How to use live link face with your own characters

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  • Опубликовано: 5 янв 2025

Комментарии • 83

  • @Jsfilmz
    @Jsfilmz  3 года назад +6

    Download remap asset!
    drive.google.com/file/d/1QrL4eO2ClSnDan0gh3YeywhQeticOvR2/view?usp=drivesdk
    Link to the course!! Now available in Udemy
    sellfy.com/jsfilmz/p/learn-unreal-engine-4-for-filmmaking-beginnners-edition/
    Udemy
    www.udemy.com/course/unreal-engine-4-for-filmmaking-beginners-edition/?referralCode=D2876ED15554F62BE936

    • @shnpc
      @shnpc 2 года назад +2

      download link not working, any update on this?

    • @psychoticgiraffe
      @psychoticgiraffe 2 года назад

      blendshapes are very frustrating to make do you suppose you could do a video on some kind of script that will auto generate the blendshapes for tweaking
      I haven't found a tool that does this, it might need a custom python script.

    • @Ananggadipa
      @Ananggadipa Год назад

      @@psychoticgiraffe have you tried FaceIt plugin for Blender?

  • @carlobernardini7955
    @carlobernardini7955 3 года назад +3

    you saved me with blendshapes retargeting, thanks a lot!!

  • @thoughtsbecomeyouractions
    @thoughtsbecomeyouractions 2 года назад +2

    My man started counting in German!!! :))) For a second i thought another youtube video started hahahaha SICK TUTORIAL

  • @KitchenTableGuitars
    @KitchenTableGuitars 3 года назад +3

    Thanks for making this available for download. You just saved a lot of people major frustration!!

    • @Jsfilmz
      @Jsfilmz  3 года назад +2

      yea hey creator just responded she will start naming them per apple ar kit yay!!!

  • @3DGraphicsFun
    @3DGraphicsFun 3 года назад +2

    HUGE Thanks! Iam live link crazy. This is awesome!!! 👌👍

    • @Jsfilmz
      @Jsfilmz  3 года назад +1

      yea hey lemme know if you find more characters in the market place with more blendshapes

    • @3DGraphicsFun
      @3DGraphicsFun 3 года назад +1

      @@Jsfilmz Will do :) 😉

  • @TorQueMoD
    @TorQueMoD Год назад +1

    Seriously awesome video! Thanks so much for this :)

    • @Jsfilmz
      @Jsfilmz  Год назад

      u got it might be outdated lol

  • @MonsterJuiced
    @MonsterJuiced 3 года назад +1

    This is a good, straight forward tutorial. Nice work man :)

  • @TooryanAnimation
    @TooryanAnimation 12 дней назад

    im having a problem where facial expressions work but head rotation doesnt :/
    head rotation is enabled in the iphone settings
    would i need to rename head / neck bones to something specific ?

  • @findthestones
    @findthestones Год назад

    Super helpful. thank you!

  • @MuneerAlSulaimi
    @MuneerAlSulaimi 2 года назад +1

    I’m wondering how can we retarget blendshapes in UE5?

  • @ripulse1839
    @ripulse1839 3 года назад +2

    Where can I get the skeleton for livelink? I jabve my own custom 3d model with the necessary blendshapes

  • @goldennboy1989
    @goldennboy1989 3 года назад +5

    I suggest you create a datatable for the mapping. Just create a simple structure containing just a variable of type name and create a datatable for it. Then just use the Get Data Table Row node to get your mapped name. Much easier maintaining a datatable then creating 52 nodes in extreme cases :D

    • @ninomancuso7021
      @ninomancuso7021 2 года назад

      would love to hear a little more about this @Rodja

  • @LSY98989
    @LSY98989 8 месяцев назад

    Hey, I want to use an animation sequence instead of live link, I have a animation sequence for ARKIT character and I want to get it work for my custom character with difference set of morph targets. How do I do this?

  • @kiwijamgfx
    @kiwijamgfx 2 года назад

    hello, did anyone find a solution importing character creator 4 in UE5 and get the live link face to work?

  • @auradynamitex6304
    @auradynamitex6304 2 года назад +1

    From where you opened the animation page??

  • @EUROSONICO
    @EUROSONICO 8 месяцев назад

    bro may i asking u a question i do the blendshapes in blender the name exactly like arkit i dont have to create a bp remap asset or yes?

    • @WesleyDunn-rv8pd
      @WesleyDunn-rv8pd 2 месяца назад

      For anyone else seeing this you are correct. If you added your Blend Shapes or Morph Targets in Blender like me or something like Maya then you dont need to remap them. As long as they are named the same you are good to go.

  • @devinablow
    @devinablow 5 месяцев назад

    Great, simple tutorial that resolves a common problem. Thank you for making this!
    I'm wondering. Do you know how I might be able to Cast to the Remap Asset from a Blueprint or Animation Blueprint?
    I'm not sure how. Primarily I don't know what Object the Remap can inherit, so the Cast always fails

  • @omj0307
    @omj0307 Год назад

    For some how, my Jawopen blendshapes exceed the maximum value 1, in live link. Any idea?

  • @anthonycondegni2091
    @anthonycondegni2091 2 года назад

    how did you get the things in the Morph Target Preview to show? The MouthKiss, etc, they are not showing for me it is just blank in that section. I imported a head from blender into unreal and I'm trying to use live link face. I tried creating a skeletal mesh with the automatic export in unreal, I don't really know what to do.

  • @RemDovans
    @RemDovans 2 года назад +1

    Hi J, I have a simple Mixamo running animation on my character and just now added a live link animation to said character but what happens is the face mesh stays in one spot while the rest of the body responds to the mixamo animation
    I'm just wondering if it is possible to use a Mixamo animation while having a live link face animation in unreal?

  • @ninomancuso7021
    @ninomancuso7021 2 года назад

    Are you able to adjust the max and min scale on the morph targets in unreal?

  • @vubangers
    @vubangers 3 года назад

    UE4 animation and film making is big rabbit hole to enter. Next you will be hooking up Houdini Engine to UE4 for VFX , Using a VR headset to shoot the scene with a virtual camera and exporting the render to Davinci Resolve for colour grading.

    • @Jsfilmz
      @Jsfilmz  3 года назад

      i think houdini is in ue already iirc

  • @otnihelestradadiz6295
    @otnihelestradadiz6295 11 месяцев назад

    Bro help me out how de we set the blueprint for a metahuman cuz I've make my own blueprint but now the face won't work

  • @dbrezy2080
    @dbrezy2080 3 года назад +1

    Doing gods work

  • @UncannyBubbleGum
    @UncannyBubbleGum 11 месяцев назад

    Hey nice video, I like your channel I just subscribed, quick question you think I can use an iPhone 12 mini?

    • @WesleyDunn-rv8pd
      @WesleyDunn-rv8pd 2 месяца назад

      You can use anything above an Iphone 11 but Meta Human animator is only tested with Iphone 12 and above although I have seen it working on an Iphone 11 also.

  • @LuiscarlosPaco-ev2lf
    @LuiscarlosPaco-ev2lf Месяц назад

    Buenas amigo, primero que nada quería darte las gracias por tus tutoriales, quisiera preguntarte si pudieras indicarme como puedo agregar a todo lo que hiciste la rotación de la cabeza, todo salió bien siguiendo el tutorial pero ahora quisiera rotar la cabeza, como se podría realizar, muchas gracias un saludo desde España.

  • @not227
    @not227 Год назад

    How do you make the body move with the mocap 🤦‍♀️

  • @FeedingWolves
    @FeedingWolves 3 года назад +2

    You know you're amazing right?? You are awesome!!!

    • @FeedingWolves
      @FeedingWolves 3 года назад

      assetdoux lol i love the commentary and naming convention!

  • @gabrielsanayeh3177
    @gabrielsanayeh3177 2 года назад

    A quick question, do you need to have the eyes and eyelid collapse with the body to make the blendshapes or could it be differents objects ?

  • @GoraGames
    @GoraGames 3 года назад +1

    Good stuff, thank you for u r work ❤️👍

    • @Jsfilmz
      @Jsfilmz  3 года назад +1

      your welcome! The dev said she will hopefully start including standard apple ar kit for future characters so you wont have to the renaming

    • @GoraGames
      @GoraGames 3 года назад

      ​@@Jsfilmz that's nice, i also have to update Annabel, Tom and Carolin... But it's kinda new. What we need is a fix international norm. Its impossible to support all.
      Love your work, keep rolling :)

  • @adammadrigal1141
    @adammadrigal1141 2 года назад

    Dude is there a part two or did you just decide not to finish the video? Because this was amazing until tje very end

  • @th3messiah
    @th3messiah 2 года назад

    Thanks for the great tuts, quick question. in the Remap blueprint is it possible to drive more than one Return Node with a single Pin? My characters eye and eye lash are separate morphs I would need Eye Blink Left to drive both. I tried creating a second pin with the same name but it doesn't seem to work that way. Any Ideas?? thanks again for the awesome tutorials.

  • @nimbusvfx7744
    @nimbusvfx7744 3 года назад +1

    Any ideas on how to drive eye tracking from an iphone to the bone sockets that control eye movement on the rig?

    • @Jsfilmz
      @Jsfilmz  3 года назад

      livelink controls eyes nont sure what you mean bro

  • @gilhsperling2713
    @gilhsperling2713 3 года назад +1

    Great tutorial! I wonder if anyone has created a remap asset for CC3/iClone characters.

    • @Jsfilmz
      @Jsfilmz  3 года назад

      yea i think so check out reallusions yt

  • @iradmir777
    @iradmir777 3 года назад

    Hello, is there a way to modify blenshapes in Anim Graph blueprint ?

    • @Jsfilmz
      @Jsfilmz  3 года назад

      yes

    • @iradmir777
      @iradmir777 3 года назад

      @@Jsfilmz any tips how? I would really appreciate that 😅

  • @MozgTeVe
    @MozgTeVe Год назад

    Good afternoon. I want to learn face animation in UE. It works for me with iPhone live link face and metahuman. But I want to make characters in a blender or buy them, and use live link face to animate them in UE. I learned how to make a mesh in blender using the faceit addon and animate it. I also bought a character for UE with a facial animation function. But I can not animate all this in UE. The iPhone is on, the character does not respond. I think it's a BP error. I've looked at RUclips tutorials and it doesn't work. I don't know where the mistake is. I need a teacher to guide me. The lessons cannot tell where I'm wrong (. Tell me how to be. Thank you!

  • @PaltusPalo
    @PaltusPalo 3 года назад +1

    Is there any solutions with facial mocap without iphone ?

    • @Jsfilmz
      @Jsfilmz  3 года назад

      yes manual bro. want a tut?

    • @PaltusPalo
      @PaltusPalo 3 года назад

      @@Jsfilmz Yeah, but I guess you are talking about blendshapes? Cause that's the only way of the "manual" facial mocap I know 😀

    • @Ben-rz9cf
      @Ben-rz9cf 3 года назад +1

      The live link face works with the 8th generation ipad which doesn't have lidar so i think arkit supports most apple devices

  • @TECHTOUR
    @TECHTOUR 3 года назад +1

    Bro can you make a video on facial expression using live link using facial bones(by pose assets)

    • @Jsfilmz
      @Jsfilmz  3 года назад

      can you show me an example of what you mean?

    • @TECHTOUR
      @TECHTOUR 3 года назад

      @@Jsfilmz I don't have any but I have read that we can create own blendshapes using facial bones with the help of pose assets

    • @Jsfilmz
      @Jsfilmz  3 года назад +1

      @@TECHTOUR oh got cha ill look into it when i get a chance

  • @psy237
    @psy237 3 года назад +1

    boohoo, creating 52 blendshapes... seriously^ and there I thought the implementation would be easier... guess I'll stick to better facial animation options... thanks a lot for the overview :)

  • @vespo1427
    @vespo1427 3 года назад

    good stuff. is there a way for this to work in a packaged project?

  • @shockerson
    @shockerson 3 года назад +1

    Hi. Is There eyeball movment with iphone? Can you answer here, and do short demo please?

    • @Jsfilmz
      @Jsfilmz  3 года назад

      yes depends on the model

    • @shockerson
      @shockerson 3 года назад

      @@Jsfilmz Meta-humans and CC3 Characters ? :)

  • @theodorus321
    @theodorus321 Год назад

    hello link is broken :(

  • @xiaobingb1712
    @xiaobingb1712 2 года назад

    Does my own custom character must have 52 blendshaps?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      nah not at all

    • @xiaobingb1712
      @xiaobingb1712 2 года назад

      @@Jsfilmz Thanks for your reply back.
      If so,Is the effect not so well?

  • @CodingWorm
    @CodingWorm 3 года назад +1

    first

    • @Jsfilmz
      @Jsfilmz  3 года назад +3

      broo how the eff do you beat me wtffff lol

    • @CodingWorm
      @CodingWorm 3 года назад +2

      @@Jsfilmz magic

  • @5gradeproductions519
    @5gradeproductions519 2 года назад

    Is live link is free software?

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      free app apple

  • @faizalam1875
    @faizalam1875 2 года назад +1

    I absolutely love click baits

  • @reactdev101
    @reactdev101 3 года назад +1

    lost 10 minutes of my life

  • @CHITUS
    @CHITUS 2 года назад +2

    you saved me with blendshapes retargeting, thanks a lot!!