Build: Stat spread: 10 Str 15 Agi 30 Per 17 Vit (18 Vit if you know where to get that extra stat point) 10 Will Skills: Ranged Weapons Skill Tree: Everything (14 skill points) Warfare Skill Tree: Opportune Moment, Setup, (2 skill points) Athletics Skill Tree: Disengage, Dash, Leg Sweep, Elusiveness (4 skill points) Survival Skill Tree: Make a Halt, Austerity, Pathfinder, Ever Vigilant, Resourcefulness, Huntmaster (6 skill points) Reasoning (as per a comment's request): If you want to be a Ranger (pure one), then you need the entire Ranged weapon tree skillset. Its sort of self-explanatory, since you want as many tools and buffs to using ranged weapons as you want. As for the remaining skills, the first 2 skills in Warfare help with energy management, especially since we are critting very often and Taking Aim is a maneuver. Athletics serve to protect your character, Dash for distance, Leg sweep for crowd control and distance, Elusiveness if you commit to melee and pairs very well with my original melee option (read below for details). Lastly, Survival makes us an actual Ranger. Pathfinder lets you have god's vision on anything that is moving around you, while the others are simply QoL investments. If you want, you can completely omit the Resourcefulness, Huntmaster and Ever Vigilant, putting those 3 skill points elsewhere. Its up to you. 5 Skill points
Not really. Crossbows while they sport more damage per shot, the need to reload your bolts eats too much of a turn for the playstyle. Example, you enter a hallway, quite short, maybe 6 - 7 tiles between you and the nearest enemy. With a bow, you can kite, shoot 4 arrows (thats without knockbacks) with Taking Aim and already have your main buffs all up and running (Thrill of the Hunt and Suppression). If you used a crossbow instead, you land 1 big shot at best, reload, kite, do all the same things, but what then after that? 4 more enemies might be on you, you killed one. While in that same scenario, a bow would just start firing free-easy.
Any chance you could post what your build was? I'm curious as well if you can answer why take seize the initiative? Is it to persevere the suppression and hunters mark stacks? Also thank you for posting content like this. Its always great to see how different builds can handle the end game. I'm trying to do a ranged dagger build myself so your content has been awesome help!
@@Megaman90zperception will be your first priority and then agility or streng. About gameplay, the next important skill after you spent on yours bow skill is pathfinder in survival tree , it just make your life so much easier as for any build that mostly deal with single target
I will post a comment on my build after reading some of the comments here so far. Glad you enjoyed the video! For the "Seize the initiative" question, I was simply experimenting with Right on Target as an alternative for melee lol (I know its a dumb reason, but I found a free Knightly Sword on my adventures, so hey, tried respeccing using save editor to test it out). The ORIGINAL build of this ranger is using dual daggers as my melee, which was working out very very well (but I got bored). You simply grab Assassin Daggers at Tier 5, take Double Lunge, Quick Hands (and the 3 related skills on the left side of the Dagger tree), and just stab any enemy that comes close at 65 crit damage twice.
Perception for Stat (at least till 20, but I would add Perception till I unlock the entire tier 4 Ranged tree skills). Skill-wise, it depends. When I go pure Ranger, its always Lv1: Taking Aim (Ranged tree), Leg Sweep (Athletics tree) Lv2: Distracting Shot (ranged tree) Lv3: Dexterity (Ranged tree) From that point, its mostly how you handle engagements. Personally, I find Ranger build to be the easiest build from start to finish. You're definitely more gear-reliant though compared to other builds, so theres the drawback.
I like ranger and pyromancer, even though there are a lot of changes, they remain stable in every update. The most difficult class for me and probably not liked by most players is spear lol
I like Spear for the skill design, but its a slightly boring skill tree in my eyes. I like rushing enemies or having options to change up my situation, Spear's focus is to just hold a position and poke down anything that comes. Its fun the first time I played it, but I quickly realised its really not my thing haha.
Is it random that enemy open the doors by themselves when they listen the noise player makes, or there is some trick to make sure they open it by themselves? I always died when the Magehunter is right behind the doors while playing range main.
Not exactly random, if its human or intelligent of sorts (e.g. some vampire mobs can open doors, while others don't know how), they will open the door to investigate.
was wondering if a crossbow couldnt be better? maybe accuracy issues? i felt my crossbow build did good on a t5 but i do feel they are still squishy when it comes to magic and other dungeon effects.
If you are more a ranged hybrid, crossbows are better for these types of dungeons at times, especially if you end up fighting alot of Robber Barons or tanky bandits. For pure ranged though, the need to reload your crossbow slows you down way too much, and since your biggest stat investment is perception, your crossbow could be stronger had it been 20 Str or something else. Hence, longbows/shortbows are the way to go.
Build:
Stat spread:
10 Str
15 Agi
30 Per
17 Vit (18 Vit if you know where to get that extra stat point)
10 Will
Skills:
Ranged Weapons Skill Tree: Everything (14 skill points)
Warfare Skill Tree: Opportune Moment, Setup, (2 skill points)
Athletics Skill Tree: Disengage, Dash, Leg Sweep, Elusiveness (4 skill points)
Survival Skill Tree: Make a Halt, Austerity, Pathfinder, Ever Vigilant, Resourcefulness, Huntmaster (6 skill points)
Reasoning (as per a comment's request): If you want to be a Ranger (pure one), then you need the entire Ranged weapon tree skillset. Its sort of self-explanatory, since you want as many tools and buffs to using ranged weapons as you want. As for the remaining skills, the first 2 skills in Warfare help with energy management, especially since we are critting very often and Taking Aim is a maneuver. Athletics serve to protect your character, Dash for distance, Leg sweep for crowd control and distance, Elusiveness if you commit to melee and pairs very well with my original melee option (read below for details). Lastly, Survival makes us an actual Ranger. Pathfinder lets you have god's vision on anything that is moving around you, while the others are simply QoL investments. If you want, you can completely omit the Resourcefulness, Huntmaster and Ever Vigilant, putting those 3 skill points elsewhere. Its up to you.
5 Skill points
Bruh, you sniping them fools! Haven't made a ranged build yet with the new update but looks sick!
looks really cool, do you reccomend crossbow as a viable option for a similar playstyle?
Not really. Crossbows while they sport more damage per shot, the need to reload your bolts eats too much of a turn for the playstyle.
Example, you enter a hallway, quite short, maybe 6 - 7 tiles between you and the nearest enemy. With a bow, you can kite, shoot 4 arrows (thats without knockbacks) with Taking Aim and already have your main buffs all up and running (Thrill of the Hunt and Suppression).
If you used a crossbow instead, you land 1 big shot at best, reload, kite, do all the same things, but what then after that? 4 more enemies might be on you, you killed one. While in that same scenario, a bow would just start firing free-easy.
I just realize how do you make the screen camera look so far. Mine cannot look so far. I get detected by enemies first before i can shoot
@@Megaman90z It might have to do with your resolution settings? I am playing a 2K monitor, and my resolution is set as such.
Lol when I went to this dungeon as a ranger I was greeted with 4 marksman, 1 mage and a bunch of dogs 😂
Its time to leave that dungeon, and come back sniping them one at a time.
@@RenArayamiYT you can't always leave distant brigand dungeons: the portcullis can drop shut
@@wiglaf5640 Well in that situation, that sucks.
Any chance you could post what your build was? I'm curious as well if you can answer why take seize the initiative? Is it to persevere the suppression and hunters mark stacks?
Also thank you for posting content like this. Its always great to see how different builds can handle the end game. I'm trying to do a ranged dagger build myself so your content has been awesome help!
Ranger build is hard early game. What skill and stat to prioritize first?
@@Megaman90zperception will be your first priority and then agility or streng. About gameplay, the next important skill after you spent on yours bow skill is pathfinder in survival tree , it just make your life so much easier as for any build that mostly deal with single target
@EthanDrake0 ah i see, thx for the tip. Very informative
I will post a comment on my build after reading some of the comments here so far. Glad you enjoyed the video! For the "Seize the initiative" question, I was simply experimenting with Right on Target as an alternative for melee lol (I know its a dumb reason, but I found a free Knightly Sword on my adventures, so hey, tried respeccing using save editor to test it out).
The ORIGINAL build of this ranger is using dual daggers as my melee, which was working out very very well (but I got bored). You simply grab Assassin Daggers at Tier 5, take Double Lunge, Quick Hands (and the 3 related skills on the left side of the Dagger tree), and just stab any enemy that comes close at 65 crit damage twice.
Perception for Stat (at least till 20, but I would add Perception till I unlock the entire tier 4 Ranged tree skills). Skill-wise, it depends. When I go pure Ranger, its always
Lv1: Taking Aim (Ranged tree), Leg Sweep (Athletics tree)
Lv2: Distracting Shot (ranged tree)
Lv3: Dexterity (Ranged tree)
From that point, its mostly how you handle engagements. Personally, I find Ranger build to be the easiest build from start to finish. You're definitely more gear-reliant though compared to other builds, so theres the drawback.
привет! а ты убивал Мантикору таким билдом? я с арбалетом осадным тир 5 не могу убить)
I like ranger and pyromancer, even though there are a lot of changes, they remain stable in every update.
The most difficult class for me and probably not liked by most players is spear lol
I like Spear for the skill design, but its a slightly boring skill tree in my eyes. I like rushing enemies or having options to change up my situation, Spear's focus is to just hold a position and poke down anything that comes. Its fun the first time I played it, but I quickly realised its really not my thing haha.
Is it random that enemy open the doors by themselves when they listen the noise player makes, or there is some trick to make sure they open it by themselves? I always died when the Magehunter is right behind the doors while playing range main.
можно просто ломать дверь выстрелами или кастами, чтобы не умирать так
Not exactly random, if its human or intelligent of sorts (e.g. some vampire mobs can open doors, while others don't know how), they will open the door to investigate.
Hi can you show your build and explain why you chose what you have chosen?
I posted and pinned a comment on my build for this video. Hope it helps!
@@RenArayamiYT Thank you very much
was wondering if a crossbow couldnt be better? maybe accuracy issues? i felt my crossbow build did good on a t5 but i do feel they are still squishy when it comes to magic and other dungeon effects.
If you are more a ranged hybrid, crossbows are better for these types of dungeons at times, especially if you end up fighting alot of Robber Barons or tanky bandits.
For pure ranged though, the need to reload your crossbow slows you down way too much, and since your biggest stat investment is perception, your crossbow could be stronger had it been 20 Str or something else. Hence, longbows/shortbows are the way to go.
ye almost got countered by shield + plate guy
rest was really good
♥
Shield + Plate guy counters almost everything that isn't a mage hahaha.