At 7:34, I was somewhat surprised you didn't take Dreamer's Embrace to use and get another two spells. Was the Misplaced Tea Set just the most valuable possible spell and there was no point gambling on another two?
Is it just me or was there a much better way of playing this particular game. I feel like the game was feeding the perfect murlocks: hand buff guy, 3 of them in the beginning, dethr./summon murlock from hand guy, and I am pretty sure that with Shell collector and the tavern 4 murlock from whom u get perma stats when u sell it, you could have made a better line. I am genuinely curious, what do u guys think?
i agree, he had a perfect murloc game in tavern with the early brann and all the bream and tads but tbh murlocs this meta arent doing that hot. Especially towards the end if u dont hit murk eye it cant compete with the other tribes. He must have gone against it cos he saw one player already had murk eye (so his probability of hitting it went low plus he never went T6). Also I feel like Jeef does not like playing comps but rather making it work yk, thats why I love watching him. Another factor I have seen in Jeefs play lately he does not go T6 that often, like this game, he uses the most random cards and creates something that has not been seen and thus literally stupefying the viewers and the opponents. Idk i am 6.5k mmr lol, feels weird anayzing him
The only natural mechanic of Spellcraft cards is that they are lost at the end of your turn if they aren't played unlike other spell cards like Blood Gems. Their effects on the other hand are always permanent unless otherwise stated with "until your next turn".
Interesting game. This comp seems super trash, I would have gotten bottom 4 with it for sure. Nice to see Jeef making really good micro decisions to somehow turn this into a win!
I really hate these high attack no health builds. Combat attack scaling dragons isn't fun to me and dragons have been my favourite since they added dragons :(
"I actually got first!" he says, while chilling at 15k MMR, while finishing 1st in the last 10 matches, with a single interruption of a 2nd place game.
ngl, this is so cool, junk comp but it works, you are so good Jeef
That last turn attack swap is such a power move.
At 7:34, I was somewhat surprised you didn't take Dreamer's Embrace to use and get another two spells. Was the Misplaced Tea Set just the most valuable possible spell and there was no point gambling on another two?
Is it just me or was there a much better way of playing this particular game. I feel like the game was feeding the perfect murlocks: hand buff guy, 3 of them in the beginning, dethr./summon murlock from hand guy, and I am pretty sure that with Shell collector and the tavern 4 murlock from whom u get perma stats when u sell it, you could have made a better line. I am genuinely curious, what do u guys think?
i agree, he had a perfect murloc game in tavern with the early brann and all the bream and tads but tbh murlocs this meta arent doing that hot. Especially towards the end if u dont hit murk eye it cant compete with the other tribes. He must have gone against it cos he saw one player already had murk eye (so his probability of hitting it went low plus he never went T6). Also I feel like Jeef does not like playing comps but rather making it work yk, thats why I love watching him. Another factor I have seen in Jeefs play lately he does not go T6 that often, like this game, he uses the most random cards and creates something that has not been seen and thus literally stupefying the viewers and the opponents. Idk i am 6.5k mmr lol, feels weird anayzing him
Can anyone explain me why does shellemental buff stay on minions? Isn't spellcraft supposed to be until the beginning of the next turn?
Spellcraft are pernament until there is written on them "until next turn"
@@szymonsmolka9746 I see, ty. I got confused because every wiki-like sites told me that spellcraft is strictly until next turn mechanic overall
The only natural mechanic of Spellcraft cards is that they are lost at the end of your turn if they aren't played unlike other spell cards like Blood Gems.
Their effects on the other hand are always permanent unless otherwise stated with "until your next turn".
@@OctoDog13 Because the vast majority of spellcraft cards explicitly specify "until next turn" and Shellemental doesn't
@@OctoDog13if you put the buff on then make it gold, it becomes permanent fyi
Did a less effective version of this last night with dragons, highest attack I saw by the end of the game was 47,000. Voljin is slept on.
Cool
Interesting game. This comp seems super trash, I would have gotten bottom 4 with it for sure. Nice to see Jeef making really good micro decisions to somehow turn this into a win!
geez so fast from today
“first love the video jeef keep it up”
??? can you stop do this
@@trafuslol7047
Why it help jeef channel in algorythm things
@@trafuslol7047 it is the way of the first. youtube tradition shall be uphold
I think the 2nd guy was more than happy with their placement, just ran full scam and tried to steal a win
I really hate these high attack no health builds. Combat attack scaling dragons isn't fun to me and dragons have been my favourite since they added dragons :(
Losing too much value playing like a noob
I LOLed when the scally got buffed by bramblewitch in the last fight
"I actually got first!" he says, while chilling at 15k MMR, while finishing 1st in the last 10 matches, with a single interruption of a 2nd place game.
9x top1 and 1x top2 in the last 10 games, wtf