it would be cool to see if you can get enough elephant runes to put on every knife so when they hit it causes a recursive effect of repeating hits and stunning over and over
@@WDWM_choose_a_shorter_handle they do chain, the only downside is elephant runes have a 3 second cooldown, but since it's chance based if you have enough of them it would repeat long enough that the first rune to trigger would be off cooldown by the time the other ones fired
@@Qoride Dudes xd First of all this is standard to play stun build with elephant on daggers. Secondly, elephant runes on daggers doesn't waste activation when daggers attack via stun so they can stun additionaly without wasting cooldown (doesn't work other way round so if dagger attacked normally and run activated stun attack can't trigger rune before cooldown expires). For some reason this is the only weapon interaction that doesn't waste cooldown (I checked basically all shananigans even Thirst with mana trigger - doesn't work at all btw. probably because burst with Thirstes and no cooldown elephant runes would be broken as fu**). And yeah as I said this is standard Shaman build.
Man Sifd your videos for some reason help my days go by. I was deployed for a year last year living in tents in -17 weather and I looked forward to your videos, they kept me going! Keep up the videos and thank you!
Lets gooo sifd video 😂🎉 Great build I’ve been doing a ton of hammer dagger builds recently I posted some screenshots in your discord but I love this build. double hammer is insanee!!
I think sifd needed to combine bananas and potions immediatly and put all the attack speed bags on the one hammer he had, so that it would spend the stamina faster and trigger the daggers more often. Just an uneducated guess on how to min max his build and luck a bit more. (he was lucky to get so many daggers, blood amulets and energy potions, but very unlucky with the hammer) Edit: by the way wouldn't the box of riches be a good pick up on most builds? I know it's a bit risky, because it replaces one shop item with gems, but if you don't want that to happen, you can just remove it from the backpack while rerolling. The gembox basically generates 1 gold worth of gems every round it is in the back pack and the gems do offer a bunch of really good effects. There's basically always at least one gem, that fits the build. (for this build red and yellow could have been great, increasing HP regen on the daggers and attack speed on the hammer(s))
Maybe the katana is part of the new set they mentioned in the recent patch notes? If so, I'm seriously hoping for some kind of interaction with food items for the epic Fruit Ninja reference.
Today I tried stupid build, but it somehow works Idea is - as much flutes and fanfares as possivle on pyro + 2 chili gooberts, and anything else that uses a lot of stamina because with 3 flutes stamina almost always full
Instead of nerfing daggers or the hammer they should just make it so that daggers have a chance to fire on stun instead of being definitely fired on stun, it'd reduce this build's power without reducing the power of anything else
Sifd, you know the odds displayed aren't anything like the odds to specifically get an exact item, right? it's split between all the items and doubles can even occur you're rolling on something like 4% chances, it's pure luck if that works.
This has been bothering me for a while in the videos. It's not about Sifd having to play perfectly, but he keeps saying "Min maxing" but today's video was a Backpack build. There was so much gold spent on backpacks that were empty the whole run and we got the second hammer on the last round. Barely can call it a double hammer video. I understand it's luck based but at least stop buying inventory space?
And I wanted to say, I really like the content. I appreciate the videos Sifd posts, which is why I'm commenting. Not trying to be negative, he really doesn't have to play perfect. I just wish he'd listen to comments for some things.
it would be cool to see if you can get enough elephant runes to put on every knife so when they hit it causes a recursive effect of repeating hits and stunning over and over
Amazing suggestion
Would this actually work though or did the devs think of this and not make it chain
@@WDWM_choose_a_shorter_handle they do chain, the only downside is elephant runes have a 3 second cooldown, but since it's chance based if you have enough of them it would repeat long enough that the first rune to trigger would be off cooldown by the time the other ones fired
@@Qoride Dudes xd First of all this is standard to play stun build with elephant on daggers. Secondly, elephant runes on daggers doesn't waste activation when daggers attack via stun so they can stun additionaly without wasting cooldown (doesn't work other way round so if dagger attacked normally and run activated stun attack can't trigger rune before cooldown expires). For some reason this is the only weapon interaction that doesn't waste cooldown (I checked basically all shananigans even Thirst with mana trigger - doesn't work at all btw. probably because burst with Thirstes and no cooldown elephant runes would be broken as fu**).
And yeah as I said this is standard Shaman build.
Man Sifd your videos for some reason help my days go by. I was deployed for a year last year living in tents in -17 weather and I looked forward to your videos, they kept me going! Keep up the videos and thank you!
Shout out to the editor! Thanks, man!
Your editor is something else, always spot on!
Lets gooo sifd video 😂🎉 Great build I’ve been doing a ton of hammer dagger builds recently I posted some screenshots in your discord but I love this build. double hammer is insanee!!
thanks editor i like numbers you gave numbers
My first thought upon seeing this thumbnail was "man that's going to take a lot of bananas"
2:27 the moment the start fights huh?...
I think sifd needed to combine bananas and potions immediatly and put all the attack speed bags on the one hammer he had, so that it would spend the stamina faster and trigger the daggers more often. Just an uneducated guess on how to min max his build and luck a bit more. (he was lucky to get so many daggers, blood amulets and energy potions, but very unlucky with the hammer)
Edit: by the way wouldn't the box of riches be a good pick up on most builds? I know it's a bit risky, because it replaces one shop item with gems, but if you don't want that to happen, you can just remove it from the backpack while rerolling. The gembox basically generates 1 gold worth of gems every round it is in the back pack and the gems do offer a bunch of really good effects. There's basically always at least one gem, that fits the build. (for this build red and yellow could have been great, increasing HP regen on the daggers and attack speed on the hammer(s))
yay a video
Sifd's voice: "OMG come on man!!"
Me: Now Sifd nows my pain.
Love your videos, just hit platinum with Pyro. So much fun to play!
You should try a shields only build ❤
He basically did that already with the double sun shield build
big fan of sexy ninja berzerker. but i think there's a problem with it. Which is that ninja or some ninja-esque character should be its own class lol
Maybe the katana is part of the new set they mentioned in the recent patch notes? If so, I'm seriously hoping for some kind of interaction with food items for the epic Fruit Ninja reference.
I love it when you play this game!
Today I tried stupid build, but it somehow works
Idea is - as much flutes and fanfares as possivle on pyro + 2 chili gooberts, and anything else that uses a lot of stamina because with 3 flutes stamina almost always full
lewd berserker
Instead of nerfing daggers or the hammer they should just make it so that daggers have a chance to fire on stun instead of being definitely fired on stun, it'd reduce this build's power without reducing the power of anything else
MVP editor!
Gyat suit 🤤
Lmao yt is asking me if i want to translate to english but also yes
FINALLY
Editor hype
Sifd, you know the odds displayed aren't anything like the odds to specifically get an exact item, right? it's split between all the items and doubles can even occur you're rolling on something like 4% chances, it's pure luck if that works.
👍👍👍
Hype
Good night everyone :)
Sifd:please game give me hammer 🙏🙏🙏
Game:you mean some daggers?🔪🔪
MY GOD SIFD,IT HAPPENED AGAIN YOU ALMOST LOST 😭😭
You over-value inventory space.
This has been bothering me for a while in the videos. It's not about Sifd having to play perfectly, but he keeps saying "Min maxing" but today's video was a Backpack build. There was so much gold spent on backpacks that were empty the whole run and we got the second hammer on the last round. Barely can call it a double hammer video. I understand it's luck based but at least stop buying inventory space?
And I wanted to say, I really like the content. I appreciate the videos Sifd posts, which is why I'm commenting. Not trying to be negative, he really doesn't have to play perfect. I just wish he'd listen to comments for some things.
everyone gonna ignore the 99 gold? his rank 😢😢
like for your editor lol
LIKE for editor ....
I need 2 on tmorow
You said force the build but keep buying space, should have stop the recording and start a new one
I cant, i have been cursed, im the
FIRST:
Yawn, another hammer vampire dagger build