@@andrewbradshaw530This one was particularly easy, so it's probably not a good metric. Your best metric is how much time you're willing to put into conquest.
3:33 also important to note that it’s 10% of their CURRENT health and protection, not their initial, so the amount they’re boosted by also stacks in itself
It's hard to say, her mastery is damage but I believe she wants survivability. I'll take her right to R7 but that's just because I do that with most toons. R5 is probably fine for most
I think the 100% turn meter removal is more important when you remember FO members cannot die until everybody has take a turn, so SLKR blitzing down characters early can actuall keep hos team immortal
In 5:23 I think since ALL characters lose 100% tm ideally if enemy doesn’t have anti tm manipulation, then the fastest characters take the next turn and since everyone gets speed up it will most likely be your ally taking the next turns
And even against JMK, nobody will lose TM so even if the enemies didn't have a lot of TM but you did, wou won't lose it + you're still gonna get the speed up
Good vid, I think the opening should have been clips from your live stream when Drey was announced, Segway into today's enthusiasm 😜 Hope you feel better soon !
I feel like the problem with dark rey is that everyone will have her high relics. It's fine is she end up being mediocre, but if she's broken and meta changing, then tough times may be ahead.
I have an offence set all ready to go when she drops. I think the offence will be really useful with her. With that, a secondary health set for survivability.
I've got a lot of faith in the kru+ofotp+rey team in gac and am waiting to see how mine will perform- my usual SLKR usage is with thrawn + armorer as a counter to potentially any GL I see so the loss of hux + kru isn't that big of a deal for me. Just from the kits alone, taking all of Rey's advantages possible under kru lead and giving them all +100 speed and bonus damage (ofotp) seems like a tremendous power spike that I think will warrant a higher end team/ counter to take out, all while not subtracting from SLKR's ability to knock out a GL of my choosing. I'm interested to see what people spend on mine when I get to leave them on defence but may come around to different modding (currently going with cd/hp+max offence/speed secondaries for rey as I think she'll be the team's huge damage dealer) or keeping with SLKR if their defence/ offence capabilities are too good to pass up.. either way, looks like a fun character to theory craft around.
Can't say that I agree with how you are modding her. You said it yourself, she's got the highest multiplier in the game, besides GLs ults anyways. Seems like a bit of a waste to focus on durability when she is effectively untargetable (and undefeatable) until everyone on the other team has taken a turn. While that might seem like it's only going to matter for the first few turns, she has the potential to deny turns from slower characters on the other team repeatedly with her unique that takes turn meter away from everyone and her 2nd special's omicron. And I agree that it is not as good as the other two, but I think it is still worth considering. I understand that SLKR is an offensive engine all on his own and he doesn't really need "help" killing people, but having her do enough damage so that she can finish off whoever he is going after early on in the battle can effectively keep her safe and sound by resetting everyone's turn meter. But who knows. You might turn out to be right and maybe making her as bulky as possible will turn out to be the way to go. Only time will tell.
Well I have a little Dreydel I made it out of clay And when it's dry and ready Then, Dreydel I shall play Oh, Dreydel, Dreydel, Dreydel I made it out of clay And when it's dry and ready Then, Dreydel I will play
I’ll try a offense set and a defense set, health primaries and as much speed and offense as I can in secondaries with the idea of surviving and slapping at R8
When I look at the comps I believe KRU will be a better option mainly due to survivability, but also because despite everything with the current DC sets Cere team is just as good without him, because this team is just so menacing on offense. This might be just my luck but I never had any problems beating the same teams with or without KRU.
I think the mods will have multiple different uses depending on the situation. Personally, I couldn't care less if a jabba beats slkr on defense but I think modding so that lord vader can't beat it is important if ur gonna put it on defense
First red crate and first day one unlock. Going straight to R7 🎉🎉
Sick
Congrats me too!
What’s your gp so I know when to expect to start getting day 1 unlocks?
@@andrewbradshaw530This one was particularly easy, so it's probably not a good metric. Your best metric is how much time you're willing to put into conquest.
Same here. Congrats!
The timing is great. I have r8 mats, 60 zetas and 43 omi's ready to go as soon as I unlock her in four hours, so thanks for this video
Oh sick
Feel better Calvin. I was digging the whole Dark Side vibe, red lights, low lighting, big Sith Lord vibe going.
Lol that did work out nice
Exactly what we needed today, thanks brother!
Always happy to help.
Thanks Calvin! Feel better!
This is my first day one unlock! Going to probably put everything on her as well as r7🎉
Congrats! Same here
3:33 also important to note that it’s 10% of their CURRENT health and protection, not their initial, so the amount they’re boosted by also stacks in itself
Correct, it compounds
So excited for this
Same
What do you think the minimum relic level should be?
It's hard to say, her mastery is damage but I believe she wants survivability. I'll take her right to R7 but that's just because I do that with most toons. R5 is probably fine for most
Great vid
I think the 100% turn meter removal is more important when you remember FO members cannot die until everybody has take a turn, so SLKR blitzing down characters early can actuall keep hos team immortal
Great vid. Feel better.
Thank you, I'm trying!
In 5:23 I think since ALL characters lose 100% tm ideally if enemy doesn’t have anti tm manipulation, then the fastest characters take the next turn and since everyone gets speed up it will most likely be your ally taking the next turns
And even against JMK, nobody will lose TM so even if the enemies didn't have a lot of TM but you did, wou won't lose it + you're still gonna get the speed up
Couldn’t hit red crate BUT this will be my conquest unit I earn before PG or buying a bunch of shards! I’ll have her next month
Hope you feel better soon!
Good vid, I think the opening should have been clips from your live stream when Drey was announced, Segway into today's enthusiasm 😜
Hope you feel better soon !
First conquest unit!! So excited
I'll also be unlocking bane in this pg best week possible
Mr Awesome at minimal quality is still Meta quality. 😎
Hey thanks
I feel like the problem with dark rey is that everyone will have her high relics. It's fine is she end up being mediocre, but if she's broken and meta changing, then tough times may be ahead.
I have an offence set all ready to go when she drops. I think the offence will be really useful with her. With that, a secondary health set for survivability.
I've got a lot of faith in the kru+ofotp+rey team in gac and am waiting to see how mine will perform- my usual SLKR usage is with thrawn + armorer as a counter to potentially any GL I see so the loss of hux + kru isn't that big of a deal for me. Just from the kits alone, taking all of Rey's advantages possible under kru lead and giving them all +100 speed and bonus damage (ofotp) seems like a tremendous power spike that I think will warrant a higher end team/ counter to take out, all while not subtracting from SLKR's ability to knock out a GL of my choosing.
I'm interested to see what people spend on mine when I get to leave them on defence but may come around to different modding (currently going with cd/hp+max offence/speed secondaries for rey as I think she'll be the team's huge damage dealer) or keeping with SLKR if their defence/ offence capabilities are too good to pass up.. either way, looks like a fun character to theory craft around.
Can't say that I agree with how you are modding her. You said it yourself, she's got the highest multiplier in the game, besides GLs ults anyways. Seems like a bit of a waste to focus on durability when she is effectively untargetable (and undefeatable) until everyone on the other team has taken a turn. While that might seem like it's only going to matter for the first few turns, she has the potential to deny turns from slower characters on the other team repeatedly with her unique that takes turn meter away from everyone and her 2nd special's omicron. And I agree that it is not as good as the other two, but I think it is still worth considering.
I understand that SLKR is an offensive engine all on his own and he doesn't really need "help" killing people, but having her do enough damage so that she can finish off whoever he is going after early on in the battle can effectively keep her safe and sound by resetting everyone's turn meter.
But who knows. You might turn out to be right and maybe making her as bulky as possible will turn out to be the way to go. Only time will tell.
Might be situational too. The TM denying enemy turns is going to vary on which teams she can effectively take TM away from.
Hi Calvin! This video will help me a lot next month, thanks 😊
Could you do one like this for Ezra exiled? 😛
I probably should
Well
I have a little Dreydel
I made it out of clay
And when it's dry and ready
Then, Dreydel I shall play
Oh, Dreydel, Dreydel, Dreydel
I made it out of clay
And when it's dry and ready
Then, Dreydel I will play
I have no SLK is Rey still worth relicing?
if you have kru, probably
@ Thanks 👌🏽
Got my first red crate on this last round ever ftp!!!
Pretty great timing
I’ll try a offense set and a defense set, health primaries and as much speed and offense as I can in secondaries with the idea of surviving and slapping at R8
I heard offense and health mods , 300 speed at least, 10000 offense and 90000 health at least
Very sad to hear the mod recommendations after I built a full damage set for her 😆😢 should get her from next months conquest!
Health mods set is a bit boring but could be the best choice.
Sometimes it pays to be boring
👋❤️
When I look at the comps I believe KRU will be a better option mainly due to survivability, but also because despite everything with the current DC sets Cere team is just as good without him, because this team is just so menacing on offense. This might be just my luck but I never had any problems beating the same teams with or without KRU.
Wait! Mara Jade will be op on That team?
No?
your voice sounds rough, get well soon!!!
I'm trying! Thank you
I think the mods will have multiple different uses depending on the situation. Personally, I couldn't care less if a jabba beats slkr on defense but I think modding so that lord vader can't beat it is important if ur gonna put it on defense
True
I’m kinda she breaks the game for months lol. 😂