How I Solved Real Time Motion Blur

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  • Опубликовано: 7 окт 2024
  • Demo:
    github.com/sph...
    Addon:
    github.com/sph...
    Paper I wrote on the matter:
    drive.google.c...
    Sources used in this video:
    docs.unity3d.c...
    john-chapman-g...
    casual-effects...
    docs.unrealeng...
    www.comp.nus.e...
    • The Jump Flood Algorit...
    • The Jump Flood Algorit...
    www.comp.nus.e...
    github.com/cec...
    • Jump Flooding Algorith...
    www.comp.nus.e...
    docs.unrealeng...
    Hope you guys found this interesting, and hope you find the demo and effect in general as cool as I have. Would love to hear some feedback regarding the video, paper, and effect itself.

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