ROADSTERS (Dreamcast Files #66) || Ugly, Anonymous, Broken Racing Game
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- Опубликовано: 6 сен 2024
- Our 66th entry on the Dreamcast Files is a real stinker: ROADSTERS, a punishingly generic, platonic ideal of a bad, unremarkable, anonymous, kinda broken racing game, a game that was being developed by its studio in tandem with the infamously bad SUPERMAN 64. Nothing here is as bad as that game, nothing ROADSTERS does is the worst anyone's ever done, but everything running at a D-minus means that not a single thing about it makes an impact that isn't negative.
That intro was perfect 👌
Yesss thank you! I worked so hard on finding the right tone for the intro, it was like an hour of work just to find the right music haha, so this makes me happy to hear
I can’t wait for the shenmue episode that game changed my life and really felt like I was a adult 😅
Knowing this guy he will probably shit on it like he does on almost all dreamcast games. The guy can't play games for shit and doesn't understand video game fundamentals at all. I still have brain damage from his virtua striker 2 review
You know, i'd love a developer to give a deep dive into Roadsters development. Titus must have been a strange place to work.
I can get into Chess sometimes and Titus actually made a very good Chess game for N64 (Virtual Chess 64).
At least now I know why their logo was that Fox haha
This is the first title so far I was honestly unaware of. As an avid gamer since the 80s, and a heavy Dreamcast pirate from day 1, I don’t remember this at all! EDIT: oh Christ. Titus! King of late 90s/early 2000s hot garbage!
Yeah, I vaguely remember this game because it was on the Nintendo 64, which I had growing up, but it felt like nothing then, and it feels like nothing now lol
I'm sure it's a little painful to hear, but whenever the game is bad the video is great. Keep covering these rejects.
haha it makes perfect sense, and I have a lot of fun dunking on bad games too, it's as fun as good games honestly :P
Some of the tracks changed between laps, that was kinda cool.
You're breathtaking
🥰🥰🥰
😂 New subscriber here! great videos! i'm digging your material!
Yesss thank you friend! Glad to have you aboard!
So i know the scope of your project is the NA Dreamcast catalogue. But what if i told you Roadsters got a Dreamcast exclusive sequel called Exhibition of Speed (working title Roadsters 2) that builds on all the foundations Roadsters lay? Bonus episode?
I have done one non-US release and I definitely have done some research to possibly do more in the future, knowing it’s a sequel to Roadsters might make me prioritize it haha
Another great video. One day you'll play Skies of Arcadia.
It will be a whole long while from now but I am very much looking forward to it!!!
@@SchmidGame you're doing the best job, it feels like a labour of love to dig through this eclectic and ramshackled collection of a system. I'd love to see your takes on Jaguar games if you ever happened into that system. So many bizarre design choices I'm sure you'd have a field day.
@@Dzztzt I definitely would be down to do other systems in the future but I’m trying not to give myself too much of a workload haha
And thank you much as always! It’s hard work but it’s fun!!
@@SchmidGame I can totally understand, this channel is more then enough, your focus gives the videos time to breathe on their own.
am a total dreamcast freak and yes yes 100% whit you great video ! 🤣😂just suscribe
It's a fair game still low rating of course but that bad not sure. Will try it out myself and see as my expectations will differ from yours and that's totally fine. First impressions or noticeable 1-2hr details sure but if review then nah.
I get covering the games in such a format/working with uploads and less exciting skip somewhat though.
Also Forza Motorsport graphics? No region system of 1&2, no calendar/world tour of 3&4, modes like bowling (an obvious one like GTI Club's tomato or soccer or bomb modes) hillclimb and drag GT didn't have (yes GT2 had Pikes Like briefly and it was fun), autocross, wow. Quite surprised there as the games have moe than graphics of memorable or exciting things in then than graphics but that's just me.
Titus does have a bad track record but honestly it has Beetle Adventure racing looking environments not sure cars but it's hardly that ugly, the physics and more sure won't deny and details for racing helps but while it's generic enough advert gaming one make racing games that play, mode wise and more are worse this one is ok.
The better car barrier thing or whatever I think is a fair idea. Any cars restrictions or benefits or player skill for shortcuts or layouts opening is fair. I mean Forza Motorsport choice is so eh and boring nowadays any balanced restrictions are good enough to me if done right cough Forza Motorsport 6 then past Forza Motorsport or GT or others for career modes, rewards and more.
Then oh they had something different I don't like it of immediate access even though if I had to choose a track with options or blocked off or other aspects it wouldn't be that bad the context is pretty clear I'd say then other less important features I mean even tracks changing like Little Big Planet Karting came to mind, others do it but it's the one I remember as haven't played or don't remember right now that do but it's a cool detail. It feels dynamic, it's scripted but eh who does dynamic games unless sandboxes really most don't and curate the experience of course. Which is fair but eh it can be boring sometimes.
But I mean it's different, it has a purpose, play the game more oh wait barely say the modes, anything it offers, played 2hr and made a review. I get it the game sucks but I mean I beat Dodge Racing for the Wii I didn't play 1-2 hours or 5 minutes and make a review on it. I saw everything the game had to offer because I cared enough. No one else reviewed it on metacritic and I have everything detailed all modes, tracks, cars, tiny details it's shovelware by Zoo and a pretty eh developer but motion controls being too touchy and bad when they could have toned it down, eh AI to be fixed and more it would be passable but it's lacking in polish that's it it's average but polish and it'd be fine (say Ratchet races have the closed off layouts and that's for a minigame).
Maybe I just care more or set expectations low then big and say lower ones are bad. Because I'm not reaching high for QUALITY I reach for anything, and fair execution or what minor tweaks can be done. Because I'm just more fair that way then those that are truly bad, box art, reskinned and more of Data Design or something. The more clearly low effort in everyway kind then just oh it's a bit buggy or not this and that personality and nuances so what.
I don't expect heat waves or lovely spectators in every game yet GT5 is lifeless outside the track. Others also of high budget are lifeless on the track details. Too much road and walls not enough outside focus details.
When you had more details of sixth gen yet explosions and other fanciness went away I was like sure they were partly showing off then they dropped them and I went oh so they cut them out and sanitized the game technically as some elements do add something and you barely see them and make sense to see them. Realistic or not. With so heavily curated you barely see anything exciting sometimes.
Compared to a GTI Club this game is lacking while GTI Club had fair modes some cartoony and original, fair similar arcade feel of cars and catchy music/decent track or map layouts for the modes.
Sega GT had a car builder it's awesome it's not notable yet has one of the best features in a racing game. Besides GT4 B spec or Alfa Romeo Racing Italiano rewind feature & bettet RPG system then Forza Motorsport 8 (that no other game with a rewind replicates they cut it down so that's hilarious is copy cats actually dumb it down/half replicate the feaias usual).
Even graphics is all people think about with Forza Motorsport then it's region system that Ride 4 also takes the format of and improves upon it more than Forza Motorsport 1&2 ever took it I have to laugh graphics is all Forza Motorsport comes to mind with wow just wow. It did more than that but whatever not my video.
The car models I can tell the difference between, how they feel sure I don't expect nuances to be in a game like this neither low budget arcade racers either. Good arcade racers do those details even ones with no licenses like Flatout or Wreckfest that are high budget but didn't use licenses which is totally fine and fair use of money and time on other things to more yes low budget ones on the other side.
I don't need big brand names to care about a racing game like most people. Whether cars, bikes or jet skis to a sofa/bus/plane/boat/train/lawnmower, whatever transportation.
Superman 64 had DC being difficult so that's it's one thing to be that and Titus development issues of games in the past.
The roads that are dead ends well just don't go that way problem solved it's less video game level cut off and more natural so what. I see no issues. The Data Design games do it much worse.
The menu looks average yep. The music I mean sure but even some that are simple/stock can still be catchy and good.
Seeing as played actual shovelware and seen it be good in some ways with the right expectations in mind and a few fixed they could be a 7/10 then 1-3/10 or 5/10 depending how tolerable or off the mark they are.
This game, sure, the name but Racing was a Simple series game pretty sure so I give it a pass because I know what they're intended for.
It's not a Phoenix or other shovelware publishers games and bad names either.
I won't say it's good but bad nah it doesn't seem that bad to me. The more one make advert games I play or shovelware the more clear how far people have high expectations and not better expectations set to compare them of quality, ideas, not that much to fix in them either.
Dodge Racing for the Wii easily could have had a few fixed for a shovelware publisher level it's execution wasn't that bad and I beat it in a few days. It's not Ford Racing 2 levels or Lotus Challenge or Alfa Romeo Racing Italiano which are all good games. Alfa Romeo Racing Italiano being by Milestone with good quality, the others more so average results of mechanics, modes but fair car museum focus the games should sell and rely on because that's what they are for after all.
It's not good but it's hardly bad or the worst or swear word worthy of bad. At least from my perspective of the ma y I've reached low and middle but big publishers and left behind to the obvious always talked about and their cough bad direction these days of caudal garbage design for the worse and have no personality at all or exciting features yet Milestone (Ride series or Gravel the ignored rally game, their past car and bike works and set innovations of racing game features but many no one knows or cared about unfortunately but always had great ideas), Wreckfest/Flatout's Bugbear (tell me besides lawnmowing racer on PC or whatever where you can do that, a sofa and more and no car licensed but it's so good anyway when derby games died off, we don't even get touge/hill climbs in Forza Motorsport or Grid anymore) and Codemasters (Grid Legends, WRC 2023, their past works also being great) make me realise we can have spins or new ideas and still good details nowadays not MTX, live service and bad effort garbage.
Many in reach cars then just racing models sure but if the design sucks couldn't care less what everyday car people have or supercars people dream about. The design matters to want to drive them, what cars, what tracks, lacking tracks original or real.
Yeah man
i just liked 👍my comment yes i did 😌
Me too! 👍🏻🔥🫡
U know a game is bad, when i cant come up with a damn thing to say about it, still gonna comment for engagement, and its always fun to see you mad about shit.
Haha yeah it was so much work to get this to a thousand words (sort of my unofficial limit for scripts) just because it’s so nothing; thanks as always :)
One of the bottom tier Dreamcast games. Titus was almost always a guarantee for bad games. I do like Kao the Kangaroo, but that was only published by them, not developed. Roadsters has quite a lot of content (tracks, cars, championships), but fails on all other aspects. It sounds bad, the track design is bad, the controls are bad, it looks pretty bad, it is frustrating... 4/10 I prefer the sequel, but that isn't great either.
Haha yeah, I know you and I are sometimes not on the same page but agreed, this one stinks lol
@@SchmidGame yes indeed. By the way, Forza is pronounced as Fortsa.
@@CasperEgas good looking out haha
@@CasperEgasif you're Italian, otherwise no one would know that there's no Z in Italian.
You know Titus were also just the publisher for Roadsters? It was actually developed by Player 1.
Titus was a brand to stay away from. Worse than Ocean.
I remembered the fox logo but I had completely forgotten that they had made so much goddamn trash
@@SchmidGame Their only decent game was a SNES game called Prehistorik Man but even that was mediocre.