First, thanks for answering questions. It’s great to hear from someone who worked at what was one of my favorite studios. I got WC3 in 2002 from a kid in my high school for $20 so they could go to the movies. They didn’t like it, I’d never heard of it. Got home that day and played the hell out out it for years. It was my first RTS and I’m always searching for a new RTS to get that fix, but sometimes I just have to boot up WC3 to get those juices flowing. Thanks again!
It never made sense to me that my character couldn't loot the most basic things from animals after I killed them. Whether it be fur, tusks, paws, organs, it should be guaranteed drops.
A fun video on your thoughts Dave would be how you see the parallels of D&D or just table top game design makes it way to computer games we have today and what popular feature comes from the pen and paper Love your work as always!
So I guess we can blame Jeff for all those annoying quests in Silithius, Zangarmarsh, Karasang Wilds and so on like "Gather 15 Snake Eyes" - 30 minutes and 50 snakes later progress 13/15 -.- It's even more insulting to players that the worst quests of this type are in zones with the best atmosphere :(
Hmmm. That actually makes me think, what if the longer you fight something the chance for loot from it to be ruined goes up or something? So if you whack at a monster for long enough you get the pitiful drop rates of Classic WoW, but if you one-shot it or something more often than not you'd get awesome pristine drops.
@@VelvetKitsune It at least makes more sense than random, but if you go too far down the realism path you have to consider the weapon being used versus the item you need. Arrow vs sword when you need hide for example... The main point I was making at the time is that with random chance you have some unlucky people sitting there for hours not finishing quests. Why allow for that shitty experience to exist when you don't have to? Ultimately I believe they added a progressive percentage for drops later.
@@DesignerDave Ah, I don't especially mean for it to be one for one, just perhaps an incentive to improve where you can with time taken. Although just from that perspective it does seem like something I've seen done and have forgotten. Eh, not that big a deal. I just like thinking weird ideas at times.
Because it was a different team that was originally going to make a JRPG called Nomad, which after everyone got addicted to Everquest, switched to WoW. Warcraft III was in development during this time so it would be literally impossible for the Warcraft 3 team to develop WoW. Several members of the War 3 team did move to WoW after Warcraft 3 RoC and again after TFT (myself included) though.
@@DesignerDave lol, that was quick :D Nothing to do with Ubisoft gaining access to the Chinese market? I know they like to require that from foreign companies usually.
Were that the case, they would do a lot more to appeal to the Chinese market, and I have seen absolutely nothing suggesting they even care. Hence why we all (meaning the people working at Ubi Shanghai) assumed they were laundering money. There was other evidence of that as well, but we'll never know for sure until Yves Guillemot gets cooked by whatever the French equivalent of the IRS is.@@BountyFlamor
:50 That German comin' in hard before the ein minute mark 9:48 Did you try kicking his ass? 13:46 Riot isn't afraid of putting attractive women in, making sure the game is still fun to play for most people and as far as I know (though I could be wrong), they don't hire weirdos that self insert like Steve Danuser or sleepy eyed DC lawyers who can lie through their teeth like they were breathing like Ion Hazzikostsas XD. Blizzard is the king of bad hires as Dave will attest to. 17:59 The US gov't wants war. That's why there is a war at all :D 18:26 So the whole point of the US cutting Russia off of SWIFT was to try and impoverish Russia, possibly induce a revolt against the Russian government, but mostly try to make it impossible for Russia to engage in military operations because the cost would be something they couldn't afford. Unfortunately, the US told Russia its plans around 8 years ago, the Kremlin prepared by dumping its dollars for gold and other foreign currencies as well as consolidating its paramount exports (nitrogen and petroleum). The result is that Russia cut off its oil exports to Europe and its nitrogen exports to second world nations, creating panic in the West and making things more expensive and terrible in the United States. Once the ruble rebounded despite Russian removal from SWIFT, that should have been the sign to tell Ukraine to enter negotiations, but the US State Department really, really wants Russia destroyed so Zelensky is being told to muster new armies to throw into the Russian artillery meat grinder.
"The US gov't wants war. That's why there is a war at all." Wrong. There's a war because Putin invaded. You can't paint the United States as the cause for the Russo-Ukrainian war.
Hey when you mentioned Alice: Madness returns I just thought "Cha bou dua" culture lmao. I know working in Shanghai was definitely weird times. You prob know laowhy and serpentza too.
Hoy there! Just sorta here to mention that the music seems quite loud in comparison to your voice, it is quite hard for me to hear what you are saying at points.
So the pseudo random distribution of dota comes from war3! Also, I remember pseudo random distribution ends up being worse than true random distribution when the % chance to crit gets really high. Like 70-80% chance to crit pure random is better than 80% pseudo random, but I can't find any evidence of that being the case.
It's worse on the first attack, but after that it's better. It normalizes the odds, so it should never be worse than pure random over a long enough fight.
@@DesignerDave If you navigate to the 10 year old version of the dota 2 PRD wiki you'd see "However, the table of C values used by Dota 2 will not always result in a modifier's listed chance being equal to it's actual probability of occurring. This is especially clear with chances over 25%." I think this was just a math bug with PRD in Warcraft 3. If you get the math right it should be about the same as pure random and I think dota 2 has since fixed it probably.
The first question is about Ubisoft. I worked on Heroes of Might and Magic at Ubisoft Shanghai. :D I mention Serge Hascoet (who was the most toxic person in the game industry until he was ejected) and he was the head of Ubisoft's "Editorial Board" which was supposed to be the smartest designers in the world. (lol)
@@DesignerDave a lot of it comes down to corporate think. when you run your entire creative decision making based on focus groups for example, you will always be years behind the trend. let's say the focus groups all love playing battle royales. by the time you're done doing the focus research, then you still have to come up with a game, and then develop it. by the time it is out, battle royales are probably not the trend anymore. this along with a generally rigid administrative structure just kills any creative and original thinking, and they are bleeding good people as a result.
@@hulejul9748 Yep, absolutely. If you chase trends instead of just trying to make a great game, unless you're truly gamers who love that game, you're not going to make anything people want to play. At least not at the scale a company like Ubisoft requires.
As a russian freelance game developer who basically lost his job after the war has started - thank you for your kind words, Dave!
First, thanks for answering questions. It’s great to hear from someone who worked at what was one of my favorite studios. I got WC3 in 2002 from a kid in my high school for $20 so they could go to the movies. They didn’t like it, I’d never heard of it. Got home that day and played the hell out out it for years. It was my first RTS and I’m always searching for a new RTS to get that fix, but sometimes I just have to boot up WC3 to get those juices flowing. Thanks again!
It never made sense to me that my character couldn't loot the most basic things from animals after I killed them. Whether it be fur, tusks, paws, organs, it should be guaranteed drops.
A fun video on your thoughts Dave would be how you see the parallels of D&D or just table top game design makes it way to computer games we have today and what popular feature comes from the pen and paper
Love your work as always!
So I guess we can blame Jeff for all those annoying quests in Silithius, Zangarmarsh, Karasang Wilds and so on like "Gather 15 Snake Eyes" - 30 minutes and 50 snakes later progress 13/15 -.- It's even more insulting to players that the worst quests of this type are in zones with the best atmosphere :(
15:07 THE BROWN MORASS!
Tbh maybe one of the tusks breaks while fighting
😂
Hmmm. That actually makes me think, what if the longer you fight something the chance for loot from it to be ruined goes up or something? So if you whack at a monster for long enough you get the pitiful drop rates of Classic WoW, but if you one-shot it or something more often than not you'd get awesome pristine drops.
@@VelvetKitsune It at least makes more sense than random, but if you go too far down the realism path you have to consider the weapon being used versus the item you need. Arrow vs sword when you need hide for example...
The main point I was making at the time is that with random chance you have some unlucky people sitting there for hours not finishing quests. Why allow for that shitty experience to exist when you don't have to? Ultimately I believe they added a progressive percentage for drops later.
@@DesignerDave Ah, I don't especially mean for it to be one for one, just perhaps an incentive to improve where you can with time taken.
Although just from that perspective it does seem like something I've seen done and have forgotten. Eh, not that big a deal. I just like thinking weird ideas at times.
Do you think blizzard will make Warcraft 1 and warcraft 2 Remake?
They almost did with Reforged, before Kotick defunded it.
@@DesignerDave :'(
@@zimboiii9025 Yeaaaah. Feels bad man.
If I have one thought for people who are still aspiring to be part of Ubisoft for some reason, I advise them to go to the Montpelier branch.
as a big fan of the HoMM series that sounds quite interesting. would've loved to play it, sad that it got cancelled.
@DesignerDave Dear, Dave. Can I add an explanation to question: 9. why the Warcraft3 team was not allowed to develop World of Warcraft?
Because it was a different team that was originally going to make a JRPG called Nomad, which after everyone got addicted to Everquest, switched to WoW. Warcraft III was in development during this time so it would be literally impossible for the Warcraft 3 team to develop WoW. Several members of the War 3 team did move to WoW after Warcraft 3 RoC and again after TFT (myself included) though.
Exclusive secret HMM content! Nice
Don't tell anyone!
j/k ;)
Why does Ubisoft open a studio in China?
We all thought it was for money laundering to be honest...
@@DesignerDave lol, that was quick :D
Nothing to do with Ubisoft gaining access to the Chinese market? I know they like to require that from foreign companies usually.
Were that the case, they would do a lot more to appeal to the Chinese market, and I have seen absolutely nothing suggesting they even care. Hence why we all (meaning the people working at Ubi Shanghai) assumed they were laundering money. There was other evidence of that as well, but we'll never know for sure until Yves Guillemot gets cooked by whatever the French equivalent of the IRS is.@@BountyFlamor
:50 That German comin' in hard before the ein minute mark
9:48 Did you try kicking his ass?
13:46 Riot isn't afraid of putting attractive women in, making sure the game is still fun to play for most people and as far as I know (though I could be wrong), they don't hire weirdos that self insert like Steve Danuser or sleepy eyed DC lawyers who can lie through their teeth like they were breathing like Ion Hazzikostsas XD. Blizzard is the king of bad hires as Dave will attest to.
17:59 The US gov't wants war. That's why there is a war at all :D
18:26 So the whole point of the US cutting Russia off of SWIFT was to try and impoverish Russia, possibly induce a revolt against the Russian government, but mostly try to make it impossible for Russia to engage in military operations because the cost would be something they couldn't afford. Unfortunately, the US told Russia its plans around 8 years ago, the Kremlin prepared by dumping its dollars for gold and other foreign currencies as well as consolidating its paramount exports (nitrogen and petroleum). The result is that Russia cut off its oil exports to Europe and its nitrogen exports to second world nations, creating panic in the West and making things more expensive and terrible in the United States. Once the ruble rebounded despite Russian removal from SWIFT, that should have been the sign to tell Ukraine to enter negotiations, but the US State Department really, really wants Russia destroyed so Zelensky is being told to muster new armies to throw into the Russian artillery meat grinder.
"The US gov't wants war. That's why there is a war at all." Wrong. There's a war because Putin invaded. You can't paint the United States as the cause for the Russo-Ukrainian war.
Another Amazing Video, thank you!
Hey when you mentioned Alice: Madness returns I just thought "Cha bou dua" culture lmao. I know working in Shanghai was definitely weird times. You prob know laowhy and serpentza too.
Yep, used to watch them before they turned into CIA bitches.
HI Dave! :D
Hi Luchiani. :D
Hoy there! Just sorta here to mention that the music seems quite loud in comparison to your voice, it is quite hard for me to hear what you are saying at points.
Yeah, I'll lower it next video. Was trying a new editor for the last three.
Thank you kind ser, thanks for the content! 🔥🔥🔥🔥
Dave, have you seen the new WC3 patch? They finally fixed it! Could it be Microsoft's doing?
I have not, and I doubt it had anything to do with Microsoft because Kodick is still there.
So the pseudo random distribution of dota comes from war3! Also, I remember pseudo random distribution ends up being worse than true random distribution when the % chance to crit gets really high. Like 70-80% chance to crit pure random is better than 80% pseudo random, but I can't find any evidence of that being the case.
It's worse on the first attack, but after that it's better. It normalizes the odds, so it should never be worse than pure random over a long enough fight.
@@DesignerDave If you navigate to the 10 year old version of the dota 2 PRD wiki you'd see "However, the table of C values used by Dota 2 will not always result in a modifier's listed chance being equal to it's actual probability of occurring. This is especially clear with chances over 25%."
I think this was just a math bug with PRD in Warcraft 3. If you get the math right it should be about the same as pure random and I think dota 2 has since fixed it probably.
hmm why is the video called ubisoft, when there is no content about ubi :D
fun insights though
The first question is about Ubisoft. I worked on Heroes of Might and Magic at Ubisoft Shanghai. :D
I mention Serge Hascoet (who was the most toxic person in the game industry until he was ejected) and he was the head of Ubisoft's "Editorial Board" which was supposed to be the smartest designers in the world. (lol)
@@DesignerDave ah I see! well from my friend that currently works at ubisoft, management hasn't gotten better or smarter!
@@hulejul9748 How... disappointing. :(
I would guess it's predominantly Yves influence then.
@@DesignerDave a lot of it comes down to corporate think. when you run your entire creative decision making based on focus groups for example, you will always be years behind the trend. let's say the focus groups all love playing battle royales. by the time you're done doing the focus research, then you still have to come up with a game, and then develop it. by the time it is out, battle royales are probably not the trend anymore. this along with a generally rigid administrative structure just kills any creative and original thinking, and they are bleeding good people as a result.
@@hulejul9748 Yep, absolutely. If you chase trends instead of just trying to make a great game, unless you're truly gamers who love that game, you're not going to make anything people want to play. At least not at the scale a company like Ubisoft requires.
Wow so animals with hooves dropping zoero hooves was just simply a dumb decision, good to know haha
Thank you dave rly!
Yo Dave!
Hello f99. ;)