FumeFX Cover Object with Splines - 3ds max Tutorial

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  • Опубликовано: 4 ноя 2024

Комментарии • 7

  • @dbdoUgaflemo
    @dbdoUgaflemo 2 года назад +2

    NodeFX! More than just smoke etc.

    • @sitnisati
      @sitnisati  2 года назад +3

      Indeed!
      There's just so many possibilities with node based workflow.

  • @patfish3291
    @patfish3291 2 года назад

    What can it do better than tyflow?

    • @sitnisati
      @sitnisati  2 года назад +1

      Hello,
      FumeFX 6 is a node based system so users have a lot of flexibility in manipulating properties on per-particle basis like no other system can. With Arnold integration artists can render points, procedural splines, instances and above all - User Data where you can access particle properties directly from the shader network. FumeFX is famous for its simulation of fluids - fire, smoke, clouds, explosions which have been used on dozens of Hollywood movies and game cinematics.

    • @patfish3291
      @patfish3291 2 года назад +1

      @@sitnisati Yes, FumeFX is a nice and very long not realy updated fluid solver for smoke, Fire and clouds but the separate new Note Editor (nice to have it now!) looks to me at the moment a bit like what we have already with tyflow. Im very interessed to find out the benefits of it.

    • @sitnisati
      @sitnisati  2 года назад +2

      New tutorials will be released on a regular basis and you're free to download beta and play with it. There are over 50 examples included that will help you get started. FumeFX fire and smoke workflow has improved dramatically with the NodeWorks and this is just the beginning.

    • @patfish3291
      @patfish3291 2 года назад +1

      @@sitnisati that's great to hear