I've only recently gotten into RUNEQUEST, and really, we don't finally start out game until next week. So, watching short videos like this are a nice lead into it. Thanks.
In Glorantha, read the Compendium. Then Adapt it to your own setting - YGVW. All the published material is merely a "what could happen" description. Each Campaign is unique in its own setting. Your journey is going to be unique. No published material is going to sover what the players will provide in the way of story.
Regardless of system, I've never really wanted a game to last that long. On the occasion one goes on for a year, it's generally one I and (I think) the other players are ready to wrap up. In fact, my preference as a GM is to have a fairly short game and just make that short story as good as I can make it. I like to aim for about five sessions up-to a dozen. Plenty long enough for some drama and twists and a decent arc or two without becoming aimless, and so a theme or two can be explored fairly well. Something I _have_ wanted to do, but haven't done yet despite playing/running TTRPGs for two decades, is to return to characters with a new installment. Sort of like Sherlock Holmes being in various stories. It's not _meant_ to be some long epic, but if people want to keep coming back, you can add new chapters/arcs. But even then, I would probably limit myself to a "trilogy". Partly because there's a lot of stuff I want to try out as a GM or a player. So far there was only _one time_ that my group returned to characters and a setting, with the previous matters having been all wrapped up. It started out okay, but that ol' enemy of TTRPGs, scheduling issues, ended it prematurely. For those who _do_ prefer having their 5 to 10 to 20 year game... that's awesome. I'm glad they can do that. And I also think you get far better results in such a long game when it's based in a narrative/character-focused system so that you can really get some depth and variety.
I think in the middle there you were talking about an episodic (as opposed to saga) campaign. I do those with Call of Cthulhu. A lot of fun. Honestly I prefer to saga campaigns, as epic as those are. But otherwise some systems are better than others for long campaigns.
I've only recently gotten into RUNEQUEST, and really, we don't finally start out game until next week. So, watching short videos like this are a nice lead into it. Thanks.
Our Runequest campaign started in 1984. It's still running. I wouldn't have it any other way.
In Glorantha, read the Compendium. Then Adapt it to your own setting - YGVW. All the published material is merely a "what could happen" description. Each Campaign is unique in its own setting. Your journey is going to be unique. No published material is going to sover what the players will provide in the way of story.
YGVW - your game? very wild! ?
@@dmeep Your Glorantha Will Vary
Damn. And I thought our three year campaign was a long time. I was wrong.
Regardless of system, I've never really wanted a game to last that long. On the occasion one goes on for a year, it's generally one I and (I think) the other players are ready to wrap up. In fact, my preference as a GM is to have a fairly short game and just make that short story as good as I can make it. I like to aim for about five sessions up-to a dozen. Plenty long enough for some drama and twists and a decent arc or two without becoming aimless, and so a theme or two can be explored fairly well.
Something I _have_ wanted to do, but haven't done yet despite playing/running TTRPGs for two decades, is to return to characters with a new installment. Sort of like Sherlock Holmes being in various stories. It's not _meant_ to be some long epic, but if people want to keep coming back, you can add new chapters/arcs. But even then, I would probably limit myself to a "trilogy". Partly because there's a lot of stuff I want to try out as a GM or a player. So far there was only _one time_ that my group returned to characters and a setting, with the previous matters having been all wrapped up. It started out okay, but that ol' enemy of TTRPGs, scheduling issues, ended it prematurely.
For those who _do_ prefer having their 5 to 10 to 20 year game... that's awesome. I'm glad they can do that. And I also think you get far better results in such a long game when it's based in a narrative/character-focused system so that you can really get some depth and variety.
I think in the middle there you were talking about an episodic (as opposed to saga) campaign. I do those with Call of Cthulhu. A lot of fun. Honestly I prefer to saga campaigns, as epic as those are.
But otherwise some systems are better than others for long campaigns.
🙌