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Such an insightful talk, José! Crazy to see game changers like supervisors vs traditional try catches fly under the radar for most devs. I guess it’s a selling point that’s harder to explain. Keep up the great work!
My thinking on this is, because management sells, not developers, the languages that were sold to enterprise at times (java, c#) kind of formed what people think of nowadays as the norm, even though if we were to decompose those languages, they all have a common problem that they are all terrible when dealing with concurrency. That was not a problem 15 years ago, however nowadays it's all about concurrency, things like kubernetes just mimic a part of erlang VM functionality that was created 30 years ago, while at the same time adding a entire new layer of complexity.
honestly, it's such a joy to watch José speak, his excitement is contagious.
We are currently releasing older YOW! videos to serve as a valuable archive, preserving historical content. It is possible that a video is perceived as outdated. We believe it offers insightful glimpses into the past, enriching our understanding of history and development.
2 million connections on a single node is crazy, I really wanna try erlang now
Such an insightful talk, José! Crazy to see game changers like supervisors vs traditional try catches fly under the radar for most devs. I guess it’s a selling point that’s harder to explain. Keep up the great work!
My thinking on this is, because management sells, not developers, the languages that were sold to enterprise at times (java, c#) kind of formed what people think of nowadays as the norm, even though if we were to decompose those languages, they all have a common problem that they are all terrible when dealing with concurrency. That was not a problem 15 years ago, however nowadays it's all about concurrency, things like kubernetes just mimic a part of erlang VM functionality that was created 30 years ago, while at the same time adding a entire new layer of complexity.
Wow. Been looking into elixir to manage the server-side game mechanics for my online RTS, and I’m blown away even more.
Incredible.
falling in love with Erlang and Elixir
Could you go in more detail about transformation vs mutation?