Some sweaty strategic insights. I used to play the wc3 version alot since it had an decent ai and alot of custom options to play around with. There is alot of tiebreaking powerful legendary building i think the ressurection one is one of the highest tempo of them, along side the duplication legendary. The strategic drawback of summons and ressurection effects is that they grant more bounty to your opponent, which of course is negated if you win before that matters. The legendary uppgrades version of units usually perform best when rushed in my experience but that can be difficult to do if you do not know which uppgrades to it and you still need to be aware what your up against. Another starting strategy is to rush a spescial building, what depends on your options but if your confidant in your abillity to take early heat rushing eco is a universal option, the spescial buildings do also count for your gold income but typicly don´t spawn units with bounties which means that even that combat boosts like polymorph or a ping of damage gives a small economic boost compared to unit producers while still building wave power.
Would be cool if you get like some sort of randomizer, a wheel or a ball drop type of thing, and have say 20 - 30 quests and then you draw the 5 quests for each week. This would allow it to not be the same quests each week, while also not having to come up with new ideas all the time. and you can off course change out what quests are in the pool. just number the randomizer items and have a sheet with what each number represents.
My LGS had a system like that long time ago, but it was 3 pages long (1page front and back and then 1 page front) and it felt like way too much. The idea seemed fun, but with so many quests it felt like we were just searching sheets for the quests. 5 quests sounds like a nice amount of quests, maybe like a 6th bonus quest that is more difficult but worth an extra point.
More building camp ( dont so much upgrade ) and 2 bulding legendary focus to just upgrade Don't just focus to 1 building camp you need building more camp When you just focus build 1 camp and then you will be lose Weak summon just for make time and tanky your legendary sammon
We are approaching the last "and I'll see you guys tomorrow." It's been a good time and I'm happy for him.
When is the last?😢😊
@@krowbargamer841pretty sure the end of the calendar year
Ah the memories. We used to play 2v2. Was so much fun.
nothing worse than when the enemy chaos gets an early building destroyer in this game mode lol
Some sweaty strategic insights.
I used to play the wc3 version alot since it had an decent ai and alot of custom options to play around with. There is alot of tiebreaking powerful legendary building i think the ressurection one is one of the highest tempo of them, along side the duplication legendary. The strategic drawback of summons and ressurection effects is that they grant more bounty to your opponent, which of course is negated if you win before that matters. The legendary uppgrades version of units usually perform best when rushed in my experience but that can be difficult to do if you do not know which uppgrades to it and you still need to be aware what your up against. Another starting strategy is to rush a spescial building, what depends on your options but if your confidant in your abillity to take early heat rushing eco is a universal option, the spescial buildings do also count for your gold income but typicly don´t spawn units with bounties which means that even that combat boosts like polymorph or a ping of damage gives a small economic boost compared to unit producers while still building wave power.
Would be cool if you get like some sort of randomizer, a wheel or a ball drop type of thing, and have say 20 - 30 quests and then you draw the 5 quests for each week. This would allow it to not be the same quests each week, while also not having to come up with new ideas all the time. and you can off course change out what quests are in the pool. just number the randomizer items and have a sheet with what each number represents.
My LGS had a system like that long time ago, but it was 3 pages long (1page front and back and then 1 page front) and it felt like way too much. The idea seemed fun, but with so many quests it felt like we were just searching sheets for the quests. 5 quests sounds like a nice amount of quests, maybe like a 6th bonus quest that is more difficult but worth an extra point.
More building camp ( dont so much upgrade ) and 2 bulding legendary focus to just upgrade
Don't just focus to 1 building camp you need building more camp
When you just focus build 1 camp and then you will be lose
Weak summon just for make time and tanky your legendary sammon
Man i love this gamemode so much
Is this dota 2 game mode? Used to play it a lol on w3
Doesn't every single land fulfill the play an alternative artwork quest?
This just reminds me of nexus wars from starcraft
Nice game. I enjoyed it
Castle Fight!!!
Nostalgia game
I still love CF.
i loved playing castle fight in wc3....
Any more WoD streams?