FaceSetup for GameEngine export

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  • Опубликовано: 9 ноя 2024

Комментарии • 28

  • @Madguru
    @Madguru 7 лет назад +5

    thanks for this. It's very helpful and just amazing to see how flexible and well thought out your entire system is.

  • @RealKirillTv
    @RealKirillTv 6 лет назад +6

    Please make a new lesson on how to export facial animation to a Unity.

  • @dosteyou
    @dosteyou 4 года назад +4

    I am having problem after converting the face control to simplified version ,skin weights around the lips are totally messed up in unity after baking and exporting the fbx

  • @raquelvegamartin4114
    @raquelvegamartin4114 3 года назад +3

    Hi, in the new version I can't find this option. Where do i find it?

  • @thearothtr
    @thearothtr 7 лет назад +4

    This is what i've been looking for......Thanks you very much.

  • @Kuuribro
    @Kuuribro 6 лет назад +3

    Is that "simplified face setup" option gone now? I'm on version 5.450 and I don't see it in the face section.

    • @RealKirillTv
      @RealKirillTv 6 лет назад

      "simplified face setup" option on version 5.250

    • @swinny_
      @swinny_ 6 лет назад +2

      This got me too. It has been renamed to 'Convert to Blendshapes Only' - go into Face > Blendshapes >Convert to Blendshapes Only. good luck

  • @rustygear447
    @rustygear447 7 лет назад +2

    This is great! Thanks for the tutorial.

  • @genlee2354
    @genlee2354 6 лет назад +1

    when I convert face rig to blend shape ,the eyes rotation ctrl lost ,How to fix it for fbx?

  • @btdarmstad5815
    @btdarmstad5815 3 года назад +1

    Is the simplified face setup no longer available? I can't find it anywhere in the latest version. Also, is there any way to limit weight influences to 4 or 8 in order to limit the complexity for game engines?

    • @AdvancedSkeleton
      @AdvancedSkeleton  3 года назад

      As for the Simplified Face Setup function, check this video:
      ruclips.net/video/3KPD7zBRWn0/видео.html
      As for reducing weight influences, check the "Reduce Joints" function in the "Optimize" section of the tool.

    • @btdarmstad5815
      @btdarmstad5815 3 года назад

      ​@@AdvancedSkeleton That's great, thanks! Does the face rig build process acknowledge the max number of weight influences you have set?

  • @mexicanburrito2979
    @mexicanburrito2979 3 года назад

    I can't seem to find the Simplified FaceSetup button in the newer version of the plugin, has it been removed?

  • @SimpleShow4Fun
    @SimpleShow4Fun 7 лет назад +1

    Thanks for the tutorial.

  • @maniacarta9648
    @maniacarta9648 6 лет назад

    i have question you have two shoulder but the hand control only on 1 how you can get for the second

  • @scifiworld6462
    @scifiworld6462 Год назад

    sir how u rig extra tow arms of this character , do u rig it seperately or there is any other way to doing this in advance skeleton ?

  • @nahtechart
    @nahtechart 5 лет назад +1

    Thx for great tool!

  • @zdhykio
    @zdhykio 3 года назад

    May i to question? I make advanced skeleton too, but its have'nt simplfied face setup, I make advance skeleton 5 last version 2020, how to show that?

  • @哈呜
    @哈呜 6 лет назад

    thanks you very much ,i looking this so long

  • @kaushik-kallol
    @kaushik-kallol 4 года назад +1

    Hello,
    Greetings. I am following all the above rules (except the second way) to use my animation in unity(2019.2.7). I have "Simplified-FaceSetup" along with & without "optimize SkinCluster for export in" & "optimize joint-count for export" but unfortunately, it is not working properly. Facial expression is broken in some areas! I am using maya 2019 & AS 5.720
    Please help me.
    Thanks

    • @bluepill6502
      @bluepill6502 4 года назад

      I had the exact same problem and it drove me nuts. I have tried every setting and every version of fbx files listed. Same problem.
      fbx files in unity had problems with eyelids and eyeballs.
      Fixing this problem was easy. Just export your file as DAE_FBX.

  • @sivapandianreffreference
    @sivapandianreffreference 3 года назад

    This options not there now, pls make latest version update please

  • @chara8045
    @chara8045 7 лет назад

    Damn! Thanks you

  • @AdamTechTips27
    @AdamTechTips27 7 лет назад

    hi, can you show how to face setup for unreal ? i have followed this steps, but unreal 4 seems to be not getting it ...

    • @genlee2354
      @genlee2354 6 лет назад

      me too ,use :convert to BlendShape and Convert to BlendShadpe Only. then got fbx with Blendshape ready for unreal4 morph But its not work ,seem too complex too import ! In my test project ,Its dead end ,even I wait for more than 10 hours.

    • @francis7233
      @francis7233 6 лет назад

      seem's like the face mesh is gone when it's imported to unreal4. Is there any solution to this?

  • @jhonbarragan
    @jhonbarragan 4 года назад

    AdvancedSkeleton5.mel line 19360: Command attachCurve failed