MAX TECH CARRY MELTING POINT SPAM - 100% Unbeatable? - Mechabellum Strategy Guide
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- Опубликовано: 21 авг 2024
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Too many kamehamehas to keep track of 😅 Never gets old. Remember to sub here for more! ruclips.net/user/CobGames
Do remember that the acid effect has a reduced % of health damage but debuffs the victim with a damage received increase affect.
Man, I totally forget about that "damage received" debuff every time 😬
YOOOO So excited to see this game reviewed!!! I never do hard pushes on the side, that's why the first half of the game was so weird in my decision making. The wasps were definitely a bad move against forts but I didn't have anything to try and turn off those acid crawlers I was terrified of. And the first Anti Missile Turret was definitely a big brain move and not me being scared of a single missile lol. My opponent didn't pick range enhancement last turn either which I thought was insane and really sealed their fate.
The crawler spawn at the last second was creepy lol
A couple vulcans in the back for red would have made such a huge difference
U were ready for the end at round 11 delivering that outro 😂
@CobStrategy the acid seems inconsistent now because it is. they made it do 3% dmg per second in stead of 6%, but in return any unit affected by acid also takes 250% extra damage from all sources, so if a unit is attacking the affected unit you will see the "acid doing huge damage" because of the damage buff from the acid.
Been playing only a few games, but already figured out each game is a race to get melting points
it's worth to click replicate late game when you spam melting points :D just increases the chaff spawn and adds more bodies to tank random fortress shots.
i have faced a few melting point spams, some i won some destroyed me, i find the best counter for melting points are balls and hammers with crawler support, depending on what your opponent has supporting their melting points
2nd round blue not selling the steel balls and putting the upgrades on MP's was so painful