watching!
@@TheRpgAcademyI appreciate your response. Youre a good guy. But modifiers are usually in the +0 to +3 so if the roll a 1 through 12 and add modifiers they still need to beat 15 for a "50/50 chance" This just doesnt land with me. Im going to stay with a 10 for my 50/50 chance. If i were making this video I would recommend these numbers. 5 is for simple, 10 is 50/50 and 15 is difficult. interesting topic and thank you sir! Am I overlooking anything in your opinion?
You assume that they don't have any bonus to the roll, which is almost never the case. Yes, there are rare occurrences when someone unskilled and without a bonus from the attribute would try a roll, but more often than not that's not the case - it is not uncommon for even level 1 characters to have +5 or +7 bonus to the roll, which makes 12 fail only on 1-5 on D20. And when you factor in things like rogues' not being able to roll lower than 10 at higher levels, then 12 is not really a difficulty.
Edit: And your example of +0 to +3 is just an attribute bonus, and only at level 1. You completely ignore relevant skills and ASE. So yes, for a completely unskilled, untrained level 1 character without any significant bonus to the roll, 12 could be a decent challenge, but usually it's not.
I see what you’re saying, but I don’t think you’re accounting for proficiencies/expertise. Even starting at level 1 a player should have a +5 to skills their proficient in (16 in the stat for a +3 with a +2 from proficiency bonus). Is if 50% of the dice is 1-10 so players have a 70% chance at meeting/beating a dc 12 and that’s at level 1. If a dc was 5 they technically and literally cannot fall no matter the roll so why roll for it anyway.