TRIZ - Método Para Soluções Inovadoras
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- Опубликовано: 18 сен 2013
- Palestra sobre uma das Disciplinas do Curso de MBA em Gestão e Engenharia de Produtos e Serviços, (www.pecepoli.com.br/PT/GEP/) do PECE - Programa de Educação Continuada - da Escola Politécnica da USP coordenado pelo Prof. Dr. Paulo Carlos Kaminski (sites.poli.usp.br/p/paulo.kami...)
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Here is a summary of the work that has the
title: How a computer can invent by itself (i.e. the Methods for developing inventions
with the help of which three programmers can easily create a program using
which a computer can invent many inventions by itself)
Let’s suppose that two such
conditional propositions are written to the computer memory (and also other
conditional propositions are written):
1) If: fire is placed under the
stone, then: the stone will heat up.
2) If: the stone will heat up, then: the stone will expand.
Words of
conditional proposition which stand from (i.e. after) the word «if» and before the word «then» are called the
basis of conditional proposition, and words of conditional proposition that
stand after the word «then» are called the consequence of conditional
proposition.
Let’s suppose that
computer should solve the following inventive task, i.e. the
computer has to determine what needs to be done to have the following: the
stone will expand (i.e. the computer has to determine how the following can be
obtained: the stone will expand), let’s call this task the original
inventive task (let’s assume that this task has not been
solved yet). From the second conditional proposition it follows that in order
for the computer to solve the original inventive task it is necessary
for the computer to solve the following inventive task, i.e. it is
necessary for the computer to determine what needs to be done to obtain the
following: the stone will heat up (i.e. it is necessary for the computer to determine
how the following can be obtained: the stone will be heated); let’s call this
task the second inventive task. And (from the
first conditional proposition it follows that) in order for the computer to
solve the second inventive task, it is necessary for it to solve the following
inventive task, i.e. it is necessary for the computer to determine
what needs to be done to have the following: fire will be placed under
a stone (let's call this
problem the third inventive task). ))And the third inventive task has been solved,
because it is known how to get the following: fire will be placed under a
stone. And if the third inventive task
has been solved, then the
second inventive task has been solved too. And if the second inventive task has been solved,
then the original inventive task has been solved too.
The Rule: Let’s take any
inventive task (let's call this inventive task the fourth
inventive task). In order for a computer to create an inventive task, having solved
which it thereby solved the fourth inventive task, it is necessary
for the computer to find in its own memory such a conditional proposition that
has the following feature: the consequence of this conditional proposition and
description of this fourth inventive task have the same
meanings or consist of the same words which are located in the same
sequence. And the basis of this conditional proposition will be an inventive task, having solved
which the computer thereby solves the fourth inventive task. They have the
same meanings: a) the word and interpretation of this the word b) synonyms and
so on.
Computer can find
the same words in its memory. Let's take any inventive task (let's call this inventive task the fifth
inventive task). The computer will
solve the fifth inventive task if it does the following: first,
using this rule, it will create such an inventive task (let’s call this task the sixth inventive task), having solved which it
thereby solves the fifth inventive task, then, using this rule, the computer will create such
an inventive task, having solved which it thereby solved the sixth inventive task, etc., (on average 90 times) to the moment at which (i.e.
until) the computer creates such an inventive task the solution of which is
known, and if the computer creates such (i.e. the latter) inventive task, then the computer will solve
the fifth inventive task. That is, the computer will solved the fifth (i.e. any) inventive
task if it creates on average 90 such tasks.
Almost all currently known information (which is
needed to create inventions) can be expressed in the form of conditional
propositions. If, for example, 400 random physical effects in the form of
conditional propositions are stored in the computer memory, then the computer
can create on average a lot of inventions using this method (an average
inventor knows 150 physical effects).
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