Creating a 3D Sneaker - Part 2, Retopology in CozyBlanket

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  • Опубликовано: 12 сен 2024
  • In this tutorial I retopologize a 3D sneaker using the iPad application, Cozyblanket. Part 2 of 4 part series. Follow along my personal pipeline for creating assets in 3D!

Комментарии • 4

  • @tiltedelf6105
    @tiltedelf6105 10 месяцев назад +1

    Is there a reason why you retopolo an entire shoe in parts? Never seen that before. Is it so you can re-use some parts of the shoe to create more variants of the same/a similar shoe or something ?

    • @mycgtutor5845
      @mycgtutor5845  10 месяцев назад +1

      I had a mentor at CGMA who taught us to do it this way. I often switch out or re-use parts of the geometry so that’s definitely a plus. Also, it’s just easier in general for retopo. When rigging I always combine or group the mesh.

    • @tiltedelf6105
      @tiltedelf6105 10 месяцев назад +1

      @@mycgtutor5845 ah I see. I'm still learning and saw it the first time being done that way. Thanks for the explanation =)

  • @cesaralfaro5396
    @cesaralfaro5396 Год назад

    is there a way to change origin point of symmetry in cozy blanket? even changing it in blender, when I import to cozy blanket, it comes up with its own origin point based on the model.