really wish they would update monk visuals, look at Monks in blizz's own games like diablo/immortal, we have been stuck with the same animation for 12 years, at this point when MOP classic comes out we'd look the same in retail
I feel like the reason the monk trees seem so "passive" is that monk already has more buttons that have to be pressed than almost any other class/spec. To me it makes sense because of that
Switched to Monk main when I tested them on the original MoP Beta, it's been my main since, I'm really excited to play the beta and test WW and BrM out. Thanks for the Information, it's very appreciated. If we had a real "Kamehameha"(chi burst is meh) and Zen Flight was as fast as other mounts, I'd be perfectly happy with the class
Since my left arm is paralyzed from a brain hemorrhage 2019, passive things is very helpful for me. I really dislike clicking on thousands of abilities in a rotation, while navigating on an enemy in aoe, while they die fast as f anyway. Not to mention always running forward due to tanks going for rushmeta through the dungeons.
@@nobleneckbeard7356 Mastery is staying as it is but energy and chi economy are changed plus haste and mastery were both buffed so it plays noticeably different but you still never repeat an ability
New to your channel, just wanted to say it’s nice seeing someone work so hard and show off so many specs from the alpha so keep it up!
Just wanted to say thank you for uploading the overview to every Hero Talents. I appreciate.
really wish they would update monk visuals, look at Monks in blizz's own games like diablo/immortal,
we have been stuck with the same animation for 12 years, at this point when MOP classic comes out we'd look the same in retail
Ah yes lets compare 2 completely different games & art styles lol
And when WoD classic would comes they would look cooler than retail. Miss you hurricane strike
I feel like the reason the monk trees seem so "passive" is that monk already has more buttons that have to be pressed than almost any other class/spec. To me it makes sense because of that
So much better, right now WW has way to many abilities to hit.
Switched to Monk main when I tested them on the original MoP Beta, it's been my main since, I'm really excited to play the beta and test WW and BrM out.
Thanks for the Information, it's very appreciated.
If we had a real "Kamehameha"(chi burst is meh) and Zen Flight was as fast as other mounts, I'd be perfectly happy with the class
Since my left arm is paralyzed from a brain hemorrhage 2019, passive things is very helpful for me. I really dislike clicking on thousands of abilities in a rotation, while navigating on an enemy in aoe, while they die fast as f anyway. Not to mention always running forward due to tanks going for rushmeta through the dungeons.
Yeeeaaaa keep these coming. Love em
monk is C O O K I N G
love your war within videos! farm em!
Looks fun!
really nice gameplay! is there a chance that you make a hellcaller affli video? :)
Kalamazi has plenty of lock content. No shade to Zuco, but he seems to enjoy Melee archetype as opposed to Kalamazi who loves locks
arcane next?
No scarf again!?
ITS ON THE MIC!! lol... It's like 22 Celsius right now :)
I hope they remove mark of the crane
It's much easier to manage now. Strike of the windlord applies it and it only increases the damage the target that has it takes stacking only once now
What about current mastery where we shouldn't repeat an ability. Is that going away?
@@nobleneckbeard7356 Mastery is staying as it is but energy and chi economy are changed plus haste and mastery were both buffed so it plays noticeably different but you still never repeat an ability