Base Building - Astroneer Academy 204

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  • Опубликовано: 9 фев 2025

Комментарии • 18

  • @xara7152
    @xara7152 6 месяцев назад +8

    Can't believe the quality of the content. This feels like professional grade
    Congrats !

    • @VaingloriousGaming
      @VaingloriousGaming  6 месяцев назад +3

      Thank you! a LOT of work goes into each video in this series. :)

  • @WharfRat0A54
    @WharfRat0A54 6 месяцев назад +6

    Chock full of useful tips. Even an old timer like me learned some great ideas. Well done, and thank you.

  • @gherman2817
    @gherman2817 3 месяца назад +4

    When you talk about Best and worst practicies it reminds me a good programing course and I find it very relaxing.
    Thank You so much

    • @VaingloriousGaming
      @VaingloriousGaming  3 месяца назад +1

      I've heard from people who put the series playlist on when they go to bed and it helps them fall asleep. So, whether it's helping people with information, or just helping people relax, I'm glad it's helping. :)

  • @watcherwatching5051
    @watcherwatching5051 4 месяца назад +2

    The best way of leveling around starter base I have found is to get on top of base and spin around in concentric circles. I normally go to one of the poles north/ south and build on top of the gate for the 24 hour sunlight. A pillar built at the center of the top can allow you to place platforms vertically for solar panels. I separate power generation from storage.

  • @iO-Sci
    @iO-Sci 6 месяцев назад +1

    The new base building in 2024 at this time is very unique. 👍🖱
    2024년 신축 기지 건물은 매우 독특합니다.

  • @aprilrain2777
    @aprilrain2777 2 месяца назад +1

    Also don't ever place dynamite on a storage module on the same platform as your refinery. I created a giant crater where my base once stood. 😂

  • @barsozuguler4300
    @barsozuguler4300 Месяц назад

    I need some knowledge about flattening terrain evenly. I have the drill mode that aligns the angle with the planet but I still manage to get minor and moderate flaws

    • @VaingloriousGaming
      @VaingloriousGaming  Месяц назад

      yeah, the alignment mod isn't for flattening large areas. It aligns itself with the core of the planet, so you will never get a truly flat surface using it. You *can* use it to flatten a very small space, then turn off the alignment mod, and then use the regular flatten ability built into your terrain tool to flatten the surrounding terrain to the small flat area you made with the mod. But it's best to use what I discussed starting at 1:22 if you're flattening around your base.
      If you want to see what all of the terrain tool mods do, check out this video (timestamped to the alignment mod section) - ruclips.net/video/o-TQiZO_s8c/видео.htmlsi=DxPHKAMwdDc3u1xE&t=460

  • @MarijnRoorda
    @MarijnRoorda 2 месяца назад

    I feel you sort of neglected advanced base building tips. Like relocating your base to be nearby a monument. And doing that on every newly visited planet, so you can fast travel through the eye in the sky and end up right in your base where all the goodies are located. It can be quite handy to know that it's a few clicks to a planet with whatever resource you desire in the endgame.
    Another useful one is a main bus system where you have all your production facilities in a long line next to each other, with additional platform for assorted goods behind that, and opposite of your production, have rows of storage containers. If they're each on a platform A, you can have them set to output, and every resource you have collected is but a click away, and the production facilities are just a reach from there as well. You can leave room for rovers between them and quickly off load. Scrap, research and power can be elsewhere as those are low maintenance.
    And honestly, since the addition of the treetaps there is no power solution that beats organic into carbon into generators. 8 trees can produce upwards of a 150 power units. Day and night, on every planet.

    • @VaingloriousGaming
      @VaingloriousGaming  2 месяца назад +1

      There are two "extras" that go along with the base-building course, and they do cover remote bases and more advanced base building tips.
      As far as building a base right next to a Gateway Chamber (I think that's what you meant by monument) to utilize the Gateway Fast Travel Network (eye in the sky?), it's not a bad idea. But, there a scores of very good base locations, all serving different functions, so it simply is not possible to include them all. That is why this is more of a general, best practices course that should help someone build out a solid main base no matter where they decide to place it. It is also focused on Sylva because the courses follow a natural progression, and your first base will almost always be on Sylva (custom games excluded), so it was important to demonstrate how to build out and expand that first base.
      But, it always comes down to preference. Personally, I avoid generators because of the noise. Even when they are some distance from my production area, should I need to go where my power production is, the deafening sound of several generators running at once is something I simply do not want to experience. Remember, there is not one single "right" solution. If someone is having fun, they are doing it right.

  • @Mattyprokton
    @Mattyprokton 6 месяцев назад +1

    Im so eraly 😀

  • @Wixon8
    @Wixon8 6 месяцев назад +1

    Hello it’s me and I am first