I Wish We Could Swim Beyond Fontaine
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- Опубликовано: 10 сен 2024
- Genshin Impact short-take
When swimming was first introduced in Fontaine, I was so-so on it. I didn't hate it, I didn't love it. I thought it was cool sure, but it was forgettable.
But after a year playing with the mechanic, I have to say that despite my medium enthusiasm towards swimming itself, I'm kind of sad to know we're going to be doing a lot less of it, if any at all. It's become such an integral and expected part of the gameplay that surface swimming in other regions just feels... wrong in comparison. I'm going to miss it.
Essay Style: Sentimental, Comparative, Wishful
#genshinimpact #fontaine #genshin #natlan #hoyoverse
Be ready to welcome swimming stamina anxiety
I feel the same way but to an even more drastic extent. Swimming is my favorite thing added with the Fontaine patch cycle. I love it. I DO actually just hop in the water from time to time and swim around for no reason other than to enjoy the experience. I'm gonna miss it a lot. And since I got 100% exploration, I have nothing new to do underwater either. I can't go back and open some chests or do some puzzles if I'm missing that feeling. I also feel that swimming can still be expanded upon. There are many types of underwater environments that could be explored that haven't made it into Genshin. For example, I'm still wanting a deep and dark underwater area with monster fish 10x your size, but because the devs don't want to trigger people that have thalassophobia, so we are never going to get that. But also just like; what does the underwater areas look like in the other nations? I'm sure they would look different than Fontaine. Imagine Snezhnaya having a frozen over lake that we could swim in?! Also just the ocean in general. We've only swam in lakes so far. Yes even "The Sea of Bygone Eras" is still technically in a lake. But that's probably all just wishful thinking. I'm sure once we go so long without swimming, we'll forget we even had it in the first place. We'll get over it. But as for now, it stings.
Wonderfully said, Melo.
That's gotta sting doubly bad for you since you like swimming for leisure.
My underwater map is clearing up as well. Not all the way as can clearly be seen in this vid's footage, but there's notably fewer points of interest and treasures than there used to be. Soon it's truly just going to be dead waters. Depressing.
I know it's a lore thing in the end, but I still really would love to see waters in other regions fleshed out. Imagine exploring Cider Lake, or all the waters around Inazuma. I wish they could do something like write in a newly-invented gadget from Fontaine that allows you to breathe underwater. That way they don't have to trample lore. It's just really sad to think this is it, unless Fontaine itself expands. Hopefully one day. And with new add-ons. Cause coming across a Narwhal-boss sized enemy would be amazing.
I feel you.
Swim irl. That's just sad fam.
Also lmfao what, "trigger people?" These are Hoyoverse devs, not Tumblr/twitter girls.
If they didn't want to trigger people who are afraid of big fish, they wouldn't have made a character whose entire story revolves around fighting a whale, or a boss where you get swallowed by one. 💀💀💀
Stuff like that wasn't made because it would not be able to run on most phones.
@@PsQueak2Nah, thank god swimming is dead.
The biggest problem is exactly what you've already scoped out: zero replayability value.
Fontaine is easily the worst region because of underwater.
@@fatuusdottore Why would I swim irl? I'm not really a fan of swimming irl. The experience I enjoyed with this system has nothing to do with real swimming. I enjoyed how the characters felt gliding through the water and how fluid and intuitive the combat felt to me. I usually don't enjoy water levels in games because of the annoying breath system, so to not have it in Fontaine was a literal breath of fresh air. But I actually wouldn't mind if it showed up in Genshin in a similar way to how sheer cold works at about the same rate.
Also they specifically said in the 4.0 livestream that they didn't make deep waters to not trigger people with thalassophobia. (Just fyi, thalassophobia is the fear of deep water.) Big fish are usually one of the main things people with thalassophobia would be fearing in deep waters, so adding them would just make it even more scary for them. But having one outside of the water and not show up much isn't enough to trigger the fear because the fear isn't of the fish itself, but the deep water and possibility of there being big fish in it. Also I think Hoyo doesn't want Genshin to go in any sort of horror direction. It's meant to appeal to as many people as possible after all, and causal players aren't looking for a horror like experience.
As for the point on replayability, literally every area has this problem. It's not exclusive to the underwater areas. There's not anymore reason to go back to any other area than there is to the underwater areas. But also to call it a problem would be overselling it. If you've completed something, there's nothing else you can do with it. That's the definition of completion. So of course a fully explored area has nothing to do in it. You did everything there is to do in it already. The area has served its purpose. The best Hoyo could do for any area is to add daily commissions there, have collectable local specialties and maybe make future quests return to the area, which has already happened with some areas underwater.
Anyways, you have fun not swimming I guess.
When I first heard about Fontaine having underwater swimming, I was SO excited because I thought the underwater areas we had pre-Fontaine would be traversable. While I loved what we got in Fontaine, my hopium is that one day all of Teyvat's seas *will* be swimmable one day, maybe as a final farewell gift from the devs after we complete Khaenri'ah and Celestia.
I will miss the swimming, tbh they could add swimming in other regions but we need air, unlike fontaine where the water is special, they could add that we need air to swim and so there are special air pockets travelers can go to refill while going deeper underwater
yeah, with systems like that adding them retroactively into the game is very hard.
and even tho we want it - it's prob an insane amount of dev time to do it. considering the fact that old waters definitely wasn't designed to be deep enough, etc, etc. not even mentioning the lore reasons.
this is why swim stays in Fontane and Natlan "turned into a monster" mechanic will also be (probably) Natlan exclusive stuff
Also what makes regions special, though tbh swimming felt gimmicky and stupid to me. It is a nightmare as a mobile player, and Fontaine is the only region I don't have 100% on (aside from some Sumeru stuff I've left for when Dottore becomes playable), solely because of underwater. It is a big pain and I am so glad it is exclusive to that awful region.
I haven't been actively playing Fontaine due to life reasons, so I still have a bunch of content to play and backlog to clear. I will certainly still have swimming and Fontaine as a whole for the next year or so (I haven't even started the Archon Quest, and I was planning to save all of this content to play on Twitch livestreams whenever I get my Gaming PC)
the socks analogy is so real. 😢 we only felt the value once its gone. and it always in the winter. 😢😢
You could always swim, it’s diving under water and not worrying about oxygen that will be missed.
They could just give us a gadget that lets us swim under water and add under water expansions…. Then on top of it whole areas that are underneath the water. Like ruins and stuff that if you go through a door you are back on dry land.
I think the underwater was great and made the world feel more satisfying as all the space is actually play space. Water isn’t a huge patch of unplayable space. Sure you can “swim” on top but I don’t think most people think of that as “playing”
Basically pulling a Pokemon.
I have a few things to say :
1. To be honest the swimming was fun and felt refreshing in version 4.0 but when 4.1 and onward came around swimming felt gimmicky, over saturated and just didn't feel fun and a lot of people share that sentiment and in my own personal opinion the underwater areas felt like carbon copy's of one another and the puzzles increasingly, got more annoying so I think it's fine swimming isn't being brought back.
2. To your point that Fontaine didn't change anything in the game, your incorrect. Fontaine brought what I would call a strong universal character design and gameplay gimmicks as in the HP loss and gain, bond of life, pneuma/ousia and characters being incentivised to be used with characters of the same region. Those things carry over when it comes to the Nightsoul mechanics mainly Nightsoul's blessing and burst with each respectively being HP loss and gain and pneuma/ousia. If you were to say Sumeru did that I can sort of see that argument but it was kind of circumstancial rather that intentional. But great vid.
This is the kind of comment I really appreciate, thanks. The kind that makes me re-examine my own opinions. As for your point #1, that's all fair, it's a taste thing and that's opinionated. As for your point #2 though, that's the point I'm most humbled by. I think it's a pretty fair argument to say that these kinds of collective, regional character mechanics can be considered Fontaine's forward-moving legacy. In my... "contextual" defense, at the time of this video (Aug 11th), I had not ever heard of Nightsoul's blessing until the 5.0 Livestream (Aug 15th). Ever since late Inazuma/early Sumeru, I've also been much less inclined to look at leaks or receive information before official announcements, as I found it helps me feel more excited when things are officially announced. So at the time I made this, I didn't know a regional character trend had yet started.
However, I'm not without some level of fault there still. Because at that time, without information yet on Natlan's full scope of mechanics, saying "Fontaine's given nothing going forward," is being very assumptive. So I still made a bit of an oopsie whoopsie there, and that's something I should be mindful of.
I'm rethinking my stance on Fontaine's future legacy enough that I want to do a small corrective video on it. And it's in large part thanks to this comment pointing it out, not that I never would have come to the conclusion eventually, but this pointed it out before I was able to get to that point myself. I hope you don't mind me using your comment in the video.
Thanks for commenting and I hope you stick around for more.
@@PsQueak2 Go ahead I really don't mind.
What do you mean by “universal character design”?
The gameplay gimmicks like hp drain and BoL and pneuma/ousia I totally can see but I’m not clear what you meant by that statement on character design and am very curious 🤔
@@AfterAFashionASMR The gameplay gimmicks is what I mean by universal character design, because most of the Fontaine units have some sort of HP manipulation and all of them have pneuma or ousia. I'm not sure if you understood but I clearly stated what I meant by universal character design and if I'm honest gameplay gimmicks is a worse term because that could mean literally anything.
is that sebastian from the little mermaid?
hello i am editing this because a while ago i realized the comment might be kinda offensive and im not sure if it is??? but u can u just tell me and ill take it down or something 😭
Besides the fact that the water in Fontaine is special, with the amount of water within the game, they could actually add quite a lot with just that alone. There's a lot of potential just kind of there, that Hoyoverse could fully use, essentially they could keep the game going for quite sometime even after all the regions are out.
Most people hated the swimming, and unlike other areas like Enkanomiya, Dragonspine, the chasm, and Sumeru's deserts, you can't just go back to fight/farm artefact drops when you're bored. Once the area is dried up, it's completely unplayable, unless you'd just like to collect the crab drops for some reason. (And crabs don't drop artefacts.)
@@fatuusdottore Who is most people? I think that’s a rather sweeping and likely unfounded statement unless you want to back that up with some actual data and not just anecdotal notions.
I think it’s probably more likely that many didn’t like the swimming but many also did like it. And there will always be people getting Fontaine characters or weapons that need those crab drops, unless you’re talking about whales who have to get every character and weapon right when they drop. Maybe those kinda of players will have no reason to ever go back to swimming areas after they complete Fontaine.
i'd say that sereniteapot and TCG are the metaphorical socks you are claiming them to be
i personally won't miss any Christmas socks but it's nice that it's there
swimming i would and so are you thus i think fontaine's swimming is not your christmass socks
@@dragondevil69 Hmm. I'd still say swimming is closer to what I was talking about. At first you don't care about the socks, but then you get so used to them that one day when they go missing you're like "wait where are they??". Like not realizing what you've got until it's gone.
The difference there is TCG and Teapot aren't lost socks. They're still here if we ever want to play with them. So they don't really follow the part where you actually lose the socks, unlike swimming.
@@PsQueak2 yeah but to me TCG and the teapot are like those socks since whether i lose them or the socks i won't be bothered by it
as for swimming, i am sure it will be back after Snezhnaya
I think there is the fundamental problem beyond lore is that having to design around diving everywhere becomes incredibly difficult. I think park of the reason fontaine is physically raised up is to physically separate the swimmable water from the rest. With islands like inazuma, or even an ocean surrounding the continent, there would, best case scenario, be tons of empty area with nothing like northern sumeru.
I would like limited diving in other areas, still constrained by stamina. That could be back ported to existing areas without breaking the design. But most underwater content clashes with the rest of the game. There's no elements underwater, combat is basic, they really stretched out as many mechanics as they could underwater, but if the design pillars are collecting, fighting, and exploration, underwater only adds to one of those.
Sumeru desert is amazing.
How dare you say it's "empty with nothing," lmfao. It has a lot to offer, unlike Fontaine where you can't even use your characters to fight. Boring.
@@fatuusdottore You didn't read that comment very thoroughly did you? They said that northern Sumeru is empty, which is correct. Northern Sumeru is the huge area added alongside Petrichor in version 4.6. It contains Bayda Harbor, maybe like 4 chests, a few enemies and some mora stones. The rest is basically nothing. This is not the Sumeru desert.
Also the point of the comment wasn't even about that. It seems like you just decided to find something to be offended about when going into a video that praises swimming, because you didn't enjoy it yourself. Then you went through each comment to pick and choose something you didn't like that they said, not even really paying attention to what they actually said.
What did you expect when clicking on this video? Of course it'd be praising swimming. Did you click on this video with the purpose of trying to make people mad with your relatively unpopular opinion? Well if that was your goal, you succeeded I guess, you got me. Happy now?
I think maybe the area underneath Teyvat's sea level is quite small and close to a void out zone. So they can't make anything very deep. This is probably also why The underground Chasm and Enkanomiya are separate maps.
@@Melotaku Omg do not get me started on northern Sumeru 4.6 expansion. That was a travesty. Horrible. Hoyo totally phoned it in on that one. Lazy and no excuse for it in my book. Made me so mad 😅
The tiny Petrichor island sitting in that vast expanse of nothingness also was unfortunate and upsetting.
Not to mention how phoned in so many of the main patch events in Fontaine were - from the beginning. 4.0 Mega meka melee was unvoiced and hardly any story. The 4.5 event was ok but nothing like Windbloom level good or developed imo, the potion making patch event seemed more like a glorified mini event. 4.6 music festival was cute and at least voiced but still felt shorter and less developed than most past patch events in terms of story. And then the 4.7 patch event was egregiously bad imo - hoyo didn’t even try. It was unvoiced, had no story whatsoever, and only lasted like 9 days.
The fact that we aren’t getting a main patch event for 5.0 that’s voiced has me really concerned. I hope they aren’t going the HSR route with totally unvoiced patch events. I really dislike those.
Ugh! Sry just had to rant 😅
@@AfterAFashionASMR You see, I’m not mad about the patch flagship events being made with less effort. The reason is because that means they can put more effort into the permanent content. It has always made me sad that they put so much effort into making these events and then they are just gone. So I’m totally fine with them not putting in as much effort. It won’t really be missed when it leaves. Now all I ask for in return is that they add more permanent voice acted quests that aren’t just archon or story quests. (Add voice acting for world quests and use playable characters in them please 🙏)
i love swimming, its one of my favourite things in the game, back when the patches came out id be so excited id just 100% my exploration so fast.
but i regret that now, i wish i could still hop in and discover new things.
my "solution" for that is exploring out of bounds (most of fontaine is connected with water) or exploring on alt accounts i made when i was super active
idk im just gonna miss it. the first time i took a dive i was mesmerized, im sad its gonna be gone now
I was dissapointed swimming will be only in Fontaine when they first announced it so...yeah. I too will miss swimming greatly and hope one day developers will let us swim in other waters as well but it's probably copium thinking. First of all Hoyo doesn't like to change anything they already release. For now my biggest hope is on Natlan to add something permanent into the game. Flying is my greatest dream. Flying over ALL of the Teyvet, not only one region ofc.
I will miss the Fontaine Swimming mechanics
ngl the "unlimited" stamina is nice but everything else sucks. The combat was annoying, the movement of the characters feels off, and the exploration was tedious. man that 100% wasn’t worth it 😭 I honestly enjoyed sumeru, specifically the desert, more. hoping they add more deserts or similar places with natlan
dragonspine tree standardized that system not the sakura tree
honestly speaking your points on inazuma is just grasping at straws
Dragonspine tree was the first offering system of its kind, but we offered world collectables, the Crimson Agate, which were more similar to Anemoculi and Geoculi than sigils.
What I said is that Inazuma standardized _sigils_ as offerings. That's what standardization means. Not necessarily being the first to do something (offering system), but being the first that all others follow. Inazuma Sakura Tree, Sumeru Tree of Dreams, and Fontaine Fountain of Lucine use sigils, standardizing their use. Before then they were just shop currencies.
But the Dragonspine tree uses Crimson Agate. Offering system? Yes. But which creates the standard for sigils? It or the Sakura Tree?
And that's what I mean when I say that ideas were all over the place In Mondstadt and Liyue, but Inazuma standardized things about the game.
@@PsQueak2 by this logic you can say that Electrogranum wasn't the standardize grappling innovation but the Sumeru one was and in Chenyu vale it was further developed
in inazuma no one actually liked those Electroganum grappling points they were too restrictive thus annoying to handle in many cases
also the sakura tree Entire skill tree was not standardized it was scrapped for the future iterations
but just like sumeru improved on The Electroganum grappling system inazuma improved on the Dragonspine Tree
i understand you'd want to distinguish them both but be it dragonspine, inazuma, sumeru or chasm they all are "collect thingamajig to claim a reward in a nice visual UI"
plus the sigils were first used in vendors which then hoyo found out how useless sigils become thus they gave them a second purpose just like gold in mmos aka "gold sink" where they make a system or add artificial blockades for certain systems to dump the inflated gold
the only thing Inazuma truly gave was Boats which like any x.8 patch we got to first experience it prior to Inazuma but it was made for Inazuma which was then forgotten during sumeru in favor of the new and improved Grappling system
@@PsQueak2 I just left a comment on your other video about this but I would argue more than any standardization of sigils, Inazuma gave the game its long form story telling, specifically in world quests. I won’t go into all the details here again, but I’d argue that Inazuma changed the way world quests were conceptualized and implemented. They were far more expansive and integral to the world building than ever before. And this, in a story based game, is far more impactful to the game imo than arguing which tree was first or how sigils were utilized as a currency.
I am definitely not going to miss it.
You can always go back to Fontaine for that shit. Swimming has zero replay ability value and you can't even farm artefacts/drops, or use your characters in combat.