My uncle said when he first played this level he was so annoyed because he couldn’t seem to win. The creature kept on killing him no matter what. But then he realized that the more he punched the glass wall the more damage it would take. And that your progress on the wall would be saved even if you died and had to restart. It took him a while but eventually he broke the wall and won the level
Doctor: *Presses Start* *appears coughing inside teleporter* *steps out as teleporter shuts down* *grabs a handful of sand* If you think because she's dead I'm weak you understand very little. If you were any part of killing her and you're not afraid then you understand nothing at all. So for your own sake understand this, I am the Doctor, I'm coming to find you and I will never ever stop!!! *Level 1 begins*
The setting of this episode could make a very cool video game. A castle with tons of hidden passages, and with ways to change the layout, with a creature slowly chasing you, never stopping.
The fact that this loses none of the emotion or mavitas when reduced to the limitations of a SNEW Soundfont cover shows just what a stunning piece of music this is.
Currently listening to this and The Shepherd's Boy (the actual version) in sync the combination sounds like it was heaven sent! I beg you, and anyone reading this comment, to do the same (it is absolutely fantastic).
@@quindecim7507honestly, id love to hear a mashup of all three. this version supports the original when theyre played at the same; the new 60th anni. version feels like it does that too, but from the opposite direction i feel like? idk lol its weird, almost like a sort of sandwich breading with the original in the middle
Someone commented that the SNES Doomsday theme sounds like the last level of a Doctor Who game. To me then this would be its ending. As SNES platformers tended to take some liberties with plot I see it as this. A screen of the doctor crawling back to the teleporter. He fully realizes he's stuck in a loop and that he must confess or fight. For now he can fight no more and hope that he chooses to fight again. He hooks himself up hoping the next time is the last time. THE END Then the game starts over again.
In this episode, the main character (The Doctor) arrives at a strange castle via a teleporter. He has just seen one of his best friends ever die, and there was nothing he could do to save her (it was a trap intended for him, she intervened and was killed). So obviously he’s very angry. As he wanders through the lonely castle, he finds himself chased by a strange monster that he realizes is tailored to traumatize him, and that when it corners him It will release him if he confesses a secret. He realizes that the entire arena is trying to get him to confess a dark secret he came across. As he refuses, he realizes a few odd things. First, the stars are in the wrong places, and as he’s a time traveler and can sense time travel he’s wondering how he’s now 6,000 years in the future. Second, all the rooms reset after he leaves them. Eventually he finds the castle’s exit, but it’s blocked by twenty feet of a crystal harder than diamond…and he realizes the awful truth. He’s been stuck in the castle for six thousand years, because he won’t give up the secret. Now he recognizes the significance of the cryptic message, “bird”, that he had seen earlier. And with that, he starts punching the diamond wall. This does nothing but break his hand as the monster closes in on him for the last time, and The Doctor starts reciting a story he learned from The Brothers Grimm (“Lovely chaps…They’re on my darts team…”). The monster grabs The Doctor, who is now obviously mortally wounded. The teleporter was the key. He slowly climbs back up to the teleporter and reactivates it, since it has now reset and is now in its original state…having just “received” the Doctor’s teleportation transmission from the beginning of the episode. That’s when this music starts, as you watch the Doctor reappear, suffer, punch the diamond wall, and die, again and again. Seven thousand years… A million years… Five hundred million years… A billion years… Two billion years… And with the triumphal swell of the music, he finally breaks through the wall. This episode was special for me at the time because it embodied the essence of a man who has lost everything, who wants to give up, but refuses to give up. The story he recites is as follows: An Emperor asks the shepherd’s boy, “How many seconds are there in an eternity?” And the Shepherd’s Boy says, “There’s this mountain of pure diamond. It takes an hour to climb it, and it takes an hour to go around it. Every one hundred years, a bird comes and sharpens its break on the diamond mountain. And when the entire mountain is chiseled away, the first second of eternity will have passed!” You might think that’s a hell of a long time. Personally, I think that’s one hell of a bird.
this is a very pleasant experience. like an internets version of a music box. also, this music genre reminds of Shrek 2 for gameboy. like is odd sometimes.
There's an SNES cartridge of pure silicone! It takes an hour to play through or around it. Every 100 levels a player moves one pixel. When the game is finished, the first level of eternity will have been played.
There was once on a time a shepherd boy whose fame spread far and wide because of the wise answers which he gave to every question. The King of the country heard of it likewise, but did not believe it, and sent for the boy. Then he said to him: "If thou canst give me an answer to three questions which I will ask thee, I will look on thee as my own child, and thou shall dwell with me in my royal palace." The boy said: "What are the three questions?" The King said: "The first is, how many drops of water are there in the ocean?" The shepherd boy answered: "Lord King, if you will have all the rivers on earth dammed up so that not a single drop runs from them into the sea until I have counted it, I will tell you how many drops there are in the sea." The King said: "The next question is, how many stars are there in the sky?" The shepherd boy said: "Give me a great sheet of white paper," and then he made so many fine points on it with a pen that they could scarcely be seen, and it was all but impossible to count them; any one who looked at them would have lost his sight. Then he said: "There are as many stars in the sky as there are points on the paper; just count them." But no one was able to do it. The King said: "The third question is, how many seconds of time are there in eternity." Then said the shepherd boy: "In Lower Pomerania is the Diamond Mountain, which is two miles and a half high, two miles and a half wide, and two miles and a half in depth; every hundred years a little bird comes and sharpens its beak on it, and when the whole mountain is worn away by this, then the first second of eternity will be over." The King said: "Thou hast answered the three questions like a wise man, and shalt henceforth dwell with me in my royal palace, and I will regard thee as my own child." - “The Shepherd Boy”, by the Brothers Grimm
This is super awesome!! However i do have one teeny criticism Right at 3:47 it's a tad bit off I think you have it go like G B C D# E C When it should be more like G B C D D# C Nitpicky I know, but I wanted to point it out anyway, if it helps! I think everything else is beautifully done, amazing work.
In the horn section, yeah? I noticed that on more recent listens. Shame but it's a bit late to update it now, I was doing it mostly by ear so there's bound to be a couple things a little off.
unfortunately not i made it in LMMS which doesn't properly export to midi (or, it does but only to one channel and one octave so you wouldn't really be able to get anything from it)
Can I use this in a video I am making? It just fits perfectly with the tone of the video. I'd be sure to make sure that you are credited on screen in the corner when it is playing.
This is vandalism
Vandalism implies some sort of harm done to the original. This is a cheap knockoff, not vandalism.
@@gryotharianwell said
Bdotm pin of shame lmao
kinda missed the point of the video, huh?
My uncle said when he first played this level he was so annoyed because he couldn’t seem to win. The creature kept on killing him no matter what. But then he realized that the more he punched the glass wall the more damage it would take. And that your progress on the wall would be saved even if you died and had to restart. It took him a while but eventually he broke the wall and won the level
How long? It took me 4.5 billion years personally
@@MURDERPILLOW. The speedrun record is 2 billion years
@@abhainnxv1554 i bet i can beat it in 2 billion if i grind for awhile
That's one hell of an uncle
@@TheMissingLettr Personally
If I didn’t know better, I’d say I travelled 31 one years into the past..
"If I didn't know better, I'd say I travelled 32 years into the past.."
If I didn’t know better, I’d say I travelled 33 years into the past..
If I didn't know any better I'd say I'd travelled 310 years into the past..
If I didn't know better, I'd say I travelled 3100 years into the past..
If I didn’t know I’d travelled 10,000,000,000 years into the past.
Doctor:
*Presses Start*
*appears coughing inside teleporter*
*steps out as teleporter shuts down*
*grabs a handful of sand*
If you think because she's dead I'm weak you understand very little. If you were any part of killing her and you're not afraid then you understand nothing at all. So for your own sake understand this, I am the Doctor, I'm coming to find you and I will never ever stop!!!
*Level 1 begins*
Every level is just level 1 again
And if that estimate I've seen that it took the doctor around 53,999,986,884 lives to break through the wall, that's a lot of level 1s.
Personally I think that’s one hell of a game
There it is, the silly old universe. The more I save it, the more it needs saving…it’s a video game!
*Deathloop intensifies*
Personally, I think that's a helluva cover.
The setting of this episode could make a very cool video game. A castle with tons of hidden passages, and with ways to change the layout, with a creature slowly chasing you, never stopping.
It's called Metroid Dread.
@@Wazzok1 I love Metroid Dread, but that isn't what I'm envisioning.
I've always felt that it was like an indie game made into a Doctor Who episode.
That's kinda like Amnesia Dark Descent
how many levels... in eternity
The Elven Boy says… There is this game called the Diamond Fountain!!
It takes 2 months to load it, and 2 months to complete it.
Every hundred weeks a Grinder comes and dips the top of his claymore Into the diamond fountain.
When the game is 100% completed the first level of eternity will have passed!
How many levels… in an endless runner…
Doctor.... I let you go - 12th Doctor's regeneration still makes me sad to this day
There is something off about the constellations in the sky… it fills you with determination.
SAVE. ❤CONFESS
Now that's a crossover we could all use.
I was thinking more earthbound
I'm sorry doctor, but the end of the wall is in another cycle!
LMFAO
You win the comment section
Another level, if you will.
Lmao
The fact that this loses none of the emotion or mavitas when reduced to the limitations of a SNEW Soundfont cover shows just what a stunning piece of music this is.
I was really thinking "what the fuck is mavitas" for a second there 😂
extra points if the edit was just for "mavitas", that's amazing dedication to the canon
@@julianm.5726gravitas
heheha
Murray Gold is a legend
I hope you all come back to edit these comments once that gets resolved ;p
Currently listening to this and The Shepherd's Boy (the actual version) in sync the combination sounds like it was heaven sent! I beg you, and anyone reading this comment, to do the same (it is absolutely fantastic).
explain how it is
i finally got them syced up, and indeed, they sound awesome together!
It's a bit of a process getting them synced, but yeah man it's nice
@@henseltbrumbleburg3752 I synced them using the 60th anniversary version.. also very nice.
@@quindecim7507honestly, id love to hear a mashup of all three. this version supports the original when theyre played at the same; the new 60th anni. version feels like it does that too, but from the opposite direction i feel like? idk lol its weird, almost like a sort of sandwich breading with the original in the middle
Timed button mash section at the last level where the doctor gives his best shot at the wall.
It took me so many tries to break the wall
Someone commented that the SNES Doomsday theme sounds like the last level of a Doctor Who game. To me then this would be its ending. As SNES platformers tended to take some liberties with plot I see it as this.
A screen of the doctor crawling back to the teleporter. He fully realizes he's stuck in a loop and that he must confess or fight. For now he can fight no more and hope that he chooses to fight again. He hooks himself up hoping the next time is the last time. THE END
Then the game starts over again.
I know 0 about Doctor Who but the thumbnail got me here and now I come for the tunes.
In this episode, the main character (The Doctor) arrives at a strange castle via a teleporter.
He has just seen one of his best friends ever die, and there was nothing he could do to save her (it was a trap intended for him, she intervened and was killed). So obviously he’s very angry. As he wanders through the lonely castle, he finds himself chased by a strange monster that he realizes is tailored to traumatize him, and that when it corners him It will release him if he confesses a secret. He realizes that the entire arena is trying to get him to confess a dark secret he came across.
As he refuses, he realizes a few odd things. First, the stars are in the wrong places, and as he’s a time traveler and can sense time travel he’s wondering how he’s now 6,000 years in the future. Second, all the rooms reset after he leaves them.
Eventually he finds the castle’s exit, but it’s blocked by twenty feet of a crystal harder than diamond…and he realizes the awful truth. He’s been stuck in the castle for six thousand years, because he won’t give up the secret.
Now he recognizes the significance of the cryptic message, “bird”, that he had seen earlier. And with that, he starts punching the diamond wall. This does nothing but break his hand as the monster closes in on him for the last time, and The Doctor starts reciting a story he learned from The Brothers Grimm (“Lovely chaps…They’re on my darts team…”). The monster grabs The Doctor, who is now obviously mortally wounded.
The teleporter was the key. He slowly climbs back up to the teleporter and reactivates it, since it has now reset and is now in its original state…having just “received” the Doctor’s teleportation transmission from the beginning of the episode.
That’s when this music starts, as you watch the Doctor reappear, suffer, punch the diamond wall, and die, again and again.
Seven thousand years…
A million years…
Five hundred million years…
A billion years…
Two billion years…
And with the triumphal swell of the music, he finally breaks through the wall.
This episode was special for me at the time because it embodied the essence of a man who has lost everything, who wants to give up, but refuses to give up.
The story he recites is as follows:
An Emperor asks the shepherd’s boy, “How many seconds are there in an eternity?” And the Shepherd’s Boy says, “There’s this mountain of pure diamond. It takes an hour to climb it, and it takes an hour to go around it. Every one hundred years, a bird comes and sharpens its break on the diamond mountain. And when the entire mountain is chiseled away, the first second of eternity will have passed!”
You might think that’s a hell of a long time.
Personally, I think that’s one hell of a bird.
I listen to this more often than I care to admit, well done!
Me too. Only recently discovered Doctor Who, but this theme and the episode it goes with are so impactful!
Personally I think thats one hell of a doctor.
Music to lose the memories of all the adventures you had with your new friends in this JRPG fantasy world as you get teleported back home to.
Mario World, sealed you in your Koppa shells! Hyrule! Donkey Kong Country! Yoshi’s Island, every single time, you lose! Even on Zebes.
This has no right sounding as absolutely brilliant as it does, amazing work!
Dunno why this is reccomended two years later, but I’m not complaining
I can't express how long I've been listening to this, I love it almost as much as the original
Better times. A better showrunner. A better Doctor.
This sounds absolutely amazing great job on this
Dalek: Why do I hear boss music?!
This is a mood
This really is just fantastic, there is no other way of putting it
now this is the obscure shit i come to youtube for
Bless you for this. I never knew I needed this so badly.
And the bitcrushed boy says...
this is a very pleasant experience. like an internets version of a music box. also, this music genre reminds of Shrek 2 for gameboy. like is odd sometimes.
This was an absolute joy to listen to! 😍
this is acctually cool as fffff
love this so much
How many gameshark codes...in a terabyte...
There's an SNES cartridge of pure silicone! It takes an hour to play through or around it. Every 100 levels a player moves one pixel.
When the game is finished, the first level of eternity will have been played.
@@everythingyoucantouchandse6786 You might think that is one hell of a long time. Personally, I think that's one hell of a player.
Sounds great, man!
This actually sounds great with this soundfont. It reminds me of Runescape
There was once on a time a shepherd boy whose fame spread far and wide because of the wise answers which he gave to every question. The King of the country heard of it likewise, but did not believe it, and sent for the boy. Then he said to him: "If thou canst give me an answer to three questions which I will ask thee, I will look on thee as my own child, and thou shall dwell with me in my royal palace." The boy said: "What are the three questions?" The King said: "The first is, how many drops of water are there in the ocean?" The shepherd boy answered: "Lord King, if you will have all the rivers on earth dammed up so that not a single drop runs from them into the sea until I have counted it, I will tell you how many drops there are in the sea." The King said: "The next question is, how many stars are there in the sky?" The shepherd boy said: "Give me a great sheet of white paper," and then he made so many fine points on it with a pen that they could scarcely be seen, and it was all but impossible to count them; any one who looked at them would have lost his sight. Then he said: "There are as many stars in the sky as there are points on the paper; just count them." But no one was able to do it. The King said: "The third question is, how many seconds of time are there in eternity." Then said the shepherd boy: "In Lower Pomerania is the Diamond Mountain, which is two miles and a half high, two miles and a half wide, and two miles and a half in depth; every hundred years a little bird comes and sharpens its beak on it, and when the whole mountain is worn away by this, then the first second of eternity will be over."
The King said: "Thou hast answered the three questions like a wise man, and shalt henceforth dwell with me in my royal palace, and I will regard thee as my own child."
- “The Shepherd Boy”, by the Brothers Grimm
a good start.
Love it
очень круто, напоминает какой нибудь андертэйл или дэльтарун. Круто одним словом
dude this is so fucking good. damn
I would love a cover if I am the doctor
Done
- Yes, turn on your NeSs
Great balls of fire! I can’t wait for the game to be released! When is the release date?!?
Something something the first second of eternity will have passed etc
Nice 😁 good work, really 👏😁
French fans
This is super awesome!!
However i do have one teeny criticism
Right at 3:47 it's a tad bit off
I think you have it go like G B C D# E C
When it should be more like G B C D D# C
Nitpicky I know, but I wanted to point it out anyway, if it helps!
I think everything else is beautifully done, amazing work.
In the horn section, yeah? I noticed that on more recent listens. Shame but it's a bit late to update it now, I was doing it mostly by ear so there's bound to be a couple things a little off.
@@gryotharian yeah, but it's ridiculously well done for being by ear. I think it's fantastic.
Do you have this as a midi file? I would love to play around with it on some other devices
unfortunately not i made it in LMMS which doesn't properly export to midi (or, it does but only to one channel and one octave so you wouldn't really be able to get anything from it)
Quality
awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!
Quiza puedas utilizar algo de castlevania dracula x con un poco de mario paint aver si sale
Can I use this in a video I am making? It just fits perfectly with the tone of the video.
I'd be sure to make sure that you are credited on screen in the corner when it is playing.
As long as you make sure viewers know it’s the music that’s by me, of course go ahead
@@gryotharian ruclips.net/video/Qj-JFf61UNU/видео.html
The video is up. Thanks a lot for letting me use the music!
How do you do this?!
yeah that wouldve been the easy way in retrospect. unfortunately for my time this was done mostly by ear
@@gryotharian good work man
holy fuck
When you spend too many attempts on a level…
What ???
This is a Doctor Who theme from a very popular episode that was remade in the style of an SNES game soundbyte
Doctor Who: Series 9 Episode 11 - 'Heaven Sent'(2015)