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Thanks for the tutorial! And thanks for the discount on one of your effects!
How about making some ghost trail effect? You're really good.
hey, Is it same if I use static mesh instead of skeletal mesh? because there's no sprite facing and sprite alignment for static mesh. I can't use it with lerp particle attribute module
You are amazing!
Can you morph between actors but still keep the same blueprint behavior?
this should work if the SKmesh is the same and is that SKmesh also moving?
Thanks for the tutorial! And thanks for the discount on one of your effects!
How about making some ghost trail effect? You're really good.
hey, Is it same if I use static mesh instead of skeletal mesh? because there's no sprite facing and sprite alignment for static mesh. I can't use it with lerp particle attribute module
You are amazing!
Can you morph between actors but still keep the same blueprint behavior?
this should work if the SKmesh is the same and is that SKmesh also moving?