Starfield Mod Review: Make BETTER Outposts with BETTER LIVING!

Поделиться
HTML-код
  • Опубликовано: 2 янв 2025

Комментарии • 25

  • @Pandora-fy1bi
    @Pandora-fy1bi 5 дней назад +2

    Happy New Year Tommy. I used this mod for my new outpost I mentioned to you. That bulldozer is great. I had some bushes and rocks come up under the silver trailers and the dozer took them out. I love that mod. It's the prettiest post I've done. Now I want to redo some of my other outposts. Lol Take care. My friend.❤

    • @madthproductions
      @madthproductions  5 дней назад

      @Pandora-fy1bi Happy New Year Pandora!! I hope you and yours have a great last couple days of 24, and I hope you have an AMAZING 25 in front of you!
      That's awesome for sure! I really am excited about adding better living. I def had wrote off the mod way too early, before I could even appreciate it. I'm super thankful that it was recommended to me again at this point. Super clutch
      I wish I could see some of your builds for sure! I love redoing, modifying, and starting new outposts. The building is so good in this game, and the mods take it to a tier all on its own. Love it.
      You take care as well my friend! Always a pleasure! 🙏💯🤙🧡🫡

  • @SlySoSavage
    @SlySoSavage 5 дней назад +2

    ❤I appreciate you mate. Community is key to making each other’s game great

    • @madthproductions
      @madthproductions  5 дней назад +1

      @SlySoSavage amen yessir my friend. Community wat this channel all about 💯
      I might be the face (less, mostly) and voice of the channel, but the content based on other creators creations, and other players recommendations.
      How does this dope looking mod work? Idk, check madth productions i bet Tommys reviewed it
      How should I set up my load order? Madth Productions has some videos explaining what he's learned from others, and how he's modified those lessons for a fully functioning as intended load order
      I want to see this new mod, but no one has reviewed it yet? Just hit up Tommy in the comments on Madth Productions and see if he will review it for a video (he will)
      I just want to help the community. And if that means making a more definite location for all us gamers to gather and discuss and work together- then that's wat I'm trying to make. And thanks to awesome community members like yourself, I believe we will accomplish the goal of the channel, and then some. Thank you my friend! Def keep the recommendations coming! I'm def checking out the skk outpost attack manager (the mod u recommended in another comment about removing downed corpses) next! I appreciate you my friend! 🔥💪💯🤙🫡

  • @LadyAnnt
    @LadyAnnt 5 дней назад +2

    I enjoyed wstching this video. I have this mod and was really enjoying placing the xmas tree and the snowman around my ship and outpost. My outpost is still not as good as yours.i had to stop production on my outpost and edit my load order because I still have trees, bushes, and rocks in my buildings. I will be an easy fix. I don't have very many mods.

    • @madthproductions
      @madthproductions  5 дней назад +2

      @LadyAnnt thank you so much as always my friend! As always I appreciate your time to watch and say wats up! This mod has/had Xmas tress and snowmen!?!?!?! That just instantly made this mod so much cooler to me lol. Oh please- I'll humbly take your compliment, but I would guarantee you that I'd find parts of your build that I would envy! But thank you for your support for sure.
      It could be load order related- but I'll share one of the BEST pieces of advise I've come across for this very issue. Somethingwicked said once to prevent issues with the wicked Workshop mods, after building and before leaving the build site: qucksave, load that quicksave, now you're good to go. It "locks in" the environment as you left it at the quicksave.
      This isn't just applicable for wicked Workshop. It solved this issue for me also with the BUILDER mod, and general base game glitches. That action (quicksave, load quicksave) literally prevents regrowth of environmental objects 99.999% of the time, in my experience. Don't leave the build area before doing this and you're good 🤙💯🙏💪🫡

    • @macronomicus
      @macronomicus 5 дней назад

      @@madthproductions I just recently talked to Somethingwicked with questions about this, & more recently found something that may help, still have to test it a bunch to be sure, below is the comment I put in his main mod 'Wicked Workshop Outpost Projeckt' posts. I will test a bunch to be sure it works, but it seems like it should.
      QUOTE BELOW:
      I was looking at things & found two ini settings that might be useful, but ive not tested it yet, will soon.
      Goes in StarfieldCustom.ini
      # In Workshop section, its disabled 0 as default, setting to 1 enables it
      [Workshop]
      WorkshopAutoSaveOnExit=1
      # I also saw the following, which is enable by default, so scripting a save or autosave is already possible.
      [SaveGame]
      bAllowScriptedAutosave=1
      bAllowScriptedForceSave=1

  • @SlySoSavage
    @SlySoSavage 5 дней назад +3

    You want to remove corpses. SKK Outpost attack Manger does it bro, hire all guards then you can check all fallen enemies loot them& it removes the body all from the terminal 😊

    • @madthproductions
      @madthproductions  5 дней назад +2

      @@SlySoSavage clutch clutch clutch 🔥🔥🔥 def going to check this one out next. Isn't this the one too that one can spawn waves of enemies to attack their outpost? I DEF want to play with this with the new FORTIFIED structures from Somethingwicked3! 🔥💪💯🤙🫡

    • @SlySoSavage
      @SlySoSavage 5 дней назад +2

      @@madthproductions yeah that’s the one homie, after checking you don’t even need to hire guards first. Many options to mess with

    • @madthproductions
      @madthproductions  4 дня назад +2

      @SlySoSavage oh brother you're hooking me up with video ideas 2 nights in a row lol. Just off work and wen home ima download the attack manager and see how well the fort build we got going can hold up lol 💪🔥🫡

  • @Bear-Knight
    @Bear-Knight 5 дней назад +2

    I dont think my 200 mod xbox load order can handle 5-10 more mods for outposts 😵😪

    • @SlySoSavage
      @SlySoSavage 5 дней назад +1

      Yeah over 300 on Xbox and P.C you’re all good unless one mod update brakes your game for a bit😂

    • @madthproductions
      @madthproductions  5 дней назад

      @Bear-Knight of it def CAN take more outpost mods! LOL! Technically it can, but I am a big proponent of only having mods you really want to regularly use in your load order. Bloating and cluttering a load order just because isn't an efficient idea.
      But where there's a will, there's a way. And for me personally- I'll always have the will to add more new outpost mods LOL 🤙🫡

    • @madthproductions
      @madthproductions  5 дней назад +1

      @SlySoSavage 300?!?! That's sick lol. I still have so much room for more mods as time goes by lol. Dope af 🔥💪🤙🫡

  • @leafstormblaze9449
    @leafstormblaze9449 5 дней назад +1

    So is this still compatible with all the other decor mods? That's crazy if so, there'd be so much items

    • @SlySoSavage
      @SlySoSavage 5 дней назад +1

      Now you all know the hours you really need to put in😊

    • @madthproductions
      @madthproductions  5 дней назад

      @leafstormblaze9449 oh absolutely lol. Between Better Living, Scrappy Structures, Clutter v2, Nems Deco Pack, and a few more... I have HUNDREDS of available decor assests available to me lol. It's AMAZING
      In this video if you pay attention to the transport overlay i show my full load order after the better living mod page lol. I have probably 30ish mods just for outpost building in there lol

    • @madthproductions
      @madthproductions  5 дней назад +1

      @SlySoSavage just to remember generally what all is generally located where lol. Once u know the basic outline of what to find where- the time taken to search drastically decreases.
      But if you're not trying to quickly put a build together, and taking your time to search thru everything... oh you can search thru build lists for HOURS and not actually build anything LOL

    • @SlySoSavage
      @SlySoSavage 5 дней назад +1

      @@madthproductions man you’re 100% right spend hours building an ok base then next time spent a lot less. Trying to put all that I’ve learned into a new base

    • @madthproductions
      @madthproductions  4 дня назад +1

      @SlySoSavage literally one of the main reasons I have 0 issues starting, restarting, destroying, and redoing my outposts. Each time I learn more of wats available to me, where to find it, how it can work with other things, things that won't work, etc. Just like each video I hope to improve something each time. Each outpost I try and do the same. It's def my favorite part of this (and a lot) game.

  • @AndreePL
    @AndreePL 4 дня назад +1

    how many crash you have occurred ?

    • @madthproductions
      @madthproductions  4 дня назад

      @AndreePL honestly 0 in game. So serious and not downplaying or exaggerating. I've had the game crash a few times just trying to load in to a save file (increased frequency after manipulating my load order). But in game, during play, 0. As humbly as possible- my load order works as it should. 🫡🤙💯💪