what about 'TOO COMPLEX!'(can make with filling up and stacking bunch of babas and writing BABA IS MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE)
1. The rule "ALL FEELING BROKEN IS NOT BROKEN" exists. 2. The rule "(NOUN) IS BROKEN" is made. 3. The game knows that if something is BROKEN, it has to be not BROKEN per the rule in step 1. 4. The object is now not BROKEN, and the rule "(NOUN) IS BROKEN" is cancelled. 5. The rule "ALL FEELING BROKEN IS NOT BROKEN" is now not effective; the game goes back to step 2. 6. After going through the loop for enough times (80 iterations IIRC), the game detects that the move is taking implausibly long, and cues the Infinite Loop screen.
Assume something is broken the rule is all feeling broken is not broken If something is broken, make it not broken, which breaks it again, creating an infinite loop.
the real crash property is the friend we made along the way
what about 'TOO COMPLEX!'(can make with filling up and stacking bunch of babas and writing BABA IS MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE)
now make not group is group with a level with some babas
It's Infinite Loop?
Infinite loop is you
How is that an infinte loop?
its saying all that is broken is not broken, but the text says [object] is broken which is included in all, but im not sure about my logic
1. The rule "ALL FEELING BROKEN IS NOT BROKEN" exists.
2. The rule "(NOUN) IS BROKEN" is made.
3. The game knows that if something is BROKEN, it has to be not BROKEN per the rule in step 1.
4. The object is now not BROKEN, and the rule "(NOUN) IS BROKEN" is cancelled.
5. The rule "ALL FEELING BROKEN IS NOT BROKEN" is now not effective; the game goes back to step 2.
6. After going through the loop for enough times (80 iterations IIRC), the game detects that the move is taking implausibly long, and cues the Infinite Loop screen.
@@niji_k they dont do that for (noun1) is (noun2) and (noun2) is (noun1)?
@@CYXXYC Transmutations do not trigger a rule parsing pass. Conditions like those do.
Assume something is broken
the rule is all feeling broken is not broken
If something is broken, make it not broken, which breaks it again, creating an infinite loop.