I think everyone use that strategy.. Secondary: if I have 2 or more wall lines, I prefer the first line mixed, like 2 mangonel and 2 ballistas, in second and third line only ballistas
I definitely disagree on "barely puts pressure". Mangonels add a lot of pressure to anyone who's castle is exposed to their infinite hail of free deadly rocks. An attacking army that usually moves rapidly. is under fire from various other sources and also isn't there for that long nor "screen-filling". But someone's castle and worker population is usually there long-term, and also pretty safe against bolts and arrows (and far enough away from them to be out of range most of the time anyway). Mangonels, on the other hand, will repeatedly kill defending and other military units, peasants and workers as well as the goods they transport, but also deal significant damage to economic buildings over time, and all of that with little to no manual targetting / attention required, and with no added cost over time. (Edit: Bonus points, mangonels can hit units on enemy towers, which tower ballistae cannot.)
I think he was mainly referring to putting pressure on the AI, that dealing with the mangonels as a player is super stressful, but for the AI it isn't, so it 'Barely puts pressure' in the sense that the AI lords don't really care, psychologically speaking
@@ScurvyBoi well but especially AI can't properly / at all deal with mangonels firing at them, and mangonels are one of the easiest (and fun) ways to pressure and bring down the AI over time, without actually having to do much. Players, on the other hand, can intentionally target and attack the mangonel with re-located archers, use portable shields or cheap slaves as meatshields, set up a trebuchet to bring down the mangonel tower, or potentially move out of mangonel range with his economy buildings (as opposed to fixed-castle AIs) etc. So if human players are already getting stressed out by mangonels, the actual effect on AI is much more severe (even when they don't have emotions). Even if he meant "pyschologically speaking" AIs are immune to mangonels, then tower ballista are still worse as they simply can't hit units on enemy towers, so there's exactly zero pressure from them, when the AI is on the defense.
No pressure, why? Dude it's so fun to weaken the enemy's defences and slowly see their castle ruined :D Just as if Wolf said, I'll tear down your castle, stone by stone by if I have to xD
The problem is that the AI can control everything at once without problem. You, on the other hand, need to scroll around with frustration with a mouse. It's even worse in age of empires.
@@xxlCortez Doesn't really matter. AI being able to control everything at once makes it even worse for them imo. He will constantly repair his walls and towers, constantly replace his industry buildings and lost troops. Constant mongonel shots literally ruins their economy to the extend that even the best economist AI lords gets shut down.
@@grimgrauman7650 I'm not sure about that. What's your source about it? I'm pretty sure when AI runs out of money and resources, they won't able to enclose their keep anymore. That aside, they still need to repleace their buildings that require wood and gold.
My favourite strategy in ai skirmishes. I always build at least 6 mangonels that constantly carpet siege the enemy castle while building up my army to deal the final blow. The damage from just 1 mangonel constantly firing at the enemy is significant. Workers returning with goods get killed, troops get killed and need to be replaced, armory and granary getting destroyed means even more economic damage, as well as weapon workshops needing 100 or 200 gold to replace. It quickly adds up.
Each of them have their use but I do prefer ballista for just one simple reason : Mangonel is specialised to handle large groups of Infantry, while Ballistas are meant to snipe siege engines from afar. While there are plenty other ways to prevent Infantry from reaching your walls (tar pits, moats, archers, crossbows, etc...) the tools available to demolish siege are much more scarce, making ballistas much more useful. Archers an crossbows can't destroy a siege tower before it reaches the walls, but ballistas can. And that can make a big difference between losing the castle and keeping it.
I like mangonel more... But the one thing really annoying is it can damage your wall (thou it's not really, it more like lower your wall height when you use normal height wall or highest wall) while AI's mangonels doesn't cause any damage to friendly wall.... I don't mind friendly fire to my own army since i like mangonel's one hit KO regardless of unit's hp (2 or 3 againts siege engines) and aoe damage ability.... Ballistas, while it better than mangonels, since it only can do damage to 1 unit at time make it less useful than mangonels to defending large scale assault....
1:25 Maybe not on lords that are litreally in your castle because you can simply use xbows with some shields to completely shut them down but on medium range where you can build some towers away from your keep, set mangonels and call it a day they will drain enemy of wealth by killing troops, economy and perhaps high value buildings from time to time like filled granary or armory while you deal with other AIs.
In my opinion: Ballistas: Pretty much required on games where your enemies focus on Hardcore siege (Richard's Trebuchets) Mangonel: Very situational, only useful if enemy castle is nearby. Can also be quite useful if you see a pattern on where the enemy likes to setup their assault force(where they place their army and siege engines when they begin warning you via message), you can force attack the area, I remember using this technique in one of the Stronghold Extreme levels i just forgot since it was years ago.
If you are doing the campaign or a match were you are in mangonel range of an enemy castle, I recommend setting up at least 3 mangonels on 3 square towers as soon as possible while you build up your economy and armory, 3 mangonels constantly hammering the enemy castle will cripple them after awhile, sometimes completely breaking their economy because they keep buying stone to repair your constant attacks, leaving you with a skeleton of an enemy castle that 20 macemen can easily kill the enemy lord. Just be sure to disband/target elsewhere on the mangonels before moving troops in because you can easily lose a third of your army if you try to go in while it's hailing rocks x3
Mangonels are also useful as the stones can overshot its maximum range so they can hit things much further away. So just because you can't directly target something doesn't mean you won't hit it.
I prefer ballistas because siege towers are a pain and because I already have a answer to swarms in the form of archers and crossbowmen. But I really wish the mangonel was better. It's just so cool It pains me each time to place what amounts to a good crossbowmen instead of a hellish rock rain that needs no refills.
I love your videos, I used to play this game every day 15 years ago. Now, I play it once in a while. I am not that expert but your videos helped me to know a lot about this game than before. Thank you so much, and keep it up.
Ballistas and archer-type units in general is usually my defence plan, with a few Mangonels in there for good measure and anti-swarm defence. Or if the enemy somehow brought a ridiculous number of shields.
Mangonels on choke points should been mentionned tbh Both requires "manual" fire but ballista aint afraid to shoot at single unit Both have great range but maybe its me but their AoE of mang seems to have more range since the precision is random
I use ballistas more, but sometimes the times call for the mangonel. It's so fun to build multiple towers with mangonels and aim them at the enemy castle, to see it slowly crumble. Also if there is a route that the enemies use to attack your castle, several mangonels aimed there creates a fun little game where you can see how many units get through. But siege engines are pain in the ass usually, so the ballista is my main choice.
the main idea of using mangonel against any nearby enemy keeps is to do three things: 1) harming resource workers on their way to the stockpile, it doesn't do much but a delay in delivery is a delay in moneymaking. the deficit will eventually build up. 2) take out expensive buildings like churches and cathedrals or granaries and armory, thus deal strong consistent impact on intervals, especially after they failed to attack your castle. 3) delay the offense. AI lords often keep their troops around the keep before sending them out to the field. Everyone have their own specific ideal army size before attacking and preventing them to reach the optimal number will either force them to send a small raiding party to stop the mangonel (which the stationed archers can handle easily) or just suck it up and keep pumping out money to make up for the loss. Mangonels aren't something you really use for taking out heavy cheap structures like towers and gates, but rather to deal with anyone stationed on it. Teaming it up with the trebuchet is never an opportunity you should pass up on.
honestly at this point i dont even bother with towers, i put horse archers on patrol and that pretty much saves me the trouble but yeah mangonels are more effective
I prefer mangonels. I like to get at least 3 of them and command them to attack the ground where the enemies are gathering. That's usually enough to take out catapults and such without having to do any babysitting.
Mangonels if they can be manually set to reach a prime target. Balistas if there is distance. Trebuchets behind castle walls to manually set to blast slow moving enemy troop clusters along with fire pits of course. I don't need balistas to take out seige equipment. When I hear the first crunch of an enemy AI hitting my walls with stone, that's when I pivot to making my first offensive units, be it knight, maceman or horse archer, and send them out to handle it.
I prefer Mangonels, because I use to play with Fire and Stones allowed and with a lot of Recources. And that means my Defensive Mist counter Bug amounts of Catapults! And Mangonels can do that!
Most of the time, mangonels are programmed to have less precision and feel rigged like playing gambling games. Their miss rate is so high unless there are many units in a cluster Unless for enemies, their success rate is high that you can quickly run out of soldiers if you don't destroy them first (the best way to prevent them to be rebuilt is by keeping the tower ruins intact)
Its simple - Ballistas are in 99% of the case the better choice because mangonels almost never hit catapults, sieg tower, rams etc. its so rare, they are useless against them and you need something to take down the siege units. So u either use knights to raid them or balistas. Fire balistats are very endangered on the ground when attack and normal ballistas are safe on the tower.
Mangonels put alot of pressure you can harrass enemy lords that are near your castle or harrass far distance enemy big stone and iron deposit. From my experience play stronghold Horse Archer by far the best in term of prevent enemy siege units because if you know there is an enemy about to make them you can send around 40 to 60 horse archer to attack the engineer before they even make the siege unit alone.
I prefer ballistas. You can single out and focus fire certain enemies. I cant tell you how many enemy fire ballistas, katapults and trebuchets ive sniped with this thing.
I also use ballisters and prefer them because i hate ai siege machines continuosly attacking me and you are right enemy mangonels are much annoying then ours 🤣:)
A comment before actually watching the video; mangonels are in some situations much better but only in theory. If I do not fire my mangonels manually, it is pretty much on stand-by. Now I am curious to know whart Jesslenious says!
Xbows only but buy some bows for EU archers for early light rushes. Once xbow production takes off you reach critical mass that trashes any raid, not to mention siege armies. Alternatively hire slingers for early protection.
I usually use a mix of ballistas and mangonels, both have different purposes so I see no point in comparing "which is better". The question is, in what situation are they useful?
Mangonels are definitely badass, but ballistas are more reliable and accurate! It's much better if you're looking to quickly take down siege engines from afar
I always use mangonel when ai enemy are somewhat near me so their economy will be hindered / stopped (doesn't work on the wolf or emir) the rest i use fires and slaves at strong but flammable ai enemy such as the saladin.
Here's my usage in every game: Mangonels(30%) Because I needed to manually use it everytime. Ballista Towers(45%) Honestly I never mind against enemy Swarm because I'm using Fire Throwers, Crossbowmen and Archers to deal with them. But Siege Weapons are more of a threat to me.
Mangonels don't even react to anything unlees I manually command them to.... So yeah, ballistas for sniping siege units, the AI doesn't use much anyway.
Siege units have extra height and if projectiles pass through them they will take hit for units behind them. Units in melee range behind shields are basically immune to arrows, depending on placement and fire angle they can protect way, way more of course.
So the conclusion is - the best option is to have 2 balistas for taking down trebuchetes and catapults, and as many mangonels as possible to get rid of enemy forces.
Hello brothers in arms I cannot but a ballister on the tower? There is always the red circle when I try to put them on. Anyone know advice? Many thanks
Balistas is better against siege weapons and mangonel is better against a large number of units. IMO i prefer using balistas for my own castle but i hate enemies who uses mangonels more especially on missions where my neighbor use it against me (missions 50,42,12,48,31)
Bruh obviously you need both. Spam mostl, mangonels because they are op and get s few ballista to snipe siege. Theres nothing as annoying as mangonels and the only counter are siege weapons destroying the towers . The reason why you need both because ballista are just better at sniping siege.
Mangenoels is not better than ballista Ballista is more accurate to shot siege units which can protect the weak point of any tower and could makes your defense more harder to break Mangenoels is also good if you used them to protect a special area or something If I have 10 towers I better use 7 of them ballista and 3 of them 3 mangenoels
Siege weapons are the problem so you can snipe them with balistas easy , mangonels are not so good with accuracy and they hit your units and not good against siege weapons.
Hey Jefflenious, I have found a game-breaking hack. What you need to do is completely surround your stone quarries either with walls or buildings so that the stone stacks are inaccessible. Then build your stone carriers right near your stockpile. Watch closely at what happens to the stone carriers; like I said, it's game-breaking and the #1 way to make fast gold. You must have your stone stacks completely inaccessible though. Let me know when you try it.
Speak for yourself. One of the greatest games ever made. I’ve been playing it on and off since I was a kid. Never gets old. Currently working my way through it once again with the new unofficial crusader patch.
When I have a tower next to an enemy castle, I prefer mangonel. But when I am far from any enemy, I use ballista.
I think everyone use that strategy..
Secondary: if I have 2 or more wall lines, I prefer the first line mixed, like 2 mangonel and 2 ballistas, in second and third line only ballistas
Exactly
The only thing hated about Mangonels is that you need to use it manually.
@@miceruitomi and the friendly fire
I definitely disagree on "barely puts pressure". Mangonels add a lot of pressure to anyone who's castle is exposed to their infinite hail of free deadly rocks.
An attacking army that usually moves rapidly. is under fire from various other sources and also isn't there for that long nor "screen-filling".
But someone's castle and worker population is usually there long-term, and also pretty safe against bolts and arrows (and far enough away from them to be out of range most of the time anyway). Mangonels, on the other hand, will repeatedly kill defending and other military units, peasants and workers as well as the goods they transport, but also deal significant damage to economic buildings over time, and all of that with little to no manual targetting / attention required, and with no added cost over time. (Edit: Bonus points, mangonels can hit units on enemy towers, which tower ballistae cannot.)
I think he was mainly referring to putting pressure on the AI, that dealing with the mangonels as a player is super stressful, but for the AI it isn't, so it 'Barely puts pressure' in the sense that the AI lords don't really care, psychologically speaking
@@ScurvyBoi well but especially AI can't properly / at all deal with mangonels firing at them, and mangonels are one of the easiest (and fun) ways to pressure and bring down the AI over time, without actually having to do much.
Players, on the other hand, can intentionally target and attack the mangonel with re-located archers, use portable shields or cheap slaves as meatshields, set up a trebuchet to bring down the mangonel tower, or potentially move out of mangonel range with his economy buildings (as opposed to fixed-castle AIs) etc.
So if human players are already getting stressed out by mangonels, the actual effect on AI is much more severe (even when they don't have emotions).
Even if he meant "pyschologically speaking" AIs are immune to mangonels, then tower ballista are still worse as they simply can't hit units on enemy towers, so there's exactly zero pressure from them, when the AI is on the defense.
@@Heroesflorian Oh yes, you are correct, I was just pointing out what he meant, wasn't trying to argue though
@@ScurvyBoi fair enough, have a nice day! :)
@@Heroesflorian You too man
No pressure, why? Dude it's so fun to weaken the enemy's defences and slowly see their castle ruined :D Just as if Wolf said, I'll tear down your castle, stone by stone by if I have to xD
The problem is that the AI can control everything at once without problem. You, on the other hand, need to scroll around with frustration with a mouse. It's even worse in age of empires.
@@xxlCortez Doesn't really matter. AI being able to control everything at once makes it even worse for them imo. He will constantly repair his walls and towers, constantly replace his industry buildings and lost troops. Constant mongonel shots literally ruins their economy to the extend that even the best economist AI lords gets shut down.
@@dorylaions if i am not mistaken the AI can repair walls for free, so they do not lose that much from it
@@grimgrauman7650 I'm not sure about that. What's your source about it? I'm pretty sure when AI runs out of money and resources, they won't able to enclose their keep anymore. That aside, they still need to repleace their buildings that require wood and gold.
My favourite strategy in ai skirmishes. I always build at least 6 mangonels that constantly carpet siege the enemy castle while building up my army to deal the final blow. The damage from just 1 mangonel constantly firing at the enemy is significant. Workers returning with goods get killed, troops get killed and need to be replaced, armory and granary getting destroyed means even more economic damage, as well as weapon workshops needing 100 or 200 gold to replace. It quickly adds up.
Each of them have their use but I do prefer ballista for just one simple reason :
Mangonel is specialised to handle large groups of Infantry, while Ballistas are meant to snipe siege engines from afar.
While there are plenty other ways to prevent Infantry from reaching your walls (tar pits, moats, archers, crossbows, etc...) the tools available to demolish siege are much more scarce, making ballistas much more useful.
Archers an crossbows can't destroy a siege tower before it reaches the walls, but ballistas can. And that can make a big difference between losing the castle and keeping it.
I like mangonel more...
But the one thing really annoying is it can damage your wall (thou it's not really, it more like lower your wall height when you use normal height wall or highest wall) while AI's mangonels doesn't cause any damage to friendly wall....
I don't mind friendly fire to my own army since i like mangonel's one hit KO regardless of unit's hp (2 or 3 againts siege engines) and aoe damage ability....
Ballistas, while it better than mangonels, since it only can do damage to 1 unit at time make it less useful than mangonels to defending large scale assault....
1:25 Maybe not on lords that are litreally in your castle because you can simply use xbows with some shields to completely shut them down but on medium range where you can build some towers away from your keep, set mangonels and call it a day they will drain enemy of wealth by killing troops, economy and perhaps high value buildings from time to time like filled granary or armory while you deal with other AIs.
in praxis it doesnt even bother the rat when you use a mangonel
In my opinion:
Ballistas: Pretty much required on games where your enemies focus on Hardcore siege (Richard's Trebuchets)
Mangonel: Very situational, only useful if enemy castle is nearby. Can also be quite useful if you see a pattern on where the enemy likes to setup their assault force(where they place their army and siege engines when they begin warning you via message), you can force attack the area, I remember using this technique in one of the Stronghold Extreme levels i just forgot since it was years ago.
If you are doing the campaign or a match were you are in mangonel range of an enemy castle, I recommend setting up at least 3 mangonels on 3 square towers as soon as possible while you build up your economy and armory, 3 mangonels constantly hammering the enemy castle will cripple them after awhile, sometimes completely breaking their economy because they keep buying stone to repair your constant attacks, leaving you with a skeleton of an enemy castle that 20 macemen can easily kill the enemy lord. Just be sure to disband/target elsewhere on the mangonels before moving troops in because you can easily lose a third of your army if you try to go in while it's hailing rocks x3
Mangonels are also useful as the stones can overshot its maximum range so they can hit things much further away. So just because you can't directly target something doesn't mean you won't hit it.
I prefer ballistas because siege towers are a pain and because I already have a answer to swarms in the form of archers and crossbowmen.
But I really wish the mangonel was better. It's just so cool It pains me each time to place what amounts to a good crossbowmen instead of a hellish rock rain that needs no refills.
I love your videos, I used to play this game every day 15 years ago. Now, I play it once in a while. I am not that expert but your videos helped me to know a lot about this game than before. Thank you so much, and keep it up.
i used crossbowman and ballistas for defense.
The crossbowman are for the troops and the ballistas are for the siege units
Usually works perfectly
Ballistas and archer-type units in general is usually my defence plan, with a few Mangonels in there for good measure and anti-swarm defence. Or if the enemy somehow brought a ridiculous number of shields.
Mangonels on choke points should been mentionned tbh
Both requires "manual" fire but ballista aint afraid to shoot at single unit
Both have great range but maybe its me but their AoE of mang seems to have more range since the precision is random
I use ballistas more, but sometimes the times call for the mangonel. It's so fun to build multiple towers with mangonels and aim them at the enemy castle, to see it slowly crumble. Also if there is a route that the enemies use to attack your castle, several mangonels aimed there creates a fun little game where you can see how many units get through. But siege engines are pain in the ass usually, so the ballista is my main choice.
the main idea of using mangonel against any nearby enemy keeps is to do three things:
1) harming resource workers on their way to the stockpile, it doesn't do much but a delay in delivery is a delay in moneymaking. the deficit will eventually build up.
2) take out expensive buildings like churches and cathedrals or granaries and armory, thus deal strong consistent impact on intervals, especially after they failed to attack your castle.
3) delay the offense. AI lords often keep their troops around the keep before sending them out to the field. Everyone have their own specific ideal army size before attacking and preventing them to reach the optimal number will either force them to send a small raiding party to stop the mangonel (which the stationed archers can handle easily) or just suck it up and keep pumping out money to make up for the loss.
Mangonels aren't something you really use for taking out heavy cheap structures like towers and gates, but rather to deal with anyone stationed on it. Teaming it up with the trebuchet is never an opportunity you should pass up on.
Funny how mangonel will friendly fire on your troops and buildings but enemies won't friendly fire on their own troops and buildings.
honestly at this point i dont even bother with towers, i put horse archers on patrol and that pretty much saves me the trouble
but yeah mangonels are more effective
If you have a solo tower, ballistas because of reliability. If you have massed towers, mangonels
I prefer mangonels. I like to get at least 3 of them and command them to attack the ground where the enemies are gathering. That's usually enough to take out catapults and such without having to do any babysitting.
Mangonels if they can be manually set to reach a prime target. Balistas if there is distance. Trebuchets behind castle walls to manually set to blast slow moving enemy troop clusters along with fire pits of course. I don't need balistas to take out seige equipment. When I hear the first crunch of an enemy AI hitting my walls with stone, that's when I pivot to making my first offensive units, be it knight, maceman or horse archer, and send them out to handle it.
I prefer Mangonels, because I use to play with Fire and Stones allowed and with a lot of Recources. And that means my Defensive Mist counter Bug amounts of Catapults! And Mangonels can do that!
Most of the time, mangonels are programmed to have less precision and feel rigged like playing gambling games. Their miss rate is so high unless there are many units in a cluster
Unless for enemies, their success rate is high that you can quickly run out of soldiers if you don't destroy them first (the best way to prevent them to be rebuilt is by keeping the tower ruins intact)
Europian: Oh damn, l wished l could move that ballistae a little bit forward!
Arabian: SAY NO MORE
Its simple - Ballistas are in 99% of the case the better choice because mangonels almost never hit catapults, sieg tower, rams etc. its so rare, they are useless against them and you need something to take down the siege units. So u either use knights to raid them or balistas. Fire balistats are very endangered on the ground when attack and normal ballistas are safe on the tower.
Mangonels put alot of pressure you can harrass enemy lords that are near your castle or harrass far distance enemy big stone and iron deposit. From my experience play stronghold Horse Archer by far the best in term of prevent enemy siege units because if you know there is an enemy about to make them you can send around 40 to 60 horse archer to attack the engineer before they even make the siege unit alone.
I prefer ballistas. You can single out and focus fire certain enemies. I cant tell you how many enemy fire ballistas, katapults and trebuchets ive sniped with this thing.
IT DOESNT FEEL THE SAME WHEN AI USE IT AGAINST USE, felt that
I usually set up Ballistas in the front and Mangonels in the back.
Tower ballista purpose is to snipe long range siege machine and that is trebuchet whilst tower mangonels rains rocks against clustered enemies 🤭
I have trouble even using mangonels because they don't autofire like ballistas. I need to manually attack ground when under threat. It's annoying.
I also use ballisters and prefer them because i hate ai siege machines continuosly attacking me and you are right enemy mangonels are much annoying then ours 🤣:)
A comment before actually watching the video; mangonels are in some situations much better but only in theory. If I do not fire my mangonels manually, it is pretty much on stand-by.
Now I am curious to know whart Jesslenious says!
Also, ballistae have more range than mangonel (not counting spread once mangonels attacking something in firing range).
Mangonel spam against neighbor enemy is one of the most fun strat you can use lol.
I love putting lots of towers with mangonels and shields to just enjoy the small rock shower on the enemy castle. It really hurts their economy.
Which one would make a better tower and gatehouse defence?
Combined crossbowmen + archers (either Europeans or Arabs) vs crossbowmen only
Xbows only but buy some bows for EU archers for early light rushes. Once xbow production takes off you reach critical mass that trashes any raid, not to mention siege armies. Alternatively hire slingers for early protection.
Very usefull and funny!
-Both?
-Both.
-Both. Both is good.
I usually use a mix of ballistas and mangonels, both have different purposes so I see no point in comparing "which is better". The question is, in what situation are they useful?
Tower Ballista 100% no doubt, the most long ranged unit in this game, definitely needed to stop siege units coming to our castles
Mangonels are disastrous.
Ballista is not even close to how badass mangonels are
Mangonels are definitely badass, but ballistas are more reliable and accurate!
It's much better if you're looking to quickly take down siege engines from afar
I always use mangonel when ai enemy are somewhat near me so their economy will be hindered / stopped (doesn't work on the wolf or emir) the rest i use fires and slaves at strong but flammable ai enemy such as the saladin.
Here's my usage in every game:
Mangonels(30%) Because I needed to manually use it everytime.
Ballista Towers(45%) Honestly I never mind against enemy Swarm because I'm using Fire Throwers, Crossbowmen and Archers to deal with them. But Siege Weapons are more of a threat to me.
and the last 25%?
@@geertminderhoud2641 Just Crossbows and Archers
Mangonels don't even react to anything unlees I manually command them to.... So yeah, ballistas for sniping siege units, the AI doesn't use much anyway.
Can you please explain how portable shields work? They never seem to protoct against anything when I use them.
Siege units have extra height and if projectiles pass through them they will take hit for units behind them. Units in melee range behind shields are basically immune to arrows, depending on placement and fire angle they can protect way, way more of course.
So the conclusion is - the best option is to have 2 balistas for taking down trebuchetes and catapults, and as many mangonels as possible to get rid of enemy forces.
Chicken Nuggets in dino Form
thx jeff
Both. You want the right tool for the right job.
I use archers . Simple and get the jop done😅
Hello brothers in arms
I cannot but a ballister on the tower? There is always the red circle when I try to put them on. Anyone know advice? Many thanks
You can only do it on a square tower or round tower, also the tower shouldn't be overcrowded
Balistas is better against siege weapons and mangonel is better against a large number of units.
IMO i prefer using balistas for my own castle but i hate enemies who uses mangonels more especially on missions where my neighbor use it against me (missions 50,42,12,48,31)
Bruh obviously you need both. Spam mostl, mangonels because they are op and get s few ballista to snipe siege. Theres nothing as annoying as mangonels and the only counter are siege weapons destroying the towers . The reason why you need both because ballista are just better at sniping siege.
Mangenoels is not better than ballista
Ballista is more accurate to shot siege units which can protect the weak point of any tower and could makes your defense more harder to break
Mangenoels is also good if you used them to protect a special area or something
If I have 10 towers I better use 7 of them ballista and 3 of them 3 mangenoels
1:21 I simply just like torturing my enemy. Hehe..
Stronghold Crusader still the perfect game. I prefer Ballistae too :)
ill leave the rest to the generals.
wood needed.
I know it doesn't feel the same like when the AI does it to you, but... let me have that moment :(
Balista is made for siege units anyway
you forgot that mangonel need to be reloaded with stone every 20 or 30 shot (i forgot) which means more cost
Not on towers
Stone reloading is only for catapults and trebuchets, not mangonels
@@leopards321 oh i got it mixed up then my bad
Are you talking for ai match or multiplayer ?
You rarely see them in multiplayer, so it's mostly for AI matches!
@@Jefflenious Thanls
How can l let the mangonel hit with itself without control
Siege weapons are the problem so you can snipe them with balistas easy , mangonels are not so good with accuracy and they hit your units and not good against siege weapons.
Now killing lord with tower ballista or mangonel
XD
Mangonels are good for attack, ballistas for protection
0:48 icceu
hee hee funee rain of pebbles...
Make vedio on stronghold 2
Thanks cap [2]
Hey Jefflenious, I have found a game-breaking hack. What you need to do is completely surround your stone quarries either with walls or buildings so that the stone stacks are inaccessible. Then build your stone carriers right near your stockpile. Watch closely at what happens to the stone carriers; like I said, it's game-breaking and the #1 way to make fast gold. You must have your stone stacks completely inaccessible though. Let me know when you try it.
Why not both
I only use ballista!
dissaagre as hell dude
Sorry but we no longer play stronghold crusader and you are the only who plays stronghold crusader others not we were seeing a new stronghold game
sorry but we still DO play stronghold crusader
New Stronghold Crusader game?
Speak for yourself. One of the greatest games ever made. I’ve been playing it on and off since I was a kid. Never gets old. Currently working my way through it once again with the new unofficial crusader patch.
Yes guys but it's not crusader game it's a new game that firefly is releasing
It's been 10 years when i was a child. And i am still playing it