Have you thought about maximising the potential of light vehicle training with other lights? The Stuart's combat performance is mid but the tank commander's mark vehicle and tread shot can really help in tandem with button vehicle to debuff and isolate the enemy mediums that will inevitably outnumber you in this kinda build.
CSW range on that 3 star is insane and having buttoned too. I do know it needs deployment for that range. Still pretty powerful vehicle on the early game.
@@minmean3016 no sorry, I understand the button happens at Vet 3 (not 2) im asking if the button is working as intended? meaning im not sure the stug is getting its vision blocked properly?
Stuka isn't OP on its standard barrage, it's a freaking 70 fuel (or more?) artillery piece that wiped 2 blobbed AT guns... Exactly like it should :° As UKF you got prepared positions to shield them from a stuka barrage, you knew he had one. That loss was a simple misplay, over extending with a slow blackprince & 2 grouped AT guns at proximity range of a Walking Stuka or even a possible Dive Bomb. Was a really good game though & Pheasant felt like the MvP tbh, super good play with it!! xD
You were being really aggressive with the AT guns and AT guns are just so squishy this patch. It feels like Relic is struggling to find that sweet spot, between not being cheap and tanky enough to spam and shut down all vehicle play (like they were 2-3 patches ago) and being too squishy and non-productive like they are now.
BP on the offensive is always too risky. More often than not I see it end in this situation. Always better off using it hyper defensively. There was definitely an opportunity to make a play and kill off the p4, but a dead p4 doesn't end the game, whereas a dead BP = game over. Too much risk, too little reward. Also, the stuka is mega broken no doubt.
What if allied had something like those indirect fire weapons of the axis forces... And don't say Bishop. Nothing hits as hard and perfect as stukas, wespes, stummels, leigs, nebels, obeces, towed artillery... And then when one is slaughtered and out of manpower comes the Tigers. This game is done.
The problem with the Stuka is the alpha damage. The other problem is when you wipe a gunner the AT does this stupid stutter and the other guy casually walks around and then the next bathtub lands and then they do the stutter again then it’s wiped. Be nice if the fire rate was similar to the other arty units and not all insta-lands in a time frame that the models do the wanker dance till they die lol
@@cerberus4545 so you want the minimum standard of Arty to wipe team weapons? OK cool, So when allies buff to same minimum then? The trade off should be less range then? its missing balance that's the point i'm making!
@@zbigniew2628 What do you mean moved into the barrage? This isn't the COH2 walking stuka, I don't know where the next rockets are going to land after the first 2.
@@tightropetwo I think he's referring to the first barrage, but still doesn't help that you sent two AT guns aggressively while clumped together while knowing that he had a Stuka and walked your infantry into the barrage on top of not even trying to retreat the Black prince.
It can kill a bishop in 1 hit.. even if you react in a millisecond it doesnt matter if one of the rockets makes contact, it can wipe ATs guns with ease as seen and decimate the BP. In one of your other games it wiped the med tent in 1 barrage. Its a joke along with the Wespe
This thumbnail belongs in art museum 😁
I concur
Amen to that
OP should like and subscribe if he wants to know the secret lol
Artist rendition of OP is priceless
Have you thought about maximising the potential of light vehicle training with other lights?
The Stuart's combat performance is mid but the tank commander's mark vehicle and tread shot can really help in tandem with button vehicle to debuff and isolate the enemy mediums that will inevitably outnumber you in this kinda build.
28:20 非常好的時機,完美
bro has resting sad face
28:20 heartbreaking, couldve pre-split those AT guns
blobbed the AT together, thats why you lost knowing he has walking stukas
yeah exactly, as soon as it happened the second time I knew it was cooked x)
CSW range on that 3 star is insane and having buttoned too. I do know it needs deployment for that range. Still pretty powerful vehicle on the early game.
is Button working as intended? it feels like the stug was mildly inconvenienced by that constant button around the 13:50 mark
yes, it’s all the reason for that vet 2
@@minmean3016 no sorry, I understand the button happens at Vet 3 (not 2) im asking if the button is working as intended? meaning im not sure the stug is getting its vision blocked properly?
@@Rather.Splended.Cromwell i believe OP is fairly adequate at attack ground
you didn't kill the wrecks like you always warn others about :D
Stuka isn't OP on its standard barrage, it's a freaking 70 fuel (or more?) artillery piece that wiped 2 blobbed AT guns... Exactly like it should :°
As UKF you got prepared positions to shield them from a stuka barrage, you knew he had one.
That loss was a simple misplay, over extending with a slow blackprince & 2 grouped AT guns at proximity range of a Walking Stuka or even a possible Dive Bomb. Was a really good game though & Pheasant felt like the MvP tbh, super good play with it!! xD
You were being really aggressive with the AT guns and AT guns are just so squishy this patch. It feels like Relic is struggling to find that sweet spot, between not being cheap and tanky enough to spam and shut down all vehicle play (like they were 2-3 patches ago) and being too squishy and non-productive like they are now.
These were better than an ordinary AT gun, they had the extra health from vet 1 and the extra health from team weapon training.
@@tightropetwo Doesn't that make it even worse? 😟
Spoiler…
You threw that at the end mate
So unlucky bloke.
why'd u waste your BP liike that? u didnt even try to reverse and smoke since no AT gun support
BP on the offensive is always too risky. More often than not I see it end in this situation. Always better off using it hyper defensively. There was definitely an opportunity to make a play and kill off the p4, but a dead p4 doesn't end the game, whereas a dead BP = game over. Too much risk, too little reward. Also, the stuka is mega broken no doubt.
AT guns die too quick in general. Not worth the investment ATM.
What if allied had something like those indirect fire weapons of the axis forces... And don't say Bishop. Nothing hits as hard and perfect as stukas, wespes, stummels, leigs, nebels, obeces, towed artillery... And then when one is slaughtered and out of manpower comes the Tigers. This game is done.
Coh2 walking stuka warning was way better. Coh3 is way too silent and fast
OP is very good…
Ayo this thumbnail is peak wtf
The problem with the Stuka is the alpha damage. The other problem is when you wipe a gunner the AT does this stupid stutter and the other guy casually walks around and then the next bathtub lands and then they do the stutter again then it’s wiped.
Be nice if the fire rate was similar to the other arty units and not all insta-lands in a time frame that the models do the wanker dance till they die lol
So, in other words, "lets remove the main advantage of the Stuka and make it useless"
@@cerberus4545 so you want the minimum standard of Arty to wipe team weapons? OK cool, So when allies buff to same minimum then? The trade off should be less range then? its missing balance that's the point i'm making!
@@cerberus4545 you are also indirectly saying Allied arty is useless then as they don't do this. TY for acknowledging this :)
I mean, you knew he had stuka. And you still clumped the at guns. Shame on you.
True, blaming 0 travel time poor excuse.
And it poor a move into limited environments.... He moved into the barrage not away from it.
Yhea one bad play stiking the at guns too close but still it was a good fight, got a bit unluky too
@@zbigniew2628 What do you mean moved into the barrage? This isn't the COH2 walking stuka, I don't know where the next rockets are going to land after the first 2.
@@tightropetwo I think he's referring to the first barrage, but still doesn't help that you sent two AT guns aggressively while clumped together while knowing that he had a Stuka and walked your infantry into the barrage on top of not even trying to retreat the Black prince.
When an arty is so OP it becomes a problem on 1v1. Thats wild.
When you move into a barrage when moving AT guns into an area, where 2 sides are blocked....
Yeah he knew he had the Stuka but kept his AT grouped up
It can kill a bishop in 1 hit.. even if you react in a millisecond it doesnt matter if one of the rockets makes contact, it can wipe ATs guns with ease as seen and decimate the BP. In one of your other games it wiped the med tent in 1 barrage. Its a joke along with the Wespe
@@RTUK1 It takes two rockets to kill a bishop from direct hit.
First