when i played first one ,it was impossible to go to the swamp , it was too dark ,when i reached blight town left game ,too dark to even see ,now playing on brightest possible settings and thank god i finished the game
The more I watch this video the more I realize that dark souls remastered on the switch is just a port of dark souls one with the gameplay changes and nothing els
@@Meta9871 if you play at high resolution like 2k. The prepare to die edition seems still at 720p resolution don't know why. But you can tell the difference only if you play the game
@LoL21 Kvn the brightness isn't the problem it's the specularity maps and reflective maps of the armors and textures (particularly the metallic ones) that are made like shit, it isn't just a problem of being brighter, they were too lazy to properly make the textures and reflective maps work properly.
Yeah, in the original you can see that the Gaping Dragon's scales have a sort of rainbue hue, looking like an oil slick. In the remaster almost all that color is gone and the dragon just sort of looks blue-gray.
The original had a cohesive look with shading that always seemed natural within the world. The golden and stark lighting looked carefully tuned and accentuated depth effectively. Despite the better lighting engine in the remaster, characters often look flat and miscolored, like poorly done CG in a live action film. The new particles add nothing and might even be a distraction.
2:42 The remaster is so bright that you can see light reflecting on Oscar's visor, revealing that it's not a hole but a black texture painted to look like a hole and ruining the effect
@@collinbeckman1243 no it doesn't. They are using a different light engine and different shaders. Look how the light reflects on his brown cloth. It's unrealistic and doesn't illustrate how light interacts with different materials. You could turn the brigthness all the way up on the original and you still wouldn't see that reflection because the engine is not rendering it.
The original version had a much higher contrast owing to a lower dynamic range, with deep shadows and bright highlights, which gave the visuals a strong sense of depth and drama. The remaster, in comparison, has a much higher dynamic range which shows off the higher-resolution textures and gives it a more contemporary, high-production-value look but flattens the visuals and doesn't compliment the tone nearly as effectively as the original dynamic range does.
It seems they got rid of a lot of directional lighting in favor of uniformly lit models. This is especially visible on Sif - in the original there's is a highlight on top of him from the moonlight and a 'realistic' shadow below him which fits the dark forest ground. In the remaster the highlight is barely noticeable and there is no shadow below Sif at all - he's uniformly lit and his underside is much brighter than the forest ground. This makes not only for only less depth, drama and generally poorer aesthetic as you mentioned but it's also simply worse graphically - it's less realistic.
I used to be a pretty staunch “ok it’s not great but it’s not that bad” defender of the remaster but the amount of atmosphere lost in some places is crazy.
One of the most notable detail to me personally: 1. Dark Souls Campfire: looks absolutely majestic, it's like humanity is inside of it. 2. Dark Souls Remastered Campfire: Just a campfire with sword in it.
@@JellyJman yeah but I don't understand it, bonfire was iconic, it's what dark souls associated with, amongst all players. Now it's just campfire. Weird.
They didn't "turned up the brightness" but changed the lighting system to a better one. Problem is though, it clashes with the original art design that took into account of the limited lighting system they had to work with.
I feel as if the original lighting really add to the air of each environment and character. I dont get the same sensations of mystery, hopelessness, or even the air of reprieve you'd feel coming across solaire, or any area of comforting brightness after a harrowing dark bit of the map.
One of the biggest difficulties I see with any sorts of 'remasters' (can be anything to a game with new graphics, or film being remade by the same person etc.) is that sometimes, the limitations of the tech and tools is that certain aspects become a part of the creation's identity. Technically the lighting in the remaster is more advanced, but it is unable to recreate the atmosphere that was created by the old one. It's like how it's extremely difficult and requires a lot of knowledge and effort into creating a modern film with digital cameras to look like older, film fed movies.
Not exactly a remaster but take COD:Vanguard in comparison to World At War. WaW takes on a gritty atmosphere that grounds you into the horrors of war. Vanguard's atmosphere is always too bright and looks like an image you'd see on Pinterest but as a triple A WW2 shooter.
@@AltoAlto-kp8md Throwing around lazy when you don't know what you're talking about it crazy. Silent Hills 2s remaster looks horrible without the fog, the fog was taken out of remasters because it was only ever in the original due to hardware limitations. Without those limitations, there was no reason to keep the fog in a remaster, killing the atmosphere. The same thing happened here but with lighting and coloring instead of fog. The lazy route would have been to not try implementing a new lighting method at all. Although I'm sure we all would have preferred that, despite it being objectively lazier than trying at all.
There are some aspects of the remaster that genuinely look better, but there's also a lot things that just look wrong or worse. It seems as if they implemented a new lighting model, but they didn't care to or have the time to finely tune it on a scene by scene basis. So you have many areas that are too bright or too dim.
@@samr9457 If you're interested in playing DS1 then yes Dark Souls Remastered is a good way to play the game. It has blemishes (aka some controversial art changes, mostly lighting changes), but if you're new to the game you won't even be aware of them anyways. Remastered is the best running version of DS1, it still has an active & supported online too, and features welcomed QoL improvements over the original release like being able to consume multiple souls at once or switching covenants at bonfires. I personally feel it's a worthwhile purchase if you want to revisit DS1 or jump in for the first time, and would say don't let Prepare to Die Edition purist discourage you.
That opening down the hallway with the mounted lights you can see some specular highlights on the walls which do look better, and I think the lighting effects look more realistic in how it disperses around that very minor and controlled environment. But after that, everything else looks worse. Detail is lost in the remasters textures in a lot of cases because of how aggressive the lighting model is which is why it tends to only look good in dark, enclosed areas. It is quite strange, because the lighting can be so aggressive that sometimes the textures do the opposite and become overly dark (such as the metal armor in some scenes) because of how aggressively lit everything else in the environment is. The atmosphere of the game is arguably very compromised and doesn't pay homage to the original.
The remaster looks very "gamey", and not in a good way. Skin textures on character models are so washed out, they look like they are not there. Lightning constantly looks inconsistent.
I still am highly grateful for Durante's DSfix. It enabled me to enjoy PTDE when it came out for PC, and in recent years, it enabled me to play it (instead of the remaster) in 4K60fps and finish all trophies. I hate being pessimistic, but the remaster just doesn't look right. The O&S cutscene is one of my favorite ones in 30+ years of gaming and it loses a lot of visual appeal in the remaster. PTDE's high contrast look with overly polished metal and strong blurs in the distance (very apparent at Firelink) just was, in my opinion, FromSoft's visual peak.
@Vergil I'd rather pay £30 for remastered then pay over £100 for the same game that runs worse, because the PTDE edition on pc is dog shit without DSfix. Remastered runs at 60fps and supports high resolution straight off the bat, no mods, no nothing.
@@jasperfox6821 you could irate and mod it. I agree however about framerates. Blightown runs really bad even on high end systems on original. I haven't yet found a nodding community that makes the remastered game look like original like the dmc collection (especially dmc3). There are mods here and there but not enough.
Im actually fairly certain that the effects were the main reason the original had such terrible performance. Almost every particle effect is extremely poorly optimized
@@therabbi9848 This is one place that I will say that DaS:R is better (however, they didn't need to redraw the particle sprites themselves; they look jarring next to all the shit that wasn't redrawn). It sucks that PTDE has framedrops EVERY time a lot of particles are drawn. BUT you can fix this with mods on PTDE by using mods that optimize the particle textures. They still look fine but run almost as good as Remastered.
I've only evere played the original version and I never realised how much worse the remastered looks, by removing the shadowy/Shiny look on the armor and world, they really removed a lot of the game's aesthetic and made it look so bland and weird.
I've only ever played the remastered version and before seeing this video, ds1 always baffled me because it looked worse than the original Demon's Souls. Turns out the original ds1 looks way better than the remastered version.
Finally! Someone mentions the amazing shine to the original Dark Souls that has never since been duplicated. It made the steel feel so real. Hard to explain but I felt like I was insane for feeling that way!
It’s crazy how even the armor looks better in the original, like Ornstein and Smough, it looks like actual metal, never noticed in the remake it looks weird
The Enlightened Anarcho-Centrist ds fix Released shortly after it. A simple file wouldn't hurt your PC would it ? I rather recommend that than making people buy the same game twice. This isn't resident evil 4.
What sucks is that the original was removed from steam to promote the remaster... they could have left both up. The original aesthetic still lingers with my art direction and will probably inspire so much more cinematography still to this day. Whereas the remaster just looks like an old clunky game.
@@orxy5316it's available if you already have it and possibly if you can still get cd keys anywhere but they would not of made more and any left would of slowly been bought up
To me there just seems to be a fundamental misunderstanding of the artistic intent in the Remaster. There's a shot in the opening where the protagonist looks up, and the small amount of light reveals that they're an undead. In the remasters it's apparent right away that they're an undead because the lighting is better. It's a small, nitpicky thing that someone who just wants to play the game shouldn't care about, but it's kinda emblematic to me of the Remaster just not living up to the original on an artistic level.
Not small and not Nipicky at all. The new light ruins the dramacity of every single location in the game and every single cutscene. It doesn't matter that the textures and effects are way better, because the Light fucks everything up. Shame it's not fixable through lowering the light option in the display setting.
@@RPDleon454 True, but even so, it's the first we would be seeing of the character and the lighting helps to make that reveal meaningful. It's your first look at the protagonist and seeing his face rise from the darkness gives it a cinematic flair. Making things bright enough that we can just see his face takes away some of the impact of that moment. Though I haven't played the game, I can tell from the design and cinematography that it uses heavy shadow and darkness to help set the tone and give everything a sense of isolation and desolation. Like that moment at 3:10 where he's laying in the water. The darkness of the ruins around him help to sell to me the idea that he's alone in a dangerous, depressing world of darkness. The remastered version is just "Oh, he's in some ruins." It can still have the same effect, but it's significantly weaker because you can see more of the environment, which takes away some of the mystery and tone.
@@Tylericous You have to admit though that in a game that sells it's environments and mythology on an all consuming and encroaching darkness, it kinda hurts the tone when the brightness has been turned up.
@@Tylericous It is that deep, and Ninetails perfectly nailed why Dark Souls was so memorable for me the first time I played it. The lighting plays a big role in the sense of isolation and dread, especially in places like Undead Burg. It's the subtle things like that in the original that a lot of people take for granted and this video highlights that those subtle changes make a huge difference...at least to those that care to notice them. If you played through Dark Souls just to play through it then you miss out on the finer details that made it such a good game. @Ninetails2000 for having never played it you were spot on in your analysis. I wouldn't recommend the remaster to a first-time player but there are those that will think it's better just because it's labeled "Remaster" and not knowing they are missing out on what made the original unique to this day. Not even Dark Souls 3 was able to recapture those same feelings of the first game with me. It looked stunning, sure, but the first game just felt so damn depressing at times and I loved every second of it
I think one of the biggest changesbetween Dark Souls and DSR is when entering the painted world, it's vastly different between the old and new, the older suggesting something dark and sinister, while the newer suggesting something more divine, kinda crazy.
always thought the games darkness reflected the mood of the game obscured details making things more interesting. The new one almost feels like they are like hey look at the background assets we made.
I’d still play the OG dark souls on my 360 than the remastered version. The little things make the game. Little glints of light, heavy atmosphere. Etc.
The remaster has the same problem as game devs trying to “remaster” 16 bit nes games with higher resolution. It’s arguably, from a purely technical standpoint, better, but usually it completely misunderstands the old art style just for the sake of “whoa now you can’t see them pixels anymore!!”. In this case it’s the lighting. The lighting is definitely better, the graphics, resolution, and frame rate are all much better in terms of numbers. But this means that the original art style is forgotten and not used in its ideal state
@@orangecobraEUdsfix lets you unlock the framerate, you have to watch out for certain issues tied to collision but on the whole it works for me, I beat PTDE while playing on 60 fps
@@PK_AveJust avoid ladder slides and be a little more careful on narrow slopes. There are a few weird collision issues in very specific areas like how you have to dodge roll up the buttress in firelink when you’re trying to reach the bird’s nest but it’s all very minor.
Some things looked simply like they turned the bightness up. The original game had more contrast and had heavy use of shadows, both of which created a sense of dread mixed with melancholy. The remaster seems to have lost that kind of atmosphere with the lighting adjustments they made. I mean, the Gaping Dragon looks more detailed in the original game than in the remake. That....that's just weird. To be fair, though, Seath's segment looks better to me in the remaster than the original. The added brightness works well for him considering his color scheme and the type of attacks he uses.
To me, the most damning thing of all, besides everything looking plastic and too bright, is the change of the bonfire from the ethereal, ghostly flame to a regular generic fire effect you would see in other games. The torches should retain the new effect, sure, but the bonfires are not meant to be literal campfires, they hold magical and unexplained properties and should be represented as mysterious.
i agree. nothing like sitting at the bonfire and reflecting, planning to the dull drone of a phantom fire that looks like it came from the bottom of the ocean
I feel this same way with the item/soul effect that you can find on corpses, general item pick ups, soul pick ups. I really like the way they all looked in the og (especially when you look at it up close in comparison in the beginning- on the corpse that the player loots in your cell)
Crowbcat wasn't the hero we deserved. But the one we needed. Unfortunately he abandoned us at our darkest hour. Worst e3 ever(nothing) BF5 controversy (nothing) no mans sky 2 (nothing) blizzcon (nothing) ray tracing and rtx cards being a marketing sham(nothing) I hope our knight in shining armor returns soon.
Just bought remastered in the ps store sale so i could play on my ps5. Love the ability to play the game on a new system, quick load times etc. But man is the colour and lighting just off. The grim dark aesthetic is ruined by reducing the contrast so much. It’s like instead of remastering the game, they just smoothed and polished it which is completely fine for environments and textures that are meant to be smooth and polished, but this is DARK SOULS. It’s meant to be gritty and dirty and oppressive.
Yep. They definitely botched the lighting and atmosphere. Like they just changed the lighting system without actually looking at individual scenes and tweaking it further, making it all look kinda half-assed. EDIT: What the fuck. I completely forgot I wrote this lol. Now that I’ve played thru it a few times, I don’t think it’s that bad. It’s intentionally less contrasty and brighter. It’s just that that exposes a lot of flaws.
Not only that, the original's is obviously intended to be some kind of magic estus fire to begin with. it has a certain ethereal quality to it, it's a completely different effect from the mundane torch fires the original game already had. The remasterers didn't think about why it was like that and turned a central component of the game into a generic fire because muh advanced particle effects are better than artistic deliberation.
Random developer hired by namco to remaster the game: bro why's this ancient ass 2011 game so shadowy I guess they didn't have lighting back then time to just add some and call it a remaster.
At least it’s 10 times better than the shadow complex remastered (what have they done to my boy?) Doesn’t excuse the fact that it’s _NEARLY_ a re-release (it’s nearly an inferior version as well)
The fact PTDE isn't even available for purchase any more and still manages to have more active players than the "Remastered" version really speaks for itself.
Clearly they have slightly higher resolution texture maps and more advanced shaders and lighting effects in the Remastered version, but the original just a flat out better environmental art director/team, who knew how to actually apply the technology they did have to the fullest extent of their vision. I mean, 3:46 is arguably the cinematic opening shot of the game, and in the original version, it's balanced so that the focal point of the shot is on the beak, talons, and upper extremities of your main character. In the Remaster, it's on the fog in the background. The overall lighting design arguably makes the gameplay clearer, and maybe more fair, but the original takes the visual experience of the game to be part of the gameplay... that atmosphere would be just as heavy to navigate through for a character in the world, so that experience is translated over for the player to have to deal with also. Honestly, if DS1 didn't look the way it did, I probably would have never gotten into the series to begin with.
the art of remasters is to make an old game look like it looks in your memories... or basically, what Croteam did to Serious Sam The First and Second Encounter. ¯\_(ツ)_/¯
Yeah, this is a complicated one. There are definitely times where I prefer the Remaster's look. Some walls have reflective quality and detail that wasn't there before. Textures see a pretty decent bump up sometimes as well. Also, some light sources have ambient glow on them where they just didn't in the original game. And finally, some effects look better overall in the Remaster. But the overall image tends to look worse because of the lack of contrast and the lower accuracy of materials. Like some of the metal on some armors looks almost flat, like it's made of rock with little shadow on it or some other inaccurate, non-reflective material. And that's vs. the original game which had far more obvious reflective quality on those metals. And of course, as mentioned before the contrast being so low makes a LOT of the world feel dull. High dynamic range isn't a bad thing, but if other lighting tricks aren't used then what we see in Remaster happens, where everything kind of washes out (or brightens up) towards a common tint/brightness level. You see that a lot in today's poor implementations of HDR, where colors get washed out and deep blacks become grays because they didn't adjust anything else to match with the new interpretations of the driver using the old color data mapped into HDR. And thus you end up not really matching the original look/feel of the game without HDR. I mean, to finish on a more positive note -- From a performance and general stability point of view, Remaster knocks the original out of the park. Even with mods, the 60FPS was flaky and jittery at times. But Remaster does tend to hit it's performance target spot on with little issue. And on top of that, the game crashes almost never in my experience vs. PTDE. And that includes things like loading in tools like Reshade. A lot of times you were rolling the dice with loaders and things in PTDE. But Remaster handles all of that plus ALT+TAB'ing pretty much never causes issues like the original had.
SHIN BAKI HANMA nah. Its the crushed blacks. Xbox 360 has always had crushed blacks compared to the ps3 and retards would say that "its looks better graphically". Its a trick. You cant see shit when theres a shadow or anything black. Its so dumb and yet effective. Kinda pisses me off so many people fall for that shit. The remastered version honestly looks WAY better. It actually has a real lightning system now instead of flat textures. The first shot with the way way better flame and light looks a lot better. I wish they didnt change the textures of armors thou: some look like made of plastic cuz dark souls 2 textures, The shiny metallic battle damaged armors of dark souls 1 were great. I wish they would change the brass armor so it would have a male silhouette when a male characters is wearing it. I used the shit out that armor with my paladin build.
Dark Souls: Bright Edition Seriously though, it's amazing how no one stopped and realized how awful the new lighting model was and how it ruined the atmosphere and many scenes.
@@Robby_King.its not just the "brightness," but the lighting. Meaning shadows, Sun rays, reflections etc. It some ways its improved, but in more than a few its downgraded (especially in cutscenes)
You know how games always tell you to turn down the brightness until you can't see one image and can barely see the other? The remastered version just looks like whoever was playing ignored that and cranked the brightness past max.
Overall I really think the original just looks better, although I think I prefer most of the remaster"s particle effects (most, not all. The old bonfire looks better)
Amazing chest memes aside, that is a good example. The lighting on the door is moody in the original. The remaster lighting is so plain, almost like a shader bugged out.
Bluepoint reimagined and recreated 1 to 1 demons souls, it looks amazing and the combat is excellent and fluid but it did lose some of the vibe that was in the original. It was like going to the barber and getting a new cut, you look much better but your looks kinda change how your personality is perceived.
The remastered reminds me of a skyrim mod where the author at places just entierly forgets to make object interact with lighting properly or flatout forgets to put in light sources
Don't forget some of the items are darker than the original, like in the beginning in the cutscene right before the Crow grabs your character, his armor is much darker.
If they kept the environmental lighting from the original but used particles from the remaster it might actually look REALLY good. I’ve only played the remaster but I’m taken aback by how much better the contrast is in the original; every time particle effects are on screen though it just looks really dated.
@@BlueGreyWolf YEAH IT SHOCKED ME I IAM GOING TO HUNT DOWN THE BETTER DARK SOULS THE ORIGINAL LOOKS OVERALL SO MUCH BETTER IT CRAZY WHAT WHERE THEY THNIKING
It's amazing for me being the first time to see the original, how much it dawns the eye. I can feel the love and care and art put into its presentation.
As a man who has played both versions I never realised how much better the original looked, the only reason I bought dark souls remastered is because I missed playing it.
We live in day and age where upgrading fps to 60 and improving particle effects at the cost of worse visuals is worth spending another 40 dollars on. I don't know where we went wrong but I want to go back.
Because whoever worked on the remaster probably didn’t work on the original, and they were oblivious to the original’s attention to creating that certain, signature, “Dark Souls” tone and atmosphere with the subdued lighting and darker textures. They opted to light up every single space, even those which should be left dark, like a lot of games do today in order to make it look more like a modern, non-Souls franchise game, and this inadvertently kills the dark and mysterious atmosphere in many of the game’s environments. Like someone else said in a different comment, the remaster is like a castrated version of the original, paying no attention to the visual subtleties which made DS1 feel so unique and intriguing.
I think in the northern undead asylum they genuinely forgot to enable the lighting properly, the outdoor section's terrain and ruins look like they're in fullbright and it's really distracting
Why does the original look better? when I played the remaster it seemed to me that there were no changes, the same original dark souls only a little smoother, but now I see that the remaster ruined a lot of things
The original looks way better and is more atmospheric. Really the only thing better in the remaster are effects like fire, water and other elements. What a disgrace of a remaster.
sometimes the original looks like the remaster of the remastered version
That's all the time
Sometimes? More like 99% of the time.
Sometimes, it doesn't just work...
At 13 minutes in the original is wayy better.
Batman Arkham Asylum
This is what happens when you praise the sun too much
LMAO
hahhaa
😅
There is no such thing as praising the sun too much
I clearly offended about your comment.
As someone who’s only played the remastered version I didn’t even realise how good this game once looked
when i played first one ,it was impossible to go to the swamp , it was too dark ,when i reached blight town left game ,too dark to even see ,now playing on brightest possible settings and thank god i finished the game
@@arsalansh8156 I think they wanted you to use a torch
@@strafer8764 there's a torch or are you thinking of dark souls 2
@@strafer8764 DS1 didn't have a torch, only the skull lantern a lot later
The more I watch this video the more I realize that dark souls remastered on the switch is just a port of dark souls one with the gameplay changes and nothing els
It's crazy how the remaster is absolutely objectively better in one shot. Then, for the next 5 shots, the original is better.
i'd say it's the opposite
I have the two versions, and at 2k resolution the remastered is a lot better
@@fakeprofile6646 I don't get it, why?
@@Meta9871 if you play at high resolution like 2k. The prepare to die edition seems still at 720p resolution don't know why. But you can tell the difference only if you play the game
@@fakeprofile6646ptde is better than remaster
Game dev: should we increase the brightness more or the contrast?
project director: yes
Lmao
dude thank you XD
You deserve a medal
r/inclusiveor
project director: ummmm yea sure now fuck off, can't you see i'm busy snorting coke with 40 dollar bills.
Remastering = turn up the brightness until you can see clearly how poor the textures are.
If the brightness is gonna be higher they should be aware that the texture colors need to be changed from the ground up
@LoL21 Kvn u re dumb
@LoL21 Kvn the brightness isn't the problem it's the specularity maps and reflective maps of the armors and textures (particularly the metallic ones) that are made like shit, it isn't just a problem of being brighter, they were too lazy to properly make the textures and reflective maps work properly.
@@suparibhau remaster costs 36€ on steam
@@suparibhau 30fps in original pc vesrion,remaster 60 fps.xD same game.
13:38 Gaping Dragon is a great example of how much detail got lost in the remaster. It looks so much more colorful and detailed in DS than DSR.
Yeah, in the original you can see that the Gaping Dragon's scales have a sort of rainbue hue, looking like an oil slick.
In the remaster almost all that color is gone and the dragon just sort of looks blue-gray.
it looks the exact same
@@pockettwo buy some glasses
@@pockettwo bruh
@@pockettwo Your either blowing smoke, really need glasses or upgrade your CRT to anything else lol
The original had a cohesive look with shading that always seemed natural within the world. The golden and stark lighting looked carefully tuned and accentuated depth effectively. Despite the better lighting engine in the remaster, characters often look flat and miscolored, like poorly done CG in a live action film. The new particles add nothing and might even be a distraction.
Exactly
really well said
The textures don't mesh now either; it's less cohesive I'm every sense
2:42 The remaster is so bright that you can see light reflecting on Oscar's visor, revealing that it's not a hole but a black texture painted to look like a hole and ruining the effect
Agreed. It's a completely unsympathetic treatment of the original game.
this has nothing to do with the brightness.
@@arsenii_yavorskyi Yes it does, you wouldn't have noticed that detail on the original
@@collinbeckman1243 no it doesn't. They are using a different light engine and different shaders. Look how the light reflects on his brown cloth. It's unrealistic and doesn't illustrate how light interacts with different materials. You could turn the brigthness all the way up on the original and you still wouldn't see that reflection because the engine is not rendering it.
yes indeed
Slightly 'Less Dark' Souls
thecultguy LMAOOO
Highlight souls...
Light Souls
Bright Souls.
Light Souls (remaster btw, pay 40$ btw ,thx)
The original version had a much higher contrast owing to a lower dynamic range, with deep shadows and bright highlights, which gave the visuals a strong sense of depth and drama. The remaster, in comparison, has a much higher dynamic range which shows off the higher-resolution textures and gives it a more contemporary, high-production-value look but flattens the visuals and doesn't compliment the tone nearly as effectively as the original dynamic range does.
It seems they got rid of a lot of directional lighting in favor of uniformly lit models. This is especially visible on Sif - in the original there's is a highlight on top of him from the moonlight and a 'realistic' shadow below him which fits the dark forest ground. In the remaster the highlight is barely noticeable and there is no shadow below Sif at all - he's uniformly lit and his underside is much brighter than the forest ground.
This makes not only for only less depth, drama and generally poorer aesthetic as you mentioned but it's also simply worse graphically - it's less realistic.
I used to be a pretty staunch “ok it’s not great but it’s not that bad” defender of the remaster but the amount of atmosphere lost in some places is crazy.
"Let's just increase the intensity of every light source by 200%."
From what I see they removed some effects such as bloom/fog and some light sources when doing the "upgrade".
this is ligtsouls
Too bad that doesn’t include light in gwyneveres room
@@danielc.freteval5685 you mean ambient lighting
That's better than it being dark though lol
Dark Souls vs Relatively Well-Lighted Souls
Dark Souls vs Worse-looking-but-better-particle-effect Souls*
Particle effects look staight out of animey.
They should have kept it dark because you wouldn't notice some of the missing textures.
Gary W-l-o-t I just assume anyone who says something about missing textures watched Vaati's initial impressions video on the remaster
Yeah the particle effects look like some League of Legends-esque shit. lmao
I mean they look nice, but are they really appropriate? I'm not sure.
Damn, i had no idea how much of the art style was lost with the remaster
One of the most notable detail to me personally:
1. Dark Souls Campfire: looks absolutely majestic, it's like humanity is inside of it.
2. Dark Souls Remastered Campfire: Just a campfire with sword in it.
To be fair Fromsoft themselves changed it in Dark Souls 2 and 3, this is just made to be same as the other two games
@@JellyJman yeah but I don't understand it, bonfire was iconic, it's what dark souls associated with, amongst all players. Now it's just campfire. Weird.
@@jerrygreenest I did like the magical fire too
They didn't "turned up the brightness" but changed the lighting system to a better one. Problem is though, it clashes with the original art design that took into account of the limited lighting system they had to work with.
Bingo.
That makes a lot of sense.
It does look better
"It does look better"
No, it certainly doesn't.
@@daith_izumi not really. Like, when I look at the metal armor - yeah, it's better. But then I look at character faces and they look worse.
This remaster needs more remaster
*Pass me the Remastered Sauce*
Another Justin Y.?
Go get a job, god damnit
It looks worse lol
dark souls remastered remaster soon
Me and other 2.1k likes : AHAHHAHAHAHA [liked the post]
I feel as if the original lighting really add to the air of each environment and character. I dont get the same sensations of mystery, hopelessness, or even the air of reprieve you'd feel coming across solaire, or any area of comforting brightness after a harrowing dark bit of the map.
One of the biggest difficulties I see with any sorts of 'remasters' (can be anything to a game with new graphics, or film being remade by the same person etc.) is that sometimes, the limitations of the tech and tools is that certain aspects become a part of the creation's identity. Technically the lighting in the remaster is more advanced, but it is unable to recreate the atmosphere that was created by the old one.
It's like how it's extremely difficult and requires a lot of knowledge and effort into creating a modern film with digital cameras to look like older, film fed movies.
Not exactly a remaster but take COD:Vanguard in comparison to World At War. WaW takes on a gritty atmosphere that grounds you into the horrors of war. Vanguard's atmosphere is always too bright and looks like an image you'd see on Pinterest but as a triple A WW2 shooter.
thats bullshit , they just did a lazy ass work
@@AltoAlto-kp8md Throwing around lazy when you don't know what you're talking about it crazy. Silent Hills 2s remaster looks horrible without the fog, the fog was taken out of remasters because it was only ever in the original due to hardware limitations. Without those limitations, there was no reason to keep the fog in a remaster, killing the atmosphere. The same thing happened here but with lighting and coloring instead of fog. The lazy route would have been to not try implementing a new lighting method at all. Although I'm sure we all would have preferred that, despite it being objectively lazier than trying at all.
@Miriam_J_ ok
$40
Prod oh hey it's you sup my dude
Prod I could have bought 40 cookies with that $ :(
Rotten Cheerio it's only effective against stupid types it's weak against all others garbage move.
And the Fanbois still buy it
Unfortunately.
There are some aspects of the remaster that genuinely look better, but there's also a lot things that just look wrong or worse. It seems as if they implemented a new lighting model, but they didn't care to or have the time to finely tune it on a scene by scene basis. So you have many areas that are too bright or too dim.
Name 10
@@samr9457 If you're interested in playing DS1 then yes Dark Souls Remastered is a good way to play the game. It has blemishes (aka some controversial art changes, mostly lighting changes), but if you're new to the game you won't even be aware of them anyways. Remastered is the best running version of DS1, it still has an active & supported online too, and features welcomed QoL improvements over the original release like being able to consume multiple souls at once or switching covenants at bonfires. I personally feel it's a worthwhile purchase if you want to revisit DS1 or jump in for the first time, and would say don't let Prepare to Die Edition purist discourage you.
That opening down the hallway with the mounted lights you can see some specular highlights on the walls which do look better, and I think the lighting effects look more realistic in how it disperses around that very minor and controlled environment. But after that, everything else looks worse. Detail is lost in the remasters textures in a lot of cases because of how aggressive the lighting model is which is why it tends to only look good in dark, enclosed areas. It is quite strange, because the lighting can be so aggressive that sometimes the textures do the opposite and become overly dark (such as the metal armor in some scenes) because of how aggressively lit everything else in the environment is. The atmosphere of the game is arguably very compromised and doesn't pay homage to the original.
@@Dakobra_ i did finished bloodborne, sekiro, ds2 and ds3
Just not the 1st
@@Dakobra_ How about the switch version? I haven't played it, but the description says the visuals are the same as the original.
the original's lighting and coloring look so much more dramatic and cinematic, the remaster just kind of looks plastic-y
The remaster looks very "gamey", and not in a good way. Skin textures on character models are so washed out, they look like they are not there. Lightning constantly looks inconsistent.
I still am highly grateful for Durante's DSfix. It enabled me to enjoy PTDE when it came out for PC, and in recent years, it enabled me to play it (instead of the remaster) in 4K60fps and finish all trophies.
I hate being pessimistic, but the remaster just doesn't look right. The O&S cutscene is one of my favorite ones in 30+ years of gaming and it loses a lot of visual appeal in the remaster. PTDE's high contrast look with overly polished metal and strong blurs in the distance (very apparent at Firelink) just was, in my opinion, FromSoft's visual peak.
@N there are always..... Other ways.
Did you have low fps in the Seath fight? My performance goes down to like 10 fps when he does the ice barrage.
Ehh, it kinda brakes the game though, since everything was supposed to run at 30fps, remastered doesn't have that problem.
@Vergil I'd rather pay £30 for remastered then pay over £100 for the same game that runs worse, because the PTDE edition on pc is dog shit without DSfix. Remastered runs at 60fps and supports high resolution straight off the bat, no mods, no nothing.
@@jasperfox6821 you could irate and mod it. I agree however about framerates. Blightown runs really bad even on high end systems on original. I haven't yet found a nodding community that makes the remastered game look like original like the dmc collection (especially dmc3). There are mods here and there but not enough.
Brightness: up
Contrast: down
Reflections: off
Faces: airbrush
Effects: obnoxious
Hotel: Trivago
AHAHAHAHAHAHA I have nothing to say!!! 😂😂😂😂
Im actually fairly certain that the effects were the main reason the original had such terrible performance. Almost every particle effect is extremely poorly optimized
@@therabbi9848 This is one place that I will say that DaS:R is better (however, they didn't need to redraw the particle sprites themselves; they look jarring next to all the shit that wasn't redrawn). It sucks that PTDE has framedrops EVERY time a lot of particles are drawn.
BUT you can fix this with mods on PTDE by using mods that optimize the particle textures. They still look fine but run almost as good as Remastered.
Still looks better than Ds2
the most baffling thing here is how they decided to completely airbrush the knight armor textures until 80% of it was solid featureless grey
Never noticed anything like that. Could it be the lack of reflective lighting on armour (And other textures) in Remastered?
@@samuelhatfield7415 nope it's using "more realistic materials"
*"Thanks! I hate it!"*
@@Die-Coughman NO IT NOT THE Original looks way way more realistic its shocking that the original has better lighting and colors allround
@@jaygopinath1694 maybe notice the quotes before you respond next time
I've only evere played the original version and I never realised how much worse the remastered looks, by removing the shadowy/Shiny look on the armor and world, they really removed a lot of the game's aesthetic and made it look so bland and weird.
I've only ever played the remastered version and before seeing this video, ds1 always baffled me because it looked worse than the original Demon's Souls. Turns out the original ds1 looks way better than the remastered version.
Finally! Someone mentions the amazing shine to the original Dark Souls that has never since been duplicated. It made the steel feel so real. Hard to explain but I felt like I was insane for feeling that way!
@@UstashaMe84 Thank you, now I know I'm not alone
@@someone7554 Worse than Demon’s Souls? Now you’re exaggerating.
@@khoado2060 Not always, but IMO the remastered version looks much worse than the original Demon's Souls in some areas
It’s crazy how even the armor looks better in the original, like Ornstein and Smough, it looks like actual metal, never noticed in the remake it looks weird
Wow the remastered looks amazing, they really outdid themselves with the ones on the left.
Hahahahahahahahahaha
lmao
Not a single guy getting whooooshed, it’s a miracle.
@@CJ-kb4gv Gwyn himself smiled upon this section of the comments
Thank Christ I got the original game on Steam before it was removed.
DisableBore DK why they charged money for this. They could've atleast gave the original owners the game for free. But guess not.
THE ORIGINAL GOT TAKEN OFF STEAM???
The original release had one of the worst PC ports ever made, I would hesitate to recommend it.
To be fair, you can fix many of the original's issues with two mods.
The Enlightened Anarcho-Centrist ds fix Released shortly after it. A simple file wouldn't hurt your PC would it ? I rather recommend that than making people buy the same game twice. This isn't resident evil 4.
What sucks is that the original was removed from steam to promote the remaster... they could have left both up. The original aesthetic still lingers with my art direction and will probably inspire so much more cinematography still to this day. Whereas the remaster just looks like an old clunky game.
It was not, the prepare to die edition still available
@@orxy5316no its not available
@@orxy5316it's available if you already have it and possibly if you can still get cd keys anywhere but they would not of made more and any left would of slowly been bought up
@@orxy5316 it's not or I would have bought it by now
Perfect example of how much lighting matters.
Dark souls: cinematic
Remastered: plastic
People see this post : HAHAHAHAHA [click on the like button]
Well it's true since the armors don't look like armors in the remastered. What a disgrace they did there!
Funny cause true, sadly
You can see in the remaster there are far fewer shadows, so everything looks flat
Spoken like a true console pleb
@@rh4709 It's the same thing on PC.
To me there just seems to be a fundamental misunderstanding of the artistic intent in the Remaster. There's a shot in the opening where the protagonist looks up, and the small amount of light reveals that they're an undead. In the remasters it's apparent right away that they're an undead because the lighting is better. It's a small, nitpicky thing that someone who just wants to play the game shouldn't care about, but it's kinda emblematic to me of the Remaster just not living up to the original on an artistic level.
Not small and not Nipicky at all. The new light ruins the dramacity of every single location in the game and every single cutscene. It doesn't matter that the textures and effects are way better, because the Light fucks everything up. Shame it's not fixable through lowering the light option in the display setting.
@@RPDleon454 True, but even so, it's the first we would be seeing of the character and the lighting helps to make that reveal meaningful. It's your first look at the protagonist and seeing his face rise from the darkness gives it a cinematic flair. Making things bright enough that we can just see his face takes away some of the impact of that moment.
Though I haven't played the game, I can tell from the design and cinematography that it uses heavy shadow and darkness to help set the tone and give everything a sense of isolation and desolation. Like that moment at 3:10 where he's laying in the water. The darkness of the ruins around him help to sell to me the idea that he's alone in a dangerous, depressing world of darkness. The remastered version is just "Oh, he's in some ruins." It can still have the same effect, but it's significantly weaker because you can see more of the environment, which takes away some of the mystery and tone.
Ninetails2000 it ain’t that deep man, it’s a small lighting change. I’ve played both, both aren fine except one doesn’t run like ass
@@Tylericous You have to admit though that in a game that sells it's environments and mythology on an all consuming and encroaching darkness, it kinda hurts the tone when the brightness has been turned up.
@@Tylericous It is that deep, and Ninetails perfectly nailed why Dark Souls was so memorable for me the first time I played it. The lighting plays a big role in the sense of isolation and dread, especially in places like Undead Burg. It's the subtle things like that in the original that a lot of people take for granted and this video highlights that those subtle changes make a huge difference...at least to those that care to notice them. If you played through Dark Souls just to play through it then you miss out on the finer details that made it such a good game.
@Ninetails2000 for having never played it you were spot on in your analysis. I wouldn't recommend the remaster to a first-time player but there are those that will think it's better just because it's labeled "Remaster" and not knowing they are missing out on what made the original unique to this day. Not even Dark Souls 3 was able to recapture those same feelings of the first game with me. It looked stunning, sure, but the first game just felt so damn depressing at times and I loved every second of it
I think one of the biggest changesbetween Dark Souls and DSR is when entering the painted world, it's vastly different between the old and new, the older suggesting something dark and sinister, while the newer suggesting something more divine, kinda crazy.
Shouldn't be dark and sinister. That land as you very well know is peaceful, its inhabitants kind
@@MrSkilopsarosApparently the bonewheels didn't get that memo
@@Jupiter__001_ I think they did
they have their own place to live in
always thought the games darkness reflected the mood of the game obscured details making things more interesting. The new one almost feels like they are like hey look at the background assets we made.
Dark Souls -Remastered- *Brightened*
Exactly. i cant really see a huge difference other than that. maybe it runs smoother too?
So... Bright souls?
The fact that developers always do this shit when they remaster just proves that the gaming industry is stuck in 2008
@Jamie Owns you can't change the lighting in the game by messing around with your monitor. That's just fucking ridiculous
DatsRandom And now with 60FPS and proper Widescreen
ooo ty for this bedtime movie crowbcat ♥
This movie helps you sleep rather soundly for a murderer
Wilburgur Hey! Youre the guy who made me buy Oblivion 16 hours ago ahaha ❤️
Pleasant surprise seing you here :)
Wowee
Tripping balls on Skooma right now, perfect film for it
I’d still play the OG dark souls on my 360 than the remastered version. The little things make the game. Little glints of light, heavy atmosphere. Etc.
blighttown frame drops:
The remaster has the same problem as game devs trying to “remaster” 16 bit nes games with higher resolution. It’s arguably, from a purely technical standpoint, better, but usually it completely misunderstands the old art style just for the sake of “whoa now you can’t see them pixels anymore!!”. In this case it’s the lighting. The lighting is definitely better, the graphics, resolution, and frame rate are all much better in terms of numbers. But this means that the original art style is forgotten and not used in its ideal state
Almost two hours long video with zero ads wow
lasmirano because it's pure darksoals footage. If it had ads it'd get a copyright strike. It needs commentary for it to fall under fair use.
Toasty Jam on wow i never knew that. Cheers
lasmirano this would still fall under fair use as a transformative work... watching this video is not a replacement for playing the game
Toasty Jam but you have to admire him for spending so much time on this knowing it will make no money
lasmirano I know this fucking cow thinks he can put an ad on his video, open up a bloody patreon if your that desperate
Bright Souls
But...that snake monster looks darker in the new release.
Exceptions don't disprove a rule
As much as I’m happy that my first experience was at 60fps - I really wanna play with the original graphics now
i have played it, its horrible, imaging playing a soul game with 15 fps, gta 5 on ps3 is smooth compared to dark souls
@@orangecobraEUdsfix lets you unlock the framerate, you have to watch out for certain issues tied to collision but on the whole it works for me, I beat PTDE while playing on 60 fps
My first experience was at 60fps, and on the original.
@@PK_AveJust avoid ladder slides and be a little more careful on narrow slopes. There are a few weird collision issues in very specific areas like how you have to dodge roll up the buttress in firelink when you’re trying to reach the bird’s nest but it’s all very minor.
i think there was a 60 fps patch that was released by fans the original release without that patch was utter doggy doo on pc
Some things looked simply like they turned the bightness up. The original game had more contrast and had heavy use of shadows, both of which created a sense of dread mixed with melancholy. The remaster seems to have lost that kind of atmosphere with the lighting adjustments they made.
I mean, the Gaping Dragon looks more detailed in the original game than in the remake. That....that's just weird. To be fair, though, Seath's segment looks better to me in the remaster than the original. The added brightness works well for him considering his color scheme and the type of attacks he uses.
R.I.P Mettalic textures
Charlie Blot you mean armor _shouldn’t_ be a matte grey block without any glint of light or reflection? Lmao
Spethman Jones Even the weapons lost their charm,look at Artorias Sword,it's not just bad light it's gone full black
Kekka Dake Da?
Damn the characters in the remaster are grossly incandescent
I guess they praised the sun a little too hard.
Congratulations!!!You've just unlocked:
Bright Souls
The amount of atmosphere lost in Undead asylum with the skybox is unreal
To me, the most damning thing of all, besides everything looking plastic and too bright, is the change of the bonfire from the ethereal, ghostly flame to a regular generic fire effect you would see in other games. The torches should retain the new effect, sure, but the bonfires are not meant to be literal campfires, they hold magical and unexplained properties and should be represented as mysterious.
Bonfires and many other VFX (fog walls, dark hand blocking etc) were changed to be consistent with DS3.
@@iriyap which is a bad thing. Even ds3 has the ethereal tone
i agree. nothing like sitting at the bonfire and reflecting, planning to the dull drone of a phantom fire that looks like it came from the bottom of the ocean
Dark souls 3 ruined it
I feel this same way with the item/soul effect that you can find on corpses, general item pick ups, soul pick ups. I really like the way they all looked in the og (especially when you look at it up close in comparison in the beginning- on the corpse that the player loots in your cell)
We need your justice again crowbcat, blizzard has really shit the bed this time
preach !
Crowbcat wasn't the hero we deserved. But the one we needed. Unfortunately he abandoned us at our darkest hour.
Worst e3 ever(nothing)
BF5 controversy (nothing)
no mans sky 2 (nothing)
blizzcon (nothing)
ray tracing and rtx cards being a marketing sham(nothing)
I hope our knight in shining armor returns soon.
@@thebugsy7633 No mans sky 2?
@@danilorises just the fact they improved upon their mistake, I felt it would of been a great crowbcat video is all.
@Joel Lara yes! All of those are great.
Just bought remastered in the ps store sale so i could play on my ps5. Love the ability to play the game on a new system, quick load times etc. But man is the colour and lighting just off. The grim dark aesthetic is ruined by reducing the contrast so much. It’s like instead of remastering the game, they just smoothed and polished it which is completely fine for environments and textures that are meant to be smooth and polished, but this is DARK SOULS. It’s meant to be gritty and dirty and oppressive.
I cant believe that they looked at this and went: yup we'll call it a remaster.
Fr they charged 40 dollars for a password summon system and the ability to pair jump to L3. Not to mention the trampling over the original’s visuals.
Yep. They definitely botched the lighting and atmosphere. Like they just changed the lighting system without actually looking at individual scenes and tweaking it further, making it all look kinda half-assed.
EDIT: What the fuck. I completely forgot I wrote this lol. Now that I’ve played thru it a few times, I don’t think it’s that bad. It’s intentionally less contrasty and brighter. It’s just that that exposes a lot of flaws.
@Matthew McBrine I think they actually changed character and armor textures, people look like shit and every armor piece seems to have details missing
One look at Snorlax and Pikachu says it all at 26:00
Looks better imo
re hash this is Bamco, half assing is their forte
re hash I really like the room where Logan chills in the Dukes Archives that's just randomly pitch black, that always makes me chuckle.
Removal of fog, flat texturing, over all brighter lighting and shorter range of tones? Oh look it's the Silent Hill HD Collection
*ViolentSh4de* - LMAO, true dat! 😂
True man, plus excessive bloom as well
the thing is, you can hate on DSR all you want but i’m thankful it got me into this series at all
They traded out a perfectly fine, nice looking 3D flame, for some fucking flat GIFS.
Not only that, the original's is obviously intended to be some kind of magic estus fire to begin with. it has a certain ethereal quality to it, it's a completely different effect from the mundane torch fires the original game already had. The remasterers didn't think about why it was like that and turned a central component of the game into a generic fire because muh advanced particle effects are better than artistic deliberation.
Random developer hired by namco to remaster the game: bro why's this ancient ass 2011 game so shadowy I guess they didn't have lighting back then time to just add some and call it a remaster.
RANDOM DEV: Not like the world is dying and going hollow! NOPE!
Not like some of the scene has philosophical meaning due to the lighting like Oscar or you discovering that you’re a hollow as well, No *NO*
Not like DARK Souls should look a little DARK.
At least it’s 10 times better than the shadow complex remastered (what have they done to my boy?)
Doesn’t excuse the fact that it’s _NEARLY_ a re-release (it’s nearly an inferior version as well)
The fact PTDE isn't even available for purchase any more and still manages to have more active players than the "Remastered" version really speaks for itself.
What do u mean? Its still on steam
It'll still show up if you already bought it or if you search for the page manually, but there's no buy button anymore.
@@infamoushacker4chan883 another reason to support piracy
I have both. See you in the Remaster. Or not. 🤘🖤
What does PTDE stand for? Sorry I'm dumb.
Light Souls: Demastered
Clearly they have slightly higher resolution texture maps and more advanced shaders and lighting effects in the Remastered version, but the original just a flat out better environmental art director/team, who knew how to actually apply the technology they did have to the fullest extent of their vision.
I mean, 3:46 is arguably the cinematic opening shot of the game, and in the original version, it's balanced so that the focal point of the shot is on the beak, talons, and upper extremities of your main character. In the Remaster, it's on the fog in the background. The overall lighting design arguably makes the gameplay clearer, and maybe more fair, but the original takes the visual experience of the game to be part of the gameplay... that atmosphere would be just as heavy to navigate through for a character in the world, so that experience is translated over for the player to have to deal with also.
Honestly, if DS1 didn't look the way it did, I probably would have never gotten into the series to begin with.
The art of remasters is to make everything look like a fake metal plastic toy and brighten up the areas a bit.
the art of remasters is to make an old game look like it looks in your memories... or basically, what Croteam did to Serious Sam The First and Second Encounter.
¯\_(ツ)_/¯
Bluepoint did a pretty good job
That was a remake not a remastered.
@@kingiknanithruthkear7118 Is a remastered man
the magic effects look so shitty in remastered I decided to play the original instead
TFW you somehow make the original 2012 console version superior than a 2018 rerelease
Salokin don't forget this was also made for PS4 generation consoles. On pc there is little reason to buy the remaster. Although I think it looks good
Great choice of profile pic
Salokin What a shit opinion lmao, shut the fuck up.
Darkwraith Why should he shut up? Isn't he entitled to hos own opinion?
Yep. Love that 20 FPS, superior gameplay
It always bothered me how weirdly blue and bright everything looked in the remaster, but I had completely forgotten how amazing the original looked...
Yeah, this is a complicated one. There are definitely times where I prefer the Remaster's look. Some walls have reflective quality and detail that wasn't there before. Textures see a pretty decent bump up sometimes as well. Also, some light sources have ambient glow on them where they just didn't in the original game. And finally, some effects look better overall in the Remaster.
But the overall image tends to look worse because of the lack of contrast and the lower accuracy of materials. Like some of the metal on some armors looks almost flat, like it's made of rock with little shadow on it or some other inaccurate, non-reflective material. And that's vs. the original game which had far more obvious reflective quality on those metals. And of course, as mentioned before the contrast being so low makes a LOT of the world feel dull. High dynamic range isn't a bad thing, but if other lighting tricks aren't used then what we see in Remaster happens, where everything kind of washes out (or brightens up) towards a common tint/brightness level. You see that a lot in today's poor implementations of HDR, where colors get washed out and deep blacks become grays because they didn't adjust anything else to match with the new interpretations of the driver using the old color data mapped into HDR. And thus you end up not really matching the original look/feel of the game without HDR.
I mean, to finish on a more positive note -- From a performance and general stability point of view, Remaster knocks the original out of the park. Even with mods, the 60FPS was flaky and jittery at times. But Remaster does tend to hit it's performance target spot on with little issue. And on top of that, the game crashes almost never in my experience vs. PTDE. And that includes things like loading in tools like Reshade. A lot of times you were rolling the dice with loaders and things in PTDE. But Remaster handles all of that plus ALT+TAB'ing pretty much never causes issues like the original had.
Honestly, the original Dark Souls looks artistically better in it's visual presentation in a lot of shots.
Yeah you rock and I like you.
more like artistically dark
I think that’s what this video is trying to show off
SHIN BAKI HANMA nah. Its the crushed blacks. Xbox 360 has always had crushed blacks compared to the ps3 and retards would say that "its looks better graphically". Its a trick. You cant see shit when theres a shadow or anything black. Its so dumb and yet effective. Kinda pisses me off so many people fall for that shit. The remastered version honestly looks WAY better. It actually has a real lightning system now instead of flat textures. The first shot with the way way better flame and light looks a lot better. I wish they didnt change the textures of armors thou: some look like made of plastic cuz dark souls 2 textures, The shiny metallic battle damaged armors of dark souls 1 were great. I wish they would change the brass armor so it would have a male silhouette when a male characters is wearing it. I used the shit out that armor with my paladin build.
They took the Dark out of Dark Souls...
Good profile picture
Bright Souls
I just found a gay dweeb comment on a Dark Souls' video.
@@wildman7220 and you're surprised?
@@JohanKylander Good point.
9:03 The remaster looks more atmospheric funnily enough, like a fever dream you'll never want end up into
Dark Souls: Bright Edition
Seriously though, it's amazing how no one stopped and realized how awful the new lighting model was and how it ruined the atmosphere and many scenes.
That is why you go to the brightness settings in the game and turn it down.
@@Robby_King.its not just the "brightness," but the lighting. Meaning shadows, Sun rays, reflections etc. It some ways its improved, but in more than a few its downgraded (especially in cutscenes)
@@Robby_King. Not the same, the entire lighting model is different. There are mods that turn down the brightness, and it still doesn't look right.
You know how games always tell you to turn down the brightness until you can't see one image and can barely see the other? The remastered version just looks like whoever was playing ignored that and cranked the brightness past max.
Brightness settings for both are default in this video.
the remaster looks better if you do that but ptde looks alright even if you ignore the brightness thing
See you in the next 10 months
Quality vs. Quantity
WE WUZ 4k n shiet
He’s busy working on another VR video
Hello
Hi
10 months ago lol
Now that I see it, I wish I played the original version. The lighting looks much more authentic and in place with the textures and the scenes.
Overall I really think the original just looks better, although I think I prefer most of the remaster"s particle effects (most, not all. The old bonfire looks better)
Crowbcat is like the content cop of gaming
@@nabiliskandar5008 Well unlike the OG content cop, Crowbcat never confirmed he was gay. Heck he never even said anything lol
Content cops are gay.
Because we deserve to know the truth.
@@NFS4LFE hopefully you're joking
Comparing idubbbz to Crowbcat lol
28:34 the most important part
Amazing chest ahead
Amazing chest memes aside, that is a good example. The lighting on the door is moody in the original. The remaster lighting is so plain, almost like a shader bugged out.
@@Pan_Z the remaster version is weird in this video it look like the editor tried to make it look super bad compared to the actual game
The original looks better in every way except for her face.
"Hold with bouth hands"
Lookin' at this comparison just further solidifies in my mind how damn good of a job Blue Point did with Demon's Souls.
Bluepoint reimagined and recreated 1 to 1 demons souls, it looks amazing and the combat is excellent and fluid but it did lose some of the vibe that was in the original. It was like going to the barber and getting a new cut, you look much better but your looks kinda change how your personality is perceived.
it's very telling that one of the best improvements in the remaster is new londo... which was barely changed at all!
The remastered reminds me of a skyrim mod where the author at places just entierly forgets to make object interact with lighting properly or flatout forgets to put in light sources
Don't forget some of the items are darker than the original, like in the beginning in the cutscene right before the Crow grabs your character, his armor is much darker.
At times it looks painfully plasticky
the little particles on things like spells, estus healing and fire are the only things that look better in the remaster in my opinion
If they kept the environmental lighting from the original but used particles from the remaster it might actually look REALLY good. I’ve only played the remaster but I’m taken aback by how much better the contrast is in the original; every time particle effects are on screen though it just looks really dated.
I really miss the original bonfire. Those particles circling effect is otherworldly. Dunno why they removed it in remaster version.
22:44 why is there a goddamn giant god ray cutting through half of anor londo?! "Remastered"
Because this is the end of the world my friend...
mighty Grunt but this is the end of the age of light and the beginning of the age of darkness.
Metal looks horrendous in the remaster🤔
Looks like plastic without all the glamorous reflections. I want to be a knight in shining armour not a cosplayer.
Because they didn't put alpha maps on the textures, it doesn't work with the lighting right
Plus they don't have the scratches from the original to signify that it's worn down!
@@BlueGreyWolf exclamation mark!
@@BlueGreyWolf YEAH IT SHOCKED ME I IAM GOING TO HUNT DOWN THE BETTER DARK SOULS THE ORIGINAL LOOKS OVERALL SO MUCH BETTER IT CRAZY WHAT WHERE THEY THNIKING
It's amazing for me being the first time to see the original, how much it dawns the eye.
I can feel the love and care and art put into its presentation.
How is the remaster so much less visually appealing! You guys had ONE job.
The remastered got some hits but it's mostly misses
bonfires definitely look better. fires in general do.
Mike H There is also less shading in certain locations. Making the whole thing look... weird
@@ancorites969 Fire attacks that chain up look like shit though, the original hid the links better.
Crowbcat: The documentary
As a man who has played both versions I never realised how much better the original looked, the only reason I bought dark souls remastered is because I missed playing it.
We live in day and age where upgrading fps to 60 and improving particle effects at the cost of worse visuals is worth spending another 40 dollars on. I don't know where we went wrong but I want to go back.
I can't believe that this passes for a remaster :/
well I'd argue that SOME technical areas see an improvement, but yeah side by side it's hard not to prefer the original
Wait why does the original game look better
It looks different. Better or worse - depends on what we're comparing.
Hubris and greed
Because whoever worked on the remaster probably didn’t work on the original, and they were oblivious to the original’s attention to creating that certain, signature, “Dark Souls” tone and atmosphere with the subdued lighting and darker textures. They opted to light up every single space, even those which should be left dark, like a lot of games do today in order to make it look more like a modern, non-Souls franchise game, and this inadvertently kills the dark and mysterious atmosphere in many of the game’s environments. Like someone else said in a different comment, the remaster is like a castrated version of the original, paying no attention to the visual subtleties which made DS1 feel so unique and intriguing.
Because original run in 30 fps, remaster - smooth 60 fps. We don't need new slowdown and freezes Crysis, like in 2007
Fuck the fps, if game looks like shit. How the hell can you make a remaster, that looks like it was released 5 years BEFORE original game?
I think in the northern undead asylum they genuinely forgot to enable the lighting properly, the outdoor section's terrain and ruins look like they're in fullbright and it's really distracting
This is the most complete comparasion i found! Thanks for this video dude!
more like bright souls
hey uncle weegee!
Bees stop liking ass of stupid RUclipsrs
Weegee Plays Don't you have some plagiarizing to do elsewhere?
I was thinking UN-contrast souls, but it's the same idea. Disappointing for what is called a "Remaster" in this time.
Lambert Souls
The golden reflections from the original honestly looked so awesome. Too bad they removed it. :/
agreed
Why does the original look better? when I played the remaster it seemed to me that there were no changes, the same original dark souls only a little smoother, but now I see that the remaster ruined a lot of things
yep, somehow, the original looks waay better than the remastered, but they added some things on the remastered to make it easier
The original looks way better and is more atmospheric. Really the only thing better in the remaster are effects like fire, water and other elements. What a disgrace of a remaster.
You're completely ignoring the 30 FPS vs. 60 FPS difference, which is HUGE and the only reason I'd play the remaster over OG in consoles.
mat_fullbright 1
oh_fiddlestciks_what_now.wav
The first mistake they they did with the remaster is call it Dark Souls: Remastered when they SHOULD have called it Dark Souls: Rekindled