Camera Follow Path and Look At | Houdini 19.5

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  • Опубликовано: 14 янв 2025

Комментарии • 18

  • @hanheecho6437
    @hanheecho6437 5 месяцев назад +2

    Really needed this, thanks! So different from maya! Constraints network inside camera! Unbelievable!

  • @wariojoel2273
    @wariojoel2273 6 месяцев назад

    this is amazing. thank you

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much!

  • @cgzero7
    @cgzero7 2 года назад +2

    Is this the best way to do it in Solaris too? Maybe do the camera animation in SOPs then import the cam into LOPs?

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 года назад +5

      The lops camera actually has a look at property on it. Additionally there is a follow path constraint lop as well

    • @mdoumdou4085
      @mdoumdou4085 9 месяцев назад

      @@InsideTheMindSpace Hi Inside, you said is good, but how to do it?

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 2 года назад +2

    I rotate most of the works, but this way is different and effective. thanks !

  • @mdoumdou4085
    @mdoumdou4085 9 месяцев назад

    Hi Inside, I would like to ask how to use Karma to render this turn table.Thank you so much!

  • @VisualWondersPlayground
    @VisualWondersPlayground Год назад

    wow thank you so much bro

  • @mokoemm
    @mokoemm 10 месяцев назад

    The second input of the Constraint Path node already has the Look At option, don't need to add another node there =)

  • @Terry_Williams
    @Terry_Williams 2 года назад

    Hi man, great video I wonder if it possible for you in this kinds of video to also touch on how to do stuff like these in Solaris as well.

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 года назад +1

      Part of the reason I didn't in this case is because in Solaris this setup is unnecessary. I believe there is a follow path lop and the camera has a look at option on it.

  • @i20010
    @i20010 2 года назад

    How can we combine this path follow with camera shake? it seems to lock the camera this way. thanks!

  • @msdvfx
    @msdvfx 2 года назад

    They released Houdini 19.5 and I wonder why they don't create a built-in target, like other 3d packages!
    If you need to roll the camera view in the Look-At constraint system, then you will need some changes to the constraint...
    You know, it wastes our time compared to other 3d DCCs.
    In 3dsmax (ALT + LMB), you can start tumbling each viewport (Top, Left, Front...) and change from the same POV to an orthographic view, and this is awesome...

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 года назад +2

      There use to be a look at option on the camera and a follow path but they removed it. The camera lop in Solaris has a lookat option. I do agree that it is kind of ridiculous that they don't have it on the camera

  • @watkinscreatives
    @watkinscreatives 11 месяцев назад

    followed your steps with spline converted into a bezier curve, no movement :(

  • @andreydavlikanoff1868
    @andreydavlikanoff1868 2 месяца назад

    thank you very much!