Manor Lords Guide: Best Way To Feed Your City

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  • Опубликовано: 25 апр 2024
  • Unlock the secrets of prosperity in Manor Lords with our expert guide. Discover top tips and tricks to efficiently feed your city. Learn strategic planning and resource management to ensure a thriving urban environment. Perfect for players seeking to enhance their city's growth and success.
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Комментарии • 43

  • @Ackz89
    @Ackz89 Месяц назад +33

    Cheers! Had 71 people hungry with winter approaching, farming was doing my head in. Now i have 3k carrots and unlimited funds 😅

  • @danlanch
    @danlanch Месяц назад +22

    When he showed the 4000+ vegetables and 4000+ apples 😂

  • @scoobertrust
    @scoobertrust Месяц назад +4

    Thanks. In my previous world my villagers overthrew me because I wasn't producing enough food. Hopefully this will make them happier

  • @mazhiwezakizo3513
    @mazhiwezakizo3513 Месяц назад +5

    It might help your distribution if you place a couple smaller "Local" markets that can cover the far corners of your housing area.

  • @Skedz33
    @Skedz33 Месяц назад +29

    well that confirmed my suspicion when my large farms just weren't pumping out enough bread.
    Also, in what world do backyard chicken coops and goat pens NOT produce at least SOME meat? I was shocked when I realized that.

    • @TacticatGaming
      @TacticatGaming  Месяц назад +21

      Yeah they skin the goats and toss the meat in the trash lol?

    • @faultline3936
      @faultline3936 Месяц назад +1

      If this was AAA game, I would've blamed the dev for overlooking that one. Well, I wouldn't have bought the game in the first place.
      When I started, I thought they gonna produce some meat in a couple of months with the goats and chickens, nah. All my meat came from hunting.

    • @mortache
      @mortache Месяц назад +4

      @@TacticatGaming I assume the families just eat it... these medieval animals probably have little meat compared to modern ones

    • @Kazaadoom86
      @Kazaadoom86 Месяц назад +3

      @@mortache good point - either way - ONLY EXCESS PRODUCTION of a burgage will be moved to the granary - so as long as they eat the goat and chicken meat - what they should do, instead of taking some meat from the granary or buy it in stalls, the resource will never show up on the market/granary is my guess. So for easier and less load intensie calculation, he just removed the fact that chicken and goats produce any meat :)
      atleast i would do it, being lazy on minor stuff that can be fixed later is fine as a dev. and since he is alone (afaik) - manor lords is great!

    • @WoofyMcDoodle
      @WoofyMcDoodle Месяц назад

      @@D-OveRMinD I agree to that. I am runing over with Yarn because 30 sheeps easily produce insane amounts of wool, but no meat.

  • @user-wv5xy3is9x
    @user-wv5xy3is9x Месяц назад +1

    I actually always use veg and apples for food before reaching year two or three to actually farm!!! Food was never problem, markets do really need a rework !!!!

  • @WoofyMcDoodle
    @WoofyMcDoodle Месяц назад +3

    I really like apple orchards, but they are bugged I think. They dont get moved to the markets and just stack up in the houses no mater how many apples I still have in total they just wont eat them.

  • @Splidtter
    @Splidtter Месяц назад +1

    Have you concidered posting this in the dsicord feedback section? Maybe Greg sees it!

  • @Brentan1987
    @Brentan1987 Месяц назад +2

    For carrots/veggies at the back of the house; does it have to be on fertile ground? Or is that more specific to that specific farming crop when you look at the layers of fertility in the UI?

    • @faultline3936
      @faultline3936 Месяц назад +1

      I don't think veggies considers the fertility of the land.

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      I haven’t noticed any yields changing based on fertility

  • @jferrante831
    @jferrante831 Месяц назад +1

    Do you have to do anything specifically to get then to put apples in the market?
    I was watching the stream yesterday and have tried changing a granary house to apples only, but they won't go collect them or put them in the market, so I have lots of apples in the houses, but they don't ever get used.

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      the problem is you're producing more apples than your granaries can process - so instead of putting things in the market they are just over collecting apples - so you can do two things - destroy a few apple orchards or create 2-3 granaries and staff them all to deal with the production over supply
      this is how i fixed it for myself

    • @jferrante831
      @jferrante831 Месяц назад +3

      @TacticatGaming I'm not though. I only have 300 apples right now,,they just won't get a single one. The granary workers just say waiting when there apples to be collected.

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      Ok so I just ran into this issue reloading the exact save file before I fixed it - and I’m 100% sure it’s a bug. I could not fix my markets again doing everything identical. What I said above is the correct way to fix it - but there seems to be an issue with goods not being delivered to markets -
      Try importing just a little bit of that food item in your trade. Or destroy all your granaries and rebuild them. I’m starting a whole new game because it just wouldn’t correct itself

    • @jferrante831
      @jferrante831 Месяц назад +2

      @@TacticatGaming thanks! I started a new game, and while they still aren't going into the granaries, most of them are still making it into the market.

  • @Kazaadoom86
    @Kazaadoom86 Месяц назад +1

    i wonder if the size and having dual family plots increase the output of vegetable. I have 3 very big plots, dual families and they seem to only to be able take care of 2/3 of the ground provided for veggies. in Orcharts for apples its even less. 1 Morgen of land for a plot, means 2/3 Veggies, and 1/2 for apples. they wont plant more apple trees and ware not able to plow and sow in one 4-year season.
    -> but i will test it a bit more, if dual plots do change the yields, it should definetly show.
    My city is in the ALL fertile land, so i can only compare the yields on that part :)

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      I’m working on the perfect sizing

    • @Kazaadoom86
      @Kazaadoom86 Месяц назад +1

      So I tested with another region and - veggies do not grow on unfertile land. And 2 family plots do not increase the yield but plowing can be faster - so you can use bigger plots but I would assume that half a morgen of Land is doable for a two family plot.

  • @erinjk123
    @erinjk123 16 дней назад +1

    I have a lot of eggs... then i am multiplying sheep to sell or multiply more. Apples 🍎 are kind of buggy i heard. :/ 🤔 i sold some firewood, and then i replant trees. Will get honey when I can.

  • @MrBomber24
    @MrBomber24 Месяц назад +3

    Hmm I just had an interesting thing where I had carrot and chicken farms for all my level one houses but the second I got them too level two I suddenly had two hundred carrots and fifty eggs in one day😂😂😂

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      I had a weird like 2k carrot glitch once

  • @sunwukong993
    @sunwukong993 Месяц назад +3

    bruh i have -1 food im so dead im not joking about the -1 it says -1

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      I have a guide coming out soon that will blow your mind - i got this down to a good degree now

  • @alexburleigh5610
    @alexburleigh5610 Месяц назад +2

    how do u keep the fuel up too on a city this big?

  • @voyager14
    @voyager14 Месяц назад +1

    What's the third type then? For when you have level 3 houses

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      Chicken eggs + import chicken eggs minimum = to home plots is how you can do it. They needed chickens hard and that’s my glue fix for now - I’m working on the practicality if that vs wheat farming

  • @Conn30Mtenor
    @Conn30Mtenor 7 дней назад +1

    I can't get my ppl to harvest the damn vegetables.

  • @anha1145
    @anha1145 Месяц назад +1

    Why can't I buy anything from Trading Post, I click buy and I was deducted but the carriages just go to the trading point and then go back, they don't bring any items back

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      Do you have people in the trade post to move items?

  • @wkeil1981
    @wkeil1981 Месяц назад +1

    Does this mean you need to have a manor early to do taxes?

  • @Talvekuningas
    @Talvekuningas Месяц назад +2

    how i get my peasants to pick up the vegetables ? i made the farms, and i see them grow , but still 0 being produced since they won't harvest it.

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      build a granary and stock it with one person

    • @basschoenmakers5386
      @basschoenmakers5386 Месяц назад

      @@TacticatGaming i have 2 granarys with 6 people on both and they still dont pick it up how do i get them to pick it up

    • @GForceIntel
      @GForceIntel 6 дней назад

      ​@basschoenmakers5386 Make your granary only to accept vegetables. That way, that's all they will focus on

  • @GForceIntel
    @GForceIntel 6 дней назад +1

    Policies dont even make sense.